Job Title: Software Engineer II (Gaming Focus) Location: Remote Company: Flecks Labs About Flecks Labs: Flecks Labs is building cutting-edge experiences at the intersection of gaming, creator tools, and emerging virtual economies. We believe the future of digital interaction is interactive, social, and deeply immersive. Join us as we invent new ways for people to play, create, and connect. Role Overview: We are looking for a Software Engineer II who is passionate about building products for the gaming ecosystem. You will work closely with a cross-functional team to design and develop core systems that power our platforms, experiences, and internal tools. This role is ideal for someone who loves games and gaming culture, has strong fundamentals, and enjoys solving complex technical problems. Key Responsibilities: Design, develop, and maintain high-quality backend and/or client-side systems. Collaborate with designers, artists, and other engineers to deliver scalable game experiences and platform features. Build APIs, services, and infrastructure to support real-time multiplayer, content delivery, and creator tools. Write clean, maintainable, and well-tested code. Participate in code reviews and architecture discussions. Research and evaluate new technologies that can enhance our products and development process. Proactively identify and address performance bottlenecks and scalability challenges. Requirements: 2-4 years of professional software development experience. Proficiency in one or more programming languages such as TypeScript, Python, C#, C++, or Go. Solid understanding of computer science fundamentals (data structures, algorithms, networking, concurrency). Interest in gaming, UGC platforms, or interactive digital experiences. Strong debugging and problem-solving skills. Excellent communication skills and ability to collaborate effectively in a remote-first environment. Bonus Points: Experience building multiplayer systems, game servers, or real-time networking. Familiarity with game engines (Unity, Unreal, Roblox Studio, etc.). Experience with cloud platforms (AWS, GCP, Azure). Familiarity with game analytics, live ops, or player engagement systems. Experience working with UGC platforms or creator economy products. Contributions to open source projects, game mods, or personal gaming projects. Why Join Flecks Labs? Fully remote, flexible work environment. Work on cutting-edge gaming, UGC, and creator economy projects. Small, fast-paced team with significant ownership and impact. Competitive salary and equity. Opportunity to shape the future of interactive digital experiences. Show more Show less
About Flecks Labs Flecks Labs builds casual games that delight players around the world — from mobile app stores to Facebook Instant Games. As we scale our portfolio, we’re seeking a User Acquisition Manager to drive profitable, scalable growth through precision targeting, smart bidding, and relentless creative iteration. Role Overview We’re looking for a performance-driven User Acquisition Manager with a sharp focus on ROAS optimization to lead paid growth across Android, iOS, and Facebook Instant Games. You'll own campaign strategy, execution, and optimization across multiple channels — ensuring that every dollar spent translates into measurable revenue. This role is ideal for a marketer who treats growth as a math problem, thrives on efficiency, and knows how to scale campaigns profitably. Key Responsibilities Plan, execute, and continuously optimize paid UA campaigns across Meta , Google UAC , TikTok , Unity Ads, Applovin and other high-performance ad networks. Develop and manage budgets with the goal of maximizing ROAS , not just installs or CTR. Analyze deep-funnel metrics (e.g. payer conversion, ARPU, LTV) and adjust strategy based on true value generation. Run sophisticated creative testing and iterate on high-performing ad types (video, static, playable). Build robust attribution models and cohort analyses using AppsFlyer , Adjust , or similar tools. Collaborate with product teams on monetization strategies , funnel optimization, and LTV-boosting features. Report weekly on spend, performance, forecast accuracy, and opportunities to improve efficiency. Requirements 2+ years of UA experience in casual mobile games or performance marketing with a strong ROAS mandate. Deep expertise with Meta Ads , Google App Campaigns , and rewarded video networks . Track record of scaling UA with positive unit economics Strong analytical mindset with fluency in Excel, cohort models, CAC/LTV analysis, and predictive ROAS models. Familiarity with attribution platforms (AppsFlyer, Adjust) and key metrics (ARPU, ARPDAU, retention). Experience running campaigns on both Android and iOS; comfort with SKAN and IDFA constraints. Strong sense of creative testing strategy and knowledge of what works in casual game ads. Bonus Points Experience with Facebook Instant Games and optimizing HTML5 campaigns. Background in game monetization (e.g., IAP, rewarded ads) and live ops. Ability to brief and evaluate creative teams with performance-first instincts. Passion for casual gaming and interest in behavioral psychology for player acquisition. What We Offer Competitive salary + equity. High ownership role focused on scaling games profitably. Remote-first culture with flexible hours. Work with a sharp, driven team that values experimentation and results. Access to real-time data, automation tools, and budget autonomy to execute fast. Show more Show less
