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7.0 years

0 Lacs

Hyderabad, Telangana, India

On-site

Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & it’s Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About The Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomm’s latest hardware innovations around mobile, Compute, XR and console. Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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5.0 years

0 Lacs

Vapi, Gujarat, India

On-site

Job Title- Software Engineer - Medical Device (3D Visualization). Core Technical Requirements Essential Skills (Must-Have) Programming Languages: C#(Advanced) :5+ years experience with WPF, MVVM pattern, data binding C++ (Intermediate to Advanced) : VTK is primarily C++, understanding memory management, pointers Python (Basic to Intermediate) : VTK prototyping and scripting .NET Framework/Core : Deep understanding of .NET ecosystem 3D Graphics & Visualization: VTK (Visualization Toolkit) : 2+ years hands-on experience VTK pipeline architecture Filters, mappers, and actors Volume rendering and surface extraction Custom filter development OpenGL/DirectX : Understanding of graphics pipeline, shaders, rendering concepts 3D Mathematics : Linear algebra, transformations, coordinate systems, quaternions Computer Graphics Fundamentals : Lighting models, texturing, ray-casting Medical Imaging: DICOM Standards : Understanding of medicalimaging formats Medical Image Processing : CT/MRI data handling, segmentation, reconstruction 3DReconstruction : From 2D slicesto 3D models Image Registration : Coordinate system alignment Preferred Skills (Nice-to-Have) Advanced 3D Technologies: ITK (Insight Toolkit) : Medical image analysis Unity 3D or Unreal Engine : Game engine integration experience PCL (Point Cloud Library) : 3D point cloud processing CGAL : Computational geometry algorithms Medical Device Experience: IEC 62304 : Medical device softwarelifecycle processes FDA 510(k) Process : Understanding of regulatory requirements ISO 13485 : Quality management for medical devices Risk Management (ISO 14971) : Medical device risk analysis Additional Technical Skills: Real-time Systems : Low-latency, deterministic performance Multi-threading : Parallel processing for 3D rendering GPU Programming : CUDA, OpenCL for accelerated computing Database Integration : Medical data storageand retrieval Network Programming : Robot communication protocols Version Control : Git, branching strategies for medical software Experience Requirements Professional Experience: 2-3 years in medical device software development 1+years working with 3D visualization libraries(VTK, ITK, or similar) Experience with regulated industries (medical, aerospace, automotive) Project Experience: Medical imaging applications : PACS, DICOM viewers, surgicalplanning Real-time 3D applications : Interactive visualization, CAD systems Cross-platform development : Windows,potentially Linux Performance optimization : Memory management, renderingoptimization Integration projects : Combining multiple librariesand frameworks Domain Knowledge Medical/Healthcare: Orthopedic surgery understanding : Basic knowledgeof procedures, anatomy Surgical robotics : Understanding of roboticsurgery workflow Medical imaging modalities : CT, MRI, X-ray, ultrasound Surgical planning software : Experience with existing medicalsoftware Regulatory & Compliance: Software validation : Testing strategies for medical devices Documentation standards : Requirements traceability, design controls Change control processes : Managing updatesin regulated environments Cybersecurity for medical devices : FDA cybersecurity guidance Soft Skills & Attributes Critical Thinking: Problem-solving : Complex 3D visualization challenges Attention to detail : Medical accuracyrequirements Analytical mindset : Performance optimization, debuggingcomplex 3D issues Communication: Technical documentation : Clear, comprehensive technicalwriting Cross-functional collaboration : Workingwith surgeons, productmanagers, QA Code reviews : Mentoring junior developers, maintaining code quality Medical Device Mindset: Quality-focused : Understanding that bugs can impact patientsafety Process-oriented : Following established procedures and protocols Continuous learning : Staying updated with medical technology advances Educational Background Preferred Degrees: Computer Science with focus on computer graphics/visualization Biomedical Engineering with software development experience Electrical Engineering with medical device experience Mathematics/Physics with strong programming background Certifications (Preferred): Medical Device Software Training (IEC 62304, FDA) VTK/ITK Certification (if available) Microsoft Certified (.NET, C#) Agile/Scrum Certification for development methodology

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2.0 years

0 Lacs

Dehradun, Uttarakhand, India

On-site

About the Role: We are looking for a passionate and skilled Three.js Developer to join our development team. The ideal candidate will have at least 2 years of hands-on experience in building 3D web applications using Three.js, along with a strong understanding of WebGL, JavaScript, and interactive 3D environments. You will work closely with designers, developers, and product teams to bring immersive 3D content to life on the web. Key Responsibilities: Design, develop, and maintain interactive 3D experiences using Three.js and WebGL. Translate design concepts and mockups into responsive 3D scenes and visualizations. Optimize 3D assets and scenes for performance across modern web browsers and devices. Work collaboratively with UI/UX designers, backend developers, and product teams to deliver seamless integrations. Debug, test, and fix issues related to 3D rendering and animations. Stay updated with the latest developments in WebGL, Three.js, and related 3D technologies. Implement shaders, lighting, materials, and camera effects to enhance the realism of scenes. Integrate APIs or external data sources into 3D environments when necessary. Required Skills & Qualifications: Minimum 2 years of hands-on experience with Three.js and WebGL . Strong proficiency in JavaScript , HTML5, and CSS3. Good understanding of 3D math, animation techniques, lighting, and shading. Experience with 3D tools like Blender , Maya , or Cinema 4D is a plus. Familiarity with shader languages like GLSL is desirable. Ability to optimize 3D content for performance and load times. Experience working with REST APIs and data-driven visualizations is an advantage. Excellent problem-solving skills and attention to detail. Strong portfolio showcasing past Three.js or 3D web projects. Preferred Qualifications: Bachelor's degree in Computer Science, Engineering, Game Design, or related field. Experience in AR/VR projects or WebXR is a plus. Exposure to 3D asset workflows, UV mapping, textures, and model optimization.

