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3.0 - 8.0 years
11 - 15 Lacs
Bengaluru
Work from Office
Project description This is a great opportunity to work as a part of a highly regarded team to deliver leading-edge solutions. We are looking for an experienced engineer for an exciting role to augment our Client's core Linux-embedded team to work on the latest platforms and software. The person will interact closely with key technical experts to ensure the best possible performance and results on the SoC platforms. Responsibilities Developing and optimizing GFX, Multimedia, Display, and Audio drivers according to project requirements. Collaborating with cross-functional teams for seamless integration of drivers. Conducting thorough testing, troubleshooting, and debugging of drivers. Contributing to the improvement and optimization of existing systems. Providing technical guidance and support as needed. Skills Must have 1.Engineer with 3-8 Years of experience in embedded Linux driver/kernel development. 2.Strong C development skills. 3.Experience with any one of the driver development domain Graphics driver DRM/KMS, OpenGL, Vulkan, OpenCL, Mesa. Multi Media-Video driver Vaapi, vdpau, gstreamer, v4l2. Power Management System to RAM, S0ix3. Display Driver development X, Wayland, Weston, Display driver Experience with Audio sub-systems, Audio drivers, frameworks and ALSA SOC(ASOC), Audio protocols like I2S/TDM. Proficient in Yocto development. Virtualization Xen, KVM, QNX hypervisor knowledge. Ethernet Driver Network driver development. 4.Good working experience with IPC, DMA driver development. 5.Experience with kernel mode driver programming in Linux 6.Linux Device driver programming experience in Linux Kernel and Drivers. 7.Experience dealing with Linux community and Open Source contribution is a plus 8.System knowledge, System Debugging Nice to have Expertise with CAR Framework Automotive experience
Posted 3 weeks ago
2.0 - 6.0 years
0 Lacs
karnataka
On-site
This is a full-time hybrid role for an Android BSP Developer based in Bengaluru with flexibility for some remote work. As an Android BSP Developer, your responsibilities will include software development, programming, and ensuring the smooth operation of Android Board Support Packages. You will be responsible for HAL development, end-to-end ownership of Linux BSP for devices (such as USB, I2C, etc.), GPU capabilities including OpenGL, Vulkan, video acceleration, and display, as well as system expertise to perform root cause analysis for issues related to the listed components and Linux Kernel. To excel in this role, you should possess strong analytical skills and software development proficiency. Excellent communication skills are essential for effective collaboration with team members and stakeholders. Your programming expertise will be key to success in developing and maintaining Android BSPs. A degree in Computer Science, Engineering, or a related field (Bachelors or Masters) is required. Additionally, knowledge of Android development and BSPs is a plus. Join us in this exciting opportunity to contribute to the development and optimization of Android BSPs while working in a dynamic and collaborative environment.,
Posted 3 weeks ago
1.0 - 5.0 years
3 - 7 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Having multiple positions for Engineer / Senior Engineer / Lead Engineer and Staff & Senior Staff Engineer. For Engineer Title (1-5 years) - Strong C++ is good to have. Graphics Domain is not mandatory Experience in Graphics APIs - any of DX11/DX12/Vulkan .Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field.
