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5.0 years

0 Lacs

gurugram, haryana, india

On-site

Position: Coordinator/ faculty – Game Design and Animation School: School of Architecture and Design Program: Bachelor of Design (Game Design & Animation) Location: K.R. Mangalam University, Gurugram Job Description: K.R. Mangalam University invites applications for the position of Coordinator – Game Design and Animation to lead and manage the B.Des. Game Design & Animation program. The ideal candidate will bring strong academic and professional expertise in game development, animation, and interactive media, with demonstrated proficiency in both visual storytelling and technical skills including programming. Key Responsibilities: Coordinate and oversee curriculum delivery, planning, and quality assurance Develop and teach core courses in game design, animation, and interactive programming Mentor students in game development projects and industry-linked internships Integrate programming modules (game logic, interactivity, AI) into course content Lead collaborations with industry and support faculty development Organize game jams, showcases, and co-curricular industry events Key Skills & Competencies: Proficiency in programming languages such as C#, C++, Python, JavaScript Experience with game engines and tools: Unity, Unreal Engine, Godot, Blender Understanding of animation workflows, storytelling, and level design Strong knowledge of gameplay mechanics, UI/UX for games, and interactive media Ability to lead teams, coordinate across departments, and manage academic operations Qualifications: Master’s degree in Game Design, Animation, Computer Science, or related field Minimum 5 years of relevant academic or industry experience Strong portfolio of game/interactive projects and/or published work Excellent communication and team leadership skills Interested Candidates can visit our website and they can send the resume on this mail id: K. R. Mangalam University Website - https://www.krmangalam.edu.in/careers/ Email ID - krmujobs@krmangalam.edu.in

Posted 5 days ago

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4.0 - 10.0 years

0 Lacs

karnataka

On-site

Qualcomm India Private Limited is seeking talented engineers to join the Qualcomm Adreno GPU Software team. As part of this team, you will be responsible for designing and developing next-generation GPU Developer Tools. This includes creating profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams, developing new features, optimizing user experience, and working with partners and OEMs. This role offers the opportunity to influence how developers optimize for the Snapdragon Adreno GPU and gain insights into next-generation GPU hardware design. As an engineer in this role, you will design and develop features for profiling, performance analysis, and debugging tools. You will collaborate with GPU hardware and software teams to validate and analyze performance, debug issues, optimize user experience, and engage with the developer ecosystem, partners, and OEMs. The ideal candidate will have at least 10 years of professional experience, extensive programming knowledge in C/C++, strong understanding of GPU hardware and graphics concepts, and a proven track record of delivering high-quality software features and products. Experience in developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL, or game engines like Unity, Unreal Engine, Godot, as well as knowledge of GPU computing applications and real-time graphics optimization will be an added advantage. Familiarity with graphics trends such as ray tracing, mesh shading, workgraphs, and graphics profilers and debuggers like Nsight, PIX, GPA, RenderDoc, etc., will also be beneficial. Minimum qualifications for this role include a Bachelor's degree in Engineering, Information Systems, Computer Science, or related field with 6+ years of software engineering experience, or a Master's degree with 5+ years of experience, or a PhD with 4+ years of experience. Additionally, candidates should have at least 3 years of work experience with programming languages such as C, C++, Java, Python, etc. Qualcomm is an equal opportunity employer and is committed to providing accommodations for individuals with disabilities during the application and hiring process. If you require an accommodation, you can contact Qualcomm via the provided email address or toll-free number. Please note that Qualcomm expects its employees to adhere to all applicable policies and procedures, including those related to the protection of confidential information. Staffing and recruiting agencies are advised that the Qualcomm Careers Site is for individual job seekers only, and unsolicited submissions will not be accepted. For more information about this role, please reach out to Qualcomm Careers.,

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10.0 years

0 Lacs

south delhi, delhi, india

Remote

Phase: Game Engine Development (Phase 3) Vertical: Game Technology & Interactive Media Platform Eligibility: Experienced Professionals (Min. 7–10 years in game engine architecture or equivalent systems design) About This Role As the Game Engine Architect at BlowTrumpet, you’ll spearhead the design and development of a proprietary game engine that powers immersive ad experiences, interactive branded content, and ultimately scalable AAA-grade games. This role is pivotal to our mission of building a vertically integrated ecosystem where advertising and storytelling are fused with gaming technology to maximize engagement and performance. You won’t just build a tech stack—you’ll architect a future-ready platform with native support for gamified advertising, in-game monetization, real-time interactivity, and extreme performance optimization. Key Responsibilities Architect the Core Engine: Design the foundational architecture for a modular, extensible, cross-platform game engine tailored for both branded gamified ads and large-scale game development. Ensure low-latency rendering, high concurrency, and deterministic behavior in real-time environments. Custom Tooling & Pipeline Design: Collaborate with tools developers to define asset pipelines, scripting systems, and editor integrations. Build engine-level support for unique ad formats, attention metrics, CPX triggers, and emotion-driven content delivery. System Integration & Performance Engineering: Optimize engine performance across diverse hardware—web, mobile, console, cloud streaming environments. Implement cross-platform rendering and physics systems, resource management, memory profiling, and GPU-bound workflows. Collaboration & Leadership: Work closely with gameplay systems engineers, rendering engineers, DevOps, and QA leads to establish an efficient architecture and build process. Mentor senior and junior engineers; create documentation and blueprints for scalable engine growth. Future-Proofing & R&D: Continuously research advancements in graphics, simulation, distributed computing, and virtual production pipelines to improve the engine's capabilities. Required Skills & Experience 7–10+ years in software architecture, with 4+ years in game engine architecture, engine-level systems, or high-performance simulation. Deep understanding of rendering pipelines, physics simulation, scripting engines, asset workflows, and multi-threaded systems. Proficient in C++ , C# , or Rust; strong knowledge of shader programming (GLSL/HLSL), ECS architecture, and scene graph management. Experience working with or building engines like Unity, Unreal, Godot, CryEngine, or custom/proprietary systems. Hands-on experience with WebAssembly, Vulkan, DirectX, OpenGL/Metal is a strong advantage. Familiarity with real-time analytics, attention data, and campaign triggers in ad systems is a bonus. Preferred Qualifications Experience building an engine from scratch or leading a core rewrite initiative. Prior exposure to Ad-Tech , XR , simulation systems , or interactive media production . Strong foundational knowledge of computer graphics, animation systems, asset streaming, networking for multiplayer, and dynamic content generation. Demonstrated ability to build architecture that balances performance, extensibility, and developer ergonomics. Cross-Functional Collaboration This role works closely with: Gameplay Systems Engineers – to expose hooks for interactive storytelling and gamified mechanics. Creative Tech & Tools Team – to integrate custom editors, asset workflows, and in-engine logic for ad formats. DevOps & Cloud Team – for distributed builds, remote rendering, and scalable asset streaming. UX Designers & Ad Performance Analysts – to optimize in-engine attention capture and feedback loops. Legal & Compliance – to ensure that all content and tracking frameworks comply with international standards. What You’ll Help Build A native ad-supported game engine built from the ground up for immersive, ethical, and performance-first advertising. The core platform for branded mini-games, full-length indie games, and AAA titles. A new frontier in how ads, stories, and games intersect—ethically, scalably, and creatively. Internship / Fellowship Variant (Details available on our website) Role: Game Engine Research Intern Type: Full-Time, 12-week Sprint Fellowship Eligibility: Final-year B.Tech / M.Tech / MCA / MS students or recent graduates in Computer Science, Game Tech, or Systems Engineering. Key Responsibilities (Intern): Assist in prototyping low-level engine systems under senior architect guidance. Conduct performance benchmarking, architecture research, and engine comparison studies. Develop test cases and sandbox environments to validate ideas for future builds.

