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3.0 - 8.0 years

0 Lacs

Kochi, Kerala, India

On-site

Job Description - Assistant Professor - Communication Design Departments - Game Design, VFX, UI / UX, Animation, Film, Fashion Experience preferred - 3 -8 years Teaching Content and Curriculum Development People Management Coaching and Mentoring Adhere to all policies and procedures as defined by organisation associated institutes and affiliations Support the Development of new programs to attract new students and markets Adhere to agreed and set curriculum. Recommend changes and drive the change when required Facilitate student learning. Provide effective instruction and undertake effective assessments on an ongoing basis Develop effective and current course curriculum. This includes and is not limited to student handbouts, presentations, assessments, …etc Responsible for developing and implementing remedial programs / courses to ensure effective learning Collaborate with other departments and Academic Administrators to create and implement relevant programs and learning materials Schedule, supervise, debrief and evaluate students on an ongoing basis. Provide feedback and coach / mentor as and when required Work with Operations team to procure required and relevant technology to assist and facilitate effective teaching / learning Responsible for reviewing student grades. Work with HOD and the administration team to identify remedial measures and implement accordingly Undertake University evaluations as per univ norms on a periodic basis Remain current on knowledge and skills of specific domain Participate with the Marketing and Admissions team as part of the Outreach program Support HR during recruitment, student internships and job opportunities Actively participate / Facilitate in all organisational activities. This includes and is not limited to workshops conducted in and by organisation, student events, meetings, seminars, conferences… Responsible for adhering to process and ensuring the highest levels of quality, integrity and ethics in all research undertaken by self / team / students Job Locations : Kochi, Kerala and Jaipur, Rajasthan Candidate must have a Master's Degree - MFA or M. Des Software requirement - Unreal Engine, Unity, Figma, Illustrator, 3DS Max, Animation, ZBrush, Nuke, Substance Painter, Blender, #UI/UX #Communication Design #Animation #InDesign #Autodesk Maya #Figma #Fashion Design #Adobe Premier Pro #Design Faculty #Game Design #Adobe After Effect #Rigging #Compositing #3D Animation #Rendering #Unity #Unreal Engine #Unreal Engine

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3.0 - 7.0 years

0 Lacs

hyderabad, telangana

On-site

The Surfacing/Lookdev Artist role involves creating photorealistic textures and developing the look for hard surface and organic models, environments, hero creature work, and character work. As a Surfacing/Lookdev Artist, your key responsibilities will include creating photorealistic textures, both hand-painted and from set photography, to a level of detail necessary for hero CG assets. You will also be assembling the textures into a shading network and tweaking its lookdev to accurately match the references. Working independently on defined tasks, you will collaborate with artists and supervisors in modeling, shading, and lighting during the look development process. To qualify for this role, you should have a Bachelor's degree or equivalent experience, along with previous high-end production experience in visual effects for live-action feature films or television. Hands-on experience using Mari is essential, while proficiency in Photoshop, ZBrush, and Mudbox is a plus. A working knowledge of Maya is necessary, and familiarity with 3ds Max, V-Ray, and Nuke is advantageous. You should also have a clear understanding of color space, shading, lighting, and rendering methodologies, as well as familiarity with digital photography. Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai, and Vancouver. Since our establishment in 1989, we have set the highest standard of quality in everything we do. Our culture encourages exploration, testing, learning, and iterating, with a belief that great ideas come from everyone. We actively promote team members to ask questions and present their ideas. Eyeline Studios, our virtual production division, is revolutionizing the future of real-time filmmaking by providing content creators with unmatched flexibility. Powered by Netflix, our collaboration allows us to push the boundaries of what is possible in visual effects. We are committed to fair and equal treatment for all applicants, considering candidates based solely on qualifications.,

Posted 19 hours ago

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3.0 - 7.0 years

0 Lacs

punjab

On-site

As a 3D Designer, you will be required to understand the key challenges in the 3D designing field. Your role will involve utilizing your strong sketching skills and knowledge of Rigging and Skinning. Proficiency in various software applications such as Maya, Photoshop, Max, Marmoset, Substance Painter, zbrush, and Unreal will be essential for this position. Additionally, familiarity with the Unity gaming platform will be considered a strong advantage. This is a full-time, permanent position with benefits including Provident Fund. The working schedule is set for day shifts from Monday to Friday. Candidates applying for this role should have a minimum of 3 years of experience as a 3D Artist. It is required that you can reliably commute to Mohali, Punjab, or are willing to relocate before starting work.,

