Posted:3 days ago|
Platform:
On-site
Full Time
About the role Own the technical vision of our next AI-driven game while you’re still on campus. You’ll set direction, write production-quality code, and lead a small distributed team—reporting directly to the founders and earning meaningful equity for outstanding results. Responsibilities Architect end-to-end game systems in Unity or Unreal, from core gameplay loops to back-end services. Prototype and integrate AI/ML features (e.g., procedural content, agent behaviour, analytics-driven tuning). Plan sprints, assign tasks, and mentor developers and artists toward milestones. Review code, enforce best practices, and keep build pipelines healthy. Present progress, risks, and tech strategy to studio leadership with clarity and data. Must-have Current pre-final or final-year undergraduate at an Indian Institute of Technology (IIT). Proven “fantabulous” coding skills—link to GitHub or shipped projects (games, ML models, open-source). Hands-on AI/ML experience (PyTorch/TensorFlow, Unity ML-Agents, reinforcement learning, or similar). Demonstrated leadership: led hackathon teams, college clubs, or shipped group projects. Strong written & verbal English; able to sync with founders in fast, async cycles. Nice-to-have Major in Computer Science or related field (others welcome if skills match). Prior internship or freelance work on published games. Familiarity with DevOps/CI and cloud training pipelines. Compensation Competitive stipend + milestone bonuses. Equity stake that grows with your impact; potential co-founder slot if you drive the vision forward. How to apply Email contact@ludotronics.io (subject: “Technical Director – ”) with: Résumé or LinkedIn URL GitHub / portfolio links showing AI or game projects you coded A short note (≤150 words) on the toughest technical problem you’ve solved and how Show more Show less
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My Connections Ludotronics
Experience: Not specified
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Experience: Not specified
Salary: Not disclosed