Lakshya Digital, a leading global game development services company, with a team of 800+ professionals, has nearly two decades of experience. Operating across multiple countries, including India, the United States, the United Kingdom, Japan, and the Philippines, we've contributed to over 150 AAA titles. Founded in 2004, we prioritize client satisfaction. With a global workforce of over 800, we employ industry experts in the US, UK, and Japan studios, collaborating directly with teams in India and Manila to provide exceptional service, scale, and quality worldwide. We excel in crafting tailored solutions and engagement models for our partners, ensuring more content, faster turnaround times, and cost-effectiveness without sacrificing quality. Our reputation as a trusted, highly skilled, client-centric art studio is rooted in our experience, proficiency, and essential capabilities. Experience and Expertise: With a portfolio of 150+ game titles, including Elden Ring, Destiny 2, Forza Motorsport, Final Fantasy XVI, Street Fighter 6, Baldur’s Gate 3, and Alan Wake II, our team blends international and Indian talent, featuring seasoned professionals with extensive experience in game art development across diverse platforms and genres. Enablers: Our advanced studios in Gurgaon, Pune, Bangalore, Manila, and Seattle boast state-of-the-art infrastructure supporting our projects. Our efficient workflow, enhanced by our proprietary automation tool, SWAT, fosters online collaboration and offers clients visibility at every project stage. Our vibrant work culture drives employee growth, forming a team of over 800 talented, passionate, and committed individuals. Industry Leadership: As industry leaders and NGF members, we closely collaborate with NASSCOM to nurture India's thriving game development ecosystem. Lakshya is also a part of Keywords Studios, the world's premier game development services provider headquartered in Dublin.
Not specified
INR 7.0 - 11.0 Lacs P.A.
Work from Office
Full Time
About the Role: Lakshya seeks 3D Animators proficient in creating animations meeting client specifications, quality standards, and deadlines. Tasks include developing animations from scratch or refining motion capture data. Prioritize efficient planning, adherence to organizational processes, and effective communication with Leads, PMs, and team members. Aim for flawless task execution and proactive support to ensure project success. 1. Skills, Knowledge and Experience a. Skilled at using industry standard software such as Maya, 3D Studio Max Motion Builder etc. b. Skilled at cleaning up and processing high quality Mocap data. c. Proficient in creating human and creature animations d. Knowledge of traditional animation fundamentals e. Good knowledge of game art creation pipeline f. 2+ years of experience as a game animator. 2. Behaviors and Abilities A. Self Management a. Professional and friendly in daily conduct. b. Able to create, track and maintain realistic and meaningful daily goals for self and complete the planned work for the day on time every day. c. Able to plan work-days and leaves in advance, after consultation with the PM and Lead, keeping the project requirements in mind. d. Able to create a self-development plan in consultation with the Reporting Manager, and to work on the same diligently. e. Stays up-to-date with knowledge/understanding of the latest developments in tools and technologies related to game art production. f. Able to take timely and correct decisions on how an asset should be created. Consults with senior artists/ leads to validate the course of action. g. In the face of a difficult or stressful situation, does not lose his / her cool. Manages stress appropriately to ensure effective team work. B. Communication a. Able to regularly communicate with Lead and PM to inform on: i. Completion status of work allocated ii. Leaves planned iii. Any problems or issues that might impact the timely completion of work iv. Any new learnings b. Able to effectively communicate the following (makes an attempt to do so in English): v. Questions related to the asset allocated or any aspect of the project vi. Asset delivery notes and explanations vii. Work status viii. Comments and explanations to be added to Feedback Tracker c. Verbally communicate complex problems and issues, whether project or people related, with ease and simplicity, keeping the recipient s comprehension level in mind. d. Confidently and effectively communicate in English with non-Indian team members. e. Show clear ability and intent to understand and care about the concerns or feelings of others, and to communicate such awareness emphatically to others C. Team a. Consistently deliver assigned assets within timelines and as per quality in order to come across as a reliable, responsible and trustworthy team member. b. Show commitment to support the success of the project through delivery, stretching or going the extra mile if required, and highlighting and solving asset creation related issues c. Be open to feedback and be willing to owe up to mistakes in order to work towards a positive contribution. d. Show initiative by volunteering and taking on tasks important to the successful execution of the project. e. Set a personal example for the team through their conduct and professional behavior - treating people well, coming to work on time, not wasting time etc. RESPONSIBILITIES 1. Study the task specifications and client brief thoroughly before initiating estimation or commencing work on tasks. Understand the information provided and highlight to the Lead any missing or contradictory information. 