Posted 21 hours ago

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2.0 - 6.0 years

0 - 0 Lacs

surat, gujarat

On-site

As a 3D Modeler / Jewelry Designer at Brilliance.com, a leading U.S. Fine Jewelry Retailer, located in Surat, Gujarat, India, you will play a vital role in our creative team by designing jewelry for a global luxury brand. Your primary responsibilities will include developing original and trendsetting jewelry designs, creating precise CAD models using software like Matrix, and contributing to visual assets that showcase our luxury collections. You will be expected to design innovative pieces based on production guidelines and market insights, build detailed CAD models, and maintain organized design files for efficient workflow and future reference. To excel in this role, you should have a minimum of 2 years of experience in jewelry design or CAD modeling, proficiency in Matrix is essential, and experience with software like Keyshot and ZBrush would be a bonus. A strong eye for detail, aesthetics, and commercial appeal is crucial, along with a degree or diploma in Jewelry Design, Fashion Design, or a related field. At Brilliance.com, you will enjoy job security with over 35 years of success in the jewelry industry, be part of a trusted brand with more than 3,000 five-star reviews on Trustpilot, gain international exposure by collaborating with U.S. teams and contributing to global projects, and have ample growth opportunities with skill development, real responsibilities, and a clear career path. We offer a competitive salary ranging from 34,000 to 40,000 gross per month, with the potential to earn up to a $200 monthly performance bonus based on results. You will work a 5-day work week with working hours between 10:00 AM and 4:30 AM IST in rotational or flexible shifts at our office located at Office 901902, Rio Empire, Opp. Pal RTO, Surat. If you are passionate about creativity, innovation, and craftsmanship in the fine jewelry industry, we encourage you to apply now and be a part of our team at Brilliance.com.,

Posted 21 hours ago

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0 years

0 - 2 Lacs

Hyderābād

On-site

The Lead Surfacing Artist collaborates with the show side supervision team to help maintain and schedule tasks and assignments while ensuring the artists stay on track and delivers photo-real textures for hard surface and organic models, environments, and hero creature work. Key Responsibilities Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process Lead and mentor a team of artists; offer constructive and support feedback Qualifications Bachelor's degree or equivalent experience Minimum four (4) years of experience in visual effects for live-action feature films or television Previous leadership experience Hands-on experience using Mari essential, Photoshop, ZBrush, Mudbox a plus Working knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plus Clear understanding of color space, shading, lighting, and rendering methodologies Familiarity with digital photography About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

2 - 5 Lacs

Hyderābād

On-site

The Animation Supervisor oversees the day-to-day operations of the animation department. They are responsible for expediting high-quality character, creature, and object animation for photo-realistic feature films. Key Responsibilities Partners with studio leadership to deliver the highest quality animation Works with animators and cross-department supervisors to identify and solve problems, both technically and artistically Spends time as needed in hands on shot delivery Liaises with other production team members to ensure production deadlines are met Actively involved in artist hiring as well as coaching, training and development Qualifications Significant visual effects production and leadership experience on high-end live-action feature films and episodic TV Proven technical and leadership capabilities Experience in leading, mentoring, and training large teams Exceptional organizational skills; understands how to prioritize tasks, assignments with team skills Expert knowledge of Nuke and Maya is required 3ds Max, Photoshop, and Zbrush experience is a plus Must have a strong sense of animation: acting, staging, posing, weight, timing, storytelling, and staying on model Strong understanding of the language of the camera; framing, perspective, lenses, coverage, continuity, camera movement, blocking, etc. Strong understanding of the principles of animation, exceptional artistic skills Solid animation grounding, preferably action-oriented; previs experience is a plus Solid camera animation work (laying out shots, staging, using film cameras, or on-set experience) A good attitude and ability to smoothly change and adapt to the project Background or experience in fine arts, which shows a thorough understanding of physical motion, weight, and balance Knowledge of human and animal anatomy as well as life drawing skills is desirable Ability to debug technical problems and follow up with the team to ensure animation is implemented About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Posted 1 day ago

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0 years

0 - 2 Lacs

Hyderābād

On-site

The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work. Key Responsibilities Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets Assemble the textures into a shading network and tweaks its lookdev to accurately match the references Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process Qualifications Bachelor's degree or equivalent experience Previous high-end production experience in visual effects for live-action feature films or television Hands-on experience using Mari essential, Photoshop, ZBrush, Mudbox a plus Working knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plus Clear understanding of color space, shading, lighting, and rendering methodologies Familiarity with digital photography About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

