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5.0 - 10.0 years
10 - 20 Lacs
Bengaluru
Work from Office
JOB DESCRIPTION "Role: Graphics Engineer Working area: IVI Experience: ~6+ years Technical and domain skills: • Must have hands-on development experience in C, C++ • Hand on experience on Linux drivers & Linux Internals. • Hands on development experience in multi-threaded and multi-core environment. • Experience working with GPU's or CPU's or Device Drivers • Prior development experience in implementing/supporting Graphics driver for standards (OpenGL, Direct3D) is an advantage. • Good to have working experience in Automotive domain. • Good Communication and debugging skills • Nice to have exposure on QNX/RTOS • Skillset : C, Linux/Android/QNX, Android Graphics framework, Surface Flinger, OpenGL ES, Vulkan, Gralloc, DMABUF, Memory Management • Experience in using debugging tools such as JTAG, Trace32, RAM dump, ADB High level Roles and responsibilities: • Customer assistance with graphics software integration, development, customizations, debugging, documentation • Productizing Graphics drivers • Detailed GPU power and performance bottlenecks analysis and driving optimizations across Graphics SW • Collaborate with cross-functional teams, engineering for smooth execution Qualification and experience: • Bachelor’s or Master’s degree preferred. • Must have excellent communication skills, both written and verbal, with good debugging skills. • The ability to collaborate and integrate with existing team "
Posted 1 day ago
2.0 - 7.0 years
11 - 16 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 1-3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 5 days ago
2.0 - 7.0 years
10 - 14 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 3 to 5 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 5 days ago
2.0 - 7.0 years
12 - 17 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 3 to 5 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 5 days ago
3.0 - 8.0 years
14 - 19 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilites of the Role 6 - 8 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works independently with minimal supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 5 days ago
2.0 - 7.0 years
14 - 18 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Analyze and evaluate GPU architecture/microarchitecture and workload for performance and power optimizations GPU power modeling and estimation for projection and correlation GPU workload analysis, profiling, and characterizations Analyze, model, and minimize GPU register, logic, memory, and clock power Develop and maintain tests for pre-silicon and post-silicon power verifications. Work closely with multiple teams such as RTL designer, architecture, design verification, compiler, driver, silicon implementation, and post-silicon teams Knowledge of Graphics architecture is a plus Minimum Qualifications: Bachelor's degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 2+ years of experience with ASIC design and verification 2+ years of experience with low-power ASIC optimization Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.* Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred Qualifications: Master's or PhD degree or equivalent in Computer Engineering, Computer Science, Electrical Engineering, or related field. 3+ years of experience with advanced CPU/GPU architecture/microarchitecture design development 5+ years of experience with VLSI design and verification 5+ years of experience with low-power ASIC design techniques Experience with industry tools such as PrimeTime PX and Power Artist Experience with Vulkan, DirectX3D, OpenGL, OpenCL, or Cuda development Experience with GPU driver and compiler development Skills: C/C++ Programming Language, Scripting (Python/Perl), Assembly, Verilog/SystemVerilog, Design Verification
Posted 5 days ago
2.0 - 7.0 years
9 - 13 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 1 to 3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 5 days ago
4.0 - 9.0 years
12 - 16 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications: Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 5 days ago
4.0 - 9.0 years
9 - 13 Lacs
Hyderabad
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Job overview: Qualcomms Adreno GPU has been the industry leading mobile graphics solution in todays Android smart phone market worldwide. Our power efficient GPU solution is fundamental to enable the new exciting markets like VR/AR, IoT, AI, Autonomous driving etc. GPU compiler is a key component of graphics solution. We are looking for talented engineers to create world class GPU compiler products to enable high performance graphics and compute with low power consumption. This role is multi-disciplinary, requiring collaboration with both internal teams and customers to ensure the delivery of a high-quality Graphics Compiler. Additionally, you will be responsible for developing unit tests by writing shaders for specific scenarios, identifying potential performance enhancements, and reporting any functional issues Preferred Qualifications: Strong proficiency in C/C++ Solid knowledge of OpenGL, DirectX, or Vulkan Familiarity with 3D graphics profilers and debuggers, including RenderDoc, Pix, and NSight Understanding of rendering pipelines for modern PC and console game engines Experience with using commercial game engines such as Unreal and Unity Excellent skills in GPU performance analysis Outstanding written and verbal communication abilities Self-motivated and independent, capable of working with minimal supervision while proactively contributing to a multifunctional team Background in creating technical training materials, including frameworks, samples, tutorials, and videos Experience in developing, profiling, and optimizing contemporary rendering algorithms Keywords: C/C++ , Python, Scripting language, Test automation, Winpix, Renderdoc Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Minimum Qualifications: Bachelors degree in engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Masters degree in engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 5 days ago
