Engineering Lead

7 - 12 years

13 - 20 Lacs

Posted:1 day ago| Platform: Naukri logo

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Job Type

Full Time

Job Description


Immersive Labz is a leading global medical simulation and technology company.

Our flagship product, Cadaviz, is the most advanced virtual dissection table in the market - offering comprehensive content and a best-in-class user experience. Backed by strong after-sales support, Cadaviz is redefining medical training worldwide.

Headquartered in Pune, India, we operate across 7 countries through our installations and are the No. 1 player in 3 of them. We also have teams based in the USA, Europe, and India, enabling us to serve institutions, doctors and students effectively across regions.

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About the Role

Engineering Lead

technical leadership, architectural decision-making, and hands-on development

Key Responsibilities

  • Lead the design, development, and delivery of

    real-time, graphics-intensive medical simulation products

    .
  • Architect and implement simulation systems that combine

    physics, rendering, and interactive components

    .
  • Provide

    technical leadership and mentorship

    to a team of software and graphics engineers.
  • Define and enforce

    engineering best practices

    , including performance optimization, code quality, and scalability.
  • Collaborate closely with cross-functional teams product, design, and medical experts to align technical solutions with product goals.
  • Drive innovation by evaluating and integrating new

    graphics, physics, and visualization technologies

    .
  • Oversee and contribute to the development of

    core simulation frameworks

    and

    graphics pipelines

    .
  • Conduct technical reviews, debugging, and performance profiling for complex simulation systems.

Core Requirements

  • Bachelor's or Masters degree

    in Computer Science, Computer Graphics, Game Development, or related field.
  • 9+ years of hands-on experience

    developing

    graphics-based simulation or serious gaming products

    .
  • Minimum 9

    + years

    of hands-on experience in developing graphics and physics based simulations.
  • Strong proficiency in

    C++

    and

    C# .NET

    , with proven experience in real-time system development.
  • Deep understanding of

    Object-Oriented Programming (OOP)

    and

    Data Structures (DS)

    .
  • Expertise in one or more

    Physics and Graphics SDKs

    , such as,

    PhysX

    ,

    VTK

    ,

    Havok

    ,

    OpenGL

    ,

    DirectX

    ,

    Vulkan

    , or equivalent.
  • Hands-on experience with at least one

    game engine

    :

    Unity

    or

    Unreal Engine

    .
  • Strong understanding of

    3D rendering pipelines

    ,

    GPU programming

    , and

    shader development

    .
  • Experience in

    performance optimisation

    ,

    multi-threaded systems

    , and

    cross-platform development

    .

Good to Have (Preferred Skills)

  • Prior experience working on

    medical or healthcare simulation products

    .
  • Knowledge of

    medical imaging technologies

    (DICOM, segmentation, 3D reconstruction).
  • Experience with

    Haptic systems

    ,

    VR/AR/MR environments

    , or

    real-time interaction systems

    .
  • Knowledge of

    game engines

    (Unity, Unreal) or

    medical imaging frameworks (DICOM, VTK, ITK)

    .
  • Exposure to

    GPU programming (CUDA, DirectCompute)

    .
  • Prior experience in

    cross-platform development

    or

    mixed reality applications

    .
  • Familiarity with

    cloud or distributed simulation architectures

    .
  • Strong understanding of

    software lifecycle management

    , including CI/CD and version control systems

Soft Skills

  • Proven ability to

    lead and motivate technical teams

    .
  • Strong problem-solving and analytical mindset.
  • Excellent communication and collaboration skills across technical and non-technical teams.
  • Strategic thinker with a hands-on approach to technical challenges.
  • Commitment to quality, innovation, and continuous learning.

Required Skills & Qualifications:

  • Bachelors or Masters degree in

    Computer Science, Game Development, Computer Graphics, or related field

    .
  • Strong

    programming skills in C++ and C#

    with solid understanding of object-oriented principles and .NET libraries.
  • Proven experience (minimum 5 years) in building

    simulation, game, or visualization-based products

    .
  • Experience with

    graphics frameworks

    such as

    OpenGL

    ,

    OpenCV

    , or

    WebGL

    .
  • Solid understanding of

    3D mathematics

    ,

    shaders

    , and

    rendering pipelines

    .
  • Experience in

    real-time 3D visualization

    ,

    scene management

    , and

    physics-based rendering

    .
  • Familiarity with

    version control systems (Git, SVN)

    and modern development workflows

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