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2.0 years

0 Lacs

Chennai, Tamil Nadu, India

On-site

About Us: Join MH Cockpit, where creativity meets innovation. We're crafting immersive experiences and interactive content using cutting-edge 3D pipelines and game engines. If you love building everything from scratch and bringing assets to life in real-time, you’ll fit right in. What you'll do: Own full‑pipeline 3D tasks: modeling, sculpting, UV mapping, texturing (PBR/Substance), rigging, skinning, and animation for characters, props, and environments. Create polished animations that reflect timing, motion, weight, and personality for cutscenes or gameplay Import, configure, and optimize assets in Unity; set up rigged characters, animations, shaders, and lighting for final scenes Collaborate closely with designers, programmers, and artists to ensure visual and technical consistency Troubleshoot performance issues or animation problems and optimize assets for real‑time use Must Haves: Strong experience across 3D modeling , UV/texturing , rigging , and animation Proficiency in software tools like Maya , Blender , 3ds Max , ZBrush , Substance Painter , etc. Unity experience (minimum 1–2 years): importing assets, rig setup, shader/materials, lighting, and basic scene composition A solid grasp of real‑time constraints and optimization techniques Excellent artistic sensibility: timing, weight, expression, visual storytelling Comfortable working within team production pipelines, receiving feedback, and iterating efficiently Nice to Have: Motion capture or technical animation experience Texture‑baking, shading, lighting, or shader design knowledge Exposure to game development workflows or interactive media Experience across both stylized and realistic art styles. Why work with us? Creative freedom and ownership over each asset and scene Collaborative, multidisciplinary team of artists, devs, and designers Competitive compensation and flexible work arrangements Opportunities for growth, skill-building, and mentorship How to Apply Submit your resume, a link to your demo reel/portfolio, and a short message highlighting your Unity experience and full‑pipeline workflow to careers@mhcockpit.com or apply directly via LinkedIn

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2.0 years

2 - 4 Lacs

India

On-site

About the Role: We are looking for a passionate and skilled Three.js Developer to join our development team. The ideal candidate will have at least 2 years of hands-on experience in building 3D web applications using Three.js, along with a strong understanding of WebGL, JavaScript, and interactive 3D environments. You will work closely with designers, developers, and product teams to bring immersive 3D content to life on the web. Key Responsibilities: Design, develop, and maintain interactive 3D experiences using Three.js and WebGL. Translate design concepts and mockups into responsive 3D scenes and visualizations. Optimize 3D assets and scenes for performance across modern web browsers and devices. Work collaboratively with UI/UX designers, backend developers, and product teams to deliver seamless integrations. Debug, test, and fix issues related to 3D rendering and animations. Stay updated with the latest developments in WebGL, Three.js, and related 3D technologies. Implement shaders, lighting, materials, and camera effects to enhance the realism of scenes. Integrate APIs or external data sources into 3D environments when necessary. Required Skills & Qualifications: Minimum 2 years of hands-on experience with Three.js and WebGL . Strong proficiency in JavaScript , HTML5, and CSS3. Good understanding of 3D math, animation techniques, lighting, and shading. Experience with 3D tools like Blender , Maya , or Cinema 4D is a plus. Familiarity with shader languages like GLSL is desirable. Ability to optimize 3D content for performance and load times. Experience working with REST APIs and data-driven visualizations is an advantage. Excellent problem-solving skills and attention to detail. Strong portfolio showcasing past Three.js or 3D web projects. Preferred Qualifications: Bachelor's degree in Computer Science, Engineering, Game Design, or related field. Experience in AR/VR projects or WebXR is a plus. Exposure to 3D asset workflows, UV mapping, textures, and model optimization. Job Type: Full-time Pay: ₹20,000.00 - ₹40,000.00 per month Benefits: Paid sick time Schedule: Day shift Monday to Friday Work Location: In person

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3.0 - 7.0 years

0 Lacs

karnataka

On-site

As a WebGL Developer at Ctruh Technologies, you will be part of a forward-thinking tech company dedicated to creating immersive and visually stunning web experiences. You will have the opportunity to work on cutting-edge projects that push the boundaries of web technologies, especially in 3D graphics and rendering. Collaborating with a team of creative designers and developers, you will be responsible for developing high-quality 3D content using WebGL to build engaging and responsive web applications. Your key responsibilities will include developing and optimizing WebGL-based 3D applications, integrating 3D models and animations into web applications, and ensuring the performance and stability of WebGL content across various browsers and devices. You will write clean and efficient code optimized for speed and rendering performance, create interactive 3D visualizations and animations, and troubleshoot rendering issues and cross-browser compatibility. To excel in this role, you should have proven experience with WebGL and 3D rendering on the web, strong knowledge of JavaScript, HTML5, and CSS3, and experience with libraries such as Three.js or Babylon.js. Familiarity with WebVR, WebXR, and WebAssembly is a plus, along with proficiency in optimizing web applications for performance and collaborating effectively with designers, developers, and stakeholders. Qualifications for this position include experience with 3D modeling tools like Blender or Maya, knowledge of GLSL shaders and custom 3D animations, and familiarity with game engines like Unity or Unreal Engine for web integration. Understanding of Node.js, Webpack, and version control systems such as Git will be beneficial in this role. Joining Ctruh Technologies will offer you a competitive salary with performance-based bonuses, opportunities for professional growth and career advancement, health and wellness benefits, a creative and inclusive work culture, and exposure to exciting projects in the field of 3D web technologies. If you are passionate about web development and eager to work on innovative projects, we invite you to be part of our dynamic and innovative team at Ctruh Technologies.,

