India
Not disclosed
Remote
Contractual
We are seeking a freelance Python developer to build a desktop software application for Ubuntu. The application will use PySide6 for the frontend interface and interact with a FastAPI backend through asynchronous API calls. This is a fixed-scope contract role with a compensation of ₹30,000 INR. The ideal candidate should be proficient in Python, with experience in both PySide6 (or PyQt) for GUI development and FastAPI for backend API integration. The developer will also work with Qt Designer to implement user interface layouts, ensuring they are responsive, efficient, and well-integrated with the application logic. Key responsibilities include: Developing a desktop application interface using PySide6 Integrating Qt Designer .ui files into the application Making asynchronous API calls to a FastAPI backend using httpx Implementing core workflows such as voice/text input, file uploads, and displaying processed results Writing clean, modular, and well-documented code that runs smoothly in Ubuntu environments Required qualifications: Strong proficiency in Python and asynchronous programming Experience with PySide6 or PyQt for GUI development Familiarity with Qt Designer and integrating .ui files into Python applications Experience with FastAPI or similar RESTful API frameworks Ability to work in a Linux-based environment, preferably Ubuntu Preferred but not required: Experience packaging applications for Linux using tools such as Snap, AppImage, or PyInstaller Prior experience with healthcare, diagnostics, or AI-driven tools This is a remote freelance opportunity with a one-time compensation of ₹30,000 INR. All project deliverables, including source code and documentation, must be submitted at completion. Expected duration: 30–45 days. Show more Show less
India
Not disclosed
Remote
Internship
Location: Remote Type: Part-Time | Internship Stipend: ₹5,000–₹8,000/month Duration: 2–3 Months Start Date: Immediate We’re hiring a creative, motivated Social Media & Community Manager (Intern) to help us grow our digital presence and build an engaged gaming audience. This role is ideal for college students (1st or 2nd year preferred) who are passionate about social media, digital content, and the gaming ecosystem. If you have game development experience or a strong background in gaming culture, that's a big plus. Responsibilities Create and publish regular content across Instagram, Facebook, YouTube Shorts, and LinkedIn Collaborate with the design team on visuals, reels, videos, and creative campaigns Run paid ad campaigns on Meta (Facebook/Instagram) and Google Ads Engage with followers via comments, messages, and community posts Manage and grow our Discord community , especially among gamers and creators Track content and ad performance, and suggest improvements Requirements 1st or 2nd-year undergraduate student (any stream) Strong interest in gaming, content creation , and online communities Active user or fan of platforms like Discord, Twitch, YouTube, and Instagram Familiar with tools like Canva, CapCut, or similar Some knowledge of Meta/Google ads is a plus Bonus: Experience in game development (Unity, Unreal, Godot, etc.) Creative, self-motivated, and capable of working independently What You’ll Get Stipend of ₹5,000–₹8,000/month Flexible hours and fully remote work Creative freedom and real-world experience in gaming-focused media Exposure to ad strategy, content marketing, and community building Internship certificate and letter of recommendation How to Apply Send your resume and a short note on why you're a great fit at contact@ludotronics.io. Optional: Share a sample content idea for a gaming brand or how you'd build engagement in a gaming Discord server. Show more Show less
India
Not disclosed
Remote
Internship
About the Role We’re seeking a skilled 2D Game UI Designer to create intuitive, visually engaging interfaces for our upcoming titles. You’ll work milestone-to-milestone, delivering production-ready assets that drop straight into Unity (or other popular engines) and elevate the player experience. Key Responsibilities Produce high-fidelity mock-ups for HUDs, menus, pop-ups, icon sets, and tooltips that match project art direction. Supply layered source files (Figma, PSD, AI, or Sketch) and export optimized sprites, atlases, and style guides ready for engine integration. Define hover, pressed, disabled, and transition states; provide motion specs or simple UI animations when required. Iterate quickly from feedback, collaborating with developers and the art lead to meet milestone deadlines. Maintain clear naming conventions, slicing rules, and implementation notes for engineers and localization teams. Required Qualifications Portfolio demonstrating shipped 2D game UI on mobile, PC, or console (link required). Deep knowledge of typography, color theory, hierarchy, and multi-resolution layout. Proficiency with Figma or Adobe Creative Suite (Photoshop/Illustrator). Experience packaging assets for Unity, Unreal, or Godot. Strong written and verbal communication for asynchronous, remote workflows. Nice-to-Have Familiarity with accessibility best practices (contrast, font scaling, color-blind modes). Understanding of localization constraints and right-to-left layouts. Basic motion-graphics skills (After Effects, Spine, or similar) for UI transitions. Compensation Competitive per-task pay, scaled to scope and complexity. Invoices are paid promptly upon milestone approval. Show more Show less
