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0 years

3 - 7 Lacs

Hyderābād

On-site

As a Lighter, you will be responsible for the lighting and rendering of elements needed to complete high-end photorealistic live action CG characters and environments. Key Responsibilities Create and design lighting for complex scenes; built from various upstream departments such as Layout, Animation and FX. Work together with Lighting Leads and Compositors to ensure that all elements delivered work as needed to achieve the desired look Qualifications Bachelor's degree in a field of Digital Arts or equivalent experience Minimum three (3) years of experience in visual effects for feature films Proficiency with 3ds Max and VRay or Houdini preferred, experience with Maya/ VRay, Arnold, or other software considered Clear understanding of color space, image-based lighting, shading, scene set up and advanced rendering methodologies Able to multitask and complete tasks within production schedules and tight deadlines in an organized manner A team player who thrives in a collaborative environment and responds well to direction and guidance from leads and supervisors About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Posted 22 hours ago

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0 years

2 - 5 Lacs

Hyderābād

On-site

As an FX artist, your role is to create high-caliber dynamic and riveting visual 3D FX. This role requires troubleshooting skills to be able to solve technical and artistic issues while meeting client requirements and production deadlines. Key Responsibilities Create a wide variety of realistic effects, including but not limited to destruction, smoke, fire, and water Work under the guidance of multiple supervisors to achieve the desired level of aesthetic quality and technical accuracy, often exploring different approaches and looks Work with the FX leads to produce various elements using presets and templates, and to expand and improve upon these templates Revise simulations based on client and supervisor feedback in a timely manner Coordinates with the lighting department to ensure seamless integration of FX elements Work within the established pipeline and offer constructive suggestions to improve the process Help develop and explore new ways to enhance results Help team debug issues and learn new methods Qualifications Bachelor's degree or equivalent experience Previous experience in live-action visual effects for feature films or high-level television Creative ability and artistic talent, demonstrated by previous work Knowledge of Houdini (required) Strong experience in creating a wide variety of simulations (destruction, atmospheric, fluid, supernatural, etc.) Understanding of physics, realistic motion, and assorted natural phenomena on different scales Exceptional technical skills, the ability to learn new software quickly, and a keenness to stay on the leading edge Strong willingness to grow, learn new methods, and share knowledge with others Ability to work and solve technical issues independently Ability to take direction positively, work well within a team, and thrives under the pressure of tight deadlines Excellent communication skills and an open mind Team player able to work in a collaborative and fast-paced environment Compositing and scripting experience is a plus Flowline experience is highly desirable About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Posted 22 hours ago

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3.0 - 7.0 years

0 Lacs

tamil nadu

On-site

As a 2D/3D Animation & VFX Faculty member at our institution located in Marthandam, you will play a crucial role in shaping the skills and knowledge of our students in the field of animation and visual effects. Your primary responsibility will be to provide top-notch training that equips students with both fundamental and advanced abilities in animation and VFX. Your duties will include delivering interactive and informative lessons on 2D and 3D Animation, as well as Visual Effects. You will guide students in understanding industry-standard workflows, engage them in project-based learning, and assist in building their portfolios. It is essential that you keep yourself updated with the latest trends and tools in the animation and VFX industry to ensure the relevance of the training you provide. Your lessons should be concept-driven and tailored to meet the demands of the industry. The ideal candidate for this position should possess proficiency in various software tools including Autodesk Maya, Unreal Engine, Silhouette fx, Houdini, Adobe After Effects, Nuke, or similar applications. A strong grasp of animation principles encompassing modeling, texturing, lighting, rendering, and compositing is essential. Your creative mindset and enthusiasm for VFX, animation, and teaching will be instrumental in inspiring and guiding students effectively. Excellent communication and presentation skills are also crucial for this role. While prior industry experience is considered advantageous, a deep passion for animation, visual effects, and education is paramount. Join us in our mission to nurture the next generation of animation and VFX professionals and make a significant impact in the field.,

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0.0 - 4.0 years

0 Lacs

faridabad, haryana

On-site

We are searching for a creative and detail-oriented Houdini Artist to become a valuable member of our 3D production team. As a skilled individual in procedural modeling using Houdini, you will be expected to possess a good understanding of AI image generation tools such as Midjourney, along with basic proficiency in Photoshop for post-processing and texture editing. This role is tailored for an individual who possesses a deep passion for merging traditional 3D workflows with modern AI-assisted creativity. Your responsibilities will include demonstrating proficiency in Houdini, encompassing procedural modeling, dynamics, particles, and more. Additionally, familiarity with Mid journey prompts or similar AI image tools, basic Photoshop skills including layering, masking, and clean up, understanding of 3D pipelines and asset optimization, a strong visual sense, and the ability to effectively translate creative briefs into tangible output are crucial for this role. An interest in blending AI with 3D workflows is highly desirable. While knowledge of additional tools such as Blender, Unreal, or other 3D software would be considered a bonus. This is a full-time, permanent position suitable for freshers. The benefits include paid sick time and a performance bonus. The work schedule consists of day shifts, fixed shifts, and morning shifts. The work location is in person. We look forward to welcoming a talented Houdini Artist who is eager to contribute to our innovative team and help bring creative visions to life.,

