Product Manager - Esports & Rewards

8 years

0 Lacs

Posted:1 day ago| Platform: Linkedin logo

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Work Mode

On-site

Job Type

Full Time

Job Description

Product Manager - Esports & Rewards (THRYL by Glazer Games)


Employer:

Location:

Reports to:



About THRYL

ethical rewards



Role Overview

Competitive Play (tournaments)



You’ll Own (Product Pillars)

  • Tournament Experience:

    discovery, eligibility, registration, lobbies, seeding/brackets, match result capture, leaderboards, highlights, notifications.
  • Organizer Tools:

    event creation, rulesets, formats, scoring, dispute resolution, audit trails, analytics.
  • Fair Play & Safety:

    anti-cheat, reporting flows, moderation tooling, KYC where applicable; policy-aligned prize mechanics.
  • Rewards & Progression:

    quests, streaks, badges, event-linked rewards, marketplace/redemptions; sources/sinks balancing.
  • Monetization Surfaces:

    compliant placements for rewarded ads/offerwall; sponsored quests with brand safety.



Key Responsibilities

  • Strategy & OKRs:

    Translate company goals (DAU/MAU, participation, watch time, LTV/CAC) into a focused roadmap for Tournaments & Rewards.
  • Discovery:

    Run player/creator/organizer research, analyze cohorts & funnels, benchmark competitors; define crisp problem statements.
  • Specs & Delivery:

    Write PRDs (flows, edge cases, metrics, risks), groom backlog, drive sprints with Eng/Design; ship on quality.
  • Experiments:

    Design A/Bs and holdouts across signup, FTUE prompts, reward pacing, and redemption UX.
  • Economy Design:

    Model reward sources/sinks, scarcity, cooldowns, and redemption pricing; protect margin and user sentiment.
  • Governance & Policy:

    Ensure features comply with app-store rules and India’s online-gaming norms (no gambling/fantasy/money-gaming).
  • Analytics:

    Define events, dashboards, and success metrics; partner with Data for reads and forecasts.
  • Cross-Functional GTM:

    Coordinate with Esports/Broadcast for event calendars, Growth/SMM for launches, Monetization for ads/offerwall, CX/Trust for policies.



Success Metrics (owned / co-owned)

  • Activation & Participation:

    install→registration→check-in→match-played rate ↑; tournaments per active user ↑.
  • Completion & Satisfaction:

    bracket completion %, dispute resolution TAT ↓, organizer/player NPS ↑.
  • Engagement:

    D1/D7/D30 retention ↑; sessions, watch time during events, social actions per event ↑.
  • Rewards Health:

    quest/streak completion rate ↑; redemption rate at target; economy balance (no inflation), margin ≥ goal.
  • Quality:

    crash-free %, ANR %, P95 action latency ↓; defects escaped ↓; policy violations = 0.
  • Delivery:

    roadmap hit rate; experiment velocity; time-to-decision on test reads.



Candidate Profile

Must-Haves

  • 4–8 years

    as a PM in consumer apps/gaming/media, with shipped features in

    competitive play, creator tools, or in-app economies

    .
  • Demonstrated impact on

    activation/retention/participation

    with strong analytics & experiment design.
  • Excellent PRD writing, edge-case thinking, and stakeholder alignment in fast cycles.
  • Technical fluency (APIs/SDKs, eventing/analytics, latency/perf basics).

Nice-to-Haves

  • Esports/tournament formats, brackets, anti-cheat/report flows, or organizer portals.
  • Virtual economy/rewards design experience (sources/sinks, pricing, scarcity).
  • Live/video familiarity (stream start success, chat/mod tools).
  • Understanding of India’s online-gaming compliance environment.



Tools You’ll Use

Jira/Notion • Figma • Firebase/GA4/Amplitude/Mixpanel • Looker/Looker Studio • AppsFlyer/UTMs • BigQuery/SQL (nice) • Confluence/Slides • CX tools (Zendesk/Intercom)



30–60–90 Day Plan

30 Days

  • Audit tournament funnels, organizer pain points, and rewards economy; publish

    Metrics Dictionary

    & top gaps.
  • Lock

    Q OKRs

    ; draft “Tournaments v2” and “Rewards v2” problem statements with success criteria.

60 Days

  • Ship 2–3 improvements (e.g., streamlined registration/check-in, dispute flow v1, quest pacing tweaks).
  • Launch first A/B tests (FTUE tournament prompt, streak nudge, redemption UX); stand up organizer dashboard MVP.

90 Days

  • Release

    Tournaments v2

    (bracket reliability + result capture polish) or

    Rewards v2

    (quests/streaks + marketplace curation).
  • Show sustained lifts in participation and D7/D30, with a public-facing changelog and internal playbook.
  • Lock next-quarter roadmap with validated bets and estimates.



Collaboration Map

  • Engineering:

    feature delivery, SDK hygiene, performance, reliability.
  • Design/UX:

    flows, IA, accessibility, empty-state education.
  • Esports/Broadcast:

    event formats, schedules, on-day ops.
  • Monetization/Economy:

    rewarded surfaces, sponsored quests, margin.
  • Growth/SMM:

    GTM, notifications, creator tie-ins.
  • Data:

    instrumentation, dashboards, test reads, forecasting.
  • CX/Trust & Safety/Legal:

    policy, moderation, T&Cs, dispute handling.



What We Offer

  • End-to-end ownership of the competitive & rewards backbone of a fast-scaling

    gaming & esports

    platform.
  • A high-autonomy, experiment-driven culture where your work ships weekly and moves core KPIs.
  • Rapid growth, creator/esports exposure, and performance-linked upside.

How to Apply:

  • Email:

    anand@glazer.games
  • Subject:

    Application for Product Manager - Esports & Rewards - [Full Name]

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