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5.0 years

0 Lacs

Hyderabad, Telangana, India

On-site

Computer Graphics Engineer Job Summary: We are seeking a talented Computer Graphics Engineer with expertise in 3D modelling and rendering to join our multidisciplinary team. Your primary responsibility will be to design, develop, and optimize high-fidelity 3D models of human anatomy using state-of-the-art graphics technologies. These models will be deployed in interactive educational platforms, simulators, and clinical visualization tools that serve doctors, educators, and students. This is a high-impact role at the intersection of medical visualization, real-time graphics, and applied healthcare innovation. Key Responsibilities: Design and develop accurate, detailed 3D anatomical models based on medical imaging data (e.g., CT/MRI scans), and clinical references. Optimize models for real-time rendering and interaction in Unity/Unreal or WebGL-based platforms. Implement shaders, visual effects, and realistic material properties to enhance anatomical realism. Collaborate with biomedical experts, UI/UX designers, and developers to ensure anatomical and clinical accuracy. Integrate models into AR/VR, simulation, or web-based learning platforms. Develop and maintain custom tools and pipelines for anatomical model generation, labelling, and manipulation. Stay updated with the latest advancements in 3D graphics, anatomical modelling, and visualization toolkits. Requirements Bachelor's or Master’s degree in Computer Science/Graphics, Game Development, Computer Science, Biomedical Engineering, or a related field. 2–5 years of experience in 3D modelling, digital sculpting, or computer graphics, preferably in medical, gaming, or scientific visualization domains. Proficiency in tools such as Blender, ZBrush, Maya, 3ds Max, or equivalent. Solid understanding of human anatomy and experience working with anatomical references or datasets. Experience with real-time rendering engines (e.g., Unity, Unreal Engine). Familiarity with file formats (FBX, OBJ, glTF, DICOM) and optimization techniques for 3D asset delivery. Strong programming/scripting skills in Python and/or C++ for tool development and workflow automation. Desirable Skills Experience with AR/VR frameworks or immersive visualization. Knowledge of medical imaging processing tools (e.g., 3D Slicer, ITK/VTK, SimpleITK). Background in physiology, biology, or medical informatics. Experience working in cross-functional teams with clinicians, educators, and designers. Understanding of regulatory and ethical standards in digital health tools. How to Apply: Interested candidates should submit a resume to hr.office@ihub-data.iiit.ac.in . Please refer to our website for more details: IHub-Data

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3.0 - 7.0 years

0 Lacs

haryana

On-site

As a Lead Vehicle Artist, you will be an integral part of our team, showcasing your exceptional skills in vehicle modeling and texturing. Your strong portfolio will speak volumes about your expertise in this field. With proven experience in a leadership or senior artist role, you will lead and mentor a team of talented artists, guiding them in creating detailed and visually stunning vehicle models. Your proficiency in 3D modeling software such as 3ds Max, Maya, or Blender will be instrumental in your role. You will be expected to demonstrate expertise in creating PBR materials and shaders, while also possessing a solid understanding of vehicle design and its aesthetics. Excellent communication and teamwork skills are essential as you collaborate with the art director and other department leads to ensure that the art aligns with the game's vision and style. In addition to creating and maintaining high-quality 3D vehicle models, textures, and shaders, you will also be responsible for optimizing assets for in-game performance and efficiency. Staying updated on industry trends and sharing your expertise with the team will be key to your success in this role. You will also play a crucial part in helping establish and maintain artistic pipelines and standards. We offer a competitive salary and benefits package, along with opportunities for career growth and development. Working on some of the best vehicle games in the market, you will thrive in our creative and collaborative work environment. With access to cutting-edge technology and tools, located in Bangalore, Gurugram, and Pune, we provide a high quality of life for our team members. Join us in shaping the future of gaming with your passion for video games and keen eye for detail.,

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5.0 - 9.0 years

0 Lacs

pune, maharashtra

On-site

As a Senior Unity Developer at Xpress Gaming, your primary responsibility will be to write clean, scalable code while also considering game architecture, performance, and player experience. You will be instrumental in shaping gameplay systems, providing guidance to junior developers, and seeing hyper-casual game titles through from concept to launch. Your key responsibilities will include architecting, implementing, and maintaining core game features using Unity (C#), driving rapid prototyping and iterating on gameplay mechanics for hyper-casual games, collaborating with design, art, and product teams to transform ideas into polished player experiences, profiling and optimizing game performance on various mobile devices, troubleshooting complex bugs, conducting code reviews, and promoting clean, modular codebases. Additionally, you will mentor junior developers and cultivate a culture of technical excellence while implementing scalable multiplayer features using Photon, SmartFox Server, or similar networking solutions. Staying up-to-date with Unity advancements, mobile trends, and best practices in game tech will also be a part of your role. To be successful in this position, you should have at least 5 years of hands-on experience in Unity development with a proven track record of delivering high-quality games from prototype to live ops. Strong exposure to mobile and hyper-casual game development is essential. You should be an expert in Unity (C#) with solid architecture and game programming fundamentals, possess experience in mobile performance optimization, animation systems, and UI/UX, and have proficiency in multiplayer/networked game development using tools like Photon and SFS. Familiarity with shaders, graphics optimization techniques, and version control tools like Git is also required. In addition to technical skills, you should demonstrate strong analytical thinking and debugging abilities, the capacity to lead and collaborate in a cross-functional team environment, and excellent communication and mentoring skills. Preferred qualifications include a degree in Computer Science, Game Development, or a related field, a passion for gaming with a deep understanding of game genres and market trends, and experience in leading technical projects or small pods. Joining Xpress Gaming will offer you the opportunity to shape the future by developing the next generation of addictive hyper-casual games, experience career growth through learning, mentoring, and thriving in a supportive, fast-paced environment, and enjoy a culture-first approach with work-life harmony, creative freedom, and flat hierarchies. Additional perks and rewards include a competitive salary, team events, creative challenges, and more. This is a full-time, permanent position with a day shift schedule from Monday to Friday, requiring in-person work starting on 14/07/2025.,

