Posted:1 day ago| Platform: Linkedin logo

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About the Role

You’ll own player experience from core loop to live ops: writing specs, prototyping, balancing systems, and collaborating with art, engineering, and product to ship fun, scalable mobile games.

What You’ll Do
  • Design Ownership:

    Define vision, core loop, meta, and UX flows for new and existing titles.
  • Systems & Economy:

    Build progression, currencies, sinks/sources, difficulty curves, and reward pacing.
  • Levels & Content:

    Create level briefs, enemy/obstacle mixes, encounter pacing, and content calendars.
  • Monetization & LiveOps:

    Plan offers, events, battle passes, and retention/engagement cadences (D1/D7/D30).
  • Telemetry & Tuning:

    Set up KPIs, AB tests, and balance using analytics (Cohorts, funnels, heatmaps).
  • Docs & Specs:

    Write clear GDDs, feature specs, wireframes, acceptance criteria, and build notes.
  • Prototyping:

    Rapidly test mechanics with greybox levels; iterate from player feedback and data.
  • Cross-functional:

    Work daily with Unity devs, artists, QA, and marketing to hit quality and timelines.


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