Posted 3 weeks ago
3.0 - 8.0 years
5 - 10 Lacs
Bengaluru
Work from Office
Project description This is a great opportunity to work as a part of a highly regarded team to deliver leading-edge solutions. We are looking for an experienced engineer for an exciting role to augment our Client's core Linux-embedded team to work on the latest platforms and software. The person will interact closely with key technical experts to ensure the best possible performance and results on the SoC platforms. Responsibilities Developing and optimizing GFX, Multimedia, Display, and Audio drivers according to project requirements. Collaborating with cross-functional teams for seamless integration of drivers. Conducting thorough testing, troubleshooting, and debugging of drivers. Contributing to the improvement and optimization of existing systems. Providing technical guidance and support as needed. SkillsMust have 1.Engineer with 3-8 Years of experience in embedded Linux driver/kernel development. 2.Strong C development skills. 3.Experience with any one of the driver development domain Graphics driver DRM/KMS, OpenGL, Vulkan, OpenCL, Mesa. Multi Media-Video driver Vaapi, vdpau, gstreamer, v4l2. Power Management System to RAM, S0ix3. Display Driver development X, Wayland, Weston, Display driver Experience with Audio sub-systems, Audio drivers, frameworks and ALSA SOC(ASOC), Audio protocols like I2S/TDM. Proficient in Yocto development. Virtualization Xen, KVM, QNX hypervisor knowledge. Ethernet Driver Network driver development. 4.Good working experience with IPC, DMA driver development. 5.Experience with kernel mode driver programming in Linux 6.Linux Device driver programming experience in Linux Kernel and Drivers. 7.Experience dealing with Linux community and Open Source contribution is a plus 8.System knowledge, System Debugging Nice to have Expertise with CAR Framework Automotive experience
Posted 4 weeks ago
7.0 - 12.0 years
7 - 12 Lacs
Hyderabad, Telangana, India
On-site
Maimsd Technology is seeking a highly skilled and experienced Senior Android BSP Engineer with a strong focus on Device Driver development . The ideal candidate will possess deep expertise in Android BSP, HAL development, Linux kernel customization, and the integration of various hardware components, including GPUs. This role involves comprehensive root cause analysis, performance optimization, and close collaboration within a cross-functional team. Key Responsibilities: Android BSP Development: Develop, port, and maintain the Android Board Support Package (BSP) for target devices, ensuring stability and optimal performance. HAL Development: Design, develop, and maintain Hardware Abstraction Layer (HAL) modules for various hardware components, bridging the gap between Android framework and device-specific drivers. Kernel Customization: Customize and optimize the Linux kernel to meet specific hardware requirements and performance goals of Android devices. Device Driver Porting: Port and integrate essential device drivers for a wide range of peripherals, including USB, I2C , and others, ensuring seamless hardware functionality. GPU Integration: Integrate and optimize GPU capabilities , including OpenGL, Vulkan , video acceleration, and display functionalities, to enhance graphical performance. Root Cause Analysis: Conduct in-depth root cause analysis for complex issues related to Android BSP, HAL, Linux kernel, and GPU integration, identifying and implementing effective solutions. Performance Optimization: Proactively optimize system performance and resource utilization across the Android stack to ensure a smooth user experience. Collaboration: Collaborate effectively with cross-functional teams (hardware, firmware, software, QA) to ensure seamless integration and alignment throughout the development lifecycle. Documentation: Create clear, concise, and comprehensive technical documentation for all development, porting, and customization activities. Required Skills and Experience: Strong proficiency in Android framework and HAL development . In-depth understanding of Linux kernel architecture and device driver programming . Proven experience with device driver development for USB, I2C, and other peripherals . Knowledge of GPU architectures and APIs (OpenGL, Vulkan) . Experience with Android performance optimization and power management techniques. Strong problem-solving and debugging skills for complex embedded systems. Excellent communication and collaboration skills for working in a team environment. Proficiency in scripting languages (e.g., Python, Bash) for automation and tooling.