India
Not disclosed
On-site
Contractual
About the role Create expressive, production-ready 2D sprite sheets—characters, enemies, VFX, and props—that plug straight into Unity (or similar engines) and match our art direction. Responsibilities Design clean sprite sheets for idle, walk, attack, hit, and death cycles (plus VFX frames where needed). Deliver layered source files (PSD, Aseprite, Krita, etc.) and export optimized PNG/atlas sets. Ensure consistent proportions, pivot points, and frame timing for smooth in-engine animation. Iterate quickly from feedback, meeting milestone deadlines. Label layers, folders, and frames clearly for devs and tools (e.g., Spine, DragonBones). Must-have Portfolio link showcasing shipped 2D game sprites or animations (mobile, PC, or console). Strong grasp of pixel-perfect art, color, silhouette, and readable animation at multiple resolutions. Proficiency with Aseprite or Photoshop/Procreate/Krita for sprite creation. Familiarity with frame-based animation workflows and export pipelines for Unity, Unreal, or Godot. Clear written English for async collaboration. Nice-to-have Knowledge of skeletal/rig-based tools (Spine, DragonBones, Unity 2D Animation). Experience matching cyberpunk or neon-dystopian aesthetics. Understanding of VFX sprite creation (explosions, glows, weapon trails). Pay Competitive per-task rates, paid promptly on approval. Apply with Portfolio link and Résumé or LinkedIn profile URL. Show more Show less
India
Not disclosed
On-site
Full Time
About the role Own the technical vision of our next AI-driven game while you’re still on campus. You’ll set direction, write production-quality code, and lead a small distributed team—reporting directly to the founders and earning meaningful equity for outstanding results. Responsibilities Architect end-to-end game systems in Unity or Unreal, from core gameplay loops to back-end services. Prototype and integrate AI/ML features (e.g., procedural content, agent behaviour, analytics-driven tuning). Plan sprints, assign tasks, and mentor developers and artists toward milestones. Review code, enforce best practices, and keep build pipelines healthy. Present progress, risks, and tech strategy to studio leadership with clarity and data. Must-have Current pre-final or final-year undergraduate at an Indian Institute of Technology (IIT). Proven “fantabulous” coding skills—link to GitHub or shipped projects (games, ML models, open-source). Hands-on AI/ML experience (PyTorch/TensorFlow, Unity ML-Agents, reinforcement learning, or similar). Demonstrated leadership: led hackathon teams, college clubs, or shipped group projects. Strong written & verbal English; able to sync with founders in fast, async cycles. Nice-to-have Major in Computer Science or related field (others welcome if skills match). Prior internship or freelance work on published games. Familiarity with DevOps/CI and cloud training pipelines. Compensation Competitive stipend + milestone bonuses. Equity stake that grows with your impact; potential co-founder slot if you drive the vision forward. How to apply Email contact@ludotronics.io (subject: “Technical Director – ”) with: Résumé or LinkedIn URL GitHub / portfolio links showing AI or game projects you coded A short note (≤150 words) on the toughest technical problem you’ve solved and how Show more Show less
India
Not disclosed
On-site
Contractual
We are looking for a skilled React and React Native Developer on a freelance basis to implement user interface designs into clean, functional, and responsive frontend code across both web and mobile platforms. This role is focused on accurate UI replication —you will receive high-fidelity design mockups and will be expected to translate them into working code while maintaining performance and design integrity. Responsibilities: Convert UI designs into responsive components using React (web) and React Native (mobile) Ensure close alignment with visual and interactive specifications Integrate frontend with backend APIs and handle client-side state Maintain clean, modular code that supports scalability and reusability Coordinate with designers and backend engineers for seamless feature integration Requirements: Solid experience with React and React Native Ability to replicate UI from Figma or equivalent tools with pixel precision Familiarity with REST API integration and state management (Redux, Context API, etc.) Strong understanding of responsive design, performance optimization, and accessibility Proficient with Git and collaborative version control workflows Nice to Have: Familiarity with animation frameworks (Framer Motion, Lottie) TypeScript experience Prior experience working on cross-platform or mobile-first applications Compensation: ₹15,000 – ₹20,000 INR (fixed for the assignment) Expected Delivery Timeline: 25 days from project start Show more Show less
