Software Engineer - L3 (Simulation & Unreal Engine Engineer)
Location & Type:
CTC Range (LPA):
Role Overview
high-energy, multi-disciplinary Software Engineer (L3)
VR/MR/AR
What You’ll Do
Unreal, C++, and Core Simulation Engineering
- Build and extend
simulation systems
in Unreal Engine using modern C++ (UE4/UE5). - Implement real-time systems:
object dynamics, events, agent simulations, world interaction logic
, procedural tools. - Work deeply with
physics
, constraints, collisions, kinematics, rigid body systems, Chaos physics.
XR (VR/MR/AR) & Immersive Systems
- Develop immersive interactions for
OpenXR, Oculus, Vive, HoloLens/MR
, and mobile AR (ARKit/ARCore). - Build intuitive
3D UI, interaction mechanics, gestures
, spatial anchors, tracking, and device abstraction layers.
Digital Twin, Streaming Tech & Real-Time Visualization
- Build
digital twin environments
tied to live sensor data, IoT streams, AI/ML outputs, and telemetry
. - Implement
real-time streaming
of data, 3D states, animations, camera paths, or events into UE. - Build visualization layers: dashboards, overlays, geospatial layers, analytics in 3D.
Physics, Math & Simulation Accuracy
- Apply strong
linear algebra, calculus, vectors/matrices/quaternions
, and physical modeling concepts. - Integrate advanced physics engines like
NVIDIA PhysX, MuJoCo, Havok
, or custom solvers (added advantage). - Build realistic simulation behavior: friction, forces, collisions, trajectories, joints, soft bodies, etc.
Rendering + Performance Optimization
- Profile and optimize
CPU/GPU workloads
, memory usage, draw calls, and FPS stability. - Implement techniques such as:
Instancing, LOD systems, occlusion culling, async loading, asset streaming, multi-threading, smart GC
. - Use profiling tools (Unreal Insights, RenderDoc, PIX, GPU Visualizer) to diagnose performance bottlenecks.
Systems Design, Architecture & Engineering Leadership
- Write design documents, break complex features into modules, and propose technical strategies.
- Collaborate closely with
AI/ML engineers, software engineers, designers, 3D artists, and DevOps
. - Mentor L0–L2 engineers through pairing, feedback, and best practices.
- Own production modules, help with incidents, and drive technical improvements.
Technical Qualifications
3–4+ years
experience in Unreal Engine (UE4/UE5) with strong modern C++
skills. - Deep understanding of:
(a) UE Framework
(b) Rendering pipeline & shader/material systems
(c) Chaos physics engine
(d) Multithreading, async tasks, delegates
- Strong command over
mathematics
(vectors, matrices, Euler/quaternions, transforms). - Hands-on with physics simulation systems (PhysX, MuJoCo, Bullet, Havok).
- Experience building
real-time simulation or visualization tools
. - Skilled in integrating
APIs, data streams, WebSockets
, or telemetry pipelines. - Ability to ship across platforms: Windows, Android, XR devices.
Nice to Have
- Experience with
Digital Twins
, BIM/CAD, GIS, robotics simulation. - Shader authoring (HLSL/GLSL), compute shaders, or procedural rendering.
- Niagara VFX, Houdini Engine, procedural content frameworks.
- Python/C# scripting for tool automation.
- Knowledge of
game networking
, replication, multiplayer simulation sync. - Familiarity with
DevOps
, automated builds, Perforce workflows.
Soft Skills & Culture Fit
- Highly curious, self-driven, and passionate about 3D, physics, and simulation engineering.
- Thrives in a startup setting fast iterations, rapid prototyping, high ownership.
- Excellent communication, able to collaborate across multiple engineering and creative disciplines.
- Strong problem-solving mindset with attention to detail and performance.
About the Company
Griphic is founded by IIT Delhi engineers with a vision to enrich lives through technological innovation. We combine cutting-edge AI with hyper-realistic virtual experiences to solve problems and disrupt industries. Our team includes IIT Delhi engineers, AI/ML experts, VR developers, and 3D specialists. Backed by SKETS Studio (700+ professionals in BIM, architecture, VR, and 3D visualization), we are building the future of immersive web applications.