Posted 1 month ago
5.0 - 10.0 years
15 - 19 Lacs
Hyderabad
Work from Office
Project description We are passionate about transforming lives through cutting-edge technology, enriching industries, communities, and the world. Our mission is to create exceptional products that drive next-generation computing experiences, serving as the foundation for data centers, artificial intelligence, PCs, gaming, and embedded systems. At the core of our mission lies a culture of innovation. We challenge boundaries to solve some of the world's most critical problems. We are committed to execution excellence, fostering a culture of openness, humility, collaboration, and inclusivity, valuing diverse perspectives along the way. Responsibilities Design, develop, and maintain high-performance software components using C and C++ on Linux platforms. Contribute to the development and optimization of graphics drivers, particularly using OpenGL or Vulkan APIs. Integrate and enhance support for 3D graphics features and concepts within existing systems. Collaborate with open-source communities, with a strong preference for experience contributing to Mesa 3D Graphics Library. Utilize Linux-based toolchains for cross-compiling, debugging, and testing software. Manage and version control code using git; familiarity with Gerrit for code review workflows is a strong advantage. Ensure code quality through rigorous testing, documentation, and adherence to coding standards. Participate in the complete software development life cycle including design reviews, code reviews, and continuous integration processes. Diagnose and resolve complex issues related to performance, functionality, and interoperability across diverse platforms. Skills Must have 5+ yrs exp preferred Experience with C and C++ programming using Linux toolchains Exposure and experience to graphics APIs and 3D graphics concepts are desired. Experience in OpenGL or Vulkan development is a must. Experience in contributing to open-source Mesa drivers is a big plus. Experience with source code control systems, with knowledge of git and gerrit being a strong plus. Ability to write high quality code and keep attention to details Experience with software development and life time processes Excellent analytical, debugging and trouble-shooting skills Effective organizational, communication and problem-solving skills Nice to have Communicate effectively within a team environment and work closely with stakeholders to understand and deliver technical requirements. Other Languages EnglishB2 Upper Intermediate Seniority Senior
Posted 1 month ago
2.0 - 7.0 years
14 - 19 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Company: Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Analyze and evaluate GPU architecture/microarchitecture and workload for performance and power optimizations GPU power modeling and estimation for projection and correlation GPU workload analysis, profiling, and characterizations Analyze, model, and minimize GPU register, logic, memory, and clock power Develop and maintain tests for pre-silicon and post-silicon power verifications. Work closely with multiple teams such as RTL designer, architecture, design verification, compiler, driver, silicon implementation, and post-silicon teams Knowledge of Graphics architecture is a plus Minimum Qualifications: Bachelor's degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 2+ years of experience with ASIC design and verification 2+ years of experience with low-power ASIC optimization Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 7+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.* Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred Qualifications: Master's or PhD degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 3+ years of experience with advanced CPU/GPU architecture/microarchitecture design development 5+ years of experience with VLSI design and verification 5+ years of experience with low-power ASIC design techniques Experience with industry tools such as PrimeTime PX and Power Artist Experience with Vulkan, DirectX3D, OpenGL, OpenCL, or Cuda development Experience with GPU driver and compiler development Skills: C/C++ Programming Language, Scripting (Python/Perl), Assembly, Verilog/SystemVerilog, Design Verification
Posted 1 month ago
2.0 - 7.0 years
15 - 20 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Analyze and evaluate GPU architecture/microarchitecture and workload for performance and power optimizations GPU power modeling and estimation for projection and correlation GPU workload analysis, profiling, and characterizations Analyze, model, and minimize GPU register, logic, memory, and clock power Develop and maintain tests for pre-silicon and post-silicon power verifications. Work closely with multiple teams such as RTL designer, architecture, design verification, compiler, driver, silicon implementation, and post-silicon teams Knowledge of Graphics architecture is a plus Minimum Qualifications: Bachelor's degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 2+ years of experience with ASIC design and verification 2+ years of experience with low-power ASIC optimization Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 7+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.* Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred Qualifications: Master's or PhD degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 3+ years of experience with advanced CPU/GPU architecture/microarchitecture design development 5+ years of experience with VLSI design and verification 5+ years of experience with low-power ASIC design techniques Experience with industry tools such as PrimeTime PX and Power Artist Experience with Vulkan, DirectX3D, OpenGL, OpenCL, or Cuda development Experience with GPU driver and compiler development Skills: C/C++ Programming Language, Scripting (Python/Perl), Assembly, Verilog/SystemVerilog, Design Verification