10.0 - 15.0 years
13 - 18 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications:10 years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. 3+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 5 days ago
4.0 - 9.0 years
13 - 17 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: General Summary Qualcomms Graphics PSE team is a part of the Graphics System team and is responsible for the overall quality of the Graphics IP in silicon. As a member of our Graphics PSE team, you will be working closely with architects, designers, verification, and software engineers to take the GPU from pre-Sil stage to tape out to silicon bring-up and to CS(Customer Samples). Job Functions/General Responsibilities In this position, you will be responsible for developing graphics applications using graphics API like DirectX, OpenGL ES , Vulkan, improving coverage, creating GPU bring-up test-plans and test methodologies. Analyzing and enabling new games and benchmark in pre-Si environment. Provide debug support in pre-Silicon environment (functional model) and driving end to end solutions for silicon bring-up issues including failure debug. We are looking for highly motivated engineers that enjoy working in a fast-paced environment with minimal guidance. Candidates must have strong programming, communication and teamwork skills and approach difficult challenges as learning opportunities. Critical "Must Have" skills/experience for role Strong programming in C/C++. GPU APIs knowledge (Vulkan/Direct3D/OpenGL/Direct X / OpenCL etc.) GPU architecture. Strong analytical skill. 4+ years of relevant experience. Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 10+ years of Systems Engineering or related work experience.ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience.ORPhD in Engineering, Information Systems, Computer Science, or related field and 5+ year of Systems Engineering or related work experience. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role Experience with at least one ofPerl, Python, TCL Games/graphics application development. OpenCL/CUDA knowledge. Graphics driver development or modelling experience. Post-silicon enablement and bring-up. Prior experience in working in emulation environments for development and debug. Debug tools including JTAG and kernel debuggers
Posted 5 days ago
8.0 - 13.0 years
11 - 16 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 8+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications - Master's or higher degree in Computer Engineering or Computer Science. - 7+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc"
Posted 5 days ago
3.0 - 8.0 years
14 - 18 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Adreno GPU has been the industry leading mobile graphics solution and has been the dominating GPU in todays smart phone market. Our power efficient GPU solution is fundamental to enable the exciting new markets like VR, IoT, AI, drone, autonomous driving etc. We are looking for talented Graphics System engineers to create world class GPU products to enable high performance graphics and compute with low power consumption. As a member of our Graphics System team, you will help create the simulator of our next generation graphics core for mobile devices. In this position, you will be responsible for development of the GPU architecture design using advanced modeling methodologies. You are expected to understand the design and implementation, define the development scope, develop the algorithm for some functional blocks, and verify the correctness of the design. You will be working with architects, designers, driver, and compiler teams to accomplish your tasks. Develop bitwise accurate functional models (C-model) (by using C/C++ etc.) to simulate our new architectures and solutions Develop solid test suites and perform functional verification & validation with the C-Model and RTL simulation Perform conformance tests, stress & random tests and stabilize GPUs & Compute systems Additional Additional Critical "Must Have" skills/experience for role Good understanding of modern 3D graphics pipeline. Programming experience in graphics or compute using API like DirectX, OpenGL OpenCL, Vulkan. Programming experience in modeling using C++ and good understanding of computer/GPU architecture and pipeline. Debugging and problem-solving skills. Ability to write clean, professional & maintainable code in C++. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role Knowledge on graphics/ray-tracing/compute architecture & pipeline (e.g., DirectX, OpenGL, OpenCL, Vulkan, etc.) C/C++/Perl/Python programming language Good communication skills and ability & desire to work as a team player. SystemC and TLM experience are desirable Agile development methodology experience is preferable Graphics & compute driver or compiler experience is a plus Verilog/Vera/System Verilog experience is a plus Required : Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field. 8+ years Systems Engineering or related work experience Preferred Qualifications - Master's or higher degree in Computer Engineering or Computer Science. 7+ years Systems Engineering or related work experience
Posted 5 days ago
2.0 - 7.0 years
4 - 9 Lacs
Hyderabad
Work from Office