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0 years

0 - 2 Lacs

Hyderābād

On-site

As a Crowd Artist, you will be responsible for creating the motion of crowds in high-end VFX including simulation for planning and previz purposes. Key Responsibilities Creates digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director and production Collaborates and communicates with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques Establishes on-going communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback Attend all relevant meetings on shots, sequences, and production Proposes creative approaches and solutions for any specific shots Qualifications Bachelor's degree or equivalent experience Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV Knowledge of Golaem, Maya, and Python is required Experience in Houdini Crowds, KineFX, and Vellum is a plus Rigging, animation, and/or lookdev experience is a plus Experience with mocap retargeting in Maya or MotionBuilder is a plus Able to work independently with minimal supervision Strong troubleshooting and problem-solving skills Team player who excels within a collaborative environment About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Posted 1 day ago

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0 years

0 Lacs

Hyderabad, Telangana, India

On-site

As a Lighter, you will be responsible for the lighting and rendering of elements needed to complete high-end photorealistic live action CG characters and environments. Key Responsibilities Create and design lighting for complex scenes; built from various upstream departments such as Layout, Animation and FX Work together with Lighting Leads and Compositors to ensure that all elements delivered work as needed to achieve the desired look Qualifications Bachelor's degree in a field of Digital Arts or equivalent experience Minimum three (3) years of experience in visual effects for feature films Proficiency with 3ds Max and VRay or Houdini preferred, experience with Maya/ VRay, Arnold, or other software considered Clear understanding of color space, image-based lighting, shading, scene set up and advanced rendering methodologies Able to multitask and complete tasks within production schedules and tight deadlines in an organized manner A team player who thrives in a collaborative environment and responds well to direction and guidance from leads and supervisors About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Posted 2 days ago

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0 years

0 Lacs

Hyderabad, Telangana, India

On-site

As an FX artist, your role is to create high-caliber dynamic and riveting visual 3D FX. This role requires troubleshooting skills to be able to solve technical and artistic issues while meeting client requirements and production deadlines. Key Responsibilities Create a wide variety of realistic effects, including but not limited to destruction, smoke, fire, and water Work under the guidance of multiple supervisors to achieve the desired level of aesthetic quality and technical accuracy, often exploring different approaches and looks Work with the FX leads to produce various elements using presets and templates, and to expand and improve upon these templates Revise simulations based on client and supervisor feedback in a timely manner Coordinates with the lighting department to ensure seamless integration of FX elements Work within the established pipeline and offer constructive suggestions to improve the process Help develop and explore new ways to enhance results Help team debug issues and learn new methods Qualifications Bachelor's degree or equivalent experience Previous experience in live-action visual effects for feature films or high-level television Creative ability and artistic talent, demonstrated by previous work Knowledge of Houdini (required) Strong experience in creating a wide variety of simulations (destruction, atmospheric, fluid, supernatural, etc.) Understanding of physics, realistic motion, and assorted natural phenomena on different scales Exceptional technical skills, the ability to learn new software quickly, and a keenness to stay on the leading edge Strong willingness to grow, learn new methods, and share knowledge with others Ability to work and solve technical issues independently Ability to take direction positively, work well within a team, and thrives under the pressure of tight deadlines Excellent communication skills and an open mind Team player able to work in a collaborative and fast-paced environment Compositing and scripting experience is a plus Flowline experience is highly desirable About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Posted 2 days ago

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7.0 years

0 Lacs

Hyderabad, Telangana, India

On-site

Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & it’s Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About The Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomm’s latest hardware innovations around mobile, Compute, XR and console. Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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0 years

0 Lacs

Hyderābād

On-site

As an Environment Generalist, you will be responsible for creating high-level and diverse 3D environments for use in live-action VFX. KEY RESPONSIBILITIES Assess the most efficient methodology per environment brief Approaches will vary from a 2.5D Matte Painting projection setups, through full 3D asset builds Provide and acquires photographic reference materials Perform tasks related to integrating imagery into shots and preserving a unified sense of lighting, perspective, and color Use photography, practical, and digital skills to create 3D environments Revise work based on client and supervisor feedback in a timely manner Provide and receives artistic and technical direction QUALIFICATIONS & EXPERIENCE Minimum three (3) years of previous experience as a Digital Matte Painter or Environment Artist for live-action feature and/or television Strong understanding of 3D packages including 3ds Max, Maya and Houdini and 2D/Shading packages such as Substance and Adobe Photoshop Knowledge of supplementary software including ZBrush, Gaea, and SpeedTree also strongly recommended Strong Matte Painting and 2.5D projection skills are necessary for an env/dmp role Compositing and scripting experience is a plus Strong willingness to grow, learn new methods & tools, and share knowledge with others Ability to work and solve technical issues independently Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines Excellent communication skills and an open mind Team player able to work in a collaborative and fast-paced environment About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Posted 2 days ago