Job Title: 2D Animator (Spine) – Remote Company: Flecks Labs Flecks Labs is looking for a talented 2D Animator with experience in Spine to join our fully remote team. You'll play a key role in bringing characters, environments, and game elements to life in our social gaming experiences. Responsibilities: Create smooth, expressive 2D animations using Spine Collaborate with designers and developers to integrate animations into gameplay Contribute to the visual style and feel of the game Iterate quickly based on feedback and evolving creative direction Requirements: Proven experience with Spine for 2D animation Strong understanding of motion, timing, and character performance Portfolio showcasing game-related 2D animation work Bonus: Experience in game development pipelines and Unity integration Why Join Us? 100% remote and flexible work culture Small, passionate team building the future of social games Opportunities to grow and shape the creative direction of our projects Show more Show less
Flecks Labs At Flecks Labs , we build highly engaging social multiplayer games for emerging platforms. Our games have reached millions of players across Facebook, Discord, and mobile platforms. As we expand, we’re looking for a Senior Game Developer to join our growing team. Role Overview: We are looking for a strong game developer with hands-on experience in building and optimizing 2D/3D games. While Unity experience is welcome, preference will be given to candidates with experience in alternative engines such as Defold, Phaser, Cocos Creator, or similar lightweight frameworks . You’ll be working closely with game designers, artists, and backend engineers to bring new game ideas to life and scale existing titles. Responsibilities: Design, develop, and optimize games across multiple platforms (web, mobile, social). Lead core gameplay and systems programming, from prototyping to live operations. Collaborate with cross-functional teams to define and implement game features. Optimize performance, memory usage, and scalability of game clients. Contribute to architectural decisions for reusability, modularity, and scalability. Mentor junior developers and help establish best practices. Requirements: 4+ years of professional game development experience. Strong programming skills in JavaScript/TypeScript, Lua, or C++ (depending on engine). Experience shipping games using engines like Defold, Phaser, Cocos Creator, Godot, or similar . Solid understanding of game architecture, state management, physics, and rendering. Familiarity with multiplayer game concepts is a plus. Experience with performance profiling and optimization on mobile and web. Ability to work independently in a fully remote setup. Excellent problem-solving and debugging skills. Nice to Have: Prior experience building social or casual multiplayer games. Familiarity with backend services (Firebase, PlayFab, Photon, Colyseus, etc). Experience with Facebook Instant Games, Discord games, or HTML5 game development. Exposure to ad SDK integrations and analytics platforms. Why Join Flecks Labs? Work on games played by millions. Fully remote and flexible work culture. Opportunity to work across multiple cutting-edge platforms. Collaborative, small-team environment with rapid decision-making. Direct impact on product direction and growth. Show more Show less
Here's a Job Description (JD) for a Junior Game Designer role with a focus on Level Design , tailored for studios working on mobile or casual games: 🎮 Job Title: Junior Game Designer (Level Design Focus) 📍 Location: Remote🕒 Job Type: Full-Time📅 Start Date: Immediate Preferred 🧩 About the Role We're seeking a passionate and detail-oriented Junior Game Designer to join our creative team, with a primary focus on Level Design . You'll help craft engaging, fun, and challenging levels that keep players coming back. If you’re someone who lives and breathes game design and wants to get hands-on shaping player experiences, we want to work with you! 🎯 Responsibilities Design, prototype, and balance game levels , particularly for casual or puzzle-style mobile games Work with the game design team to develop and iterate level difficulty curves and progression pacing Analyze gameplay data and player behavior to refine level design for engagement and retention Use level editing or proprietary tools to build, test, and polish levels Collaborate with artists and developers to ensure visual clarity and flow Contribute ideas to game mechanics, themes, and features 🧠 RequirementsMust-Have: Strong understanding of gameplay mechanics, level pacing, and player motivation Experience creating levels using Unity, Tiled, or similar editors/tools Demonstrated interest in level design — ideally with a portfolio of sample levels or projects Passion for casual, puzzle, or mobile games Willingness to learn, take feedback, and iterate quickly 💡 What You’ll Gain Hands-on experience shaping gameplay experiences from the ground up Mentorship from senior designers and regular feedback loops Opportunities to pitch your own ideas and grow into a core team contributor Exposure to the full game development lifecycle in a fast-paced, collaborative environment