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1.0 years

0 Lacs

india

On-site

About Us: We're a fast-moving startup focused on building the next generation of engaging and addictive mobile and web-based games. We value creativity, speed, and bold innovation. If you love games and want to be part of something exciting from the ground up — this is your chance. Who You Might Be: 0–1 years of experience in game development or similar roles Passionate about coding and game development Self-taught or formally trained, with a solid programming foundation Familiar with game engines like Unity, Godot, Unreal Engine, or similar Comfortable with languages like C#, C++, or JavaScript Interested in UI/UX, animations, and game mechanics Curious about new tools, trends, and game genres Able to work independently and meet goals without constant supervision What You’ll Do: Contribute to the design and development of new game projects Prototype, test, and improve game mechanics and user experience Collaborate on creative ideas, level design, and feedback loops Work at a fast pace, with flexibility around timelines and hours Build a strong portfolio of playable games and sharpen your skills in real-world development Why Join Us: Creative freedom and flexible work hours Rapid hands-on experience with full game development cycles A chance to be part of a high-growth, early-stage startup Learn by doing, and build a standout portfolio quickly Note: This opportunity is ideal for early-career game developers eager to grow fast and contribute meaningfully. We welcome applicants from all backgrounds — what matters most is your passion, consistency, and willingness to learn. How to Apply: DM or email your resume, portfolio (if any), and a short note on why you're excited to join us.

Posted 3 weeks ago

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0 years

0 Lacs

india

Remote

This position is posted by Jobgether on behalf of Packt. We are currently looking for a Content Engineer in India. As a Content Engineer, you will play a pivotal role in shaping high-quality learning resources for creators, engineers, and tech professionals. This position offers the opportunity to work across exciting domains such as game development and embedded systems, bringing technical content to life in formats like books, newsletters, live events, and research assets. You will own products end-to-end, ensuring they are technically accurate, engaging, and commercially impactful. The role combines editorial excellence, market awareness, and a product-focused mindset, making it ideal for those who thrive in dynamic, cross-functional environments. Success in this position requires curiosity, adaptability, and the ability to translate complex technology into accessible knowledge for a global audience. Accountabilities: Guide authors from initial outline to final publication, ensuring content meets technical and learner needs Perform substantive developmental edits, focusing on clarity, flow, and usability across diverse content formats Collaborate with cross-functional teams to shape positioning, newsletters, and campaign messaging Contribute to the success of non-book formats, including events, research briefs, and multimedia content Build working knowledge of engines and technology stacks such as Unreal, Unity, Godot, Blender, RTOS, Edge AI, and IoT Track emerging trends like AR/VR and AI-assisted workflows, integrating insights into product design Engage with users, reviewers, and communities to gather feedback and continuously improve offerings Requirements Proven experience in substantive or developmental editing, ideally with technical or instructional material Strong ability to simplify and structure complex concepts into clear, engaging content Excellent English writing, editing, and communication skills with sound editorial judgment Experience managing author and subject-matter expert relationships, providing constructive feedback Confidence in working beyond books, supporting newsletters, events, and campaign-related content Quick adaptability to new tools, technologies, and workflows Curiosity and willingness to build knowledge in Game Development and/or Embedded Systems Bonus: exposure to engines, toolchains, AI tools, or live content formats Benefits Competitive salary: INR 30K-85K fixed pay per month (depending on skills and experience) Bonus scheme to reward performance 5-day working week with flexible hours 25 days annual leave plus bank holidays Remote-first culture with freedom to choose how and where you work within India Training programs and certifications to support professional development A collaborative, open, and growth-focused work environment Jobgether is a Talent Matching Platform that partners with companies worldwide to efficiently connect top talent with the right opportunities through AI-driven job matching. When you apply, your profile goes through our AI-powered screening process designed to identify top talent efficiently and fairly. 🔍 Our AI evaluates your CV and LinkedIn profile thoroughly, analyzing your skills, experience and achievements. 📊 It compares your profile to the job's core requirements and past success factors to determine your match score. 🎯 Based on this analysis, we automatically shortlist the 3 candidates with the highest match to the role. 🧠 When necessary, our human team may perform an additional manual review to ensure no strong profile is missed. The process is transparent, skills-based, and free of bias — focusing solely on your fit for the role. Once the shortlist is completed, we share it directly with the company that owns the job opening. The final decision and next steps (such as interviews or additional assessments) are then made by their internal hiring team. Thank you for your interest!