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0 years

0 Lacs

India

Remote

Company Description Tathastu Studio is a purpose-built ecosystem for elite Houdini artists and cutting-edge visual effects production. They are a curated collective of Houdini specialists, offering premium simulations, FX setups, and real-time magic. The studio provides opportunities for freelance VFX artists, animation studios, game studios, and anyone seeking world-class Houdini work. Role Description This is a full-time remote role as a Houdini + ComfyUI Specialist at Tathastu Studio. The specialist will be responsible for creating high-end VFX, simulations, and FX setups using Houdini software. They will also be required to work on ComfyUI projects efficiently and effectively. Qualifications Expertise in Houdini software Experience in creating high-quality simulations and FX setups Proficiency in ComfyUI development Strong problem-solving and debugging skills Ability to work independently and remotely Excellent communication and collaboration abilities Bachelor's degree in Computer Science, Graphic Design, or related field Why Join Tathastu Studio? – Work with legal, up-to-date Houdini licenses – Gain access to training, industry events, and exclusive showcases – Collaborate with top Houdini artists across India and beyond – Be part of a growing freelancer-first ecosystem – Fair rates. No gatekeeping. Just pure creative growth. Ready to be part of something bigger? 📩 Apply now with your resume, showreel link, and a short note about your expertise: freelancer@tathastu.global 𝐊𝐢𝐧𝐝𝐥𝐲 𝐦𝐞𝐧𝐭𝐢𝐨𝐧 𝐢𝐟 𝐲𝐨𝐮 𝐚𝐫𝐞 𝐚𝐩𝐩𝐥𝐲𝐢𝐧𝐠 𝐟𝐨𝐫 𝐅𝐫𝐞𝐞𝐥𝐚𝐧𝐜𝐞 𝐇𝐨𝐮𝐝𝐢𝐧𝐢 𝐨𝐫 𝐂𝐨𝐦𝐟𝐲𝐔𝐈 𝐒𝐩𝐞𝐜𝐢𝐚𝐥𝐢𝐬𝐭 𝐢𝐧 𝐭𝐡𝐞 𝐬𝐮𝐛𝐣𝐞𝐜𝐭 𝐥𝐢𝐧𝐞 (𝐬𝐭𝐫𝐢𝐜𝐭𝐥𝐲, 𝐨𝐫 𝐭𝐡𝐞 𝐚𝐩𝐩𝐥𝐢𝐜𝐚𝐭𝐢𝐨𝐧 𝐰𝐢𝐥𝐥 𝐧𝐨𝐭 𝐛𝐞 𝐚𝐜𝐜𝐞𝐩𝐭𝐞𝐝) Let’s build the next generation of Houdini talent — together.

Posted 3 days ago

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0 years

0 Lacs

Hyderabad, Telangana, India

On-site

As an Environment Generalist, you will be responsible for creating high-level and diverse 3D environments for use in live-action VFX. Key Responsibilities Assess the most efficient methodology per environment brief Approaches will vary from a 2.5D Matte Painting projection setups, through full 3D asset builds Provide and acquires photographic reference materials Perform tasks related to integrating imagery into shots and preserving a unified sense of lighting, perspective, and color Use photography, practical, and digital skills to create 3D environments Revise work based on client and supervisor feedback in a timely manner Provide and receives artistic and technical direction Qualifications & Experience Minimum three (3) years of previous experience as a Digital Matte Painter or Environment Artist for live-action feature and/or television Strong understanding of 3D packages including 3ds Max, Maya and Houdini and 2D/Shading packages such as Substance and Adobe Photoshop Knowledge of supplementary software including ZBrush, Gaea, and SpeedTree also strongly recommended Strong Matte Painting and 2.5D projection skills are necessary for an env/dmp role Compositing and scripting experience is a plus Strong willingness to grow, learn new methods & tools, and share knowledge with others Ability to work and solve technical issues independently Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines Excellent communication skills and an open mind Team player able to work in a collaborative and fast-paced environment About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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3.0 - 7.0 years