2D Game Artist (Remote) – Casual Puzzle Games 🚀 Flecks Labs is looking for a talented and imaginative 2D Game Artist to join our growing team! If you love creating charming, polished visuals and want to help craft delightful puzzle experiences enjoyed by players around the world — we want to hear from you. 🎯 Role : 2D Game Artist 📍 Location : Remote ⏱️ Start Date : Immediate preferred 🎮 Game Focus : 2D Casual Puzzle Games 🌟 What You’ll Do: Design eye-catching characters, environments, props, and icons in a fun, casual style Create concept art, moodboards, and production-ready assets Collaborate closely with game designers and developers to shape the visual direction Craft clean, intuitive UI assets and simple animations to enhance the player experience Help define and maintain a consistent art style across the game 🧠 What We’re Looking For: A strong portfolio showcasing polished 2D game art in a casual or puzzle style Proficiency with tools like Photoshop, Illustrator, Spine , or similar Experience with mobile games and sprite-based workflows Great sense of color, composition, and visual storytelling Bonus: familiarity with Unity , basic UI/UX , or motion in games 💡 Why Join Us: Work remotely with a creative, agile team Get real ownership of your art — from concept to implementation Ship beautiful games that bring joy to millions of players Competitive compensation & flexible schedule
About Flecks Labs Flecks Labs builds casual games that delight players around the world — from mobile app stores to Facebook Instant Games. As we scale our portfolio, we’re seeking a User Acquisition Manager to drive profitable, scalable growth through precision targeting, smart bidding, and relentless creative iteration. Role Overview We’re looking for a performance-driven User Acquisition Manager with a sharp focus on ROAS optimization to lead paid growth across Android, iOS, and Facebook Instant Games. You'll own campaign strategy, execution, and optimization across multiple channels — ensuring that every dollar spent translates into measurable revenue. This role is ideal for a marketer who treats growth as a math problem, thrives on efficiency, and knows how to scale campaigns profitably. Key Responsibilities Plan, execute, and continuously optimize paid UA campaigns across Meta , Google UAC , TikTok , Unity Ads, Applovin and other high-performance ad networks. Develop and manage budgets with the goal of maximizing ROAS , not just installs or CTR. Analyze deep-funnel metrics (e.g. payer conversion, ARPU, LTV) and adjust strategy based on true value generation. Run sophisticated creative testing and iterate on high-performing ad types (video, static, playable). Build robust attribution models and cohort analyses using AppsFlyer , Adjust , or similar tools. Collaborate with product teams on monetization strategies , funnel optimization, and LTV-boosting features. Report weekly on spend, performance, forecast accuracy, and opportunities to improve efficiency. Requirements 2+ years of UA experience in casual mobile games or performance marketing with a strong ROAS mandate. Deep expertise with Meta Ads , Google App Campaigns , and rewarded video networks . Track record of scaling UA with positive unit economics Strong analytical mindset with fluency in Excel, cohort models, CAC/LTV analysis, and predictive ROAS models. Familiarity with attribution platforms (AppsFlyer, Adjust) and key metrics (ARPU, ARPDAU, retention). Experience running campaigns on both Android and iOS; comfort with SKAN and IDFA constraints. Strong sense of creative testing strategy and knowledge of what works in casual game ads. Bonus Points Experience with Facebook Instant Games and optimizing HTML5 campaigns. Background in game monetization (e.g., IAP, rewarded ads) and live ops. Ability to brief and evaluate creative teams with performance-first instincts. Passion for casual gaming and interest in behavioral psychology for player acquisition. What We Offer Competitive salary + equity. High ownership role focused on scaling games profitably. Remote-first culture with flexible hours. Work with a sharp, driven team that values experimentation and results. Access to real-time data, automation tools, and budget autonomy to execute fast.