2. Provide a list of queries to the Lead to seek clarification on the task allocated. Ensure that maximum clarity is achieved regarding the specifications, art direction and approach for a task before commencing work on it. 3. Work closely with the Lead to arrive at appropriate effort estimates for tasks. 4. Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity. 5. Before commencing work on the task, ensure that there is clear identification of the approach to be taken to create the task as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization. 6. Collect adequate and appropriate references before commencing work. 7. Create animations from scratch OR cleanup and process high quality 3d motion capture data. 8. If required, carry out any post-production processes that may be required. This could include activities such as making animations game-engine ready and checking them in the engine. 9. Provide daily update of task status to Lead/sub-Lead. 10. Proactively solve artistic and technical problems encountered while working on a task. Discuss such solutions with Lead/sub-Lead before implementing them. Red-flag unsolved problems in a timely manner. 11. Maintain and improve own productivity by completing work within the time allocated. This includes art tasks taken to completion or to a predetermined point where it is to be handed over to a polishing artist. 12. Adopt organization mandated Best Practices and Work Processes while working on a task. 13. Deliver high quality work with zero QC errors and resulting in minimal iteration. Diligently check task against checklist to ensure that the task complies with all specifications.
Not specified
INR 4.0 - 9.0 Lacs P.A.
Work from Office
Full Time
Lakshya Digital is looking for Senior Artists to Create outstanding 3D Characters and Creatures for some of the best-known game titles Model, UV Map and Texture characters, character assets and creatures for games that span different genres and platforms art assets as per client s specifications and quality requirements within the budgeted time and effort Efficiently plan work and ensure that all relevant information regarding the task is collected and is readily available before commencing work Diligently follow organizational best practices and mandated processes Create Characters with zero defects and in the most efficient manner, using organizational best practices and mandated processes If required, polish the Characters created by junior artists and take them to completion Provide support to the Lead by working with the artists on estimates, work planning and first level reviews of work May need to act as the back-up lead or sub-lead on certain cases Contribute to the success of the project by performing own role well, and proactively helping other team members May be required to act as the Lead or sub-Lead on small project RESPONSIBILITIES 1. Work closely with the Lead to scope the project effectively to correctly and completely establish the client s requirements and specifications. Provide a list of queries to the Lead to seek clarification on the project assets, if required. 2. Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity. 3. Before commencing work on the asset, ensure that there is clear identification of the approach to be taken to create the asset as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization. 4. Collect adequate and appropriate references before commencing work. 5. Model and texture assets efficiently, ensuring that the assets conform to the set process and specifications. 6. Demonstrate an ability to work on the most complex assets in the project. 7. When required, take on the role of a polishing artist and help to take the work of junior artists to completion. 8. If required, carry out any post-production processes that may be required. This could include activities such as making assets game-engine ready and check them in the engine. 9. Effectively analyze all information to arrive at efficient work break-down and competitive effort estimates. 10. Maintain and improve productivity of the project by - a. Managing own productivity by completing work within the time allocated. This includes creating art assets from scratch or taking assets partially created assets by juniors and taking them to completion / polishing them. b. Helping artists on their project to complete their work on time using the most effective method, tools and processes. 11. Deliver high quality work which requires minimal iteration for finalization and has zero QC errors. 12. Help the Lead by guiding / supervising the work of artists. Does the first level review of assets, if required. We offer the opportunity to work on some of the best-known game titles in the world. We offer competitive salaries and annual performance-based bonuses. Experienced artists may get the opportunity to work remotely We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January). We cover Term Insurance and Personal accidental insurance for you. Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing. You can also avail our Special Education Assistance Scheme to further develop your career. And a lot more A. Skills, Knowledge and Experience 1. Good knowledge of industry standard software such as Maya, 3D Studio Max, ZBrush and Photoshop. Knowledge of additional software - such as Substance Painter, Mudbox, Marvelous designer - as well as knowledge of how to create assets for / export assets to game engines such as Unreal Engine will be an added advantage. 