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1.0 years

0 Lacs

Bengaluru, Karnataka, India

On-site

Company Qualcomm India Private Limited Job Area Engineering Group, Engineering Group > Software Engineering General Summary As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. 1-3 years work experience in embedded software and/or driver. Candidate should be detail-oriented and have strong analytic and problem-solving skills, highly organized Extremely strong knowledge with C/C++ programming, ARM assembly language. Solid understanding of overall embedded system architecture. Experience in 2D and 3D graphics technology and standards such as OpenGL, OpenGL ES/EGL, Vulkan Experience in multimedia on embedded systems and the use of graphics and in a highly integrated system. Experience and/or knowledge of the use of the GPU as a compute engine: GPGPU and OpenCL is an asset. Experience with virtualization technologies across CPU and MM hardware accelerators. Experience with GPU optimization, advanced rendering, and latency optimizations and ability to identify and isolate performance issues in graphics applications. Experience with design and implementation of modern 3D graphics applications using OpenGLES API is a plus. Experience with writing vertex and fragment shaders using shading languages such as GLSL is a plus. Knowledge in one or more of the following operating systems is preferred: Android, QNX, embedded Linux, Genivi, Integrity. Knowledge of Graphics frameworks: Kanzi, QT, is a plus *Fluent in industry standard software tools: SW/HW debuggers, code revision control systems (GIT, Perforce), IDEs and build tools. Strong communication skills (written and verbal), working with teams across multiple time zones. A passion for excellence in programming, and exceeding goals. Required: Bachelor's, Computer Engineering and/or Computer and/or Electrical Engineering Preferred: Master's, Computer Engineering and/or Computer and/or Electrical Engineering Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers. 3077262

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0 years

3 Lacs

Mohali

On-site

Key Responsibilities: Collaborate with designers, artists, and developers to implement gameplay features and mechanics. Develop and maintain interactive applications or games using Unreal Engine (primarily UE5). Optimize code and scenes for performance across multiple platforms (PC, console, VR, etc.). Debug, test, and fix issues to ensure smooth gameplay and application flow. Work on shaders, lighting, physics, and other engine-specific features as needed. Stay updated with the latest trends and technologies in Unreal Engine development. Job Type: Full-time Pay: ₹25,000.00 per month Benefits: Paid time off Provident Fund Schedule: Day shift Work Location: In person

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0.0 - 1.0 years

1 - 2 Lacs

Ahmedabad

On-site

Role Overview: As a 3D Artist at Pixverse Media Pvt. Ltd., We are seeking a talented and versatile 3D Generalist to join our dynamic team. The ideal candidate will have a strong background in various aspects of 3D production, including modelling, texturing, animation, and rendering. You will work collaboratively with our artists and directors to bring imaginative concepts to life. Location: Motera, Ahmedabad. Contract : 12 Months contract with 3 months probation period. Note: Portfolio is a must. Please submit a clickable link in PDF format. Key Responsibilities Modeling: Create high-quality 3D models of products, environments, props, and more, Ensure models are optimized for efficiency and performance. Texturing: Should be knowledgeable about Quixel Bridge, Polyhaven, should know some procedural texturing and materials. Develop and apply textures and shaders to 3D models to achieve the desired visual style and realism. Animation: Animate Products, Camera, supporting objects, props, lights and accurately capture brand aesthetics and vision. Rendering: Set up and execute rendering processes to produce final images and sequences. Collaboration: Work closely with other artists, designers, and directors to achieve project goals and deadlines. Problem-Solving: Troubleshoot technical issues related to 3D production and optimize workflows. Quality Control: Review and critique work to ensure high standards of quality and consistency. Qualifications Education: Degree in Animation, Fine Arts, Computer Graphics, or a related field, or equivalent experience. Experience: Minimum 6 months of experience in a 3D Generalist role within the animation, industries like advertisement, and motion graphics. Skills: Proficiency in 3D software such as Maya, 3DS Max, Blender, Cinema 4D, Houdini or similar. Strong understanding of modeling, texturing, rigging, animation, and rendering techniques. Experience with software like ZBrush, Substance Painter, and Photoshop. Knowledge of rendering engines like Arnold, V-Ray, or similar. Familiarity with pipeline tools and version control systems. Attributes: Attention to detail. Strong artistic skills and a keen eye for detail. Ability to work independently and as part of a team. Excellent communication and time-management skills. Adaptability and eagerness to learn new tools and techniques. Ability to work within deadlines. ABILITY TO LEARN AND GAIN QUICKLY NEW TECHNOLOGY AND HANDLE THE TECHNICAL CHALLENGE IN PRODUCTION AND IMPLEMENT QUICKLY. Preferred Qualifications: Basic experience with game engines like Unreal Engine or Unity will be considered as an advantage for candidates to sort listed. 0-1 Year Experience Required Job Types: Full-time, Permanent Pay: ₹15,000.00 - ₹20,000.00 per month Ability to commute/relocate: Ahmadabad, Gujarat: Reliably commute or planning to relocate before starting work (Required) Application Question(s): Which 3D software and tools are you most proficient in? Have you worked on end-to-end 3D production (modeling to rendering) in a team or for a client project? Work Location: In person Expected Start Date: 18/07/2025

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0.0 - 1.0 years

0 - 0 Lacs

Ahmedabad, Gujarat

On-site

Role Overview: As a 3D Artist at Pixverse Media Pvt. Ltd., We are seeking a talented and versatile 3D Generalist to join our dynamic team. The ideal candidate will have a strong background in various aspects of 3D production, including modelling, texturing, animation, and rendering. You will work collaboratively with our artists and directors to bring imaginative concepts to life. Location: Motera, Ahmedabad. Contract : 12 Months contract with 3 months probation period. Note: Portfolio is a must. Please submit a clickable link in PDF format. Key Responsibilities Modeling: Create high-quality 3D models of products, environments, props, and more, Ensure models are optimized for efficiency and performance. Texturing: Should be knowledgeable about Quixel Bridge, Polyhaven, should know some procedural texturing and materials. Develop and apply textures and shaders to 3D models to achieve the desired visual style and realism. Animation: Animate Products, Camera, supporting objects, props, lights and accurately capture brand aesthetics and vision. Rendering: Set up and execute rendering processes to produce final images and sequences. Collaboration: Work closely with other artists, designers, and directors to achieve project goals and deadlines. Problem-Solving: Troubleshoot technical issues related to 3D production and optimize workflows. Quality Control: Review and critique work to ensure high standards of quality and consistency. Qualifications Education: Degree in Animation, Fine Arts, Computer Graphics, or a related field, or equivalent experience. Experience: Minimum 6 months of experience in a 3D Generalist role within the animation, industries like advertisement, and motion graphics. Skills: Proficiency in 3D software such as Maya, 3DS Max, Blender, Cinema 4D, Houdini or similar. Strong understanding of modeling, texturing, rigging, animation, and rendering techniques. Experience with software like ZBrush, Substance Painter, and Photoshop. Knowledge of rendering engines like Arnold, V-Ray, or similar. Familiarity with pipeline tools and version control systems. Attributes: Attention to detail. Strong artistic skills and a keen eye for detail. Ability to work independently and as part of a team. Excellent communication and time-management skills. Adaptability and eagerness to learn new tools and techniques. Ability to work within deadlines. ABILITY TO LEARN AND GAIN QUICKLY NEW TECHNOLOGY AND HANDLE THE TECHNICAL CHALLENGE IN PRODUCTION AND IMPLEMENT QUICKLY. Preferred Qualifications: Basic experience with game engines like Unreal Engine or Unity will be considered as an advantage for candidates to sort listed. 0-1 Year Experience Required Job Types: Full-time, Permanent Pay: ₹15,000.00 - ₹20,000.00 per month Ability to commute/relocate: Ahmadabad, Gujarat: Reliably commute or planning to relocate before starting work (Required) Application Question(s): Which 3D software and tools are you most proficient in? Have you worked on end-to-end 3D production (modeling to rendering) in a team or for a client project? Work Location: In person Expected Start Date: 18/07/2025

