Gametion - Senior QA Engineer - Game Testing

6 years

0 Lacs

Posted:2 days ago| Platform: Linkedin logo

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On-site

Job Type

Full Time

Job Description

Senior QA Engineer (Mobile Games)

Experience :

6+ Years

Employment Type :

Full-time

Job Summary

We are seeking a highly experienced and passionate Senior QA Engineer with a specialized background in mobile game testing to join our quality assurance team. With 6 years of industry-specific experience, you will be responsible for ensuring the technical integrity, performance, and player experience of our existing and upcoming mobile titles. This role requires a deep understanding of game design logic, mobile hardware fragmentation, and the ability to lead complex testing cycles in a fast-paced development environment.

Key Responsibilities

  • Execute comprehensive functional, regression, and exploratory testing across a diverse range of Android and iOS devices to ensure consistent gameplay experiences.
  • Identify, document, and track high-priority defects using tools like Jira, providing detailed reproduction steps, logs, and video evidence to engineering teams.
  • Perform deep-dive performance testing to monitor frame rates (FPS), memory leaks, thermal throttling, and battery consumption using specialized profiling tools.
  • Conduct thorough compatibility testing across various screen resolutions, aspect ratios, and hardware specifications to address the challenges of mobile fragmentation.
  • Validate complex backend integrations, including in-app purchases (IAP), cloud saves, push notifications, and real-time multiplayer synchronization.
  • Verify compliance with platform-specific guidelines, ensuring all builds meet Apple App Store and Google Play Store submission requirements.
  • Analyze game design documents (GDD) to create detailed test plans and test cases that cover edge cases in game mechanics and monetization loops.
  • Collaborate closely with developers, game designers, and producers to provide early feedback during the pre-alpha and alpha stages of development.
  • Lead "smoke tests" for daily builds and participate in bug triage meetings to prioritize fixes based on impact and severity.
  • Facilitate localization (L10n) and internationalization (i18n) testing to ensure linguistic accuracy and UI integrity across multiple global markets.

Required Technical Skills

  • Minimum of 6 years of dedicated experience in mobile game testing with a proven track record of shipping high-quality titles.
  • Mastery of mobile debugging tools such as Android Studio (Logcat), Xcode (Instruments), and Charles Proxy for network traffic inspection.
  • Advanced knowledge of defect management workflows and project management software like Jira, Confluence, or Redmine.
  • Strong understanding of mobile hardware landscapes, including GPU/CPU variations and OS-specific limitations.
  • Excellent written English skills for drafting clear, technical bug reports and comprehensive test documentation.
  • Competent gaming ability with the skill set to navigate complex game levels and understand high-level player mechanics.
  • Proficiency in using the Microsoft Office suite for data tracking, reporting, and documentation maintenance.

Preferred Advanced Skills

  • Automation Proficiency : Experience in developing automated test scripts for mobile using frameworks like Appium, Selenium, or the Unity Test Framework.
  • Game Engine Expertise : Hands-on experience working within Unity or Unreal Engine editors to inspect game objects and trigger specific test scenarios.
  • Network Testing : Familiarity with testing games under varying network conditions (3G, 4G, 5G, and high-latency Wi-Fi) using network emulation tools.
  • Security & Cheat Testing : Knowledge of common mobile game vulnerabilities and experience testing against client-side manipulation or "modding."
  • API Testing : Proficiency in validating backend game services using Postman to inspect JSON/XML responses and server-side triggers.

Technical Stack

  • Platforms : iOS (iPhone/iPad), Android (Phone/Tablet/Foldable)
  • Debugging : Logcat, Xcode Instruments, Console
  • Profiling : PerfDog, GameBench, Unity Profiler
  • Proxy Tools : Charles Proxy, Fiddler
  • Bug Tracking : Jira, Zephyr, TestRail
  • Game Engines : Unity, Unreal Engine 4/5
(ref:hirist.tech)

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