Posted 3 weeks ago

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0 years

0 Lacs

india

Remote

Reporting to Portfolio Director About Packt Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. We are a technical publisher and learning provider with over 400 staff based across the globe, primarily in India and the UK. Our products have global relevance, and our multimedia portfolio includes over 7,000 books, e-books, audiobooks, and video courses. For more details, visit www.packtpub.com. Within Packt, the publishing business is spread across a number of verticals, each focused on a particular domain. This role is for the Game Development & Embedded Systems vertical. About the Game Development & Embedded Systems Vertical We are a cross-functional, impact-driven team powering two of the most exciting domains in tech: Game Development – supporting indie developers, AAA studios, and technical artists with tools like Unreal, Unity, Godot, Blender, and ZBrush, covering everything from gameplay programming to procedural animation, shaders, audio, and monetization. Embedded Systems – enabling engineers to build reliable, real-time software for smart devices across robotics, automotive, healthcare, and IoT, with a focus on RTOS, firmware, Edge AI, and connectivity. Our mission: to deliver trusted, practical, and forward-thinking resources that help creators and engineers solve real-world problems and stay ahead in rapidly evolving industries. Role Overview As a Content Engineer in the Game Development & Embedded Systems vertical, you will co-own products from concept to publication. This means shaping books, newsletters, live events, and research assets so they are technically robust, clear, and commercially relevant. The Content Engineer has a wider remit than traditional editorial roles, requiring ownership across the full lifecycle of each product. The role demands a high degree of adaptability to work across a diverse and expanding portfolio of products. You will be the Directly Responsible Individual (DRI) for the products that you work on, utilising skills such as: Market awareness (understanding user needs, competition, and trends). Domain curiosity (building literacy in toolchains, workflows, and user roles). A product mindset (ensuring outputs are aligned with audience impact and business goals). You’ll work closely with authors, reviewers, and cross-functional colleagues to ensure that every title or product succeeds with both its audience and its commercial outcomes. Adaptability and Evolving Role Requirements in Packt's Vertical Structure Packt’s move to verticals, bringing our teams closer to users, is a response to significant changes in the market. Due to AI, self-publishing, and multi-format options, the nature of the work and the business of publishing are changing. This is not just for Packt, but for the whole industry. Whereas in the past we had atomized and specialist roles in a single-format product lifecycle (e.g. development editor and acquisition editor for books), in the future we will need to be agile and flexible, prepared to adapt and stretch our skills and knowledge to new products and services. Each vertical team will evolve over time towards the offering and product suite that best serves its users. Vertical teams, and the work they do, will adapt accordingly. Examples of the agility we are looking for: in roles related to publishing, you will not only be working on books but also on other content formats that fit the preferences of your users (newsletter, live events, etc.). You may have a different team structure and line manager in your vertical vs other verticals. You will be open to taking on stretch projects and undertaking tests to evolve new product types. You’ll get proactively involved in team meetings so that you can contribute your ideas alongside the rest of the vertical team. Whatever role you are in you will be expected to connect with users and experts in your vertical, and to sustain ongoing relationships that provide value. This in turn means developing a level of domain knowledge in the technology and user roles in your vertical. In summary, the above means that a critical ‘power skill’ in the new Packt organization will be adaptability and flexibility – the ability to adjust quickly to changing circumstances and new challenges while remaining effective and open to different approaches. Only those with the willingness to adapt and flex in this new world should apply! What You Will Do Editorial Excellence: Guide authors from outline to final draft, ensuring products meet technical and audience expectations. Perform substantive developmental edits across various product types, focusing on structure, clarity, flow, and learner outcomes. Evaluate content against JTBD/user insights and competitive benchmarks. Balance speed and quality, making calls on readiness, rework, or cancellation when necessary. Cross-Functional Contribution: Collaborate with Growth Leads and Relationship Leads to shape positioning, newsletters, and campaign messaging. Support non-book formats (events, derived assets, research briefs) with editorial and quality oversight. Provide portfolio health checks and content diagnostics for planning. Domain Engagement: Build a working knowledge of relevant engines and technology stacks (Unreal, Unity, Godot, Blender, RTOS, Edge AI, Robotics, IoT). Track emerging trends (AI-assisted workflows, AR/VR, Edge ML) and feed insights into product design. Engage with users, reviewers, and communities to capture feedback and identify opportunities. Who You Are The work we do is fast-paced, demanding, and intellectually challenging. We are looking for dynamic candidates with an interest in technology and in helping tech professionals to learn. You will need strong oral and written communication skills, attention to detail, and excellent organization and time-management skills. You will need to be proactive in troubleshooting and problem-solving, upbeat, enthusiastic, and motivated. You will be a demonstrated self-starter who is focused and calm under pressure. A critical thinker who balances detail-oriented editing with big-picture product impact. Curious about Game Development and/or Embedded Systems, eager to learn toolchains and workflows. A strong communicator, confident in coaching authors and collaborating across teams. Adaptable, comfortable working on both books and fast-cycle non-book formats. Must-have skills: Substantive/developmental editing experience, ideally with technical or instructional content. Ability to translate complex technical concepts into clear, structured, reader-friendly content. Experience managing author/SME relationships and providing actionable feedback. Excellent English-language proficiency and editorial judgment. Comfort contributing beyond editing: supporting positioning, campaigns, and derived content. Technical confidence and ability to pick up new concepts and tools quickly. Good-to-have skills: Prior exposure to Game Development or Embedded toolchains or a general passion for technology. Experience with live/derived content formats (events, labs, newsletters, research). Familiarity with AI tools for editorial workflows and content research. Why Work at Packt We are a global and remote-first business with most of our team based in India and the UK. We recognize how important our people are and acknowledge and support the things that are important to them. Our culture is open and informal and based around learning. We love sharing ideas and we want everyone to feel that they have an input into how the business works. We are a fun place to work but with a focus on performance and personal development providing opportunities for personal growth and career progression. We try to achieve this by: Ensuring a positive working environment for all team members, supportive of flexible and remote work. Supporting individual development through growth opportunities and internal mobility. Encouraging social collaboration within teams and communities and knowledge-sharing. Fostering a culture that supports a healthy work-life balance. We focus on the full employee experience. We seek to achieve this by: Providing a broad range of benefits and initiatives. Advocating a healthy lifestyle where wellbeing is seen as an essential responsibility. Celebrating success stories and encouraging peer-to-peer recognition. Fostering a culture of self-development. Providing a work environment where the best idea wins, and challenges are encouraged. Benefits: You will also have access to a range of flexible benefits that are designed to help you make the most of your time with us. Bonus scheme 5 day working week 25 days annual holiday (plus bank holidays) Flexible hours: choose how, when, and where you work within India Training programs and Certification Salary Range - INR 30K-85K fixed pay per month (skills and/or experience dependent) Disclaimer: Packt does not authorize any third-party consultancies, influencers, or agencies to offer employment opportunities on our behalf. We are not involved in any financial transactions with these parties. Our hiring process is managed internally, and all applications should be made through the official procedures outlined in our job listings.

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4.0 - 8.0 years

0 Lacs

karnataka

On-site

As an Android Application Developer, you will utilize your strong knowledge of Android application development concepts to design and develop complex Automotive Android Applications. With expertise in Kotlin, Java, and C/C++ programming, you will be responsible for creating UI using Jetpack Compose and writing unit test cases using Mockito and Roboelectric. Your role will also involve understanding the latest Android Architecture Patterns and various Android frameworks/application design patterns. You should possess a deep understanding of Android System concepts, fundamentals of IPC, and OS concepts. Experience in Service Oriented Architecture (SOA) will be an added advantage. Your proficiency in software and hardware interactions, along with knowledge of Agile software development and ALM tools such as JIRA, will be beneficial. Key responsibilities will include designing and developing complex HMI applications for various JLR carlines, defining high-level designs and system interactions, managing functional and non-functional requirements, and collaborating with product owners and systems engineers. You will play a crucial role in identifying software components, defining quality attributes, and resolving technical challenges in your responsible areas. Additionally, providing technical guidance to junior engineers and supporting supplier sourcing decisions will be part of your role. To be successful in this role, you should have a minimum of 4-8 years of experience in Android application development, particularly in the Automotive domain. Strong programming skills, expertise in design tools, and a solid understanding of software design and architectural patterns are essential. As a Lead Android Framework Engineer / Android Architect, you will be tasked with leading the design and development of complex HMI applications for various JLR carlines. With a focus on high-level design, system interactions, and requirements management, you will work closely with product owners and systems engineers to translate customer needs into system requirements and designs. Your expertise in Android application development, strong programming skills, and understanding of Android Architecture Patterns will be critical to your success. Experience in 3D rendering engines and Service Oriented Architecture (SOA) will be advantageous. Your responsibilities will also include resolving technical challenges, defining quality attributes, and providing guidance to junior engineers. To excel in this role, you should have a minimum of 8-10 years of experience in automotive domains, with a background in Android application development. Proficiency in programming languages, design tools, and software design patterns will be key to fulfilling the requirements of this position.,