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0 years

0 Lacs

Chennai, Tamil Nadu, India

On-site

AugRay Announces Unity Developer Internship Focused on XR Innovation, AI, and Automation AugRay, a leader in the XR industry, is thrilled to introduce an exciting internship program for aspiring Unity developers passionate about immersive technology and the future of digital experiences. This unique internship offers hands-on experience with advanced Unity development workflows, exposure to AI-powered features, and an opportunity to help shape the next generation of XR solutions. The ideal candidate will have a strong foundational understanding of Unity and C#, demonstrable experience building interactive 3D experiences, and a keen interest in exploring the convergence of artificial intelligence, automation, and immersive technologies. We are searching for an intern who is not only technically skilled but also genuinely curious and excited about how AI and automation can revolutionize XR development. This is a fantastic opportunity for a creative technologist to contribute to real-world projects and advance their career in a fast-evolving field. Job Title: Unity Developer Intern Location: Chennai, TN Department: Product Engineering/XR Development About the Role: As a Unity Developer Intern at AugRay, you will play an active role in our innovative XR development team. This internship goes beyond traditional coding; it’s a chance to be at the forefront of immersive technology. You’ll contribute to the end-to-end development of XR applications, experiment with AI-driven features, and help automate core aspects of our development workflows. If you are passionate about creating interactive 3D experiences and excited by the potential of AI in XR, we want to meet you. Responsibilities and Duties: ● Collaborate with product managers, designers, and senior developers to create impactful XR applications using Unity. ● Assist in all phases of the XR development cycle, including prototyping, coding, testing, and optimization. ● Develop interactive 3D features and user interfaces in Unity using C#. ● Explore, experiment with, and help implement AI-powered Unity tools and automation plugins to enhance productivity and creativity. ● Contribute to the creation and optimization of Unity development workflows, including asset management, scene setup, and automated testing. ● Participate in code reviews, testing, and debugging to ensure high-quality deliverables. ● Stay updated with the latest trends in Unity development, XR technologies, and AI driven automation. ● Help maintain and contribute to internal tools, scripts, and documentation. Qualifications and Skills: ● Currently pursuing or recently completed a degree in Computer Science, Game Development, Information Technology, or a related field. ● A strong portfolio showcasing your Unity projects, scripts, or XR experiences. ● Proficiency in Unity 3D/2D and C# is required. Familiarity with VR frameworks (XR Interaction, Meta XR Core, OpenXR, Oculus, etc.) is a plus. ● Demonstrable experience with or strong interest in AI-powered development tools (e.g., AI NPCs, procedural content generation, automated testing). ● Eagerness to learn about XR workflow automation (e.g., editor scripting, build pipelines, asset management). ● Good understanding of object-oriented programming and software development principles. ● Basic knowledge of graphics, shaders, or animation is a plus but not required. ● Strong communication, teamwork, and problem-solving abilities. ● A genuine passion for Unity development and XR technology is essential. What We Offer: ● Hands-on experience with state-of-the-art XR and AI-driven development tools in a collaborative environment. ● Mentorship from experienced Unity and XR professionals. ● The chance to make a real impact on next-generation products and internal processes. ● Exposure to real-world XR industry projects and workflows. Eligible and interested candidates share your CV to the email id: apsanam@augray.com

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20.0 years

0 Lacs

Greater Kolkata Area

On-site

We are looking for a Three JS Developer to join our team at Digital Apple. As a Three .js developer, you’ll be working with the 3D modeling team to build and support three.js-based 3D viewer applications, infographics that integrate tightly with our products. We are creating a 3D interactive infographic, which needs to be created with a building model three js animation for a website. It should look and behave exactly like in this example https://skolkovoforbusiness.ru/en/features/#home Responsibilities Understand and shape product functionality by providing very deep technology focused insights. Own/maintain code – everything from design, development to bug fixing. Focus on clean high-quality code. Facilitate problem diagnosis and resolution for issues reported by Customers. Deliver to schedule and timelines based on an Agile/Scrum based approach. Must be able to independently design code and test major features, as well as work jointly with other team members to deliver complex changes. Estimate engineering effort, plan implementation, and rollout system changes that meet requirements for functionality, performance, scalability and reliability. Write and execute unit tests cases for the developed functionalities. Skills Requirement Knowledge of JavaScript, HTML5, Responsive Web Development and WebAR. Should have good exposure in 3D Mathematics and Coordinate Geometry. Must have experience in delivering Three JS applications involving complex mathematical calculations. Experience with WebGL and Three.js. Knowledge in using vertex shaders and pixel shaders on a graphic processor. Should have good planning, organizing, multitasking and effective communication skills. Foundational knowledge in Maya or a similar tool is a plus. About The Company Digital Apple is a leading B2B agency servicing global clients such as American Express, Sodexo, JLL, Tata Communications, Lumen and more. We create interactive experiences for our customers via a range of capabilities in branding/marketing, video production, interactive experiences, digital solutions and more. We are agile, we are innovative and thrive to deliver the best to our customers. We are a global team of 40 team members with HQ in India, but teams spread out in UK, Ukraine and Canada. If you are a hustler and committed – this is a company where you can make an amazing career. The company is co-founded by 2 senior leaders with 20+ years of experience in companies like Amex, GE and IBM.