2 - 5 Lacs

Hyderābād

On-site

Reporting to the Modeling Supervisor, the well-rounded Modeler will execute poly modeling skills for everything from creating environments, vehicles, props, and characters to be used in production with an emphasis on photo-realism, accuracy, detail, and function. Working with the in-house modeling pipeline, the Modeler is able to solve technical issues independently. Key Responsibilities Creates high-quality models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction Designs and implements high level conceptual to practical modeling Proactively recommends ongoing pipeline improvements; Identifies potential issues and provides solutions, and escalates as needed Maintains a positive relationship with all stakeholder departments; attend meetings as needed Works within the defined pipeline Ensures continuity and support other asset departments such as texture, lookdev, Generalists, and rigging Completes assigned tasks in a timely manner Minimum Qualifications Proven VFX experience modeling photorealistic assets for live-action feature films Expert in Maya; could teach a class on how to use it and troubleshoot Excellent knowledge of Zbrush and/or Mudbox. Mari knowledge (a plus) Excellent technical troubleshooting skills and problem-solving abilities Demonstrated ability to take design from ambiguous to full design implementation Strong understanding of rigging process and displacement map workflow Preferred Qualifications Experience working on creatures, digi doubles, topology, and blend shapes (preferred) Eye for detail and able to QA own work to ensure the highest quality before handing off assets Excellent time management and prioritization skills; experience working under tight deadlines Strong written and verbal communication skills Team player who is able to work independently with minimal supervision About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

0 Lacs

Pune, Maharashtra, India

On-site

We are seeking a creative and detail-oriented Product Designer (internship) with hands-on experience in designing wearable pieces such as pendants, bracelets, and rings. The ideal candidate should be proficient in CAD tools, possess strong knowledge of gold, metal, and leather work, and be well-versed in prototyping using mediums such as clay, wood, or 3D printing. Company Description CreateBot Labs is a Pune-based technology company specializing in AI-driven and robotics-powered solutions in healthcare, pharmaceuticals, defense, and agriculture. Led by IIT Bombay alumnus Setu, the company excels in innovative product development and regulatory compliance, including FDA, EMA, and ISO 13485. CreateBot Labs integrates cutting-edge technologies to solve real-world challenges across critical sectors. Responsibilities Conceptualize and design innovative jewellery products, especially wearables like pendants and bracelets. Create detailed 3D models using CAD software (e.g., Rhino, MatrixGold, ZBrush, or Fusion 360). Work with materials such as gold, silver, brass, and leather for design feasibility and functionality. Collaborate with artisans and manufacturers to ensure accurate production and material use. Develop prototypes using various materials (clay, resin, wood, 3D printing) to validate form and function. Translate sketches and design briefs into production-ready technical drawings. Stay up-to-date with jewellery trends, materials, and manufacturing techniques. Participate in design critiques and iterate based on feedback. Responsibilities Bachelor's degree or diploma in Jewellery Design, Industrial Design, or related field. Proficiency in CAD software: Rhino, MatrixGold, Fusion 360, or equivalent. Experience working with gold, metal alloys, and leather in design and manufacturing. Hands-on prototyping experience (e.g., clay sculpting, woodcraft, 3D printing). Good understanding of casting, CNC, engraving, and hand-finishing processes. Strong visual, artistic, and storytelling skills. Portfolio showcasing a range of jewellery/wearable designs and material experiments. Freshers are welcome to apply. Send in the resume at : career@createbotlabs.com

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7.0 years

0 Lacs

Hyderabad, Telangana, India

On-site

Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & it’s Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About The Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomm’s latest hardware innovations around mobile, Compute, XR and console. Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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5.0 years

0 Lacs

Hyderabad, Telangana, India

On-site

Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Technical Animator from the Animation background with Unreal Engine and/or Unity. This role expects candidate to showcase skills with humanoid & creature animation work from either game or animation industry. Candidate is expected to know working within the Unreal/Unity engine’s animation pipeline. This position works directly with our development team & reports to the Director of the department. Minimum Qualifications 5+ years of experience in Drawing-Animating. 3+ years of experience in Game Engine Animation pipeline. Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc. Demo reel for the previous shipped work in Games or Animation/VFX industry. Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations. Spot potential animation problems, research new technologies, have conversations and find solutions. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine. Working knowledge of Unreal Sequencer tool. Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow. Strong desire and ability to work collaboratively to fulfill project demands. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education Requirements Preferred: A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. About The Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomm’s latest hardware innovations around mobile, Compute, XR and console Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About The Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomm’s latest hardware innovations around mobile, Compute, XR and console Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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2.0 - 6.0 years