Posted 1 month ago
3.0 - 6.0 years
12 - 16 Lacs
Bengaluru
Work from Office
WHAT YOU DO AT AMD CHANGES EVERYTHING. We care deeply about transforming lives with AMD technology to enrich our industry, our communities, and the world. Our mission is to build great products that accelerate next-generation computing experiences the building blocks for the data center, artificial intelligence, PCs, gaming and embedded. Underpinning our mission is the AMD culture. We push the limits of innovation to solve the world’s most important challenges. We strive for execution excellence while being direct, humble, collaborative, and inclusive of diverse perspectives.. AMD together we advance_. MTS SOFTWARE SYSTEM DESIGN ENGINEER. The Role. The right engineer will drive the success of power IP (Intellectual Property) and features in AMD (Advanced Micro Devices) products through leadership & coordination, resolution of technical dependencies, and achievement of schedule commits. This is a high-visibility and widely multi-functional role, spanning pre-silicon architecture to post-silicon implementation & product delivery.. The Person. Your curiosity will drive your learning and innovation to improve how we as a group, and an organization, can get better every day. Your peers will provide you a results-oriented and encouraging environment for your career growth, fueling your opportunity to be a part of Delighting Our Customers.. Key Responsibilities. Linux Kernel/GFX Driver Development Engineer, Developing and Productizing the Platfomr Driver Software Stack for AMD SoC's for Automotive.. Work across engineering teams and subject areas spanning silicon, firmware, hardware, and software. Coordinate debug of issues and drive them to closure. Pull together meetings, set up clear agendas and follow up on action items. Deliver regular progress updates toward program goals. Make tough decisions such as priority calls based on partial or incomplete data. Proactively drive continuous improvement for post-silicon power and performance activities. Must be a self-starter, and able to independently drive tasks to completion. Preferred Experience. Product development or systems engineering background with hardware platforms and their software & firmware ecosystems. Excellent verbal communication and written, presentation skills. Excellent interpersonal, organizational, analytical, planning, and technical leadership skills. Proven record of accomplishment in delivering large multi-functional product solutions. Experience working in a fast-paced matrixed technical organization and multi-site environment. Engineer with 15+ years of experience in embedded Linux/driver/kernel development.. Strong C/C++ development skills with a good understanding of object-oriented design.. In-depth knowledge of Linux kernel and driver hands-on development experience.. In-depth knowledge of OpenGL/Vulkan architecture.. In-depth knowledge of GFX HW and SW architecture.. Hands-on and deep knowledge of GFX/Multimedia Driver.. Experience with Graphics, Compute, Display KMD/UMD and performance optimization on Linux.. Experience in Linux Kernel architecture and IO devices driver development and debug.. Experience in Multimedia middleware works like vaapi, gstreamer, and ffmpeg.. Customer requirements decomposition, solution implementation, and customer support.. Independently able to identify and analyze performance bottlenecks in design and implementation stages.. OS architecture knowledge including race conditions, synchronization, deadlocks, and interrupt management.. Experience dealing with Linux community and Open Source contribution.. Strong System knowledge and System Debugging.. Strong written and verbal communication skills.. Self-motivated, should be able to take lead in mastering new technologies.. Work in both an individual and team member environment. Good to have experience in Automotive IVI architecture and virtualization.. Keywords: Linux, Embedded, device driver, Kernel programing, GFX and Multimedia driver development.. Academic Credentials. Bachelor’s or Master's degree in Computer or Electrical Engineering or equivalent. Benefits offered are described: AMD benefits at a glance.. AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.. Show more Show less
Posted 1 month ago
5.0 - 10.0 years
10 - 20 Lacs
Bengaluru
Work from Office