3-5 years of experience with Programming Language such as C, C++, Java, Python, etc. - Experience in Android and Linux Multimedia frameworks and Linux Kernel development with a focus on V4L2. - Experience in Java/perl/python programming. - Knowledge of computer architecture, operating systems, data structures, and basic algorithms, particularly with respect to Linux/Android platforms. - Software debugging skills in embedded real time operating systems, preferably on Linux platforms - Video usage models including playback, streaming, camcorder, WiFi display, and content protection - Video compression standards (e.g. H264/H.265/AV1) - Streaming protocols and implementation (e.g HLS/HTTP/DASH) - Linux device driver development and debugging (e.g. V4L2) - Expertise in working with tools and techniques used on Linux (Windbg, JTAG, etc.) - ARM or other embedded SoC development and debugging
Posted 1 week ago
4.0 - 8.0 years
10 - 20 Lacs
Noida
Work from Office
Candidate will be working on overall system areas component development with key domains like (Operating System, Kernel, Compiler, Toolchain, Emulator, Memory, open source) Skills Required: • Embedded platform development (Linux based distributions) & maintenance • Linux build system expertise, packaging (RPM specification), build automation tools • System Software (File system, Memory Management, Thread programming, Process Management, Platform Driver development/Integration, IPC, logging) • Understanding about Compiler, toolchain development • Different CPU Scheduling concept (SMP, HMP, FIFO, RT) • System Level IPC expertise (User space, applications, middleware, kernel), logging framework • System Level+B9 policies (memory, scheduler, CPU, hotplug) • Platform porting & Reference Platform development on multiple chip-set • Defect root-cause analysis & debugging utils (A9:G9gdb, objdump, Backtrace/Coredump analysis etc.) • Performance/resource benchmarking & optimization (system boot-up/application launching/memory utilization etc.) - System Level Profiling, Tracing • Full Software stack verification & Release management • Platform Certification & Compliance Understanding Preferred Skills: • Programming language - C, C++, Scripting (Bash, python) • Development environment - Linux • Development, tracking code management - JIRA, GIT, Swarm, Gerrit, Perforce • Good understanding of OS, multi-threading, IPC & Cross-compilation Concepts
Posted 3 weeks ago
7.0 - 12.0 years
7 - 12 Lacs
Bengaluru / Bangalore, Karnataka, India
On-site
Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 8+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications: - Master's or higher degree in Computer Engineering or Computer Science. - 7+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc
Posted 3 weeks ago
4.0 - 7.0 years
4 - 7 Lacs
Bengaluru / Bangalore, Karnataka, India
On-site
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Having multiple positions for Engineer / Senior Engineer / Lead Engineer and Staff & Senior Staff Engineer. For Engineer Title (1-5 years) - Strong C++ is good to have. Graphics Domain is not mandatory Experience in Graphics APIs - any of DX11/DX12/Vulkan .Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail [HIDDEN TEXT] or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 weeks ago
4.0 - 7.0 years
4 - 7 Lacs
Bengaluru / Bangalore, Karnataka, India
On-site
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Having multiple positions for Engineer / Senior Engineer / Lead Engineer and Staff & Senior Staff Engineer. For Engineer Title (1-5 years) - Strong C++ is good to have. Graphics Domain is not mandatory Experience in Graphics APIs - any of DX11/DX12/Vulkan .Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail [HIDDEN TEXT] or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 weeks ago
4.0 - 7.0 years
4 - 7 Lacs
Bengaluru / Bangalore, Karnataka, India
On-site
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Having multiple positions for Engineer / Senior Engineer / Lead Engineer and Staff & Senior Staff Engineer. For Engineer Title (1-5 years) - Strong C++ is good to have. Graphics Domain is not mandatory Experience in Graphics APIs - any of DX11/DX12/Vulkan .Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail [HIDDEN TEXT] or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 weeks ago
4.0 - 7.0 years
4 - 7 Lacs
Bengaluru / Bangalore, Karnataka, India
On-site
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Having multiple positions for Engineer / Senior Engineer / Lead Engineer and Staff & Senior Staff Engineer. For Engineer Title (1-5 years) - Strong C++ is good to have. Graphics Domain is not mandatory Experience in Graphics APIs - any of DX11/DX12/Vulkan .Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail [HIDDEN TEXT] or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 weeks ago
2.0 - 6.0 years
13 - 17 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. 2-5 years work experience in embedded software and/or driver. Candidate should be detail-oriented and have strong analytic and problem-solving skills, highly organized Extremely strong knowledge with C/C++ programming, ARM assembly language. Solid understanding of overall embedded system architecture. Experience in 2D and 3D graphics technology and standards such as OpenGL, OpenGL ES/EGL, Vulkan Experience in multimedia on embedded systems and the use of graphics and in a highly integrated system. Experience and/or knowledge of the use of the GPU as a compute engineGPGPU and OpenCL is an asset. Experience with virtualization technologies across CPU and MM hardware accelerators. Experience with GPU optimization, advanced rendering, and latency optimizations and ability to identify and isolate performance issues in graphics applications. Experience with design and implementation of modern 3D graphics applications using OpenGLES API is a plus. Experience with writing vertex and fragment shaders using shading languages such as GLSL is a plus. Knowledge in one or more of the following operating systems is preferredAndroid, QNX, embedded Linux, Genivi, Integrity. Knowledge of Graphics frameworksKanzi, QT, is a plus *Fluent in industry standard software toolsSW/HW debuggers, code revision control systems (GIT, Perforce), IDEs and build tools. Strong communication skills (written and verbal), working with teams across multiple time zones. A passion for excellence in programming, and exceeding goals. Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 weeks ago