0 Lacs

chennai, tamil nadu

On-site

As a Sr. FX Artist at BOT VFX (India) Private Limited in the 3D Department, you will be responsible for creating CG effects such as fire, smoke, water, destruction, etc. You should have a minimum of 3 years of VFX experience or equivalent and be proficient in tools like Houdini, Maya, Phoenix, and Blender. Additionally, you must have experience with photo-real subject matter and possess a good sense of look development, timing, and quality. This position is on-site in Chennai. Your primary responsibilities will include creating CG elements and effects to integrate into live-action photoreal plates. You will primarily work with Maya, Phoenix, Houdini, Blender, and other tools to achieve the desired results. It is crucial to stay current with the latest technology for FX and CG, maintain productivity while meeting deadlines, and produce high-quality work. You will participate in dailies, collaborate with the team to solve problems, and learn new techniques to overcome shot challenges. The ideal candidate will have strong technical skills in Houdini, Maya, Photoshop, and Mudbox. Experience with other VFX areas such as modeling, texturing, animation, and lighting is a plus. You should also have excellent communication skills, both written and verbal in English, to effectively coordinate with the team, plan projects, and follow technical instructions. As a team player, you should be resourceful, innovative, and confident in handling challenging tasks. You must be detail-oriented, able to estimate time accurately for completion stages, and deliver work on time. You should be receptive to feedback from the team and supervisors, implementing suggestions effectively or proposing alternative solutions tactfully. Overall, you are expected to be proactive in learning new processes and techniques to enhance your performance as an FX Artist at BOT VFX (India) Private Limited.,

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0.0 years

0 Lacs

Noida, Uttar Pradesh, India

On-site

Designation: Assistant Professor Job Responsibilities: Develop and deliver courses in 3D Animation, covering 3D Modeling & Texturing, Lighting & Rendering, Rigging & Animation, and FX. Courses may also include software-specific instruction. Contribute to the development and enhancement of the 3D Animation curriculum, integrating the latest industry trends and technologies. Engage in scholarly activities and research in the field of 3D Animation and Publish research findings in reputable journals and present at conferences. Provide academic and career guidance to students, including advising on projects, internships, and post-graduation opportunities related to 3D Animation. Collaborate with colleagues within the department and across disciplines to foster interdisciplinary projects. Encourage student involvement in collaborative projects. Stay updated on advancements in 3D Animation, including software updates. Actively participate in professional organizations and pursue ongoing professional development opportunities. Contribute to departmental and university service activities, including committee work, recruitment events, and other initiatives. Build and maintain connections with industry professionals to facilitate internship opportunities, guest lectures, and potential collaborations. Qualifications: Prior university-level teaching experience with expertise in 3D Modeling & Texturing, Lighting & Rendering, Rigging & Animation, and FX. Strong proficiency in software such as Autodesk 3ds Max, Maya, Blender, Houdini, Unreal Engine, and other relevant tools. Excellent communication and interpersonal skills, with the ability to effectively convey complex concepts to students. A commitment to fostering diversity and inclusion within the academic environment. Show more Show less

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3.0 - 7.0 years

0 Lacs

karnataka

On-site

Scopely is looking for a Technical Artist to join The Looney Tunes team in Bangalore on a hybrid basis! At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Looney Tunes: World of Mayhem team embraces the "One Team, One Dream" culture every day. Everybody is empowered to work with a high level of autonomy and ownership to deliver the best possible player experience. This role requires a blend of artistic and technical skills to build and integrate visual effects, optimize performance, and support the art and programming teams. You will design and implement visual effects (VFX) for character animations, home screens, UI elements, and battle backgrounds using Unity. Your responsibilities will include participating in daily stand-up meetings, brainstorming, and technical sync-up meetings, developing new features for existing technologies, and improving the efficiency of the content creation pipeline. As a Technical Artist, you will identify, troubleshoot, and resolve integration and performance issues in the game, develop prefabs for VFX in collaboration with animation and 3D teams, and analyze and optimize game performance using Unity Profiler. You will work closely with departments such as programming and design to ensure the seamless integration of artistic elements and technical functionality. We are looking for someone with 3+ years of experience as a technical artist, proficiency in the Unity game engine, including experience in Particles, Unity UI, and 3D rendering pipelines. You should have a strong understanding of particle systems, optimization, profiling, as well as proficiency in Blender, Unity, and Photoshop. Basic knowledge of 3D concepts, texture creation, and ability to build and integrate particle effects using custom shaders is required. Knowledge of GitHub for version control, experience with mobile optimization and advanced profiling techniques, and familiarity with Houdini and Substance Designer is a plus. Basic graphic design skills are also desirable. At Scopely, we create games for everyone and strive to ensure that the people behind our games reflect that. We are committed to providing a diverse, supportive work environment where everyone is treated with respect. Equal employment opportunities are our priority, and individuals from all backgrounds are welcome to join us and embrace the adventure! Scopely is a global interactive entertainment and mobile-first video game company that is home to many top, award-winning experiences. With a diverse portfolio of games across multiple platforms, we aim to empower a directed-by-consumer experience. Founded in 2011, Scopely is fueled by a world-class team and proprietary technology platform Playgami. Recognized as one of Fast Company's Most Innovative Companies, Scopely is dedicated to creating long-lasting game experiences enjoyed by players for years. As an independent subsidiary of Savvy Games Group, Scopely continues to expand its global operations and game development teams. For more information on Scopely, visit: scopely.com. Remember to only apply to positions posted on our official website and ensure communication is via the official email domain. If you have any questions or encounter any fraudulent requests/emails/websites, please contact [email protected].,