0 Lacs

pune, maharashtra

On-site

You are a skilled ZBrush Artist specializing in sculpting realistic human faces, looking to join our creative team in an offline, full-time position with no work-from-home option available. Your responsibilities will include sculpting highly realistic human faces using ZBrush, accurately matching sculpted faces with reference photographs or 3D scans, and collaborating closely with the team to ensure anatomical accuracy and lifelike expressions. To be successful in this role, you must be proficient in ZBrush, with a strong portfolio demonstrating realistic human face sculpts. Experience in accurately matching sculpted faces from reference images is essential, along with a solid understanding of human anatomy, facial features, and proportions. You should be detail-oriented, efficient, and capable of working under deadlines. Additionally, you must be willing to work on-site at our Talwade, Pimpri-Chinchwad facility. If you are passionate about bringing lifelike sculptures to reality and meet the requirements mentioned above, please DM or email us with your portfolio and resume. We are excited to collaborate with dedicated artists like you!,

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2.0 - 4.0 years

0 Lacs

Bengaluru, Karnataka, India

Remote

About Us: Founded in 2004 in a small Gurgaon studio, Lakshya Digital has grown into one of the world&aposs largest game art and animation studios. With nearly 850 professionals across India, the US, UK, the Philippines, and Japan, and as part of Keywords Studios since 2014, we&aposve contributed to over 175 AAA titles including hits like Alan Wake II , Street Fighter 6 , and Elden Ring . We specialize in 3D modeling, texturing, 2D concept art, animation, cinematics, and VFX. Our multi-shore development model combines scalable talent from India with experienced industry veterans worldwide, ensuring innovative and cost-effective solutions tailored to each client&aposs needs. From a humble 6-member startup to a global leader, Lakshya Digital continues to set industry benchmarks with exceptional quality and process excellence, consistently expanding our capabilities and client collaborations. Learn more at lakshyadigital.com. About the Role: We are seeking a highly skilled and creative Head and Hair Artist to join our team. The ideal candidate will be responsible for designing, Head modeling, grooming, and texturing realistic and stylized hair assets for characters in games projects. You will work closely with character artists, Leads, AD and technical teams to ensure high-quality results that align with the artistic vision and technical requirements. Requirements Experience: Minimum 2 years of experience in Head and hair modeling, grooming, and texturing Realistic Head- Realistic Head Modelling and Texturing Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools Understanding of Hair Systems: Strong knowledge of real-time and pre-rendered hair workflows Artistic Skills: Strong understanding of anatomy, form, texture, and color theory Collaboration & Communication: Ability to work closely with cross-functional teams in a fast-paced environment Key Responsibilities: Design, sculpt, and texture high-quality hair assets using industry-standard tools Work on hair grooming, styling, and simulations for realistic and stylized characters Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity Implement physics-based hair movement and ensure natural behavior Stay updated with industry trends and research new techniques for hair creation Troubleshoot and solve technical challenges related to hair rendering and performance Preferred Qualifications: Experience in AAA game development Knowledge of real-time hair rendering techniques and physics-based simulations Experience with Realistic Head Modelling and texturing Photoshop CC and Substance Painter knowledge is essentially required If you have a passion for creating stunning Head and hair assets and want to be part of an innovative team, apply now! Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses Experienced artists may get the opportunity to work remotely We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more! Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Show more Show less

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2.0 - 4.0 years

0 Lacs

Gurugram, Haryana, India

Remote

About Us: Founded in 2004 in a small Gurgaon studio, Lakshya Digital has grown into one of the world&aposs largest game art and animation studios. With nearly 850 professionals across India, the US, UK, the Philippines, and Japan, and as part of Keywords Studios since 2014, we&aposve contributed to over 175 AAA titles including hits like Alan Wake II , Street Fighter 6 , and Elden Ring . We specialize in 3D modeling, texturing, 2D concept art, animation, cinematics, and VFX. Our multi-shore development model combines scalable talent from India with experienced industry veterans worldwide, ensuring innovative and cost-effective solutions tailored to each client&aposs needs. From a humble 6-member startup to a global leader, Lakshya Digital continues to set industry benchmarks with exceptional quality and process excellence, consistently expanding our capabilities and client collaborations. Learn more at lakshyadigital.com. About the Role: We are seeking a highly skilled and creative Head and Hair Artist to join our team. The ideal candidate will be responsible for designing, Head modeling, grooming, and texturing realistic and stylized hair assets for characters in games projects. You will work closely with character artists, Leads, AD and technical teams to ensure high-quality results that align with the artistic vision and technical requirements. Requirements Experience: Minimum 2 years of experience in Head and hair modeling, grooming, and texturing Realistic Head- Realistic Head Modelling and Texturing Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools Understanding of Hair Systems: Strong knowledge of real-time and pre-rendered hair workflows Artistic Skills: Strong understanding of anatomy, form, texture, and color theory Collaboration & Communication: Ability to work closely with cross-functional teams in a fast-paced environment Key Responsibilities: Design, sculpt, and texture high-quality hair assets using industry-standard tools Work on hair grooming, styling, and simulations for realistic and stylized characters Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity Implement physics-based hair movement and ensure natural behavior Stay updated with industry trends and research new techniques for hair creation Troubleshoot and solve technical challenges related to hair rendering and performance Preferred Qualifications: Experience in AAA game development Knowledge of real-time hair rendering techniques and physics-based simulations Experience with Realistic Head Modelling and texturing Photoshop CC and Substance Painter knowledge is essentially required If you have a passion for creating stunning Head and hair assets and want to be part of an innovative team, apply now! Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses Experienced artists may get the opportunity to work remotely We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more! Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Show more Show less

