4 years
0 Lacs
Posted:1 month ago|
Platform:
On-site
Full Time
• Character animations & personalities (mascots, assistants, subtle guides)
• Emotionally driven UI motion — micro-interactions, transitions, confirmations
• Dynamic financial data visualizations
• Gamified motion systems — progress, achievements, rewards
• Motion guidelines — easing, timing, reusable patterns
• Explainer & storytelling animations for financial concepts
• Proficiency in Rive (rigs, state machines) and After Effects + Lottie
• Strong portfolio in UI / character / product / interaction animation
• 2–4 years of motion design experience in digital products or games
• Mastery of animation principles (timing, spacing, anticipation, follow-through)
• Ability to convey emotion and personality through subtle character motion
• Experience designing gamified or interactive motion systems
• Familiarity with UX + behavioral psychology
• Knowledge of React / React Native motion constraints
• Hands-on experience with Rive, Spline, Unity, or GSAP / WebGL
• Background in character animation (even stylized or minimal)
• Collaboration with developers for in-product motion implementation
• Define the motion language for Mavenark products from the ground up
• Work with a team that truly values motion as part of UX
• Freedom to experiment, iterate, and build reusable systems
• Competitive pay, benefits, and room for growth
MavenArk
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