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15.0 years

0 Lacs

Noida, Uttar Pradesh, India

On-site

Hello Linkedin Family!!!! Job Title: Game Director- 3D Casual / Metaverse Gaming Location: On-site in NOIDA Type: Full-Time Company: MetaSpace Experience- 3 to 5 yrs Budget- upto 15 LPA About the Role We are seeking an experienced Game Director to lead the creative vision, product strategy, and growth roadmap for our next-generation 3D casual metaverse game. This is a senior leadership role for a hands-on yet strategic professional with 10–15 years of deep 3D generalist expertise across art, modeling, technical design, and production. The ideal candidate blends creative excellence with data-driven decision-making , delivering market-leading casual gaming experiences that leverage cutting-edge game engines, Web3 integration, and live-ops strategies . Key Responsibilities 1. Product Vision & Roadmap Define and communicate the game’s creative and strategic vision , aligned with company objectives. Build and maintain a feature and content roadmap for ideation, prototyping, live operations, and future expansions. Adapt gameplay and art direction to evolving market trends in casual, social, and metaverse gaming. 2. Creative & Technical Leadership Apply advanced 3D generalist skills to oversee world-building, environment design, character modeling, animation, shaders, VFX, and technical pipelines . Direct the integration of Web3/blockchain mechanics (NFTs, token economies, player ownership systems) where relevant. Ensure polished user experiences with performance optimization across platforms. 3. Growth, Monetization & Live Ops Own the P&L for game projects: set budgets, forecast revenues, and ensure profitability. Collaborate with UA & marketing teams on player acquisition, retention, and engagement (ASO, performance marketing, influencer campaigns, community building). Develop revenue streams via in-app purchases, ads, subscriptions, Web3 incentives, and seasonal event-driven live ops. 4. Cross-functional Collaboration Partner with engineering, product management, analytics, art, and marketing teams to align execution . Work directly with executive leadership to ensure vision cohesion and business alignment . 5. Leadership & Mentorship Build, mentor, and inspire high-performing multidisciplinary teams . Promote a culture of innovation, accountability, and quality . 6. Market Foresight Track global gaming, metaverse, and Web3 trends to identify innovation opportunities and stay ahead of the competition. Required Skills & Experience Education: Bachelor’s in Game Design, Computer Science, 3D Animation, Product Management, or related field ( Master’s preferred ). Experience: 10–15 years in gaming with deep 3D generalist expertise (art + technical), including environment/character creation, asset pipelines, and optimization. Game Lifecycle: Proven record of shipping and operating successful live games in the casual/mobile/metaverse space. Business Acumen: Experience managing P&L, budgets, and profitability for gaming projects. Player-Centric Design: Strong understanding of user behaviour, engagement tactics, and retention loops . Web3 Knowledge: Familiarity with integrating blockchain/NFT/tokenomics features in games (preferred). Game Engine Proficiencies (2025 Standards) Mastery: Unity and Unreal Engine 5 (Lumen, Nanite, multiplayer frameworks). Additional Expertise (at least one): Godot Engine, CryEngine, or Amazon Lumberyard. Comfortable with assessing and adopting emerging engines and middleware. Soft Skills Exceptional leadership, communication, and storytelling abilities. Strategic thinker with an analytical mindset . Ability to balance creative ambition with commercial goals . Why Join Us Shape the future of 3D casual metaverse experiences . Lead a top-tier creative and technical team . Work at the intersection of gaming, blockchain, and immersive tech in a fast-growing market. NOTE: Only candidates falling within the specified budget will be considered; irrelevant resumes will not be entertained. Thanks & Regards Srishti Goel (HR) srishti@bastionex.net 8477858611

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0.0 - 3.0 years

0 Lacs

Koramangala, Bengaluru, Karnataka

On-site

Job Title: Senior Game Developer Location: Koramangala, Bangalore. Job Description: Are you a highly experienced and passionate game developer looking to start the step up to a leadership role? Alantrix Geim Studios is seeking a Senior Game Developer to lead the development of engaging games and help mentor a team of talented developers. This senior position offers the opportunity to drive significant projects, innovate game design, and contribute to the strategic direction of our titles. Responsibilities: Push the boundaries of design and implement complex game features and core mechanics. Architect and maintain game systems, ensuring scalability and performance. Stay ahead of industry trends and emerging technologies, advocating for their adoption when beneficial. Oversee debugging, troubleshooting, and optimization efforts to ensure high-quality, stable game releases. Drive proficiency and best practices in programming and scripting languages such as C++, C#, or Java within the team. Push game optimization efforts across various platforms, setting performance benchmarks. Champion rigorous testing and iterative refinement of gameplay elements to achieve exceptional player experiences. Help define and enforce best practices in version control and code management. Help mentor and guide junior and mid-level developers, fostering their growth and skill development. Collaborate closely with junior team members, team leadership, and other stakeholders to translate vision into technical reality. Required Skills & Experience: Effective proficiency in programming languages such as C++, C#, or Java. Real expertise with popular game development engines like Unity, Cocos, and Godot, including engine-level customization. Strong command of development tools such as Obj-C, Flutter, Swift. Proven ability to lead complex technical initiatives and solve challenging problems in a dynamic environment. Exceptional problem-solving abilities, with a track record of effective debugging, performance optimization, and issue resolution. Excellent communication, leadership, and interpersonal skills for effective collaboration. Strong knowledge of game design principles, advanced mechanics, and player psychology. Expertise in 2D and 3D graphics concepts, rendering pipelines, and optimization techniques. A profound passion for gaming and a demonstrated commitment to growing as a technical leader in a creative and collaborative environment. Minimum of 3 years of relevant game industry experience. Preferred Qualifications (Optional): Strong experience with version control systems (e.g., Git) in a team environment. Proven experience with Agile methodologies and scrum teams. Experience integrating and leveraging AI tools and machine learning techniques in game development. Expertise in various scripting languages and their application in game development. Relevant Game-related degree (e.g., Computer Science, Game Development). Job Type: Full-time Pay: Up to ₹2,000,000.00 per year Benefits: Food provided Paid sick time Paid time off Ability to commute/relocate: Koramangala, Bengaluru, Karnataka: Reliably commute or planning to relocate before starting work (Preferred) Application Question(s): Do you have a minimum of three years experience in the gaming industry? Language: English (Preferred) Work Location: In person

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3.0 - 7.0 years

0 Lacs

karnataka

On-site

The Qualcomm Adreno GPU Software team is seeking talented engineers to contribute to the development of next-generation GPU Developer Tools. As a member of this team, your responsibilities will include designing and developing profiling and performance analysis tools, GPU debugging tools, and collaborating with GPU hardware and software teams on performance validation and analysis. You will also be involved in new feature development, debugging issues, optimizing for the user experience, and engaging with the developer ecosystem, partners, and OEMs. This role presents an exciting opportunity to influence how developers optimize for the Snapdragon Adreno GPU and gain insights into the design of future GPU hardware. Working on GPU Developer Tools offers team members the chance to explore new technologies and engage in full-stack development, ranging from user interfaces to graphics driver instrumentation. Candidates with experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools will be at an advantage. Key Responsibilities: - Designing and developing profiling, performance analysis, and debugging tools features. - Collaborating with GPU hardware and software teams on performance validation and analysis. - Debugging issues, optimizing for the user experience, and working with the developer ecosystem, partners, and OEMs. - Shaping how developers optimize for the Snapdragon Adreno GPU and gaining insight into next-generation GPU hardware design. Qualifications: The ideal candidate will meet two or more of the following qualifications: - 3+ years of professional experience. - Extensive programming knowledge in C/C++. - Strong knowledge of GPU hardware and graphics concepts. - Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation. Additional Qualifications (a plus): - Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL, or graphics development through Unity, Unreal Engine, Godot, or a comparable graphics or game engine. - Experience developing GPU computing applications with OpenCL, CUDA, SYCL, etc. - Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications. - Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU. - Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs. - Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct.,

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0 years

0 Lacs

India

Remote

Company Description We are Shibayu Arts, an independent game development studio passionate about storytelling through 2D RPGs and visual novels. Our focus is on crafting immersive narratives supported by compelling art, engaging gameplay, and emotionally rich characters. We strive to create memorable experiences that resonate with players and leave a lasting impact. Role Description This is a remote internship for a Game Developer. The Game Developer Intern will assist in the design, coding, and testing of game features. Day-to-day tasks include collaborating with the team to develop game mechanics, debugging code, and integrating art assets. What You’ll Do Assist in the design, coding, and testing of game features and mechanics Collaborate with the team to implement interactive systems and gameplay logic Integrate 2D art and animation assets into the game engine Debug and optimize existing systems for performance and stability Participate in team discussions and share creative input on game design Qualifications Proficiency in GDScript or C# (Godot preferred; Unity/Unreal also considered) Experience or familiarity with the Godot Engine Understanding of core game development and design principles Strong problem-solving and debugging skills A collaborative spirit and comfort working in a remote, async team A passion for storytelling, games, and the craft of immersive worldbuilding (Bonus) Background in Game Dev, Computer Science, or a related field