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0 years

0 Lacs

Hyderābād

On-site

As an Environment Generalist, you will be responsible for creating high-level and diverse 3D environments for use in live-action VFX. KEY RESPONSIBILITIES Assess the most efficient methodology per environment brief Approaches will vary from a 2.5D Matte Painting projection setups, through full 3D asset builds Provide and acquires photographic reference materials Perform tasks related to integrating imagery into shots and preserving a unified sense of lighting, perspective, and color Use photography, practical, and digital skills to create 3D environments Revise work based on client and supervisor feedback in a timely manner Provide and receives artistic and technical direction QUALIFICATIONS & EXPERIENCE Minimum three (3) years of previous experience as a Digital Matte Painter or Environment Artist for live-action feature and/or television Strong understanding of 3D packages including 3ds Max, Maya and Houdini and 2D/Shading packages such as Substance and Adobe Photoshop Knowledge of supplementary software including ZBrush, Gaea, and SpeedTree also strongly recommended Strong Matte Painting and 2.5D projection skills are necessary for an env/dmp role Compositing and scripting experience is a plus Strong willingness to grow, learn new methods & tools, and share knowledge with others Ability to work and solve technical issues independently Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines Excellent communication skills and an open mind Team player able to work in a collaborative and fast-paced environment About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

0 Lacs

India

Remote

🚀 Internship Opportunity: 3D Model Artist – Central Government Project Launch n Loop is excited to offer a unique internship opportunity for talented 3D artists to work on a prestigious Central Government Project involving the digital documentation of 350+ insect specimens. This project offers hands-on experience in the creation of scientific 3D visualizations that will be part of a national digital museum archive. 🧩 Internship Details: Position: 3D Model Artist Intern Duration: 2–3 Months Type: Remote Internship (with periodic reviews) Stipend: ₹20,000 to ₹35,000 (based on interview & performance) Start Date: Immediate 🎯 Responsibilities: Develop accurate and optimized 3D models of insect specimens based on provided references. Apply textures and label anatomical features with guidance from scientific documentation. Export models in formats such as GLTF/GLB/USDZ for seamless website integration. Collaborate with our design and tech team to maintain quality and consistency. ✅ What We’re Looking For: Proficiency in Blender / Maya / ZBrush or equivalent modeling tools. Basic knowledge of UV mapping and model optimization for web. A keen eye for detail and ability to follow scientific reference imagery. Prior experience in 3D modeling (portfolio required). Self-driven, good communicator, and enthusiastic about learning. 🌟 Perks: Be part of a Central Government recognized project. Receive a Internship certificate from our company. Receive a letter of recommendation upon successful completion. Showcase your work in a live national-level website. Flexible working hours & remote-first culture. 📨 To Apply: Send your resume and 3D portfolio to launchnloop@gmail.com Subject: “3D Model Internship – [Your Name]” Let's turn the unseen world into interactive experiences 🪲🌐 hashtag #Internship hashtag #3DModeling hashtag #RemoteInternship hashtag #Blender hashtag #DigitalMuseum hashtag #LaunchNLoop hashtag #Hiring hashtag #3DArtist We’re hashtag #hiring . Know anyone who might be interested?

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0 years

0 Lacs

Hyderabad, Telangana, India

On-site

Reporting to the Modeling Supervisor, the well-rounded Modeler will execute poly modeling skills for everything from creating environments, vehicles, props, and characters to be used in production with an emphasis on photo-realism, accuracy, detail, and function. Working with the in-house modeling pipeline, the Modeler is able to solve technical issues independently. Key Responsibilities Creates high-quality models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction Designs and implements high level conceptual to practical modeling Proactively recommends ongoing pipeline improvements; Identifies potential issues and provides solutions, and escalates as needed Maintains a positive relationship with all stakeholder departments; attend meetings as needed Works within the defined pipeline Ensures continuity and support other asset departments such as texture, lookdev, Generalists, and rigging Completes assigned tasks in a timely manner Minimum Qualifications Proven VFX experience modeling photorealistic assets for live-action feature films Expert in Maya; could teach a class on how to use it and troubleshoot Excellent knowledge of Zbrush and/or Mudbox. Mari knowledge (a plus) Excellent technical troubleshooting skills and problem-solving abilities Demonstrated ability to take design from ambiguous to full design implementation Strong understanding of rigging process and displacement map workflow Preferred Qualifications Experience working on creatures, digi doubles, topology, and blend shapes (preferred) Eye for detail and able to QA own work to ensure the highest quality before handing off assets Excellent time management and prioritization skills; experience working under tight deadlines Strong written and verbal communication skills Team player who is able to work independently with minimal supervision About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

