Technical Artist

3 - 6 years

5 - 8 Lacs

Posted:-1 days ago| Platform: Naukri logo

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Job Type

Full Time

Job Description

Job Overview:

Technical Artist

3D artists, animators, designers, and programmers

  • 3-6 years

    of experience as a Technical Artist in the game industry.
  • Strong experience with

    Unreal Engine and Unity

    materials, Blueprints/C#, profiling tools, asset integration, and level art creation.
  • Good understanding of

    PBR workflows

    , UV unwrapping, baking, and procedural material creation. Ability to create and modify

    real-time shaders

    (UE Material Editor, Unity Shader Graph, HLSL basics) to achieve desired visual and post-processing effects.
  • Proficiency in

    Maya/Max/Blender

    and scripting for pipeline automation (Python,Mel,C# preferred).
  • Proficiency with

    Substance Designer/Painter

    and procedural texture workflows.
  • Experience with

    real-time performance optimization

    in game engines.
  • Experience with

    version control

    systems such as Perforce, Git, or Plastic SCM.

Bonus Skills (Nice to Have)

  • Experience with

    Houdini

    for procedural tools to make game art pipeline more effective.
  • Knowledge of VFX workflows (Niagara, Unity VFX Graph).
  • Understanding of

    lighting, post-processing, exposure, and color grading

    .
  • Experience in

    AAA or mid-size studio production pipelines

    .

Soft Skills

  • Excellent

    problem-solving and debugging

    abilities.
  • Clear and effective

    communication

    with both art and technical teams.
  • Ability to

    manage multiple tasks

    in a fast-paced production environment.
  • Strong documentation habits and

    pipeline-oriented thinking

    .
  • Self-motivated with a strong desire to learn and continuously upgrade technical skills as pipelines evolve.

Key Responsibilities

world-building and level art

characters, environments, hard-surface assets, and vegetation

Collaborate with artists and programmers to integrate models, textures, animations, and VFX into the game engine.

3D meshes, UVs, materials, shaders, lighting, LODs, and rendering artifacts

documentation, asset specifications, pipeline workflows, and best practices

memory usage, GPU/CPU performance, texture streaming, and draw calls

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Lakshya Digital logo
Lakshya Digital

Computer Games

Gurgaon Haryana

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