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1.0 years

0 Lacs

Hyderabad, Telangana, India

On-site

Company Qualcomm India Private Limited Job Area Engineering Group, Engineering Group > Software Engineering General Summary As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. Preferred Qualifications Interested in enabling next generation graphics, games, ray tracing, machine learning, image and video processing, even Mars drones? In the GPU Developer Tools team, you will contribute to initiatives that provide developers the capabilities to learn, debug, and advance these technologies and more. The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. Principal Duties And Responsibilities In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The Ideal Candidate Will Meet Two Or More Qualifications 1-3 years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Level Of Responsibility Works under supervision. Decision-making affects direct area of work and/or work group. Requires verbal and written communication skills to convey basic, routine factual information. Tasks require multiple steps which can be performed in various orders; some planning, problem-solving, and prioritization must occur to complete the tasks effectively. Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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0 years

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Dehradun, Uttarakhand, India

On-site

University: Inserm & Vaccine Research Institute (VRI) Country: France Deadline: 2025-08-22 Fields: Immunology, Vaccinology, Bioinformatics, Clinical Science, Molecular Biology Are you passionate about uncovering the mechanisms of immune responses to vaccines and eager to contribute to the next generation of immunological breakthroughs? If your career ambitions align with advancing the field of vaccinology and translational research, this fully funded PhD opportunity at Inserm & Vaccine Research Institute (VRI) in France could be the perfect path for you. About The University Or Research Institute Inserm (Institut National de la Santé et de la Recherche Médicale) is France’s leading biomedical research institution, internationally recognized for its pioneering work in health and medical sciences. The Vaccine Research Institute (VRI), affiliated with Inserm and located within the Institut Mondor de Recherche Biomédicale (IMRB) in Créteil, near Paris, stands at the forefront of translational vaccine research. With state-of-the-art laboratories and a collaborative academic environment, VRI offers a vibrant setting for aspiring researchers to engage in groundbreaking immunology projects. Research Topic and Significance The central research focus of this PhD position is the characterization of T cell receptor (TCR) and B cell receptor (BCR) repertoires in vaccine-induced immune responses following CD40-targeted immunization. The ACCELERATES Laboratory at VRI/Inserm U955, under the leadership of Prof. Godot and Prof. Lévy, is dedicated to developing innovative CD40-targeting subunit vaccines for major infectious diseases such as SARS-CoV-2, HPV, Nipah virus, and HIV-1. Understanding how TCR and BCR repertoires evolve and respond to vaccination is crucial for designing more effective vaccines and improving public health outcomes globally. This research is highly relevant in today’s context, where rapid vaccine development and immune profiling are essential tools against emerging infectious threats. Project Details Also See Postdoctoral Opportunity in tRNA Epitranscriptomics and Tumor Immunity Postdoctoral Opportunity in In-Silico Clinical Trials for Cardiovascular Engineering at RWTH… PhD Opportunity in Nutritional Control of the Gut-Brain Axis at Hasselt University Doctoral Scholarship in Immunoparasitology and Vaccine Development Fully Funded PhD Positions in Bioinformatics & Computational Cancer Biology As a PhD candidate, you will join the ACCELERATES Laboratory, a multidisciplinary team at the intersection of immunology, bioinformatics, and clinical science. Your primary responsibilities will include generating and analyzing TCR and BCR repertoires from vaccinated patients, utilizing both bulk and single-cell technologies. The project leverages advanced immunological and analytical methods to dissect the complexity of immune responses. You will have the opportunity to work with cutting-edge technologies and contribute to a highly interdisciplinary research environment, collaborating closely with experts in immunology, molecular biology, and computational analysis. Candidate Profile This Position Is Ideally Suited For Candidates Who Possess – A Master’s degree in Immunology – Strong skills in B and T cell biology and flow cytometry – Bonus experience in RNA sequencing or repertoire analysis – Demonstrated scientific curiosity, autonomy, and excellent technical skills The successful applicant will be driven by a passion for scientific discovery, possess a collaborative mindset, and be eager to contribute to translational research with real-world impact. Application Process Deadline: August 22, 2025 To apply, please submit the following documents to Dr. Zineb Sbihi at Zineb[dot]Sbihi[at]inserm[dot]fr: – Motivation letter – CV (with contact information for 2 referees) – Academic transcripts and Master’s ranking – One-page abstract summarizing your Master’s work and technical skills – List of publications (if applicable) Conclusion This is a unique opportunity to join a world-class research institute and play a vital role in advancing the science of vaccine-induced immunity. If you are ready to take on the challenge and help shape the future of immunological research, we encourage you to apply before the deadline. For more positions in immunology, vaccinology, and related fields, be sure to explore similar opportunities below this post. Want to calculate your PhD admission chances? Try it here: https://phdfinder.com/phd_admission_chance_calculator/ Get the latest openings in your field and preferred country—straight to your email inbox. Sign up now for 14 days free: https://phdfinder.com/position-alert-service/ We’re an independent team helping students find opportunities. Found this opportunity helpful? Support us with a coffee!

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3.0 years

0 Lacs

India

Remote

Now prioritizing developers with experience in game scripting or creative tech! !!! GDS is high priority!!! List of accepted countries and locations If you’ve built games, contributed to a MUD, or worked with a game engine like Godot, your skills are highly relevant here. Help train large-language models (LLMs) to generate smart, playable game code. You’ll participate in the human feedback loop: Compare & rank code snippets for game logic, scripting, or scene-building Repair & refactor AI-generated code in Lua, GDScript, or LPC for correctness and clarity Inject feedback into the RLHF system to shape how the model reasons about code End result: The model learns how to write, critique, and debug game code like a real developer. What You’ll Need 3+ years of hands-on development experience (indie game dev counts!) Familiarity with Lua , GDScript , or LPC/MudOS Strong instincts for debugging gameplay or scripting bugs Clarity in writing—this job is about explaining what’s wrong and why Happy working asynchronously in a remote setup What You Don’t Need No prior AI/ML/RLHF background required Tech Stack We welcome experience with scripting languages, game engines, and custom tooling. Logistics Location: Fully remote — work from anywhere Compensation: $30–$70/hr depending on location and seniority Hours: Minimum 15 hrs/week, up to 40 hrs/week available Engagement: 1099 contract Straightforward impact. Zero fluff. If this sounds like a fit, apply here!