0 Lacs

Hyderabad, Telangana, India

On-site

As an Environment Generalist, you will be responsible for creating high-level and diverse 3D environments for use in live-action VFX. Key Responsibilities Assess the most efficient methodology per environment brief Approaches will vary from a 2.5D Matte Painting projection setups, through full 3D asset builds Provide and acquires photographic reference materials Perform tasks related to integrating imagery into shots and preserving a unified sense of lighting, perspective, and color Use photography, practical, and digital skills to create 3D environments Revise work based on client and supervisor feedback in a timely manner Provide and receives artistic and technical direction Qualifications & Experience Minimum three (3) years of previous experience as a Digital Matte Painter or Environment Artist for live-action feature and/or television Strong understanding of 3D packages including 3ds Max, Maya and Houdini and 2D/Shading packages such as Substance and Adobe Photoshop Knowledge of supplementary software including ZBrush, Gaea, and SpeedTree also strongly recommended Strong Matte Painting and 2.5D projection skills are necessary for an env/dmp role Compositing and scripting experience is a plus Strong willingness to grow, learn new methods & tools, and share knowledge with others Ability to work and solve technical issues independently Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines Excellent communication skills and an open mind Team player able to work in a collaborative and fast-paced environment About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0.0 - 4.0 years

0 Lacs

haryana

On-site

Tagglabs is a leader in technology-based experiences with over 14 years of experience and a team of 100+ employees. Specializing in RFID, Video production, VR, AR, and IOT, Tagglabs has successfully delivered 5000+ activations globally, establishing a strong brand presence in physical and digital spaces. We are looking for passionate and talented 3D Modelers & Texture Artists to join our team as interns for a 5-month period. Ideal candidates should possess a strong foundation in 3D modeling and texturing techniques, attention to detail, and a drive to excel in a dynamic creative environment. Outstanding interns who exhibit exceptional performance will be considered for full-time roles within the company. Responsibilities: - Create high-quality 3D models of characters, environments, and props for games, VR experiences, and animations. - Develop detailed textures that align with project requirements. - Collaborate with art, design, and development teams to ensure asset consistency and optimization. - Stay updated on industry trends and implement new techniques for visual enhancement. - Assist in maintaining an organized asset library. Requirements: - Bachelor's degree or diploma in 3D Art, Animation, Game Design, or related field. - Proficiency in 3D modeling software such as Blender, Maya, or 3ds Max. - Strong texturing skills using tools like Substance Painter, Photoshop, or similar. - Basic understanding of UV mapping and PBR workflows. - Attention to detail and a passion for creating immersive 3D experiences. - Good communication and teamwork skills. Preferred Skills: - Familiarity with game engines like Unreal Engine or Unity. - Experience with sculpting software like ZBrush. - Basic knowledge of lighting and rendering techniques. - Interest in VR or game development. Why Join Us - Work on innovative projects like VR games and simulations. - Opportunities for career growth and learning. - Collaborative and supportive work environment.,

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2.0 - 6.0 years

0 Lacs

surat, gujarat

On-site

XSQUADS Tech Private Limited is a game development company dedicated to creating immersive gaming experiences. We are currently seeking a skilled 3D Marketing Artist specializing in Character Pose & Rendering. As a key member of our team, you will be responsible for creating high-quality character poses, adjusting lighting, and rendering assets for UI banners, promotional posters, and in-game events. Your responsibilities will include creating dynamic and expressive character poses for promotional materials and UI banners. You will collaborate with poster designers, UI artists, and marketing teams to deliver ready-to-use character renders. Additionally, you will stay updated on industry trends in character rendering, lighting, and marketing visuals to enhance our workflow. The ideal candidate will have proven experience as a 3D Character Pose Artist or Rendering Artist with a strong understanding of character posing, anatomy, and expression design. Proficiency in software such as Blender, Maya, 3ds Max, ZBrush, and Unreal Engine is required. You should also possess expertise in lighting setups, material shading, and high-quality rendering techniques. Preferred skills for this role include knowledge of character rigging and posing workflows, experience in cinematic lighting for character renders, and an understanding of UI/UX design requirements for character placement. A passion for character design, gaming, and promotional storytelling is highly valued. In return, you will have the opportunity to work on high-quality character renders for in-game events and promotional campaigns. You will collaborate with a creative and dynamic team of artists and designers, utilizing cutting-edge AI tools and next-gen rendering techniques. This is a full-time position based in Surat with a competitive salary package. To apply for this position, please send your resume and portfolio to career@xsquads.com with the subject line: Application 3D Marketing Artist (Character Pose & Rendering). For further inquiries, you can contact 9974222339.,