JOB DESCRIPTION "Role: Graphics Engineer Working area: IVI Experience: ~6+ years Technical and domain skills: • Must have hands-on development experience in C, C++ • Hand on experience on Linux drivers & Linux Internals. • Hands on development experience in multi-threaded and multi-core environment. • Experience working with GPU's or CPU's or Device Drivers • Prior development experience in implementing/supporting Graphics driver for standards (OpenGL, Direct3D) is an advantage. • Good to have working experience in Automotive domain. • Good Communication and debugging skills • Nice to have exposure on QNX/RTOS • Skillset : C, Linux/Android/QNX, Android Graphics framework, Surface Flinger, OpenGL ES, Vulkan, Gralloc, DMABUF, Memory Management • Experience in using debugging tools such as JTAG, Trace32, RAM dump, ADB High level Roles and responsibilities: • Customer assistance with graphics software integration, development, customizations, debugging, documentation • Productizing Graphics drivers • Detailed GPU power and performance bottlenecks analysis and driving optimizations across Graphics SW • Collaborate with cross-functional teams, engineering for smooth execution Qualification and experience: • Bachelor’s or Master’s degree preferred. • Must have excellent communication skills, both written and verbal, with good debugging skills. • The ability to collaborate and integrate with existing team "
Posted 1 month ago
5.0 - 10.0 years
37 - 40 Lacs
Bengaluru
Work from Office
Project description This is a great opportunity to work as a part of a highly regarded team to deliver leading-edge solutions. We are looking for an experienced engineer for an exciting role to augment our Client's core Linux-embedded team to work on the latest platforms and software. The person will interact closely with key technical experts to ensure the best possible performance and results on the SoC platforms. Responsibilities Developing and optimizing GFX, Multimedia, Display, and Audio drivers according to project requirements. Collaborating with cross-functional teams for seamless integration of drivers. Conducting thorough testing, troubleshooting, and debugging of drivers. Contributing to the improvement and optimization of existing systems. Providing technical guidance and support as needed. Skills Must have 1. Engineer with 5-8 Years of experience in embedded Linux driver/kernel development. 2. Strong C development skills. 3. Experience with any one of the driver development domain Graphics driver DRM/KMS, OpenGL, Vulkan, OpenCL, Mesa. Multi Media-Video driver Vaapi, vdpau, gstreamer, v4l2. Power Management System to RAM, S0ix3. Display Driver development X, Wayland, Weston, Display driver Experience with Audio sub-systems, Audio drivers, frameworks and ALSA SOC(ASOC), Audio protocols like I2S/TDM. Proficient in Yocto development Virtualization Xen, KVM, QNX hypervisor knowledge. Ethernet Driver – Network driver development. 4. Good working experience with IPC, DMA driver development. 5. Experience with kernel mode driver programming in Linux 6. Linux Device driver programming experience in Linux Kernel and Drivers. 7. Experience dealing with Linux community and Open Source contribution a plus 8. System knowledge, System Debugging Nice to have Expertise with CAR Framework Automotive experience Notice Period: 45-60 Days
Posted 1 month ago
2.0 - 7.0 years
11 - 16 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 1-3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 1 month ago
2.0 - 7.0 years
10 - 14 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 3 to 5 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 1 month ago
2.0 - 7.0 years
12 - 17 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 3 to 5 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 1 month ago
3.0 - 8.0 years
14 - 19 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilites of the Role 6 - 8 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works independently with minimal supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 1 month ago
2.0 - 7.0 years
14 - 18 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Analyze and evaluate GPU architecture/microarchitecture and workload for performance and power optimizations GPU power modeling and estimation for projection and correlation GPU workload analysis, profiling, and characterizations Analyze, model, and minimize GPU register, logic, memory, and clock power Develop and maintain tests for pre-silicon and post-silicon power verifications. Work closely with multiple teams such as RTL designer, architecture, design verification, compiler, driver, silicon implementation, and post-silicon teams Knowledge of Graphics architecture is a plus Minimum Qualifications: Bachelor's degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 2+ years of experience with ASIC design and verification 2+ years of experience with low-power ASIC optimization Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.* Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred Qualifications: Master's or PhD degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 3+ years of experience with advanced CPU/GPU architecture/microarchitecture design development 5+ years of experience with VLSI design and verification 5+ years of experience with low-power ASIC design techniques Experience with industry tools such as PrimeTime PX and Power Artist Experience with Vulkan, DirectX3D, OpenGL, OpenCL, or Cuda development Experience with GPU driver and compiler development Skills: C/C++ Programming Language, Scripting (Python/Perl), Assembly, Verilog/SystemVerilog, Design Verification