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3.0 years

0 - 0 Lacs

Nagercoil, Tamil Nadu

Remote

Join a nimble studio building mid-scale 2D/3D games and interactive experiences. You’ll develop gameplay in Godot and create/integrate game art while using AI-assisted tools to speed up coding, prototyping, and asset workflows. Responsibilities Design and implement gameplay systems in Godot (GDScript/C#) Build UI, HUDs, and menus using Godot’s scene system Create or source 2D/3D art assets (sprites, tilemaps, icons) Animate characters/UI with Godot AnimationPlayer or external tools Use AI tools (Copilot, Cursor, Cline, Midjourney, etc.) for code scaffolding, art mockups, and workflow automation Optimize code and assets for smooth performance What We’re Looking For 3+ years with Godot (v3.x or v4.x) on mid-scale projects Portfolio showing gameplay code & art Comfortable using AI tools for coding/art support (share sample prompts if available) Proficient in at least one art tool (Photoshop, Aseprite, or Blender) Knowledge of scene nodes, signals, and animation in Godot Bonus Skills: custom editor plugins, multiplayer (ENet/WebRTC), procedural generation, or workflow scripting. What We Offer Competitive salary + annual reviews Flexible work (1st month on-site, then remote) Learning stipend for AI tools, assets, or courses Quarterly game jams & AI workshops How to Apply Send your Resume and Portfolio/Godot demos to contact@brownsofts.in with Subject: [Godot & AI] Your Name. Include: ✅ Two AI prompts you’ve used for code or art ✅ A brief note on your favorite Godot project For more info, contact: 83000 50033 Job Type: Full-time Pay: ₹15,000.00 - ₹20,000.00 per month Benefits: Flexible schedule Schedule: Day shift Monday to Friday Ability to commute/relocate: Nagercoil, Tamil Nadu: Reliably commute or planning to relocate before starting work (Preferred) Language: English (Required) Work Location: In person

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5.0 years

2 - 5 Lacs

Gurgaon

On-site

Job Category: Faculty Job Type: Full Time Required Experience: 5-10 Years Job Location: Gurugram Position: Coordinator/ faculty – Game Design and Animation School: School of Architecture and Design Program: Bachelor of Design (Game Design & Animation) Location: K.R. Mangalam University, Gurugram Job Description: K.R. Mangalam University invites applications for the position of Coordinator – Game Design and Animation to lead and manage the B.Des. Game Design & Animation program. The ideal candidate will bring strong academic and professional expertise in game development, animation, and interactive media, with demonstrated proficiency in both visual storytelling and technical skills including programming. Key Responsibilities: Coordinate and oversee curriculum delivery, planning, and quality assurance Develop and teach core courses in game design, animation, and interactive programming Mentor students in game development projects and industry-linked internships Integrate programming modules (game logic, interactivity, AI) into course content Lead collaborations with industry and support faculty development Organize game jams, showcases, and co-curricular industry events Key Skills & Competencies: Proficiency in programming languages such as C#, C++, Python, JavaScript Experience with game engines and tools: Unity, Unreal Engine, Godot, Blender Understanding of animation workflows, storytelling, and level design Strong knowledge of gameplay mechanics, UI/UX for games, and interactive media Ability to lead teams, coordinate across departments, and manage academic operations Qualifications: Master’s degree in Game Design, Animation, Computer Science, or related field Minimum 5 years of relevant academic or industry experience Strong portfolio of game/interactive projects and/or published work Excellent communication and team leadership skills

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3.0 years

4 - 6 Lacs

Lucknow

Remote

About the Role- We are looking for a talented and passionate Game Developer with a minimum of 3 to 5 years of experience working with game engines such as Unity, Godot, or similar. The ideal candidate will have hands-on experience in developing and publishing mobile games in genres such as Ludo, Teen Patti (3-Patti), Chess, or other multiplayer and board/casino-style games. Responsibilities- Design, develop, and deploy mobile games using Unity, Godot, or similar engines. Build engaging gameplay mechanics and multiplayer experiences for casual board and card games. Implement and optimize UI/UX for mobile platforms (Android and iOS). Work closely with artists, designers, and backend developers to integrate game assets and features. Write clean, scalable, and well-documented code. Debug, test, and optimize games for performance, reliability, and scalability. Participate in brainstorming and contribute to the creative direction of game features. Requirements- 2+ years of professional game development experience. Proficient with Unity, Godot, or similar game engines. Strong understanding of C#, GDScript, or similar languages. Experience in developing and publishing mobile games (Ludo, Teen Patti, Chess, Rummy, etc.). Familiarity with multiplayer networking (Photon, WebSocket, or Godot's networking stack). Understanding of mobile performance optimization and platform-specific requirements. Solid grasp of game loops, animations, physics, and asset integration. Knowledge of monetization strategies (ads, in-app purchases). Excellent problem-solving and communication skills. Good to Have- Experience integrating third-party SDKs (Firebase, AdMob, Unity Ads, etc.) Knowledge of backend integration for leaderboard, matchmaking, or real-time multiplayer. Familiarity with Play Store and App Store publishing process. Exposure to analytics and game telemetry tools. Perks & Benefits- Flexible working hours and remote options. Opportunity to work on exciting games with a passionate team. Creative freedom and ownership of your work. Job Type: Full-time Pay: ₹400,000.00 - ₹600,000.00 per year Schedule: Day shift

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1.0 years

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Hyderabad, Telangana, India

On-site

Company Qualcomm India Private Limited Job Area Engineering Group, Engineering Group > Software Engineering General Summary As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. Preferred Qualifications Interested in enabling next generation graphics, games, ray tracing, machine learning, image and video processing, even Mars drones? In the GPU Developer Tools team, you will contribute to initiatives that provide developers the capabilities to learn, debug, and advance these technologies and more. The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. Principal Duties And Responsibilities In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The Ideal Candidate Will Meet Two Or More Qualifications 1-3 years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Level Of Responsibility Works under supervision. Decision-making affects direct area of work and/or work group. Requires verbal and written communication skills to convey basic, routine factual information. Tasks require multiple steps which can be performed in various orders; some planning, problem-solving, and prioritization must occur to complete the tasks effectively. Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers. 3074470

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3.0 - 6.0 years

18 - 25 Lacs

Bengaluru

Work from Office

Experienced game industry team lead wanted to Identify, train, mentor, and develop junior team members into full-fledged game developers who meet set KPIs and deliver quality output. Act as a focal point for the development team, leading by example

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2.0 years

0 Lacs

Lucknow, Uttar Pradesh, India

Remote

Job Title: Game/Simulation Developer – MSME Entrepreneurship Simulator (StartupSimX) Location: Remote/Hybrid (Preferred: Lucknow) Experience: 2+ Years in Game Development / Simulation Design Employment Type: Full-Time / Contract Skills: Unity / Phaser / Godot / JavaScript, JSON scenario logic, gamification, PWA-first UI CTC: As per industry standards About the Project – StartupSimX StartupSimX is a first-of-its-kind MSME entrepreneurship simulation platform , designed to help aspiring and existing entrepreneurs across India navigate real-world business scenarios. This interactive sandbox mimics decisions around GST, vendor sourcing, loans, staffing, and crisis handling. You’ll help build a powerful simulation engine and gamified learning experience for India's next-generation entrepreneurs. Key Responsibilities Design and develop modular simulation engines that replicate real-life business decision-making processes. Build roleplay-driven micro-simulations such as GST filing, procurement, staffing, and crisis handling. Implement branching scenario logic using weighted decision trees or JSON-based configs. Integrate AI/NLP-driven mentor responses with our GPT-based assistant and feedback engine. Design gamification systems : levels, missions, badges, and leaderboards. Build a PWA-compatible, mobile-first frontend with multilingual support (Hindi, English, regional languages). Coordinate with product managers, designers, and domain experts to implement sector-specific logic (e.g., food processing, textiles). Integrate mock APIs: Razorpay, ONDC, GeM, Zoho/KhataBook for realistic simulations. Assist in building an admin dashboard for scenario creation and analytics monitoring. Required Skills ✅ 2+ years of experience in simulation/game development (Unity, Phaser.js, Godot, or custom JS/TS engines) ✅ Strong knowledge of JavaScript/TypeScript , HTML5 Canvas/WebGL or React-based frontends ✅ Experience designing decision trees, simulation loops , and gamified mechanics ✅ Understanding of JSON-based scenario configuration and modular simulation architecture ✅ Experience with API integration (RESTful, OAuth, sandbox testing) ✅ Comfortable with agile workflows , Jira/Trello, GitHub ✅ Basic knowledge of Indian MSME ecosystem or eagerness to learn Bonus Skills (Preferred but not Mandatory) Experience with PWA development Voice-enabled or speech-to-text integration Familiarity with GPT, LLM-based assistants, or NLP tools Prior work on ed-tech, fintech, or social impact projects Hindi/regional language UI support experience Interested candidates can share their CV at 📩 hr@varionadvisors.com or WhatsApp 📱 9236454882 .Tips: Provide a summary of the role, what success in the position looks like, and how this role fits into the organization overall. Show more Show less