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3.0 years

4 - 7 Lacs

India

On-site

Key Responsibilities Design and build real-time environments , lighting setups, and cinematic sequences using Unreal Engine. Develop and maintain interactive gameplay features using Blueprints and C++. Integrate and optimize 3D assets from Blender, Maya, Houdini, and other DCC tools. Configure and support a range of VR hardware : headsets (Meta, Vive), VR treadmills , haptic suits , and full-body tracking systems. Implement and fine-tune shaders, materials, and lighting to achieve high-end visual quality. Collaborate with layout, VFX, animation, and compositing teams for seamless asset and scene integration. Troubleshoot real-time rendering issues and contribute to improving tools and workflows. Support previs and virtual production pipelines , including virtual camera setup, real-time tracking, and live rendering. Required Skills & Qualifications Minimum 3+ years of experience working with Unreal Engine in a VFX, animation, or game development environment. Strong portfolio showcasing photorealistic rendering, environments, and cinematic composition . Deep understanding of PBR workflows , lighting principles , and real-time post-processing . Proficiency with Unreal tools: Blueprints, Sequencer, Niagara FX, World Building , and material/shader systems. Experience importing/exporting assets between Unreal and Blender, Maya, Houdini , etc. Proven ability to optimize scenes for performance without sacrificing visual fidelity. Familiarity with virtual cameras , lenses, and storytelling techniques in cinematic pipelines. Solid understanding of multiplayer systems , AI behavior , physics , and rendering pipelines . Strong skills in debugging , profiling , and performance tuning for real-time content. Experience with configuring and integrating advanced VR hardware (treadmills, suits, trackers). Excellent communication skills and a collaborative, solution-oriented mindset. Bonus: Experience shipping PC/console titles or working on high-end VR/virtual production projects. Job Type: Full-time Pay: ₹40,000.00 - ₹65,000.00 per month Schedule: Day shift Supplemental Pay: Performance bonus Work Location: In person

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7.0 years

0 Lacs

India

Remote

Job Title: Senior Technical Artist Location: Remote Experience Level: 7+ years Department: Art/Tech Art Industry: Gaming / Interactive Entertainment ⸻ Job Summary: We are looking for a highly skilled Senior Technical Artist to bridge the gap between art and engineering for our next-gen gaming projects. You’ll collaborate with artists, designers, and engineers to develop visually stunning, performant game content and tools. This role demands a passion for problem-solving, optimization, and delivering high-quality visuals in real-time environments. ⸻ Key Responsibilities: • Serve as the primary liaison between art and engineering teams • Design, develop, and maintain art pipelines and tools • Optimize assets and performance for target platforms (PC, console, mobile, VR/AR) • Implement shaders, VFX, and real-time lighting setups • Solve complex technical challenges in rendering, rigging, and animation workflows • Evaluate and integrate new technologies, tools, and engines (e.g., Unity) • Provide mentorship and support to junior tech artists and other team members • Ensure asset compliance with performance and memory budgets • Collaborate with the design team to prototype new gameplay features and visual effects • Troubleshoot and debug art-related technical issues in real-time engines ⸻ Required Skills & Qualifications: • 5+ years of experience as a Technical Artist in the gaming industry • Proficiency with real-time engines (Unity is a plus) • Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini) • Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal) • Experience with scripting languages (Python, MEL, Blueprint) • Deep knowledge of PBR workflows, lighting, and rendering optimization • Familiarity with rigging, skinning, and animation systems • Strong problem-solving skills and performance tuning expertise • Excellent communication and collaboration skills ⸻ Preferred Qualifications: • Experience in CCG game development • Familiarity with VFX tools like Niagara, Cascade, PopcornFX • Knowledge of profiling tools (RenderDoc, PIX) • Background in computer graphics, animation, or computer science • Experience with source control systems (Perforce, Git)

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0 years

12 Lacs

Bengaluru

On-site

Designation : Senior Unity Developer Experience : 5+ Notice Period : Immediate Location : Bangalore Key Responsibilities: Develop and maintain systems in C++ , C# , and Python . Work with tools like OpenGL , OpenCV , FlightGear , and IDEs ( Visual Studio , VS Code ). Optimize shaders using Unity Shader Graph , HLSL , and OpenGL . Integrate advanced XR devices ( Varjo , HTC Vive ) with Unity XR SDK. Synchronize XR entities with simulation modules using TCP/UDP and shared memory. Optimize visuals using Unity HDRP/URP , performance profiling tools, and frame rate improvements. Implement realistic effects and ensure artifact-free visuals on multi-GPU setups. Required Skills: Proficiency in C++ , C# , and Python . Expertise in XR SDK integration, shader development, and system optimization. Experience with Unity HDRP/URP , DOTS, and networking protocols. Strong analytical and problem-solving skills with the ability to break down complex issues into simpler, solvable components. Proficiency in vector mathematics, object-oriented programming (OOP), and design patterns is a plus. Job Types: Full-time, Permanent Pay: Up to ₹1,200,000.00 per year Benefits: Health insurance Provident Fund Schedule: Day shift Morning shift Work Location: In person Application Deadline: 18/07/2025 Expected Start Date: 16/07/2025

