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Lead 3D Artist

8 - 15 years

0 Lacs

Posted:1 month ago| Platform: Linkedin logo

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On-site

Job Type

Full Time

Job Description

About Modmacon At Modmacon, we specialize in creating high-quality mobile gaming art production. Our team collaborates with industry-leading game developers to bring visually stunning and immersive gaming experiences to life. As we continue to grow, we are looking for passionate and talented individuals to join The Mods and make a lasting impact in the world of gaming. Job Summary We are seeking a highly skilled and experienced Lead Artist with 8-15 years of professional experience in the gaming industry. As a Lead Artist, you will be responsible for creating high-quality, detailed, and visually compelling 3D character models that bring our game worlds to life. You will lead the character art pipeline, collaborate with other departments, and help define the artistic direction for characters in our projects. Key Responsibilities Experience & Leadership: Minimum 8 to 15 years of experience in 3D art or related fields within animation, gaming, or visual effects, with a significant focus on leading the creation of stylized 3D art across multiple projects. Proven track record of guiding teams and shaping the artistic direction for high-quality outputs.3D Modelling Expertise: Lead the creation of stylized 3D models for characters, environments, and props, ensuring the application of exaggerated forms, creative shapes, and artistic details. Oversee the creation of both high-poly and low-poly models and provide guidance on optimizing assets for performance while maintaining artistic integrity.Texturing and Shading Leadership: Provide advanced expertise in texturing and shading stylized assets using tools such as Substance Painter, ZBrush, and Photoshop. Ensure high standards for distinctive, detailed surfaces and lead the team in UV mapping and unwrapping techniques suited for stylized models.Software Proficiency & Technical Leadership: Maintain advanced knowledge of industry-standard 3D software (e.g., Autodesk Maya, Blender, 3ds Max, Cinema 4D) and provide direction on the use of sculpting tools (e.g., ZBrush, Mudbox) and texturing software (e.g., Substance Suite, Mari) to achieve the desired stylized aesthetic.Artistic Vision & Direction: Take ownership of the visual storytelling for the project, ensuring the consistent translation of abstract concepts into stylized 3D art. Drive the team’s understanding of color theory, composition, and design principles, and provide mentorship on applying these elements to stylized assets.Technical Problem-Solving & Optimization: Lead the troubleshooting and resolution of technical challenges related to 3D modeling, texturing, and rendering. Direct the optimization of assets for performance without sacrificing the visual quality or artistic direction.Collaboration & Mentorship: Foster strong collaboration between art directors, animators, and other teams to ensure the seamless application of the stylized vision across all project stages. Lead by example in mentoring junior artists, providing constructive feedback, and sharing expertise in stylization techniques.Adaptability & Innovation: Champion the ability to adapt artistic approaches based on feedback and changing project requirements. Stay at the forefront of 3D art trends, new tools, and techniques, integrating innovations to enhance production quality and elevate the final output. What We Offer Creative Growth: Be part of a team shaping the future of mobile game art in the industry.Competitive Compensation: Attractive salary package.Dynamic Work Culture: Join a passionate team dedicated to creativity and innovation in gaming.Industry Exposure: Work with leading game studios and creators driving the stylized art movement.

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