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4.0 years

0 Lacs

India

Remote

Flecks Labs At Flecks Labs , we build highly engaging social multiplayer games for emerging platforms. Our games have reached millions of players across Facebook, Discord, and mobile platforms. As we expand, we’re looking for a Senior Game Developer to join our growing team. Role Overview: We are looking for a strong game developer with hands-on experience in building and optimizing 2D/3D games. While Unity experience is welcome, preference will be given to candidates with experience in alternative engines such as Defold, Phaser, Cocos Creator, or similar lightweight frameworks . You’ll be working closely with game designers, artists, and backend engineers to bring new game ideas to life and scale existing titles. Responsibilities: Design, develop, and optimize games across multiple platforms (web, mobile, social). Lead core gameplay and systems programming, from prototyping to live operations. Collaborate with cross-functional teams to define and implement game features. Optimize performance, memory usage, and scalability of game clients. Contribute to architectural decisions for reusability, modularity, and scalability. Mentor junior developers and help establish best practices. Requirements: 4+ years of professional game development experience. Strong programming skills in JavaScript/TypeScript, Lua, or C++ (depending on engine). Experience shipping games using engines like Defold, Phaser, Cocos Creator, Godot, or similar . Solid understanding of game architecture, state management, physics, and rendering. Familiarity with multiplayer game concepts is a plus. Experience with performance profiling and optimization on mobile and web. Ability to work independently in a fully remote setup. Excellent problem-solving and debugging skills. Nice to Have: Prior experience building social or casual multiplayer games. Familiarity with backend services (Firebase, PlayFab, Photon, Colyseus, etc). Experience with Facebook Instant Games, Discord games, or HTML5 game development. Exposure to ad SDK integrations and analytics platforms.  Why Join Flecks Labs? Work on games played by millions. Fully remote and flexible work culture. Opportunity to work across multiple cutting-edge platforms. Collaborative, small-team environment with rapid decision-making. Direct impact on product direction and growth. Show more Show less

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8.0 years

0 Lacs

Pimpri Chinchwad, Maharashtra, India

On-site

Job Details Description At Visteon, the work we do is both relevant and recognized—not just by our organization, but by our peers, by industry-leading brands, and by millions of drivers around the world. That’s YOUR work. And, as a truly global technology leader in the mobility space, focused on building cross-functional AND cross-cultural teams, we connect you with people who help you grow. So here, whatever we do is not a job. It’s a mission. As a multi-billion-dollar leader of disruptive change in the industry, we are shaping the future, while enabling a cleaner environment. No other industry offers more fast-paced change and opportunity. We are in the midst of a mobility revolution that will completely change the way we interact with our vehicles, reduce the number of car accidents and fatalities, and make the world a cleaner place. Visteon is at the epicenter of this mobility revolution. Two major trends in the automotive industry – the shift to electric vehicles and vehicles with autonomous safety technologies – have created unique opportunities for Visteon. We are the only automotive provider focused exclusively on cockpit electronics – the fastest-growing segment in the industry. And our team is ready for YOU. To show the world what you can do. Detailed Description Key Objectives of this Role: To lead the development efforts, negotiate with product owners and customers to ensure the deliverables are aligned with the expectations. Establish tactical plans to improve any impediments for project execution, managing team’s capacity and capability to deliver. Responsible for addressing any cross-team dependencies and helps to coordinate with the team to keep dependencies in sync for successful project delivery. Key Performance Indicators: Consistent Productivity increase for the team members Year over year – improvement of Assessment score of team members in Competency assessment and a mapping to the trainings/tasks planned for the team against the skill gap identified Resource planning and allocation in enterProj without overshooting the planned budget Effectiveness of risk mitigation plans.Quality of risk identification Schedule adherence and accuracy of project status reports Schedule adherence of project delivery as per the plan Schedule adherence of project delivery as per the plan Qualification, Experience and Skills: Bachelors degree in Engineering (Master’s degree will have preference) 8+ years of experience in Software development, testing frameworks 3+ years of Project lead or Scrum lead experience/Project management experience Extensive knowledge of C/C++ Programming, UML design methodologies Experience and knowledge in Automation test frameworks Ability to lead team with good people manager skills Project management (PMP) Certification Agile Certified Profession (ACP), Scrum Master and Lean certifications AUTOSPICE experience Additional Considerations: HMI technologies, Rendering engines, Godot or Unreal , Android Key Behaviours: Collaboration Demonstrates enthusiasm in interactions with others; establishes useful relationships with key individuals for the benefit of the department Establishes rapport quickly; develops mutually beneficial relationships with individuals within and across departments Seeks wide recognition and praise for own and department’s achievements; readily accepts the center stage to promote the department’s achievements Communication Convinces others on key topics by presenting compelling rationale and persuasive arguments; shapes opinions within the department and negotiates to get the best deal Articulates and presents important information clearly and concisely to people at all levels across the department Challenges established views and argues strongly for alternative ideas; encourages individuals in the department to justify their reasoning Managing Stakeholders Understands the needs, drivers and constraints of stakeholders and applies this knowledge to develop common understanding Maintains long-term, trusting relationships with stakeholders through ongoing contact and forums. Recognizes department needs and identifies appropriate stakeholders to engage in decisionmaking to ensure buy-in and desirable outcomes Adjusting to Change Is optimistic about what can be achieved by the department; encourages and steers the department to move on quickly from setbacks Embraces change and quickly alters course in response to new challenges; leads the department successfully through change by helping others understand the reasons and positive impacts, focusing them on what is known rather than unknown. Seeks and responds to feedback, encouraging the department to ask for and provide observations to others; proactively responds to personal feedback Reporting Structure: Senior Scrum Lead/Engineering manager(L14) More Good Reasons to Work for Visteon Focusing on the Future Our company strategy focuses on leading the evolution of automotive digital cockpits and safety solutions. This strategy is driven by constant innovation, and you will support our efforts through your role. We are recognized across the industry for innovation. We have a strong book of business that is expected to drive future growth, along with a customer base that includes almost every automotive manufacturer in the world. Company Culture Working at Visteon is a journey in which our employees can develop their strengths and advance their careers while making a difference globally. Join us and help change the world and how we interact with our vehicles. Visteon is where the best technical talent creates the future. Learn more about our culture here. About Visteon Visteon is a global technology company serving the mobility industry, dedicated to creating a more enjoyable, connected and safe driving experience. The company’s platforms leverage proven, scalable hardware and software solutions that enable the digital, electric, and autonomous evolution of our global automotive customers. Visteon products align with key industry trends and include digital instrument clusters, displays, Android-based infotainment systems, domain controllers, advanced driver assistance systems and battery management systems. The company is headquartered in Van Buren Township, Michigan, and has approximately 10,000 employees at more than 40 facilities in 18 countries. Visteon reported sales of approximately $2.8 billion and booked $5.1 billion of new business in 2021.Learn more at www.visteon.com. Follow Us For more information about our company, technologies and products, follow us on LinkedIn, Twitter, Facebook, YouTube and Instagram. You can also follow our careers-focused channels on Twitter and Facebook to keep up with our latest job postings and the great work our employees are doing. Show more Show less

