We are seeking a skilled Unreal Engine Artist to develop an Unreal Pipeline capable of producing content for multipleplatforms, including Web, Android, and iOS. The candidate must have the ability to create photorealistic renders, whetherfor interior sets or product visuals, and accurately replicate CGI based on real-life references such as photographs or otherimages, achieving a minimum of 90% accuracy compared to the provided references. This role requires a deepunderstanding of art and animation pipelines, a comprehensive knowledge of content creation workflows, and expertise inUnreal's Blueprints system. Strong technical proficiency paired with creative and visual acumen is essential. Additionally,the individual will contribute to testing and prototyping new image creation techniques and assist in developing tools toenhance the Unreal pipeline.
Requirements
Advanced experience with 3Ds MAX. Experience/Gameplay Creation - Create interaction and functionality using the Unreal engine Blueprints system. Material Creation - Design complex materials in Unreal and develop best practices for material creation. Lighting - Be well versed in the various lighting techniques in Unreal and develop lighting best practices. Achieve a minimum of 90% photorealistic accuracy in interior and product render outputs when compared to theprovided reference image. Previous work experience in the following focus areas: shading, lighting, procedural creation,scripts/Blueprint/pipeline work, optimization, and VFX-Strong prototyping skills. Experience creating blueprints, developing tools, automating tasks, working with shaders, and all post-processmaterials in Unreal Engine. Handling cinematic scenes, environment, and animations exported from other software, assembling them inUnreal, and optimizing. Thorough understanding of how to optimize scenes by reducing scene complexity, analyzing content usingprofiling tools and/or spreadsheets, adjusting project graphics settings, and/or negotiating between art/code tofind the best compromises Knowledge of AR/VR, exporting /importing workflow. Should be skilled with cinematic, realistic lighting and Camera animations. Will be able to create a configurator on their own, with interactive solution along with the required coding whichwill be able to work on different platforms including IOS and Android.Bonus Skills And Experience
Experience with programming languages such as Python, Javascript, C# and C++ Skinning, Rigging and Bone Retargeting for Humanoids or Digital Humans in Unreal Knowledge of virtual production real-time compositing using Composure in Unreal. Ability to create reusable import protocols using Unreal Understanding of Adobe Suite (Substance, Designer, Photoshop) Understanding and ability to communicate to others how the various parts of a computer work together torender a scene, from loading the data from the hard drive to presenting it as an image to the player. Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, SubstanceDesigner/Painter, and Houdini Any Of The Following Technical Skills Is a Bonus Knowledge of particle systems in Unreal Engine Understanding of vertex painting, foliage painting, and landscapeediting tools using UnrealInterested candidates should submit a resume, cover letter, and reel or working code samples.