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Job Description

Job Title: 2D Technical Artist – CCG Game (VFX & Animation Focus)


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About the Role


We are seeking a 2D Technical Artist

creative and technical aspects of real-time 2D games


Key Responsibilities

  • Design, implement, and optimize 

    2D VFX and animation systems

     for card abilities, spell effects, and UI transitions.
  • Collaborate with artists and engineers to create 

    custom shaders

     (e.g., glow, distortion, dissolve, particle blending).
  • Integrate and fine-tune 

    lighting, color grading, and compositing

     to achieve a polished, cohesive visual style.
  • Work closely with character artists to enhance 

    character animations and effects

    , ensuring fluidity and visual impact.
  • Develop and manage 

    asset pipelines

     for importing and optimizing sprites, textures, and animations.
  • Ensure all assets perform efficiently on target platforms (desktop and mobile).
  • Implement 

    real-time feedback systems

     for interactive effects (e.g., hover glows, hit flashes, energy bursts).
  • Collaborate with design and programming teams to ensure 

    VFX align with gameplay mechanics and UI feedback.

  • Create and document 

    technical art guidelines

     for shaders, effects, and animation integration.


Required Skills & Experience


  • 3–6 years

     of experience as a 

    Technical Artist, VFX Artist, or 2D Animator

     in games (preferably CCGs or RPGs).
  • Strong knowledge of 

    real-time 2D animation pipelines

     (Spine, DragonBones, Unity Animator, or similar).
  • Proven experience creating 

    stylized 2D VFX

     (spells, energy, elemental effects, transitions).
  • Experience developing and optimizing 

    custom shaders

     (HLSL, Shader Graph, or Amplify).
  • Understanding of 

    lighting principles

    , material blending, and color grading for 2D scenes.
  • Experience integrating effects in 

    Unity (URP/HDRP)

    .
  • Strong collaboration with character artists to enhance 

    expressive, personality-driven animations

    .
  • Excellent understanding of 

    PBR and non-PBR art workflows

    .
  • Strong visual sense for 

    composition, motion, and timing

    .


Preferred Skills


  • Familiarity with 

    procedural tools

     (e.g., Houdini, EmberGen) for sprite-based VFX generation.
  • Ability to create 

    hand-painted textures and character art

     using Photoshop or Krita.
  • Experience with 

    shader-driven animation

     (e.g., UV offset, dissolve, gradient masks).
  • Experience with 

    CCG or strategy game UI transitions

     and interactive visual systems.


Soft Skills


  • Strong communication skills and ability to collaborate across design, engineering, and art teams.
  • Problem-solving mindset with attention to optimization and performance.
  • Eye for detail, consistency, and polish in visual presentation.
  • Passion for games, animation, and expressive visual storytelling.

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