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0 years

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India

On-site

About the role Create expressive, production-ready 2D sprite sheets—characters, enemies, VFX, and props—that plug straight into Unity (or similar engines) and match our art direction. Responsibilities Design clean sprite sheets for idle, walk, attack, hit, and death cycles (plus VFX frames where needed). Deliver layered source files (PSD, Aseprite, Krita, etc.) and export optimized PNG/atlas sets. Ensure consistent proportions, pivot points, and frame timing for smooth in-engine animation. Iterate quickly from feedback, meeting milestone deadlines. Label layers, folders, and frames clearly for devs and tools (e.g., Spine, DragonBones). Must-have Portfolio link showcasing shipped 2D game sprites or animations (mobile, PC, or console). Strong grasp of pixel-perfect art, color, silhouette, and readable animation at multiple resolutions. Proficiency with Aseprite or Photoshop/Procreate/Krita for sprite creation. Familiarity with frame-based animation workflows and export pipelines for Unity, Unreal, or Godot. Clear written English for async collaboration. Nice-to-have Knowledge of skeletal/rig-based tools (Spine, DragonBones, Unity 2D Animation). Experience matching cyberpunk or neon-dystopian aesthetics. Understanding of VFX sprite creation (explosions, glows, weapon trails). Pay Competitive per-task rates, paid promptly on approval. Apply with Portfolio link and Résumé or LinkedIn profile URL. Show more Show less

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0 years

0 Lacs

India

Remote

About the Role We’re seeking a skilled 2D Game UI Designer to create intuitive, visually engaging interfaces for our upcoming titles. You’ll work milestone-to-milestone, delivering production-ready assets that drop straight into Unity (or other popular engines) and elevate the player experience. Key Responsibilities Produce high-fidelity mock-ups for HUDs, menus, pop-ups, icon sets, and tooltips that match project art direction. Supply layered source files (Figma, PSD, AI, or Sketch) and export optimized sprites, atlases, and style guides ready for engine integration. Define hover, pressed, disabled, and transition states; provide motion specs or simple UI animations when required. Iterate quickly from feedback, collaborating with developers and the art lead to meet milestone deadlines. Maintain clear naming conventions, slicing rules, and implementation notes for engineers and localization teams. Required Qualifications Portfolio demonstrating shipped 2D game UI on mobile, PC, or console (link required). Deep knowledge of typography, color theory, hierarchy, and multi-resolution layout. Proficiency with Figma or Adobe Creative Suite (Photoshop/Illustrator). Experience packaging assets for Unity, Unreal, or Godot. Strong written and verbal communication for asynchronous, remote workflows. Nice-to-Have Familiarity with accessibility best practices (contrast, font scaling, color-blind modes). Understanding of localization constraints and right-to-left layouts. Basic motion-graphics skills (After Effects, Spine, or similar) for UI transitions. Compensation Competitive per-task pay, scaled to scope and complexity. Invoices are paid promptly upon milestone approval. Show more Show less

Posted 3 months ago

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4.0 years

0 Lacs

Bengaluru, Karnataka

On-site

About the job If you want to build, develop, and see your impact, join Skillz and level up your Career! Skillz, the first publicly-traded mobile eSports platform that hosts billions of casual mobile gaming tournaments for millions of players worldwide, is revolutionizing the gaming industry. By fostering social competition within games, the Skillz platform helps developers build multi-million dollar franchises by enabling real-money activity in their games and providing operational support while connecting players through fair, enjoyable, and meaningful competition. At Skillz, we understand the thrill of achievement and the satisfaction of overcoming challenges. Want to join a team made up of alums from Apple, Amazon, Google, Microsoft, Tesla, Twitter (X), Roblox, Zynga, Samsung, Lyft, EA, Riot, Nexon, Gameskraft, PlayStation, Unity, Scopely, Tinder, Intel, Deloitte, EY, Twitch, DraftKings, Wynn Resorts and more? Learn more to see if Skillz is the right fit for your next career move! Why Skillz Culture of Impact: Join a united team of builders, creators, innovators, and entrepreneurs driven by the desire to win. At Skillz, we create value, obsess over our product, and make a difference in the world. Comprehensive Benefits: Enjoy peace of mind with our comprehensive benefits package, which includes 100% coverage for medical, dental, and vision expenses for both you and your dependents. Additionally, take advantage of our 401K matching, equity incentives, pre-tax benefit options, and more. Wellness Support: Enhance your well-being with our array of wellness initiatives, including meditation and mental health resources, physical fitness coaching and classes, family planning assistance, health and parenting guidance, virtual therapy sessions, and more. Time off: We offer competitive paid time off (PTO) & company holidays, including a company-wide shutdown between Christmas and New Years, to help you recharge and pursue your passions. Las Vegas Headquarters: Skillz strongly believes in a five-day a week, collaborative office environment at our 36,000+ square foot headquarters. Enjoy free daily breakfast and catered lunch, snacks,a full-size gym with showers, commuter benefits, insurance, team bonding events and many more. Recognized Success: Skillz has earned recognition as one of Fast Company's Most Innovative Companies, CNBC's Disruptor 50, San Francisco Business Times' Best Places to Work, Forbes' Next Billion-Dollar Startups, and the #1 fastest-growing company in America on the Inc. 5000 list, and many more. Development Opportunities: We hold our employees to high standards while providing them with professional growth opportunities. We operate like a startup, and encourage all of our employees to collaborate and voice feedback about our product and ways we can improve as a business. We believe in never settling, and that also pertains to your growth. Key Competencies: Software development experience in one or more general purpose programming languages such as Golang OR Java Knowledge of Computer Science fundamentals such as object-oriented design, algorithm design, data structures, problem solving, and complexity analysis. Experience with Unity or other 3D game engines Effectively articulate technical challenges and solutions. Ability to communicate effectively at all levels internally - software engineers to managers of managers and cross-functional teams and across variety of formats - technical design, external facing presentations. Sets the bar for Operational excellence and drives improvements in customer SLAs and system KPIs. Fit with Skillz Values Experience : Experience: 4+ years of professional work experience in Unity Or 2+ years of Unity with 2+ years of an alternative, like Unreal / Godot or general C# / .NET experience Shipped at least 1 game or realtime 3D product Proven track record building Unity Editor tools, custom inspectors, or standalone SDKs that other developers consume Hands-on experience with performance optimizations and cross-platform build pipelines Able to work in-office 5 days a week in Bangalore, India Experience in the Gaming Industry (ideally). Alternatively - experience with Unity and a passion for building tools for games. Bachelor's degree in Computer Science or a technical field of study, or equivalent industry experience Location : IWF Campus, Whitefield Main Rd, B Narayanapura, Mahadevapura, Bengaluru, Karnataka 560016 Join Skillz and Let's Redefine the Boundaries of Gaming! Together, we'll create a world where skill, passion, and innovation thrive. We look forward to having you on board! Skillz embraces diversity and is proud to be an equal opportunity employer. As part of our commitment to diversifying our workforce, we do not discriminate on the basis of age, race, sex, gender, gender identity, color, religion, national origin, sexual orientation, marital status, citizenship, veteran status, or disability status, and we operate in compliance with the San Francisco Fair Chance Ordinance. Skillz embraces diversity and is proud to be an equal opportunity employer. As part of our commitment to diversifying our workforce, we do not discriminate on the basis of age, race, sex, gender, gender identity, color, religion, national origin, sexual orientation, marital status, citizenship, veteran status, or disability status, and we operate in compliance with the San Francisco Fair Chance Ordinance .

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