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5.0 years

4 - 9 Lacs

India

On-site

Key Responsibilities Design and build real-time environments , lighting setups, and cinematic sequences using Unreal Engine. Develop and maintain interactive gameplay features using Blueprints and C++. Integrate and optimize 3D assets from Blender, Maya, Houdini, and other DCC tools. Configure and support a range of VR hardware : headsets (Meta, Vive), VR treadmills , haptic suits , and full-body tracking systems. Implement and fine-tune shaders, materials, and lighting to achieve high-end visual quality. Collaborate with layout, VFX, animation, and compositing teams for seamless asset and scene integration. Troubleshoot real-time rendering issues and contribute to improving tools and workflows. Support previs and virtual production pipelines , including virtual camera setup, real-time tracking, and live rendering. Required Skills & Qualifications Minimum 5+ years of experience working with Unreal Engine in a VFX, animation, or game development environment. Strong portfolio showcasing photorealistic rendering, environments, and cinematic composition . Deep understanding of PBR workflows , lighting principles , and real-time post-processing . Proficiency with Unreal tools: Blueprints, Sequencer, Niagara FX, World Building , and material/shader systems. Experience importing/exporting assets between Unreal and Blender, Maya, Houdini , etc. Proven ability to optimize scenes for performance without sacrificing visual fidelity. Familiarity with virtual cameras , lenses, and storytelling techniques in cinematic pipelines. Solid understanding of multiplayer systems , AI behavior , physics , and rendering pipelines . Strong skills in debugging , profiling , and performance tuning for real-time content. Experience with configuring and integrating advanced VR hardware (treadmills, suits, trackers). Excellent communication skills and a collaborative, solution-oriented mindset. Bonus: Experience shipping PC/console titles or working on high-end VR/virtual production projects. Job Type: Full-time Pay: ₹40,000.00 - ₹75,000.00 per month Schedule: Day shift Supplemental Pay: Performance bonus Work Location: In person

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0 years

0 Lacs

Gurugram, Haryana, India

On-site

Job Title : VR Content Creator (Unity + 3D Artist) Location : Gurugram, Haryana, India Job Type : Full-Time Company: Shikshak Solutions About Shikshak Solutions: Shikshak Solutions is a leading EdTech company specializing in providing hands-on solutions in Artificial Intelligence, Robotics, STEM, and IoT. Our offerings include curriculum and training that align with the National Education Policy 2020 and the CBSE curriculum. We are committed to transforming education through innovative learning experiences. About the Role: We are seeking a versatile VR Content Creator who is skilled in both Unity development and 3D content creation. You will be responsible for building immersive Virtual Reality experiences by developing interactive environments and crafting custom 3D models. This role is ideal for someone with a strong eye for design and a solid foundation in technical VR development. Responsibilities: Develop VR scenes, interactions, and game logic using Unity 3D. Create and integrate custom 3D assets: models, environments, props, and textures. Use tools like Blender or Maya to model and UV-map assets for real-time performance. Implement VR features using XR Interaction Toolkit, Meta XR SDK, or OpenXR. Build interactive VR mechanics: teleportation, hand tracking, object interaction. Optimize 3D assets and scenes for performance on devices like Meta Quest or HTC Vive. Deploy and test builds using Unity and ADB, and iterate based on feedback. Collaborate with UI/UX designers and developers to ensure immersive, intuitive VR experiences. Required Skills & Tools: Proficiency in Unity (2021/2022 LTS or later) and C# scripting. Strong experience with 3D modeling in Blender, Maya, or similar. Experience with UV unwrapping, texturing, and light baking. Familiar with XR Plugin Management, XR Interaction Toolkit, OpenXR, or Meta XR SDK. Understanding of real-time 3D optimization (poly count, draw calls, textures). Knowledge of basic animation and rigging workflows for VR. Ability to work with version control (Git). Nice to Have: Experience designing VR UI/UX and VR spatial sound. Familiarity with Unity shaders or VFX Graph. Experience building for WebXR or multiplayer VR platforms. Prior work on published VR titles or apps. To Apply: Please include: - Your resume / CV - A portfolio showcasing VR and 3D work (required) - Any playable VR demos or GitHub links (if available) Join us to help bring bold, immersive experiences to life in the world of VR!

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3.0 years

1 - 4 Lacs

Hyderābād

On-site

Job Summary: We are seeking a skilled Unreal Engine Artist to join our VFX team, responsible for creating real-time cinematic visuals & environment using Unreal Engine. You will collaborate with artists, CG & VFX supervisors, and pipeline developers to deliver high-quality, photorealistic content for feature films, commercials & episodics. Key Responsibilities: Create real-time environments, lighting setups, VFX, and cinematic sequences in Unreal Engine. Optimize assets and scenes for performance without compromising visual quality. Integrate assets from Maya, Houdini, or other DCC tools into Unreal. Set up and manage shaders, materials, and lighting to achieve the desired visual style. Work closely with the VFX, layout, animation, and compositing teams to ensure seamless integration. Troubleshoot technical issues in real-time rendering and contribute to tool and pipeline development. Collaborate on previs and virtual production workflows including camera setups and real-time rendering. Required Skills and Qualifications: 3+ years of experience working with Unreal Engine in a VFX environment. Portfolio demonstrating artistic abilities in color selection, materials, and lighting. Strong understanding of real-time rendering, lighting, PBR materials, and post-processing. Proficiency in using Blueprints, Sequencer, Niagara (for FX), and World Building tools. Experience with asset import/export workflows from Maya, Houdini, Blender, etc. Ability to optimize scenes for performance while maintaining visual fidelity. Understanding of virtual cameras, lens settings, and cinematic storytelling. Excellent communication and team collaboration skills.