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5.0 years

3 - 5 Lacs

Mumbai

On-site

Full-time Job Status: Live Job Location: Mumbai Department: Environments Company Description We create stunning visual effects for film and episodic projects. The way we work shapes the work we make. What’s different about Outpost? We believe in making people matter at Outpost. We want to build a creative environment where everyone feels valued, treated with respect and able to make a positive difference every day. We’re ambitious and growing quickly but our focus remains on nurturing personal connections, supporting one another as well as making time to celebrate our collective successes. We’re always on the lookout for how we can do things better to enhance the experience of our team, our clients and the world around us. What's in it for you? At Outpost you have the chance to make a valuable contribution, not only to the amazing high end episodic and film productions you’ll be working on, but also in developing the positive culture that we want to spread throughout the VFX community. You will have access to training through online training platforms as well as our own internal learning and development resources. And as a growing team there are always opportunities to progress your career or move into a different area to further your development. We’ll work with you to help you achieve your goals, whatever they may be. You’ll also get to work alongside the incredibly talented, friendly, and genuine individuals that make up Outpost! Job Description The role As a Senior Environment Generalist, you will contribute to the creation of high-end environments for film and episodic projects. From sculpting detailed assets to procedurally scattering vegetation across landscapes, you'll help build environments that are both visually stunning and technically optimized. Key Skills Minimum 5 years of experience working on high-end VFX projects as an Asset/Environment Generalist. Proficient in hard surface modeling and sculpting for props and environments. Strong understanding of texturing using Substance Painter and Mari. Solid experience in look development using Arnold in Houdini and Maya. Skilled in scattering systems, instancing, and attribute-driven setups in Houdini. Additional Information What happens next? If you think Outpost sounds like a good fit for you, or you simply want to chat with someone about the role and our culture, get in touch today! Equal opportunities At Outpost we believe that our strength lies in our differences. These help us to take different perspectives, challenge norms and create a special environment based on mutual respect. Outpost is an equal opportunities employer. Employment with us is based on a person’s extraordinary talent and potential. No candidate will receive any less favourable treatment based on their age, gender, race, ethnicity, disability, sexual preference, or any other factor that has no bearing on an individual’s ability to perform their job.

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3.0 - 7.0 years

0 Lacs

noida, uttar pradesh

On-site

As an Assistant Professor, you will be responsible for developing and delivering courses in 3D Animation, focusing on areas such as 3D Modeling & Texturing, Lighting & Rendering, Rigging & Animation, and FX. Your role may also involve providing software-specific instruction to students. Additionally, you will contribute to the continuous improvement of the 3D Animation curriculum by incorporating the latest industry trends and technologies. Engaging in scholarly activities and research within the field of 3D Animation will be a key aspect of your role. You will be expected to publish your research findings in esteemed journals and present your work at conferences. Furthermore, you will play a crucial role in offering academic and career guidance to students, assisting them with project advice, internship opportunities, and post-graduation prospects related to 3D Animation. Collaboration with colleagues within the department and other disciplines will be essential for fostering interdisciplinary projects and encouraging student participation in collaborative endeavors. It is imperative to stay abreast of advancements in 3D Animation, including software updates. Active involvement in professional organizations and pursuing continuous professional development opportunities will be encouraged. In addition to your teaching responsibilities, you will contribute to departmental and university service activities through committee work, recruitment events, and other initiatives. Building and maintaining relationships with industry professionals to facilitate internship opportunities, guest lectures, and potential collaborations will also be part of your role. To qualify for this position, you should have prior experience teaching at the university level, specializing in 3D Modeling & Texturing, Lighting & Rendering, Rigging & Animation, and FX. Proficiency in software tools like Autodesk 3ds Max, Maya, Blender, Houdini, Unreal Engine, and other relevant applications is essential. Excellent communication and interpersonal skills are crucial for effectively conveying complex concepts to students. Moreover, a strong commitment to promoting diversity and inclusion within the academic environment is highly valued.,