Posted 1 month ago
2.0 - 7.0 years
9 - 13 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 1 to 3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 1 month ago
4.0 - 9.0 years
12 - 16 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications: Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 1 month ago
4.0 - 9.0 years
9 - 13 Lacs
Hyderabad
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Job overview: Qualcomms Adreno GPU has been the industry leading mobile graphics solution in todays Android smart phone market worldwide. Our power efficient GPU solution is fundamental to enable the new exciting markets like VR/AR, IoT, AI, Autonomous driving etc. GPU compiler is a key component of graphics solution. We are looking for talented engineers to create world class GPU compiler products to enable high performance graphics and compute with low power consumption. This role is multi-disciplinary, requiring collaboration with both internal teams and customers to ensure the delivery of a high-quality Graphics Compiler. Additionally, you will be responsible for developing unit tests by writing shaders for specific scenarios, identifying potential performance enhancements, and reporting any functional issues Preferred Qualifications: Strong proficiency in C/C++ Solid knowledge of OpenGL, DirectX, or Vulkan Familiarity with 3D graphics profilers and debuggers, including RenderDoc, Pix, and NSight Understanding of rendering pipelines for modern PC and console game engines Experience with using commercial game engines such as Unreal and Unity Excellent skills in GPU performance analysis Outstanding written and verbal communication abilities Self-motivated and independent, capable of working with minimal supervision while proactively contributing to a multifunctional team Background in creating technical training materials, including frameworks, samples, tutorials, and videos Experience in developing, profiling, and optimizing contemporary rendering algorithms Keywords: C/C++ , Python, Scripting language, Test automation, Winpix, Renderdoc Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Minimum Qualifications: Bachelors degree in engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Masters degree in engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 1 month ago
10.0 - 15.0 years
13 - 18 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications:10 years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. 3+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 1 month ago
4.0 - 9.0 years
13 - 17 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: General Summary Qualcomms Graphics PSE team is a part of the Graphics System team and is responsible for the overall quality of the Graphics IP in silicon. As a member of our Graphics PSE team, you will be working closely with architects, designers, verification, and software engineers to take the GPU from pre-Sil stage to tape out to silicon bring-up and to CS(Customer Samples). Job Functions/General Responsibilities In this position, you will be responsible for developing graphics applications using graphics API like DirectX, OpenGL ES , Vulkan, improving coverage, creating GPU bring-up test-plans and test methodologies. Analyzing and enabling new games and benchmark in pre-Si environment. Provide debug support in pre-Silicon environment (functional model) and driving end to end solutions for silicon bring-up issues including failure debug. We are looking for highly motivated engineers that enjoy working in a fast-paced environment with minimal guidance. Candidates must have strong programming, communication and teamwork skills and approach difficult challenges as learning opportunities. Critical "Must Have" skills/experience for role Strong programming in C/C++. GPU APIs knowledge (Vulkan/Direct3D/OpenGL/Direct X / OpenCL etc.) GPU architecture. Strong analytical skill. 4+ years of relevant experience. Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 10+ years of Systems Engineering or related work experience.ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience.ORPhD in Engineering, Information Systems, Computer Science, or related field and 5+ year of Systems Engineering or related work experience. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role Experience with at least one ofPerl, Python, TCL Games/graphics application development. OpenCL/CUDA knowledge. Graphics driver development or modelling experience. Post-silicon enablement and bring-up. Prior experience in working in emulation environments for development and debug. Debug tools including JTAG and kernel debuggers
Posted 1 month ago
8.0 - 13.0 years
11 - 16 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 8+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications - Master's or higher degree in Computer Engineering or Computer Science. - 7+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc"