India
None Not disclosed
Remote
Contractual
What you’ll own Design & implement enemy / NPC behaviour using Behaviour Trees, GOAP or Utility AI. Integrate Unity NavMesh, custom path-finding and perception systems. Train & deploy ML-Agents (reinforcement / imitation learning) with Barracuda runtime. Build in-editor AI debug tools, heat-maps and visualisers for rapid iteration. Hook up SFX, VFX, UI events and telemetry; profile & optimise for 60 FPS on target platforms. Deliver clean, well-documented C# and Python pipelines; collaborate async via Git. Must-have 4 + years Unity C# with at least one shipped title featuring advanced AI. Hands-on Unity ML-Agents training cycles (reward shaping, curriculum learning). Solid Python + PyTorch or TensorFlow; experience running headless training in cloud/locally. Strong grasp of performance (burst, jobs, DOTS/ECS or multithreading). Comfortable working solo in a remote indie setup and hitting milestones. Nice-to-have Multiplayer bot experience (Netcode for GameObjects / Photon). Procedural content generation or AI-driven level design. Console, VR or AR deployment knowledge. Pay Competitive per-milestone rates, paid on approval. Apply Send (1) portfolio or GitHub, (2) résumé/LinkedIn, (3) a short note on the toughest AI problem you solved and how.
India
None Not disclosed
Remote
Contractual
Type: Contract · Task-based (freelance) | Location: Remote About the role Own the full Unity pipeline—from gameplay code to UI, audio, and builds—for our upcoming titles. You’ll collaborate with art and design but drive development end-to-end, shipping polished, performant games across platforms. Responsibilities Implement core mechanics, player systems, enemy AI, progression, and meta-game logic. Build UI (menus, HUDs, pop-ups) with UI Toolkit or UGUI and wire up interactions. Integrate SFX, BGM, and VO (native audio, FMOD, or Wwise) and manage audio mixing. Set up addressables, localization, save/load, analytics, and in-app purchases. Optimize memory, draw calls, and frame time; profile on mobile and PC. Automate builds and deploy to Steam, Google Play, and iOS TestFlight. Collaborate via Git and task boards, write clean docs, and iterate quickly on feedback. Must-have Portfolio or GitHub link showing at least one shipped Unity game you coded primarily. Expert C# with Unity 2021 LTS+ (physics, input, scripting, prefab workflows). Hands-on experience integrating 2D/3D assets, UI, and audio. Comfort with Git, remote workflows, and English-language async communication. Nice-to-have Multiplayer (Netcode for GameObjects, Mirror, Photon). Shader Graph or custom render pipelines; basic VFX Graph skills. CI/CD for Unity (GitHub Actions, Jenkins). Console, VR, or AR deployment experience. Pay Competitive per-milestone rates, paid promptly on approval.
India
None Not disclosed
On-site
Contractual
About the role Create expressive, production-ready 2D sprite sheets—characters, enemies, VFX, and props—that plug straight into Unity (or similar engines) and match our art direction. Responsibilities Design clean sprite sheets for idle, walk, attack, hit, and death cycles (plus VFX frames where needed). Deliver layered source files (PSD, Aseprite, Krita, etc.) and export optimized PNG/atlas sets. Ensure consistent proportions, pivot points, and frame timing for smooth in-engine animation. Iterate quickly from feedback, meeting milestone deadlines. Label layers, folders, and frames clearly for devs and tools (e.g., Spine, DragonBones). Must-have Portfolio link showcasing shipped 2D game sprites or animations (mobile, PC, or console). Strong grasp of pixel-perfect art, color, silhouette, and readable animation at multiple resolutions. Proficiency with Aseprite or Photoshop/Procreate/Krita for sprite creation. Familiarity with frame-based animation workflows and export pipelines for Unity, Unreal, or Godot. Clear written English for async collaboration. Nice-to-have Knowledge of skeletal/rig-based tools (Spine, DragonBones, Unity 2D Animation). Experience matching cyberpunk or neon-dystopian aesthetics. Understanding of VFX sprite creation (explosions, glows, weapon trails). Pay Competitive per-task rates, paid promptly on approval. Apply with Portfolio link and Résumé or LinkedIn profile URL.
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