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0 years

0 Lacs

India

On-site

At Highbrow Interactive , we’re building the next generation of simulation games loved by players worldwide — Truck Masters World , Rest Stop Tycoon , and more. If you love games and want hands-on experience shipping features that players will actually use, this is your chance. What you’ll do: ✅ Build features and UI in Unity3D + C# ✅ Prototype ideas and study player behavior ✅ Collaborate with designers and product leads ✅ Ship features to real players ✅ Learn game analytics, business models, and product thinking What we’re looking for: ✅ Solid C# fundamentals ✅ Some experience with Unity3D (college projects, game jams, personal work — all good!) ✅ Curiosity about players and eagerness to experiment ✅ A problem-solving and growth mindset ✅ Willingness to learn concepts like data structures, linear algebra, memory management, Git, shaders, analytics, and more — we’ll teach you along the way! Freshers and final-year students are welcome! You don’t need to know everything — curiosity and initiative matter most. To apply: Email: business@highbrowinteractive.com Subject: Game Developer Intern Application – [Your Name] Include: Resume + short note + portfolio (if any) About us: We’re one of India’s leading simulation game studios — creators of Indian Train Simulator , the Truck Masters series — with 100M+ downloads worldwide . We craft games players remember. Come learn, build, and have fun with us! Job Type: Internship Contract length: 3 months Schedule: Day shift Ability to commute/relocate: Tharamani, Chennai, Tamil Nadu: Reliably commute or planning to relocate before starting work (Preferred) Work Location: In person

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0.0 years

0 Lacs

Tharamani, Chennai, Tamil Nadu

On-site

At Highbrow Interactive , we’re building the next generation of simulation games loved by players worldwide — Truck Masters World , Rest Stop Tycoon , and more. If you love games and want hands-on experience shipping features that players will actually use, this is your chance. What you’ll do: ✅ Build features and UI in Unity3D + C# ✅ Prototype ideas and study player behavior ✅ Collaborate with designers and product leads ✅ Ship features to real players ✅ Learn game analytics, business models, and product thinking What we’re looking for: ✅ Solid C# fundamentals ✅ Some experience with Unity3D (college projects, game jams, personal work — all good!) ✅ Curiosity about players and eagerness to experiment ✅ A problem-solving and growth mindset ✅ Willingness to learn concepts like data structures, linear algebra, memory management, Git, shaders, analytics, and more — we’ll teach you along the way! Freshers and final-year students are welcome! You don’t need to know everything — curiosity and initiative matter most. To apply: Email: business@highbrowinteractive.com Subject: Game Developer Intern Application – [Your Name] Include: Resume + short note + portfolio (if any) About us: We’re one of India’s leading simulation game studios — creators of Indian Train Simulator , the Truck Masters series — with 100M+ downloads worldwide . We craft games players remember. Come learn, build, and have fun with us! Job Type: Internship Contract length: 3 months Schedule: Day shift Ability to commute/relocate: Tharamani, Chennai, Tamil Nadu: Reliably commute or planning to relocate before starting work (Preferred) Work Location: In person

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1.0 - 3.0 years

0 Lacs

Gandhinagar, Gujarat, India

Remote

Job Description: We are seeking an experienced Unity Developer with strong expertise in VR/XR development and Web AR/VR technologies. The ideal candidate will work on exciting projects involving Virtual Reality training modules and Web-based Augmented Reality experiences. If you're passionate about immersive technology and can create cutting-edge solutions across different platforms, we’d love to hear from you! Responsibilities:  Develop and optimize VR/XR applications using Unity3D for platforms like Meta Quest. Collaborate with 3D artists and designers to ensure high-quality visuals and seamless interactivity in VR/AR environments. Implement UI/UX elements for both VR and Web-based projects, ensuring responsive design and a smooth user experience. Optimize 3D models, shaders, and assets for performance and scalability on various devices, including mobile and web browsers. Handle cross-platform deployment (Windows, Android, iOS, WebGL) and testing. Utilize GitHub for version control and collaboration with the team, ensuring proper code management and project tracking. Integrate backend services and APIs (e.g., for user authentication, multiplayer interactions, and reporting) where necessary. Stay up-to-date with the latest trends in VR/XR, WebAR, and emerging technologies. Requirements: Experience 1-3 years in Unity development with a strong portfolio of VR/XR applications. Proficiency in C# scripting and working with Unity XR Toolkit. Hands-on experience with VR SDKs (Meta Oculus SDK, OpenXR, ARCore, ARKit). Proficiency in using GitHub for version control and team collaboration. Experience with Unity Cloud Build for remote testing and build management. Familiarity with cross-platform development and WebGL. Knowledge of UI/UX design principles for immersive experiences. Experience with multiplayer or networked VR solutions (Photon fusion) is a plus. Strong problem-solving skills and the ability to meet tight deadlines. Excellent communication skills and the ability to work in a remote, collaborative environment. Nice to Have: Experience with mobile AR development. Familiarity with backend services (Node.js, Firebase) for Web AR/VR projects.

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0 years

0 Lacs

Tamil Nadu, India

Remote

Pulsebay helps businesses enhance their digital presence and solve technology challenges through scalable, budget-friendly solutions. We are looking for a skilled Web Animator / WebGL Developer to bring high-impact visuals and motion to life across our digital projects. Why we need you We want our next marketing sites to feel as alive as Whimsical, Stripe / Dev Dynamics, and the best Awwwards winners. Our in-house React team already covers the usual build pipeline; what we are missing is a specialist who can turn wild motion concepts into buttery-smooth, production-ready code. You will work remotely with a mostly India-based crew and occasional meetings from our International crew. What you will do Own the front-of-site wow factor: hero scenes, scroll-triggered animations, rich micro-interactions Prototype quickly in CodeSandbox or Storybook, then integrate as client-only Next.js components Build and optimise WebGL scenes with React Three Fiber, Drei, and post-processing passes Design GSAP or MotionOne timelines that respect prefers-reduced-motion and 60 fps budget Profile, tweak and ship: Lighthouse 95+, Core Web Vitals green, memory < 200 MB Webflow expertise is an advantage Tech we expect you to know inside-out React 18 / Next 14 – dynamic imports, Suspense, RSC boundaries GSAP + ScrollTrigger or MotionOne / Framer Motion for timeline control Three.js / React Three Fiber – instancing, custom shaders, camera rigs Canvas 2D, SVG, CSS transforms, blend modes Performance tooling: Chrome DevTools, React Profiler, WebPageTest, bundle-size budgets Git (we use Turborepo monorepo), decent spoken English for daily stand-ups Nice to have: Spline, Blender, Rive, Lottie, Web Workers, OffscreenCanvas, WASM Show us, do not tell us We are not collecting CVs. Instead, send: 1. Links to three live sites or demos you built (please note exactly what you created). 2. A public repo or CodeSandbox that proves you wrote the key animation code. 3. A short Loom or YouTube clip (max 5 min) walking through your favourite effect and how you hit 60 fps

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