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1.0 - 5.0 years

0 - 0 Lacs

chandigarh

On-site

As a 3D Modeling And Texturing Artist cum trainer, you will be responsible for utilizing your skills in Adobe Photoshop, MAYA, Substance Painter, and Z-BRUSH to create high-quality 3D models and renders with a realistic feel. Your role will involve demonstrating a good understanding of materials, UV unwrapping, texturing, and rendering, both independently and as part of a team, while adhering to tight deadlines. To be successful in this position, you should have a minimum of 1 year of relevant experience and hold a Graduation degree in any stream along with a 1-year Diploma in 3D Animation. Your ability to work in a full-time, permanent capacity with a salary range of 10,000.00 - 25,000.00 per month is essential. Additionally, being available for a morning shift is required. If you meet the criteria mentioned above and are interested in this opportunity, please contact the employer at +91 9878199930 to discuss further details.,

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2.0 years

0 Lacs

Gurugram, Haryana, India

Remote

About Us: Founded in 2004 in a small Gurgaon studio, Lakshya Digital has grown into one of the world's largest game art and animation studios. With nearly 850 professionals across India, the US, UK, the Philippines, and Japan, and as part of Keywords Studios since 2014, we've contributed to over 175 AAA titles including hits like Alan Wake II , Street Fighter 6 , and Elden Ring . We specialize in 3D modeling, texturing, 2D concept art, animation, cinematics, and VFX. Our multi-shore development model combines scalable talent from India with experienced industry veterans worldwide, ensuring innovative and cost-effective solutions tailored to each client's needs. From a humble 6-member startup to a global leader, Lakshya Digital continues to set industry benchmarks with exceptional quality and process excellence, consistently expanding our capabilities and client collaborations. Learn more at lakshyadigital.com. About the Role: We are seeking a highly skilled and creative Head and Hair Artist to join our team. The ideal candidate will be responsible for designing, Head modeling, grooming, and texturing realistic and stylized hair assets for characters in games projects. You will work closely with character artists, Leads, AD and technical teams to ensure high-quality results that align with the artistic vision and technical requirements. Requirements Experience: Minimum 2 years of experience in Head and hair modeling, grooming, and texturing Realistic Head- Realistic Head Modelling and Texturing Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools Understanding of Hair Systems: Strong knowledge of real-time and pre-rendered hair workflows Artistic Skills: Strong understanding of anatomy, form, texture, and color theory Collaboration & Communication: Ability to work closely with cross-functional teams in a fast-paced environment Key Responsibilities: Design, sculpt, and texture high-quality hair assets using industry-standard tools Work on hair grooming, styling, and simulations for realistic and stylized characters Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity Implement physics-based hair movement and ensure natural behavior Stay updated with industry trends and research new techniques for hair creation Troubleshoot and solve technical challenges related to hair rendering and performance Preferred Qualifications: Experience in AAA game development Knowledge of real-time hair rendering techniques and physics-based simulations Experience with Realistic Head Modelling and texturing Photoshop CC and Substance Painter knowledge is essentially required If you have a passion for creating stunning Head and hair assets and want to be part of an innovative team, apply now! Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses Experienced artists may get the opportunity to work remotely We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more! Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern:

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1.0 - 2.0 years

2 - 2 Lacs

Mohali

On-site

Job Title: 3D Artist Experience: 1–2 Years Location: Bestech Business Tower-B Sector-66 Mohali Job Type: Full-Time | On-site Salary: Based on experience and skills Job Summary: We are looking for a creative and detail-oriented 3D Artist with 1–2 years of experience to join our design team. The ideal candidate should have strong expertise in modeling, texturing, rendering, and animation using industry-standard tools . Key Responsibilities: Create high-quality 3D models, textures, and animations for games, products, and environments. Collaborate with designers and developers to meet creative goals and project requirements. Optimize assets for real-time applications. Maintain consistency in style and quality across all 3D assets. Stay updated with industry trends and new tools. Required Skills: Proficiency in software such as Blender, Maya, 3ds Max, ZBrush, Substance Painter, or similar. Strong understanding of lighting, shading, and rendering techniques. Basic knowledge of Unity or Unreal Engine is a plus. Strong portfolio showcasing 3D art skills. Good communication and teamwork skills. Preferred Qualifications: Degree/Diploma in 3D Art, Game Design, Animation, or related field. Experience in game or interactive media development is a plus. Job Type: Full-time Pay: ₹20,000.00 - ₹23,000.00 per month Benefits: Provident Fund Schedule: Day shift Application Question(s): What is your total working experience as 3D Artist? What is your current salary? What is your expected salary? Work Location: In person Expected Start Date: 30/07/2025