2.0 - 6.0 years
14 - 19 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Having multiple positions for Engineer / Senior Engineer / Lead Engineer and Staff & Senior Staff Engineer. For Engineer Title (1-5 years) - Strong C++ is good to have. Graphics Domain is not mandatory Experience in Graphics APIs - any of DX11/DX12/Vulkan .Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 weeks ago
1.0 - 4.0 years
13 - 17 Lacs
Hyderabad
Work from Office
Job Area: Engineering Group, Engineering Group > Software Applications Engineering General Summary: Job Overview This is a challenging position that requires the candidate to learn and internalize Qualcomm Adreno Graphics and its concepts very quickly. The candidate will support Graphics (GPU) issues from Kernel driver, user space, Debian/Ubuntu/Yoco Graphics stack issues and application created by Qualcomms OEMs and ISVs . It requires the ability to understand and explain technical information in a concise manner with strong communication skills between customers and developers. Trouble shoot issues reported by customers across the Graphics functional area on the following sub systems- OpenGL ES, OpenCL Expertise on Graphics and UI Frameworks in Embedded Linux like Co-work with OEM, ISVs and Algorithm vendors to debug power, performance and functional issues. Follow established software processes and procedures and contribute towards improving software quality. Be familiar with Android graphics framework and Linux Kernel, experienced in resolving graphics related issues. Coordinate with internal/international technology teams about issue fixes and solutions Minimum Qualifications - Knowledge or experience of GPU programing like OpenGL ES or OpenCL or Vulkan is a minimum requirement. - Python application development, GStreamer , UI frameworks like QT,GTK,Wayland Weston. - Knowledge on Qualcomm Linux Android and its Graphics stack -or- Qualcomm LE (Yocto) based implementation and its display/graphics rendering stack. - Strong skill of software integration, optimization, and debugging on embedded RTOS (Real Time Operating Systems) - Strong C/C++/ Java development and debugging skills on embedded systems - - Good communication & interpersonal skills for customer-facing role - Self-starter with motivation and initiative - Flexibility to learn and work on new Multimedia area - Ability to work as part of a dedicated project team and independently - Candidate should have good written communication skills and interpersonal skills. Be flexible to assignments and easily work in a team environment. Preferred Qualifications Experience in Yocto based Embedded systems development. Experience with GPU and UI on Linux will be considered a strong supplementary skill. Experience in resource constrained environment like NXP FRDM, NVIDIA ORIN , RaspberryPI or other embedded SOMs will be a good to have skill. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Applications Engineering, Software Development experience, or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Applications Engineering, Software Development experience, or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 1+ year of any combination of academic and/or work experience with Programming Language such as C, C++, Java, Python, etc. 1+ year of any combination of academic and/or work experience with debugging techniques. Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 weeks ago
2.0 - 7.0 years
11 - 16 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Minimum Qualifications: "¢ Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. "¢ 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications 2+ years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct
Posted 3 weeks ago
5.0 - 7.0 years
3 - 7 Lacs
Hyderabad
Work from Office
Role OPEN GL Location HyderabadExperience 5 - 7YrsEmployment Type Full Time, Working mode RegularNotice Period Immediate - 15 DaysAbout The Role :We are seeking a highly skilled Open GL Developer to join our dynamic team. As an integral part of our development process, you will be responsible for creating exceptional graphics experiences for our users. The ideal candidate possesses a strong foundation in C/C++, a deep understanding of OS concepts, and expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL).Responsibilities :- Develop high-performance, visually stunning graphics applications using Open GL and related technologies.- Optimize graphics performance and power efficiency across various hardware platforms.- Collaborate with cross-functional teams to implement innovative graphics solutions.- Troubleshoot and resolve complex graphics-related issues.- Stay up-to-date with the latest graphics technologies and industry trends.Requirements :- Strong proficiency in C/C++ programming.- In-depth knowledge of OS concepts and architecture.- Expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL) OR extensive experience with the Android Framework for graphics development.- Proven ability to optimize graphics performance and power efficiency.- Excellent problem-solving and debugging skills.- Strong communication and collaboration abilities.- Ability to work independently and as part of a team.Preferred Qualifications :- Experience with game development or other real-time graphics applications.- Knowledge of shader programming (GLSL, HLSL).- Experience with performance profiling and optimization tools.ApplyInsightsFollow-upSave this job for future referenceDid you find something suspiciousReport Here! Hide This JobClick here to hide this job for you. You can also choose to hide all the jobs from the recruiter.
Posted 3 weeks ago
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