VR Game Developer

6 years

0 Lacs

Posted:1 week ago| Platform: Linkedin logo

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Work Mode

Remote

Job Type

Contractual

Job Description

Job Title: VR Game Developer

Location: Remote

Employment Type: Project-based assignment


Experience: Minimum 4–6 years in VR development

We are looking for an experienced VR Game Developer with a strong background in developing walkthrough and simulation-based VR experiences. The role requires hands-on expertise in creating immersive, high-quality, and performance-optimized applications for leading VR platforms. You will be responsible for end-to-end VR development, from design to deployment, collaborating closely with artists, designers, and technical teams.


Key Responsibilities

  • Development of realistic and interactive VR simulations using Unity or Unreal Engine.
  • Create and integrate advanced VR interactions, physics, and user experiences.
  • Collaborate with 3D artists, sound engineers, and UX teams to deliver immersive and visually compelling content.
  • Optimize VR applications for smooth performance across devices such as Meta Quest, HTC Vive, and Pico.
  • Implement controller, gesture, and spatial interaction systems.
  • Manage integration of assets, animations, and sound effects into the VR environment.
  • Conduct continuous testing and debugging to ensure stability and usability.
  • Stay current with the latest VR SDKs, hardware updates, and best practices.


Required Skills & Qualifications

  • Strong hands-on experience in VR game or simulation development.
  • Proficiency in Unity (C#) or Unreal Engine (C++/Blueprints) with a proven VR project portfolio.
  • Deep understanding of VR SDKs (Oculus SDK, OpenXR, SteamVR, etc.).
  • Experience with real-time rendering, physics, lighting, and optimization for VR.
  • Familiarity with spatial audio, interaction design, and VR UI/UX.
  • Strong analytical and problem-solving skills.
  • Knowledge of version control systems (Git, Plastic SCM, etc.).


Preferred / Nice-to-Have

  • Prior experience in training, industrial, educational, or medical simulations.
  • Understanding of 3D modeling tools (Blender) for asset integration.




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