2. Good knowledge of 3D game Character creation process. Hands-on knowledge of how to effectively model and texture 3D Character under production conditions (within deadlines, conforming to client s requirements etc.) Knowledge of Organic and Inorganic Modeling. 3. Ability to effectively estimate, plan and supervise game art asset creation work. 4. At least 2+ years of experience in a 3D game or game art services company in an Artist or Senior Artist role. B. Behaviors and Abilities 1. Self-Management a. Professional and friendly in daily conduct. b. Able to create, track and maintain realistic and meaningful daily goals for self and complete the planned work for the day on time every day. c. Able to plan work-days and leaves in advance, after consultation with the PM and Lead, keeping the project requirements in mind. d. Able to create a self-development plan in consultation with the Reporting Manager, and to work on the same diligently. e. Stays up-to-date with knowledge/understanding of the latest developments in tools and technologies related to game art production. f. Able to take timely and correct decisions on how an asset should be created. Consults with senior artists/ leads to validate the course of action. g. In the face of a difficult or stressful situation, does not lose his / her cool. Manages stress appropriately to ensure effective team work. 2. Communication a. Regularly communicates with Lead and PM to inform on: i. Completion status of work allocated ii. Completion status of work allocated to artists they are supervising, if applicable iii. Leaves planned iv. Any problems or issues that might impact the timely completion of work. v. Potential solutions to project problems. b. Effectively communicates the following (makes an attempt to do so in English): i. Questions related to any aspect of the project ii. Asset delivery notes and explanations iii. Work status iv. Comments and explanations to be added to Feedback Tracker c. Verbally communicates complex problems and issues, whether project or people related, with ease and simplicity, keeping the recipient s comprehension level in mind. d. Confidently and effectively communicates in English with non-Indian team members. e. Is able to clearly understand the actual message that the speaker wants to communicate. f. Shows clear ability and intent to understand and care about the concerns or feelings of others, and to communicate such awareness emphatically to others. 3. Team / Personal Credibility a. May need to work as sub-lead on projects, if required. Must command respect from the team. b. Consistently delivers assigned assets within timelines and as per quality in order to come across as a reliable, responsible and trustworthy team member. c. Shows commitment to support the success of the project through delivery, stretching or going the extra mile if required, and highlighting and solving project related issues. d. Shows initiative by volunteering and taking on tasks important to the successful execution of the project. e. Is open to feedback and willingly owns mistakes to work towards positive contribution. f. Sets a personal example for the team, especially for those who are junior to them, through their conduct and professional behavior - treating people well, coming to work on time, not wasting time etc.
Not specified
INR 3.0 - 6.0 Lacs P.A.
Work from Office
Full Time
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya s senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ Job Overview: Lakshya Digital is looking for Sr. Character Art Lead who can provide leadership to the art team, ensuring successful project execution by clarifying client requirements, driving competitive bids, and establishing efficient workflows. They oversee the creation of high-quality art, guiding artists through regular interactions and timely feedback.Working closely with the Project Manager, they ensure projects are completed within budget and deadlines while maintaining quality standards. The Art Lead identifies risks, implements mitigation strategies, and resolves project challenges. Additionally, they facilitate clear communication within the team and with clients, ensuring seamless collaboration and project success. A. Skills, Knowledge and Experience 1. Expert knowledge of 3D game asset creation process. Hands-on knowledge of how to effectively model and texture 3D assets under production conditions (within deadlines, conforming to clie
Not specified
INR 2.0 - 6.0 Lacs P.A.
Work from Office
Full Time
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya s senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ About the Role: This is a key position in the Quality team. The QC Artist will be responsible for delivering the bug free assets of projects for the Japan market on individual basis. The role requires a basic knowledge of 3D designing tools. The QC Artist will report to the Quality Control - Lead. Skill Required: Knowledge of Maya, 3DS MAX, Z brush, Marmoset and Motion builder. Need to have good knowledge of Game engines like Unity and Unreal engine. Proficient in creating and updatin
Not specified
INR 4.0 - 7.0 Lacs P.A.
Work from Office
Full Time
Not specified
0.0 - 0.0 Lacs P.A.
On-site
Contractual
Not specified
INR 7.0 - 8.0 Lacs P.A.
Work from Office
Full Time
Not specified
INR 20.0 - 25.0 Lacs P.A.
Work from Office
Full Time
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