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2.0 - 7.0 years

2 - 5 Lacs

Jaipur

Work from Office

VFX and Video Editing Teacher Title: VFX & Video Editing Faculty Location: Jaipur, Rajasthan (On-site) Company: Pink City ZICA – Zee Institute of Creative Arts Job Description: We are looking for a dynamic VFX & Video Editing Faculty member to train aspiring editors and visual effects artists. The candidate should bring real-world experience and enthusiasm to guide students through professional post-production workflows. Responsibilities: Teach Adobe Premiere Pro, After Effects, and related VFX software. Train students in editing techniques, motion graphics, and compositing. Conduct live project-based sessions and technical workshops. Provide mentorship on showreel creation and industry readiness. Evaluate assignments and support students in creative exploration. Requirements: Degree/Diploma in VFX, Multimedia, or related field. Expertise in Premiere Pro, After Effects, and basic sound editing. Passion for teaching and storytelling through video. Industry or academic experience preferred.

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0 years

0 Lacs

Noida, Uttar Pradesh, India

On-site

Designation: Assistant Professor Job Responsibilities: Develop and deliver courses in 3D Animation, covering 3D Modeling & Texturing, Lighting & Rendering, Rigging & Animation, and FX. Courses may also include software-specific instruction. Contribute to the development and enhancement of the 3D Animation curriculum, integrating the latest industry trends and technologies. Engage in scholarly activities and research in the field of 3D Animation and Publish research findings in reputable journals and present at conferences. Provide academic and career guidance to students, including advising on projects, internships, and post-graduation opportunities related to 3D Animation. Collaborate with colleagues within the department and across disciplines to foster interdisciplinary projects. Encourage student involvement in collaborative projects. Stay updated on advancements in 3D Animation, including software updates. Actively participate in professional organizations and pursue ongoing professional development opportunities. Contribute to departmental and university service activities, including committee work, recruitment events, and other initiatives. Build and maintain connections with industry professionals to facilitate internship opportunities, guest lectures, and potential collaborations. Qualifications: Prior university-level teaching experience with expertise in 3D Modeling & Texturing, Lighting & Rendering, Rigging & Animation, and FX. Strong proficiency in software such as Autodesk 3ds Max, Maya, Blender, Houdini, Unreal Engine, and other relevant tools. Excellent communication and interpersonal skills, with the ability to effectively convey complex concepts to students. A commitment to fostering diversity and inclusion within the academic environment.

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2.0 - 6.0 years

0 Lacs

delhi

On-site

As an FX Artist at Black Diamond Media & Production Pvt Ltd in Rohini, Delhi, you will play a crucial role in creating captivating visual effects for high-quality animated content. Your primary responsibilities will involve crafting realistic and stylized effects such as smoke, fire, magic, destruction, liquids, and more to enhance the overall visual appeal of our projects. Your key responsibilities will include creating top-notch visual effects using industry-standard tools, collaborating effectively with animators, lighting, and compositing teams, simulating particles, dynamics, and fluid effects for animation scenes, ensuring that the visual effects align with the project's style and vision, optimizing FX for performance and rendering pipeline, as well as troubleshooting and resolving technical issues related to FX production. To excel in this role, you should have at least 2 years of experience as an FX Artist in the animation/VFX/gaming industry. Proficiency in software such as Houdini, Maya, Blender, After Effects, or EmberGen is essential. A strong understanding of physics-based simulations, knowledge of render engines like Arnold, Redshift, or Octane, creativity, attention to detail, excellent teamwork, and communication skills are also required. It would be advantageous if you have experience with the Unreal Engine/Niagara FX system, knowledge of Python or MEL scripting for tool development, and familiarity with cartoon-style FX or stylized animation. If you are ready to contribute to redefining the Indian animation industry with groundbreaking visuals and creative storytelling, we invite you to apply by sending your updated portfolio/showreel and CV to hr@blackdiamonds.co.in with the subject line "Application for FX Artist [Your Name]". Join us at Black Diamond Media and be a part of something extraordinary!,

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1.0 - 5.0 years

0 Lacs

karnataka

On-site

As a 3D & VFX Faculty member at Arena Animation Belagavi, you will play a crucial role in guiding and mentoring students in the field of 3D and VFX. Your passion for teaching and creativity will be valued in our growth-oriented environment. Your responsibilities will include conducting theory and practical classes, assisting students with assignments and projects, and actively participating in academic discussions. Your strong understanding of 3D modeling, texturing, rigging, lighting, animation, and compositing will be essential in helping students grasp the creative process behind the work. To excel in this role, you should possess hands-on experience with software such as Maya, Blender, After Effects, Houdini, and Nuke. Familiarity with Unreal Engine and Generative AI tools will be advantageous. Your patience, clarity in teaching concepts, and effective mentoring skills will be instrumental in nurturing students" growth in the field. If you are eager to share your knowledge, work closely with students, and stay updated with industry trends, we invite you to join our team. Your contribution will be significant in shaping the future of creative professionals. For further details or to express your interest, please contact us at: - Phone: +91 74833 44187 - Email: flipartanimationstudio@gmail.com, padma@arena-animations.com We look forward to collaborating with you to inspire and develop the next generation of talent in the creative industry.,

