Mudgal Overseas – Gaming Studio | Internship Opportunity
passionate game-dev interns
Internship Duration:
Compensation:
Performance-based Full-Time Offer after Internship
Open Internship Positions (2D Game Development)
We are hiring for the following roles:
1️⃣ Game Designer
• Strong understanding of 2D/3D games (Hyper-Casual preferred)
- Design hyper-casual game concepts, mechanics, and progression systems
- Create Game Design Documents (GDD), flowcharts, user journeys & feature lists
- Work with programmers, artists and level designers to ensure design execution
- Analyze hyper-casual market trends and deconstruct hit titles
- Balance difficulty, in-game economy, pacing and user retention
Skills Required
- Understanding of hyper-casual gameplay loops & feedback systems
- Knowledge of Unity to validate gameplay ideas (basic prototyping preferred)
- Analytical mindset for player behaviour & economy balancing
- Good documentation skills (GDD, spreadsheets, diagrams)
2️⃣ Game Programmer
• Experience in Unity (C#)
- Implement 2D gameplay mechanics, game states & UI interactions in Unity
- Work closely with designers and artists to integrate assets & features
- Write optimized, reusable, readable C# scripts
- Troubleshoot bugs, performance issues & mobile deployment problems
- Contribute to rapid prototypes and release-ready builds
Skills Required
- Strong C# fundamentals + Unity API
- Understanding of physics, collisions, events, UI, and animation controllers
- Knowledge of mobile optimization and object pooling (preferred)
- Strong
C# fundamentals
(OOP, classes, methods) - Good command of
Unity API
(MonoBehaviour, Update, Coroutines) - Movement + input controls (tap / drag / swipe)
- Collision & trigger handling
- Physics2D & Rigidbody2D usage
- Animation Controller & basic VFX scripting
- Game states (Start → Play → Win/Lose → Restart)
- Score, collectibles, power-ups & simple economy
- Endless generation and difficulty scaling
- Object pooling (very important)
- Lightweight code + low physics overhead
- Smooth frame rate and low memory usage
- Modular scripts and reusable components
- Prefabs & Scriptable Objects for configuration
- Version control basics (Git/GitHub)
- UI + Gameplay linking (buttons, events)
- Audio triggers and feedback elements
- Particle effects & tween-based “game feel”
- Quick prototyping mindset
- “Satisfying feel” — juice, feedback, polish
- Understand hyper-casual loops and player retention
3️⃣ Game UI/UX Designer
• Portfolio required (Non-AI artwork only)
- • Ability to design intuitive and polished game screensDesign complete UI layout for hyper-casual games — menus, HUD, victory/defeat screens
- Create wireframes, mockups, assets and UI states for mobile devices
- Ensure smooth UX with intuitive flow and clear feedback cues
- Export UI for Unity & collaborate with programmers for implementation
- Maintain consistency in style, color palette and typography
🔹 Skills Required
- Figma / Photoshop / Illustrator / Adobe XD / Krita
- Knowledge of UI for mobile resolutions & touch interactions
- Non-AI portfolio mandatory
- Understanding of Unity canvas system is a plus
4️⃣ Game Audio Designer
• Portfolio required
• Experience in Logic Pro / GarageBand / FL Studio / Cubase / Ableton Live
- Create sound effects for gameplay interactions (clicks, hit, bounce, rewards etc.)
- Compose short music loops suitable for hyper-casual gameplay
- Mix & master audio for mobile game output levels
- Collaborate with programmers to integrate SFX & music in Unity
- Maintain consistent sonic identity across UI / Gameplay / Rewards
Skills Required
- Experience with Logic Pro / FL Studio / Ableton / Cubase / GarageBand
- Knowledge of audio formats for mobile (OGG, MP3 WAV)
- Portfolio required (SFX + BGMs preferred)
- Basic understanding of Unity audio mixer is a plus
5️⃣ Level Designer
• Portfolio of 2D games required
• Understanding of pacing, challenge balance, difficulty curve
- Build engaging, challenging and scalable 2D hyper-casual levels
- Balance pacing, timing, obstacles and difficulty curves
- Work closely with designers & programmers to validate level flow
- Perform play-tests & iterate based on feedback
- Create levels that encourage retention and replay value
🔹 Skills Required
- Portfolio of 2D game levels (mandatory)
- Strong sense of spatial layout, timing and visual readability
- Knowledge of Unity tilemaps, colliders & prefabs
- Understanding of player psychology and challenge-reward loop
🌟 What You’ll Get
- Work on real games from start to release
- Royalty share on every published game
- Certificate + Letter of Recommendation
- Possibility of
full-time job offer based on performance
- Opportunity to work in a real game studio pipeline
🏢 Work Model
Remote (Indian applicants preferred)
Flexible work-hours
Meeting after consective days.