Posted 1 month ago
3.0 - 8.0 years
14 - 18 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Adreno GPU has been the industry leading mobile graphics solution and has been the dominating GPU in todays smart phone market. Our power efficient GPU solution is fundamental to enable the exciting new markets like VR, IoT, AI, drone, autonomous driving etc. We are looking for talented Graphics System engineers to create world class GPU products to enable high performance graphics and compute with low power consumption. As a member of our Graphics System team, you will help create the simulator of our next generation graphics core for mobile devices. In this position, you will be responsible for development of the GPU architecture design using advanced modeling methodologies. You are expected to understand the design and implementation, define the development scope, develop the algorithm for some functional blocks, and verify the correctness of the design. You will be working with architects, designers, driver, and compiler teams to accomplish your tasks. Develop bitwise accurate functional models (C-model) (by using C/C++ etc.) to simulate our new architectures and solutions Develop solid test suites and perform functional verification & validation with the C-Model and RTL simulation Perform conformance tests, stress & random tests and stabilize GPUs & Compute systems Additional Additional Critical "Must Have" skills/experience for role Good understanding of modern 3D graphics pipeline. Programming experience in graphics or compute using API like DirectX, OpenGL OpenCL, Vulkan. Programming experience in modeling using C++ and good understanding of computer/GPU architecture and pipeline. Debugging and problem-solving skills. Ability to write clean, professional & maintainable code in C++. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role Knowledge on graphics/ray-tracing/compute architecture & pipeline (e.g., DirectX, OpenGL, OpenCL, Vulkan, etc.) C/C++/Perl/Python programming language Good communication skills and ability & desire to work as a team player. SystemC and TLM experience are desirable Agile development methodology experience is preferable Graphics & compute driver or compiler experience is a plus Verilog/Vera/System Verilog experience is a plus Required : Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field. 8+ years Systems Engineering or related work experience Preferred Qualifications - Master's or higher degree in Computer Engineering or Computer Science. 7+ years Systems Engineering or related work experience
Posted 1 month ago
2.0 - 7.0 years
4 - 9 Lacs
Hyderabad
Work from Office
3-5 years of experience with Programming Language such as C, C++, Java, Python, etc. - Experience in Android and Linux Multimedia frameworks and Linux Kernel development with a focus on V4L2. - Experience in Java/perl/python programming. - Knowledge of computer architecture, operating systems, data structures, and basic algorithms, particularly with respect to Linux/Android platforms. - Software debugging skills in embedded real time operating systems, preferably on Linux platforms - Video usage models including playback, streaming, camcorder, WiFi display, and content protection - Video compression standards (e.g. H264/H.265/AV1) - Streaming protocols and implementation (e.g HLS/HTTP/DASH) - Linux device driver development and debugging (e.g. V4L2) - Expertise in working with tools and techniques used on Linux (Windbg, JTAG, etc.) - ARM or other embedded SoC development and debugging
Posted 1 month ago
4.0 - 8.0 years
10 - 20 Lacs
Noida
Work from Office
Candidate will be working on overall system areas component development with key domains like (Operating System, Kernel, Compiler, Toolchain, Emulator, Memory, open source) Skills Required: • Embedded platform development (Linux based distributions) & maintenance • Linux build system expertise, packaging (RPM specification), build automation tools • System Software (File system, Memory Management, Thread programming, Process Management, Platform Driver development/Integration, IPC, logging) • Understanding about Compiler, toolchain development • Different CPU Scheduling concept (SMP, HMP, FIFO, RT) • System Level IPC expertise (User space, applications, middleware, kernel), logging framework • System Level+B9 policies (memory, scheduler, CPU, hotplug) • Platform porting & Reference Platform development on multiple chip-set • Defect root-cause analysis & debugging utils (A9:G9gdb, objdump, Backtrace/Coredump analysis etc.) • Performance/resource benchmarking & optimization (system boot-up/application launching/memory utilization etc.) - System Level Profiling, Tracing • Full Software stack verification & Release management • Platform Certification & Compliance Understanding Preferred Skills: • Programming language - C, C++, Scripting (Bash, python) • Development environment - Linux • Development, tracking code management - JIRA, GIT, Swarm, Gerrit, Perforce • Good understanding of OS, multi-threading, IPC & Cross-compilation Concepts
Posted 2 months ago
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