Augmented Reality Software Engineer

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Posted:3 weeks ago| Platform: Linkedin logo

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Work Mode

On-site

Job Type

Internship

Job Description

If you can’t blend AR with Shopify + Liquid at a conversion level, this isn’t for you.


The Premise

We scaled in India — a market that eats weak brands alive.

Now we’re taking that engine global: US, UAE, Southeast Asia.

No fluff, no “experimental AR labs,” no showpiece tech.

AR here isn’t decoration. It’s demand generation.

And to pull it off, we’re building on real foundations —

not theory, not hype, but battle-tested AR work we already shipped at Xperia3D.com.


What We’re Building

www.xoticessentials.com

AR is the next layer:

Try-before-use. Product presence. Behavioral triggers. Conversion psychology.


But here’s the real twist:

This will all run inside Shopify — where 90% of AR developers panic and fail.

We’re not building standalone AR experiences.

We’re building AR that directly affects Add-to-Cart and Checkout.


Previous AR Work — xperia3d.com (Our Proof, Not a Pitch)

We’ve already shipped:

  • WebAR product viewers embedded directly into commerce flows.
  • Real-time AR object placement with clean compression pipelines.
  • Cross-device 3D rendering that actually works on mid-range phones.
  • AR modules that load fast even on unstable networks.


Now we’re taking all that —

and rebuilding it natively inside Shopify using Liquid, WebAR, and real funnel logic.

If this excites you, good.

If this scares you, perfect.

At least you know you’re not ready.


The Role — AR Developer (With Shopify Blood)

You’re not building demos.

You’re building commerce infrastructure.


Your Work Includes:

  • Building WebAR viewers directly into Shopify product pages using Liquid blocks & custom sections.
  • Writing custom Liquid logic to detect device capability and selectively render AR modules.
  • Developing progressive AR loading inside PDPs — no lag, no crashes.
  • Creating 3D ritual flows that tie into the user’s buying journey:
  • Try → Feel → Commit → Buy.
  • Embedding AR triggers into:
  • Homepages
  • PLPs (Category pages)
  • PDPs
  • Checkout upsells
  • Post-purchase flows
  • Building Liquid-based conditional experiences (e.g., “If user is on Android 10, load lightweight AR scene”).
  • Creating API-driven AR asset delivery optimized for global markets.
  • Running experiments with Shopify + AR to find what moves conversion by 1%, 5%, 20%.


This isn’t “AR for fun.”

This is AR engineered for GMV.


Who You Need to Be

If you can only handle Unity builds and not Shopify Liquid, stop reading.


You need to be someone who:

  • Understands Shopify’s architecture — sections, templates, metafields, Liquid logic.
  • Can embed AR smoothly into the Shopify DOM without breaking core performance.
  • Can build AR that survives hydration, SSR issues, and Shopify 2.0 quirks.
  • Treats HTML/CSS/JS as a native playground for AR — not an afterthought.
  • Can think like a founder, not a task executor.
  • Understands AR as behavioral design + commerce, not a visual stunt.


Technical Requirements (Mandatory):

  • WebAR (8th Wall, Zappar, or custom Three.js pipelines)
  • Strong control over Liquid (dynamic sections, metafield-based rendering, custom templates)
  • Ability to integrate AR inside Shopify themes without performance degradation
  • Solid experience with Three.js, GLSL shaders, model optimization
  • ARCore / ARKit experience for cross-device behavior
  • 3D optimization in Blender/Maya (file size, draw calls, poly counts)
  • JavaScript proficiency (async, WebGL hooks, event-driven AR)
  • Ability to ship independently, fast


You need to be the kind of person who debugs AR and Shopify Liquid in the same breath.


What You Get

  • Direct work with IIT Delhi founders — no hierarchies, no corporate theater.
  • A mandate to build the world’s first AR-powered rituals brand.
  • The chance to take everything we built at xperia3d.com and scale it globally.
  • Profit-linked incentives and fast-track global roles.
  • A portfolio that makes agency AR projects look like kindergarten art.


If you’re talented, this role won’t make you comfortable.

It’ll make you dangerous.


The Filter

If you want comfort, skip this.

If you only know Unity, skip this.

If you can’t write Liquid, skip this.

If you need hand-holding, skip this.


But if you want to build commercial AR that actually matters,

then step in.


The seat is open.

It won’t stay open.

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