Flecks Labs is a well-funded gaming studio dedicated to creating innovative games for non-traditional platforms such as Facebook Instant Games, Discord, and more. We are on a mission to redefine casual and social gaming by offering lightweight, viral, and highly engaging experiences that resonate with players where they already spend their time. If you are passionate about experimentation, player-centric design, and pushing the boundaries of gaming, we are excited to collaborate with you. As a Senior Game Designer at Flecks Labs, you will play a pivotal role in shaping the core experience of our games, encompassing everything from intricate systems and mechanics to the moment-to-moment gameplay. Collaborating closely with developers, artists, and founders, you will bring our vision to life in the form of captivating gameplay. This position is ideal for individuals who thrive in a dynamic, experimental setting and are adept at multitasking across various design domains, including mechanics, progression, balancing, and even user experience when necessary. In this role, your responsibilities will include: - Taking ownership of the core gameplay loop, systems design, and player progression for both new projects and existing games. - Generating and presenting ideas, developing rapid prototypes, and refining them based on feedback and performance metrics. - Working in tandem with developers to translate conceptual designs into polished and responsive mechanics. - Crafting and managing comprehensive design documentation such as Game Design Documents (GDDs), spreadsheets, and balance sheets. - Contributing to the formulation of monetization strategies and live operations events that enhance the player experience. - Fine-tuning and balancing gameplay elements using a combination of data analysis, intuition, and playtesting. - Staying informed about gaming trends, particularly in the realms of social, casual, and lightweight multiplayer gaming spaces. The ideal candidate will possess: - 4+ years of game design experience, including at least one shipped title in a lead or senior capacity. - A keen understanding of player experience and flow, with the ability to create enjoyable gameplay. - Proficiency in rapid prototyping using various tools, spreadsheets, or mockups. - Prior experience in designing games tailored for short-session, high-retention player engagement is highly desirable. - Sound knowledge of game economies, progression systems, and reward structures. - Comfort working within small, agile teams that emphasize individual ownership and accountability. - Bonus: Previous experience in designing games for platforms like Facebook Instant Games, Discord, WebGL, or similar messenger-based ecosystems. Joining Flecks Labs offers you the opportunity to: - Design games for cutting-edge platforms with vast reach and viral potential. - Collaborate within a dynamic, idea-centric team where your creativity directly influences the product. - Take on significant responsibilities in shaping the gaming experience and driving the overall vision, not just the execution. - Enjoy competitive compensation and the flexibility of working fully remotely.,
About Flecks Labs Flecks Labs builds casual games that delight players around the world — from mobile app stores to Facebook Instant Games. As we scale our portfolio, we’re seeking a User Acquisition Manager to drive profitable, scalable growth through precision targeting, smart bidding, and relentless creative iteration. Role Overview We’re looking for a performance-driven User Acquisition Manager with a sharp focus on ROAS optimization to lead paid growth across Android, iOS, and Facebook Instant Games. You'll own campaign strategy, execution, and optimization across multiple channels — ensuring that every dollar spent translates into measurable revenue. This role is ideal for a marketer who treats growth as a math problem, thrives on efficiency, and knows how to scale campaigns profitably. Key Responsibilities Plan, execute, and continuously optimize paid UA campaigns across Meta , Google UAC , TikTok , Unity Ads, Applovin and other high-performance ad networks. Develop and manage budgets with the goal of maximizing ROAS , not just installs or CTR. Analyze deep-funnel metrics (e.g. payer conversion, ARPU, LTV) and adjust strategy based on true value generation. Run sophisticated creative testing and iterate on high-performing ad types (video, static, playable). Build robust attribution models and cohort analyses using AppsFlyer , Adjust , or similar tools. Collaborate with product teams on monetization strategies , funnel optimization, and LTV-boosting features. Report weekly on spend, performance, forecast accuracy, and opportunities to improve efficiency. Requirements 2+ years of UA experience in casual mobile games or performance marketing with a strong ROAS mandate. Deep expertise with Meta Ads , Google App Campaigns , and rewarded video networks . Track record of scaling UA with positive unit economics Strong analytical mindset with fluency in Excel, cohort models, CAC/LTV analysis, and predictive ROAS models. Familiarity with attribution platforms (AppsFlyer, Adjust) and key metrics (ARPU, ARPDAU, retention). Experience running campaigns on both Android and iOS; comfort with SKAN and IDFA constraints. Strong sense of creative testing strategy and knowledge of what works in casual game ads. Bonus Points Experience with Facebook Instant Games and optimizing HTML5 campaigns. Background in game monetization (e.g., IAP, rewarded ads) and live ops. Ability to brief and evaluate creative teams with performance-first instincts. Passion for casual gaming and interest in behavioral psychology for player acquisition. What We Offer Competitive salary + equity. High ownership role focused on scaling games profitably. Remote-first culture with flexible hours. Work with a sharp, driven team that values experimentation and results. Access to real-time data, automation tools, and budget autonomy to execute fast.