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6.0 years

4 - 6 Lacs

Jaipur

On-site

Job Title: Senior CAD Jewellery Designer Location: Jaipur Job Description: We are seeking an experienced and visionary Senior CAD Designer / Head of Department (HOD) for Diamond Jewellery to lead our design team. The ideal candidate will bring 6+ years of hands-on experience in high-end diamond jewellery design using CAD software, along with leadership capabilities to mentor and manage a team of designers. Responsibilities: Lead the CAD design team in creating innovative and commercially viable diamond jewellery designs Oversee the development of precise 3D CAD models and technical drawings for manufacturing Collaborate closely with merchandising, design, and production teams to ensure design feasibility and manufacturing excellence Guide and review the work of junior designers, providing technical and creative direction Stay ahead of global jewellery trends, techniques, and materials to inspire fresh concepts Ensure adherence to quality standards, timelines, and production requirements Drive innovation in design processes and tools to improve efficiency and output Requirements: 6+ years of experience in diamond jewellery design with expertise in CAD software Proficiency in industry-standard jewellery CAD tools (e.g., Rhino, Matrix, ZBrush, etc.) Deep understanding of jewellery manufacturing techniques, stone setting styles, and finishing processes Proven leadership or team management experience in a design or production environment Strong portfolio demonstrating advanced CAD designs and a variety of jewellery styles Excellent communication and collaboration skills Job Type: Full-time Pay: ₹480,000.00 - ₹600,000.00 per year Schedule: Day shift Application Question(s): Do you have strong knowledge of diamond settings, gemstones, and jewellery manufacturing processes? Can you join immediately? Experience: CAD: 5 years (Required) Work Location: In person

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2.0 years

0 Lacs

Pune, Maharashtra, India

Remote

About Us: Founded in 2004 in a small Gurgaon studio, Lakshya Digital has grown into one of the world's largest game art and animation studios. With nearly 850 professionals across India, the US, UK, the Philippines, and Japan, and as part of Keywords Studios since 2014, we've contributed to over 175 AAA titles including hits like Alan Wake II , Street Fighter 6 , and Elden Ring . We specialize in 3D modeling, texturing, 2D concept art, animation, cinematics, and VFX. Our multi-shore development model combines scalable talent from India with experienced industry veterans worldwide, ensuring innovative and cost-effective solutions tailored to each client's needs. From a humble 6-member startup to a global leader, Lakshya Digital continues to set industry benchmarks with exceptional quality and process excellence, consistently expanding our capabilities and client collaborations. Learn more at lakshyadigital.com. About the Role: We are seeking a highly skilled and creative Head and Hair Artist to join our team. The ideal candidate will be responsible for designing, Head modeling, grooming, and texturing realistic and stylized hair assets for characters in games projects. You will work closely with character artists, Leads, AD and technical teams to ensure high-quality results that align with the artistic vision and technical requirements. Requirements Experience: Minimum 2 years of experience in Head and hair modeling, grooming, and texturing Realistic Head- Realistic Head Modelling and Texturing Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools Understanding of Hair Systems: Strong knowledge of real-time and pre-rendered hair workflows Artistic Skills: Strong understanding of anatomy, form, texture, and color theory Collaboration & Communication: Ability to work closely with cross-functional teams in a fast-paced environment Key Responsibilities: Design, sculpt, and texture high-quality hair assets using industry-standard tools Work on hair grooming, styling, and simulations for realistic and stylized characters Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity Implement physics-based hair movement and ensure natural behavior Stay updated with industry trends and research new techniques for hair creation Troubleshoot and solve technical challenges related to hair rendering and performance Preferred Qualifications: Experience in AAA game development Knowledge of real-time hair rendering techniques and physics-based simulations Experience with Realistic Head Modelling and texturing Photoshop CC and Substance Painter knowledge is essentially required If you have a passion for creating stunning Head and hair assets and want to be part of an innovative team, apply now! Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses Experienced artists may get the opportunity to work remotely We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more! Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern:

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