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0 years

0 Lacs

Mumbai, Maharashtra, India

On-site

Job Description: Environment Artist ILM We are hiring for Junior / Mid and Sr level for this discipline* Environment Artists work closely with multiple departments to conceptualise, model, set dress, texture, and look-dev published environments for use across the pipeline. Build on related concept art and photographic references to bring the concept to life. Partner with creative and technical departments to create stunning, photoreal environments for both film and episodic projects. What you'll do: Responsible for creating 3D environments, both photorealistic and stylized. Performing layout and set dressing of environments using 3D assets, strategically placing 3D assets to create compelling compositions leveraging Houdini Solaris for scene assembly Ensuring published environments function correctly in the pipeline. Collaborating with the Lighting Department to optimize environments for efficient rendering and error-free output, utilizing Houdini Solaris for look development and lighting setups. Creation of individual assets including modelling, texturing, look dev, and publishing. Sourcing suitable reference materials for required assets. Responsible for presenting lit and shaded environments for feedback. Working with lead environment artists to address any creative or technical feedback. Participating in team reviews of work under development. Meeting defined milestones within a timeline by attending dailies and participating in creative problem-solving. What we're looking for: Proven track record contributing to photorealistic CG landscapes. Proficiency with procedural set dressing and scattering systems, including Layout, Familiarity with 3D asset creation. Strong understanding of visual language - texture, colour, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc. Technically proficient, self-motivated, proactive, and enjoys problem-solving. Collaborative, team-player attitude: open and receptive to new ideas, constructive criticism, direction and changes. Hands-on experience with Houdini, specifically with a strong understanding of Houdini Solaris for scene building and procedural look development. Excellent time keeping skills, attention to targets and deadlines Experience working with photogrammetry. Experience with Katana. Experience with 2.5D projection techniques in Nuke or similar packages. Experience with scripting/automation. Basic lighting skills.

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2.0 - 6.0 years

0 - 0 Lacs

surat, gujarat

On-site

As an Animation Designing Faculty at International School of Design in Surat, Gujarat, you will be responsible for delivering engaging and interactive lectures, practical sessions, and workshops to students. Your primary focus will be on teaching various aspects of animation and design, including Digital Painting and the Complete Adobe Suite (Photoshop, Illustrator, After Effects, Premiere Pro, etc.), Typography & Calligraphy techniques, 3D Animation Tools (such as 3Ds Max, Blender, Autodesk Maya, Cinema 4D, AutoDesk Mudbox), Simulation & Effects Software (FumeFX, RayFire, RealFlow, Houdini), Compositing Tools (Nuke, Silhouette), and Rendering Engines (V-Ray for Cinema 4D). Additionally, you will guide students in creating animation projects and portfolios. To excel in this role, you must have at least 2 years of teaching or industry experience in the field of 3D animation. You will be responsible for evaluating student performance through assessments, projects, and presentations while staying updated with the latest trends and advancements in animation and design technologies. Your role also involves mentoring students on industry best practices to prepare them for professional roles. Furthermore, you will have the opportunity to contribute to curriculum development and academic planning, ensuring that the courses offered are relevant and up to date. You will participate in faculty meetings, workshops, and training sessions to enhance your own skills and knowledge. If you are passionate about teaching and have a solid background in animation and design, this full-time or part-time position offers a competitive salary ranging from 15000/- to 25000/- for full-time and 1000/- per session for part-time. Join our team at International School of Design and help shape the next generation of animators and designers. For further information or to apply for this position, please contact the HR Department at careers@insd.edu.in or call 9625671778. Note: This job requires in-person work at the designated location.,

