Subculture Media Tech

2 Job openings at Subculture Media Tech
Key Account Marketing Manager pune,maharashtra 3 - 7 years INR Not disclosed On-site Full Time

You will be working as a full-time Key Account Manager at Subculture Media Tech based in Pune. Your primary responsibility will involve managing key accounts, creating business strategies, ensuring exceptional customer service, and leveraging your analytical abilities to enhance key account management. To excel in this role, you should possess strong analytical skills and proficient business planning capabilities. Experience in account management, particularly with key accounts, is essential. Exceptional customer service skills are crucial to deliver top-notch service to clients. Effective communication and interpersonal abilities are necessary to interact with clients and team members successfully. Collaboration is a key aspect of this role, requiring you to work effectively within a team environment. Previous experience in the technology or media industry would be advantageous. A Bachelor's degree in Business Administration, Marketing, or a related field is preferred to support your qualifications for this position.,

Technical Artist pune,maharashtra,india 0 years None Not disclosed On-site Full Time

Location: Pune, India (On-Site Only) Project: Real-Time ArchViz (Interior + Exterior) We are looking for an experienced Technical Artist who can balance visual quality with real-time performance optimization. The project involves converting high-detail architectural environments into smooth, interactive Unreal Engine walkthroughs. What You Will Do? (Key Responsibilities) A Technical Artist acts as the link between design and performance. You will: Clean, and optimize architectural scenes from Revit/Max/SketchUp/Blender. Reduce heavy mesh complexity, remove unused geometry, and set up LOD workflows. Create and optimize materials & master material systems. Manage texture compression, resolution budgets, and memory usage. Choose and configure efficient lighting workflows (Lumen or Lightmass depending on target hardware). Optimize reflections, lightmaps, Nanite usage, draw calls, and shader complexity. Profile performance using Stat GPU, Stat Unit, Unreal Insights, and fix frame-rate bottlenecks. Prepare smooth, stable packaged builds for PC / VR walkthroughs. Goal: Make the environment look beautiful and run smoothly. Required Skills Strong hands-on experience with Unreal Engine 5 (Materials, Lighting, Rendering). Experience in scene optimization for real-time performance. Understanding of: Nanite / Lumen workflows Light baking / lightmap density Draw call reduction & mesh merging Level streaming / world partition (plus, not mandatory) Ability to convert CAD / BIM / FBX into optimized, game-ready scenes. Experience delivering VR or real-time walkthrough projects is a big plus. Portfolio Expectations Please share: Real-time architecture environments Before/after optimization examples (if available) Any packaged build or demo video How to Apply Send your CV + Portfolio / ArtStation / Demo Reel to: work@thesubculture.art Subject: Application – Technical Artist (Unreal)