Game Engine Architect

10 years

0 Lacs

Posted:1 week ago| Platform: Linkedin logo

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Work Mode

Remote

Job Type

Full Time

Job Description

Phase:

Vertical:

Eligibility:


About This Role

Game Engine Architect

You won’t just build a tech stack—you’ll architect a future-ready platform with native support for gamified advertising, in-game monetization, real-time interactivity, and extreme performance optimization.


Key Responsibilities

  • Architect the Core Engine:

  • Design the foundational architecture for a modular, extensible, cross-platform game engine tailored for both branded gamified ads and large-scale game development.
  • Ensure low-latency rendering, high concurrency, and deterministic behavior in real-time environments.
  • Custom Tooling & Pipeline Design:

  • Collaborate with tools developers to define asset pipelines, scripting systems, and editor integrations.
  • Build engine-level support for unique ad formats, attention metrics, CPX triggers, and emotion-driven content delivery.
  • System Integration & Performance Engineering:

  • Optimize engine performance across diverse hardware—web, mobile, console, cloud streaming environments.
  • Implement cross-platform rendering and physics systems, resource management, memory profiling, and GPU-bound workflows.
  • Collaboration & Leadership:

  • Work closely with gameplay systems engineers, rendering engineers, DevOps, and QA leads to establish an efficient architecture and build process.
  • Mentor senior and junior engineers; create documentation and blueprints for scalable engine growth.
  • Future-Proofing & R&D:

  • Continuously research advancements in graphics, simulation, distributed computing, and virtual production pipelines to improve the engine's capabilities.


Required Skills & Experience

  • 7–10+ years in software architecture, with 4+ years in game engine architecture, engine-level systems, or high-performance simulation.
  • Deep understanding of rendering pipelines, physics simulation, scripting engines, asset workflows, and multi-threaded systems.
  • Proficient in

    C++

    ,

    C#

    , or Rust; strong knowledge of shader programming (GLSL/HLSL), ECS architecture, and scene graph management.
  • Experience working with or building engines like Unity, Unreal, Godot, CryEngine, or custom/proprietary systems.
  • Hands-on experience with WebAssembly, Vulkan, DirectX, OpenGL/Metal is a strong advantage.
  • Familiarity with real-time analytics, attention data, and campaign triggers in ad systems is a bonus.


Preferred Qualifications

  • Experience building an engine from scratch or leading a core rewrite initiative.
  • Prior exposure to

    Ad-Tech

    ,

    XR

    ,

    simulation systems

    , or

    interactive media production

    .
  • Strong foundational knowledge of computer graphics, animation systems, asset streaming, networking for multiplayer, and dynamic content generation.
  • Demonstrated ability to build architecture that balances performance, extensibility, and developer ergonomics.


Cross-Functional Collaboration

This role works closely with:

  • Gameplay Systems Engineers

    – to expose hooks for interactive storytelling and gamified mechanics.
  • Creative Tech & Tools Team

    – to integrate custom editors, asset workflows, and in-engine logic for ad formats.
  • DevOps & Cloud Team

    – for distributed builds, remote rendering, and scalable asset streaming.
  • UX Designers & Ad Performance Analysts

    – to optimize in-engine attention capture and feedback loops.
  • Legal & Compliance

    – to ensure that all content and tracking frameworks comply with international standards.


What You’ll Help Build

  • A

    native ad-supported game engine

    built from the ground up for immersive, ethical, and performance-first advertising.
  • The core platform for branded mini-games, full-length indie games, and AAA titles.
  • A new frontier in how

    ads, stories, and games

    intersect—ethically, scalably, and creatively.


Internship / Fellowship Variant (Details available on our website)

Role:

Type:

Eligibility:

Key Responsibilities (Intern):

  • Assist in prototyping low-level engine systems under senior architect guidance.
  • Conduct performance benchmarking, architecture research, and engine comparison studies.
  • Develop test cases and sandbox environments to validate ideas for future builds.

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