Company Description Flecks Labs is a gaming company backed by top-tier venture funding, building the next generation of casual and UGC-driven games. We focus on alternate distribution platforms beyond App Store and Play Store, including Roblox, UEFN and Meta Horizon Worlds . Our mission is to create playful, social, and viral experiences that connect millions of players worldwide. Role Description We are looking for a 3D Animator who can bring characters, environments, and props to life for interactive worlds on UGC platforms. The ideal candidate will have a strong sense of timing, motion, and storytelling, combined with technical knowledge of animation workflows in Roblox Studio and Unity (for Meta Horizon Worlds) . This role requires someone who is comfortable iterating quickly, experimenting with styles, and delivering high-quality animations optimized for performance on social platforms. Responsibilties Create character animations (idle, walk/run cycles, emotes, combat, expressive gestures) suitable for Roblox and Meta Horizon. Animate props, UI elements, and environmental interactions to enhance player immersion. Collaborate with designers, artists, and engineers to integrate animations seamlessly into gameplay. Ensure animations are optimized for performance on UGC platforms, considering rigging limitations and runtime efficiency. Experiment with stylized, comedic, or exaggerated motions to maximize shareability and appeal for social/UGC-first audiences. Work with mocap or reference footage where needed, while also being able to craft keyframe animations from scratch. Participate in rapid prototyping of new features and animation-driven gameplay mechanics. Stay up-to-date with UGC trends, emotes, and community-driven content styles on Roblox and Meta Horizon. Requirements 2+ years of experience as a 3D Animator in games, film, or UGC platforms. Proficiency in industry-standard tools: Maya, Blender, MotionBuilder, or equivalent . Familiarity with Roblox Studio animation tools and/or Unity Animator/Mecanim . Strong grasp of character rigging, body mechanics, and facial animation . Ability to work with stylized animation styles (cartoony, exaggerated, meme-worthy). Understanding of game engine integration and optimization workflows. Portfolio showcasing gameplay animations, character performance, and expressive emotes . Nice to Have Experience with UGC content creation on Roblox or Horizon Worlds. Knowledge of procedural animation, physics-based animation, or AI-driven tools . Passion for social multiplayer games, memes, and player-driven content . What We Offer Opportunity to work on cutting-edge UGC platforms with a rapidly growing studio. Creative ownership in shaping animations that reach millions of players globally . Collaborative, experimental, and fast-paced team environment . Competitive compensation, benefits, and growth opportunities.
About Flecks Labs Flecks Labs builds casual games that delight players around the world — from mobile app stores to Facebook Instant Games. As we scale our portfolio, we’re seeking a User Acquisition Manager to drive profitable, scalable growth through precision targeting, smart bidding, and relentless creative iteration. Role Overview We’re looking for a performance-driven User Acquisition Manager with a sharp focus on ROAS optimization to lead paid growth across Android, iOS, and Facebook Instant Games. You'll own campaign strategy, execution, and optimization across multiple channels — ensuring that every dollar spent translates into measurable revenue. This role is ideal for a marketer who treats growth as a math problem, thrives on efficiency, and knows how to scale campaigns profitably. Key Responsibilities Plan, execute, and continuously optimize paid UA campaigns across Meta , Google UAC , TikTok , Unity Ads, Applovin and other high-performance ad networks. Develop and manage budgets with the goal of maximizing ROAS , not just installs or CTR. Analyze deep-funnel metrics (e.g. payer conversion, ARPU, LTV) and adjust strategy based on true value generation. Run sophisticated creative testing and iterate on high-performing ad types (video, static, playable). Build robust attribution models and cohort analyses using AppsFlyer , Adjust , or similar tools. Collaborate with product teams on monetization strategies , funnel optimization, and LTV-boosting features. Report weekly on spend, performance, forecast accuracy, and opportunities to improve efficiency. Requirements 2+ years of UA experience in casual mobile games or performance marketing with a strong ROAS mandate. Deep expertise with Meta Ads , Google App Campaigns , and rewarded video networks . Track record of scaling UA with positive unit economics Strong analytical mindset with fluency in Excel, cohort models, CAC/LTV analysis, and predictive ROAS models. Familiarity with attribution platforms (AppsFlyer, Adjust) and key metrics (ARPU, ARPDAU, retention). Experience running campaigns on both Android and iOS; comfort with SKAN and IDFA constraints. Strong sense of creative testing strategy and knowledge of what works in casual game ads. Bonus Points Experience with Facebook Instant Games and optimizing HTML5 campaigns. Background in game monetization (e.g., IAP, rewarded ads) and live ops. Ability to brief and evaluate creative teams with performance-first instincts. Passion for casual gaming and interest in behavioral psychology for player acquisition. What We Offer Competitive salary + equity. High ownership role focused on scaling games profitably. Remote-first culture with flexible hours. Work with a sharp, driven team that values experimentation and results. Access to real-time data, automation tools, and budget autonomy to execute fast.