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Unity Developer

0 years

7 - 12 Lacs

Posted:17 hours ago| Platform: GlassDoor logo

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Work Mode

On-site

Job Type

Part Time

Job Description

Who We Are

Applied Materials is the global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to work beyond the cutting-edge, continuously pushing the boundaries of science and engineering to make possible the next generations of technology, join us to Make Possible® a Better Future.

What We Offer

Location:

Bangalore,IND

At Applied, we prioritize the well-being of you and your family and encourage you to bring your best self to work. Your happiness, health, and resiliency are at the core of our benefits and wellness programs. Our robust total rewards package makes it easier to take care of your whole self and your whole family. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits.

You’ll also benefit from a supportive work culture that encourages you to learn, develop and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more about careers at Applied.

Key Responsibilities

  • Architect and develop scalable AR/VR applications using Unity3D.

  • Creating and maintaining interactive AR and VR user experiences using Unity.

  • Collaborate with cross-functional teams including designers, artists, and backend developers.

  • Collaborating with other developers to define, design, and ship new features.

  • Optimize rendering pipelines and application performance across devices.

  • Integrate AR/VR SDKs

  • Implement UI/UX for immersive environments.

  • Conduct code reviews and mentor junior developers.

  • Stay current with emerging technologies and best practices in AR/VR.

  • Continuously learning and adapting to new tools and platforms

Technical Skills:

Core C# Development:

  • Very Strong knowledge C# and Monobehavior framework knowledge.

  • Strong Object-Oriented Programming (OOP) knowledge .

  • Writing efficient, reusable, and reliable code.

  • Maintaining code quality, organization, and automatization.

  • Documenting code and technical specifications for easy reference and future development.

  • Extensive expertise in Software Design Patterns and their practical implementation, particularly within Unity.

  • Proven ability to write decoupled code that adheres to best practices.

  • Note: Candidates possessing only theoretical knowledge will not be considered.

Key Competence's:

  • Factory - Expertise in implementing the Factory design pattern for object creation.

  • Abstract Factory - Proficiency in using the Abstract Factory pattern to create families of related objects.

  • Single Responsibility Principle (SRP): Strong understanding and application of the Single Responsibility Principle in software design.

  • Command Pattern: Experience with the Command design pattern for encapsulating requests as objects.

  • Inversion of Control (IoC): Proficient in using IoC to decouple the execution of tasks from their implementation.

  • State Pattern: Expertise in using the State pattern to allow an object to alter its behavior when its internal state changes.

  • Data-Oriented Technology Stack (DOTS): Experience with Unity's DOTS for high-performance game development.


Generic Expectations:

  • Good knowledge of consuming rest API

  • Strong knowledge of Unity Profiler & Performance Optimization

  • Strong logical and debugging skills

  • Multiplayer development knowledge

  • Strong communication skills, fluent in English


Unity
Engine Knowledge:

  • Unity 6

  • Lighting, Materials, and Post-Processing

  • GPU Instancing & Draw Call Optimization

  • Unity URP/HDRP pipelines

  • Mecanim Animation System and Blend tree

  • Rigging & IK Systems

  • Rigid body, Colliders, and Physics Materials

  • Unity Addressable & Asset Bundles

  • Experience with game physics and particle systems

Leadership

  • Acts as a resource for colleagues with less experience; may lead small projects with manageable risks and resource requirements

Problem Solving

  • Solves complex problems; takes a new perspective on existing solutions; exercises judgment based on the analysis of multiple sources of information.

Candidates with below skill will be prioritized

  • Git, GitHub, GitLab

  • Jenkins, CI/CD pipelines

  • Experience on working with Azure DevOps or JIRA software for task management

  • Agile/Scrum methodologies

  • Experience on Hands on VR

Additional Information

Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

Yes, 10% of the Time

Relocation Eligible:

Yes

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.

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Applied Materials
Applied Materials

Semiconductor Manufacturing

Santa Clara CA

10001 Employees

220 Jobs

    Key People

  • Gary Dickerson

    President and CEO
  • Dan Durn

    CFO

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