Unity Developer (15K to 30K)

0 years

0 Lacs

Posted:6 hours ago| Platform: Linkedin logo

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Work Mode

Remote

Job Type

Internship

Job Description

Company Description

Banthry AI is an AI-powered legal companion designed to revolutionize the legal industry by automating research, drafting, opinion generation, and case management. Our proprietary, domain-specific AI models streamline workflows, enabling legal professionals to focus on strategic decision-making and client engagement. By alleviating time-consuming tasks, Banthry AI ensures greater efficiency and enhanced client service.



What You’ll Do


  • Build Unity applications that handle 

    real-time audio/video

    , user input, and responsive UI.
  • Integrate 

    managed realtime SDKs

     (e.g., WebRTC-based or equivalent) for publish/subscribe streams, duplex audio, and data messaging.
  • Implement 

    high-performance rendering

    : video textures, equirectangular/skybox mapping, curved/flat surfaces, materials/shaders as needed.
  • Add 

    reliability features

    : reconnection state machines, adaptive quality controls, and telemetry overlays (bitrate, RTT, packet loss, FPS).
  • Collaborate with backend engineers on lightweight APIs (auth/session/metrics), and keep 

    secrets

     out of client builds.
  • Profile and optimize for 

    frame pacing, memory/GC, battery/thermals

    ; write clean, documented code.


Core Skill Set (Must Haves)


  • Experience 

    Unity (2021/2022/2023 LTS)

     and C#; strong grasp of scenes, prefabs, events, coroutines, async patterns.
  • Hands-on experience with 

    real-time media

     in production or a working prototype (WebRTC or equivalent SDK such as LiveKit/Agora/Vonage/Photon Voice).
  • Understanding of 

    networking fundamentals

    : ICE/STUN/TURN basics, latency/jitter/packet loss, keyframes, bitrate/FPS trade-offs.
  • Ability to render 

    video as textures

     in Unity (e.g., inside-out sphere for 360/equirectangular, and on curved quads for non-360).
  • Comfort with 

    Android ↔ Unity

     integration (native plugins/CameraX/mic routing) or equivalent mobile camera experience.
  • Proven 

    debugging and profiling

     skills: Unity Profiler, log pipelines, handling GC spikes and main-thread stalls.
  • Git fluency and solid 

    README/Docs

     habits.
  • Meta Quest app shipping experience.



Nice to Have


  • OpenXR / Unity XR Interaction Toolkit
  • Shader work (YUV→RGB paths, texture conversions) and GPU-friendly pipelines.
  • Device integrations (BLE peripherals, external mics) and platform audio routing.
  • CI/CD for Unity, crash/telemetry tooling (e.g., AppCenter, Sentry).



Soft Skills


  • Bias for shipping reliable, simple solutions under time constraints.
  • Clear communication of trade-offs; comfort working under 

    NDA/no-public-portfolio

     constraints.
  • Ownership mindset and collaborative attitude.



Compensation & Work Setup


  • Competitive salary (commensurate with experience).
  • Interns:

     ₹15,000–₹30,000 per month stipend (remote).
  • Fully remote

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