Unreal Engineer & Designer

5 years

0 Lacs

Posted:5 days ago| Platform: Linkedin logo

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Work Mode

Remote

Job Type

Temporary

Job Description

About the Role:

TranquilMind

AR/VR Engineer with deep expertise in Unreal Engine

React Native mobile app


What You’ll Do
  • Design and Build Cross-Platform AR/VR Solutions

    using

    Unreal Engine (UE5)

    for standalone VR and mobile AR (leveraging ARKit/ARCore only as needed).
  • Integrate Unreal Engine-based AR/VR modules

    with our mobile app (React Native) and cloud architecture.
  • Optimize real-time rendering and performance

    for a wide range of VR hardware (Meta Quest 2/3, Vive, PSVR) and mobile AR devices.
  • Create interactive and responsive VR/AR experiences

    — including event-driven therapy flows, sensory feedback, and adaptive environments.
  • Work with AI & UX teams

    to deliver personalized guided therapy and self-care experiences.
  • Optimize 3D Assets & Pipelines

    — working with tools like Blender, Substance, and Unreal’s asset pipelines (LODs, shaders, materials).
  • Address VR-specific challenges

    — motion comfort, user safety, ergonomics, latency, frame rate.
  • Test and debug across platforms

    to ensure performance and cross-platform reliability.
  • Follow privacy and ethical best practices

    in designing mental health-related experiences.
  • Stay current on the latest in

    Unreal Engine XR development

    , tools, and VR trends.


What We’re Looking For
  • 5+ years of professional experience

    building

    AR/VR experiences in Unreal Engine (UE4 or UE5+)

    .
  • Expert C++ and Unreal Blueprints

    development for AR/VR.
  • Demonstrated expertise in

    performance optimization

    for VR (CPU/GPU profiling, memory management).
  • Strong understanding of

    XR SDKs/plugins for Unreal Engine

    :
  • Meta XR plugin
  • OpenXR
  • SteamVR plugin
  • ARKit/ARCore integration
  • Experience with

    Unreal networking, serverless interactions

    , and cloud-based features.
  • Familiarity with

    VR interaction design

    and

    comfort-first

    UX principles.
  • Deep experience with

    Unreal Engine rendering pipeline

    and optimization for standalone headsets (Meta Quest, Vive, PSVR).
  • 3D asset pipeline experience

    — importing, optimizing, and using assets in Unreal (Blender, Substance tools, LOD management).
  • Experience integrating

    Unreal modules with mobile apps

    or building standalone Unreal VR apps.
  • Familiarity with

    AI, computer vision, or ML

    is a plus.
  • Strong portfolio of

    shipped AR/VR products or prototypes

    using Unreal Engine.


Current Engagement Structure

⏳ Initial Commitment (3–6 Months)

  • Part-time and flexible: Minimum of 2 hours per day
  • Remote and task-based collaboration
  • Weekly sync-ups for alignment and progress


💰 Compensation Model (Pre-Funding Phase)

  • No salary or cash compensation initially
  • Equity-only: Offered based on contribution, with formalization post-funding


🚀 Transition to Core Team (Post-Funding)

  • Role evolves into a full-time, core team position
  • Receive a competitive salary and comprehensive benefits
  • Significant sweat equity (2–3x above standard early-joiner packages) as recognition for early commitment and impact


Why Join Us?

transformative VR/AR tools


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