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5.0 - 9.0 years

0 Lacs

hyderabad, telangana

On-site

The Lead FX Artist, reporting to the FX Supervisor, is responsible for creating high-caliber dynamic and riveting visual 3D effects. You will troubleshoot and solve technical and artistic issues to meet client requirements and production deadlines. Your key responsibilities will include creating a wide variety of realistic effects such as destruction, smoke, fire, and water. You will work under the guidance of multiple supervisors to achieve the desired level of aesthetic quality and technical accuracy, revising simulations based on client and supervisor feedback in a timely manner. Collaboration with the lighting department to ensure seamless integration of FX elements is essential. Additionally, you will work within the established pipeline, offer constructive suggestions to improve the process, and help develop new ways to enhance results. The ideal candidate for this role should have a Bachelor's degree or equivalent experience and previous experience in live action visual effects for feature films or high-level television. Creative ability and artistic talent demonstrated by previous work are required. Knowledge of Houdini and/or 3ds Max is a must, along with strong experience in creating a wide variety of simulations. Understanding of physics, realistic motion, and assorted natural phenomena on different scales is also crucial. Exceptional technical skills, the ability to learn new software quickly, and a keenness to stay on the leading edge are important qualities. You should have a strong willingness to grow, learn new methods, and share knowledge with others. The ability to work and solve technical issues independently, take direction positively, work well within a team, and thrive under the pressure of tight deadlines are necessary. Excellent communication skills and an open mind are essential for this role. Compositing and scripting experience is a plus, and familiarity with Flowline is highly desirable. Additional bonus software knowledge in Flowline, Thinking Particle, FumeFX, Krakatoa, and MAXScript would be advantageous. About Us: Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, striving to set the highest standard of quality. We encourage explorers who are open to testing, learning, and iterating as they go. Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking. Our partnership with Netflix allows us to push the boundaries of visual effects, working on projects for both Netflix and various clients. We are committed to ensuring fair and equal treatment of all applications based solely on qualifications.,

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2.0 years

0 Lacs

New Delhi, Delhi, India

On-site

🎨 Hiring Now: FX Artist 📍 Location: Rohini, Delhi (On-site) 🕒 Type: Full-Time 🏢 Company: Black Diamond Media & Production Pvt Ltd ✨ About the Role: We’re looking for a talented and passionate FX Artist to join our creative team and help us bring stunning visual effects to life for high-quality animated content. You’ll be responsible for simulating and crafting realistic as well as stylized effects including smoke, fire, magic, destruction, liquids, and more. 🛠️ Key Responsibilities: 🔹 Create high-quality visual effects using industry-standard tools 🔹 Collaborate with animators, lighting, and compositing teams 🔹 Simulate particles, dynamics, and fluid effects for animation scenes 🔹 Ensure VFX matches the style and vision of the project 🔹 Optimize FX for performance and rendering pipeline 🔹 Troubleshoot and solve technical issues related to FX production 🎓 Requirements: ✅ 2+ years of experience as an FX Artist in animation/VFX/gaming industry ✅ Proficient in software like Houdini, Maya, Blender, After Effects , or EmberGen ✅ Strong understanding of physics-based simulations ✅ Good knowledge of render engines like Arnold, Redshift, or Octane ✅ Creative thinker with attention to detail ✅ Excellent team player and communication skills 🌟 Nice to Have: ✨ Experience with Unreal Engine/Niagara FX system ✨ Knowledge of Python or MEL scripting for tool development ✨ Familiarity with cartoon-style FX or stylized animation 📩 How to Apply: Send your updated portfolio/showreel and CV to hr@blackdiamonds.co.in Subject line: Application for FX Artist – [Your Name] 🔥 Join us in redefining the Indian animation industry with groundbreaking visuals and creative storytelling! 📽️ Be a part of something extraordinary at Black Diamond Media.

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0 years

2 - 5 Lacs

Hyderābād

On-site

Reporting to the FX Supervisor, the Lead FX Artist creates high-caliber dynamic and riveting visual 3D effects. They troubleshoot and solve technical and artistic issues to meet client requirements and production deadlines. Key Responsibilities Creates a wide variety of realistic effects, including but not limited to destruction, smoke, fire, and water Works under the guidance of multiple supervisors to achieve the desired level of aesthetic quality and technical accuracy, often exploring different approaches and looks Revises simulations based on client and supervisor feedback in a timely manner Coordinates with the lighting department to ensure seamless integration of FX elements Works within the established pipeline and offer constructive suggestions to improve the process Helps develop and explore new ways to enhance results Helps team debug issues and learn new methods Qualifications Bachelor's degree or equivalent experience Previous experience in live action visual effects for feature films or high level television Creative ability and artistic talent, demonstrated by previous work Knowledge of Houdini and/or 3ds Max (required) Strong experience in creating a wide variety of simulations (destruction, atmospheric, fluid, supernatural, etc.) Understanding of physics, realistic motion, and assorted natural phenomena on different scales Exceptional technical skills, the ability to learn new software quickly, and a keenness to stay on the leading edge Strong willingness to grow, learn new methods and share knowledge with others Ability to work and solve technical issues independently Ability to take direction positively, work well within a team and thrives under the pressure of tight deadlines Excellent communication skills and an open mind Team player able to work in a collaborative and fast-paced environment Compositing and scripting experience is a plus Flowline experience is highly desirable BONUS SOFTWARE KNOWLEDGE Flowline Thinking Particle FumeFX Krakatoa MAXScript About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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