0 years

0 Lacs

Posted:17 hours ago| Platform: GlassDoor logo

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Work Mode

Remote

Job Type

Full Time

Job Description

Responsibilities

  • Build immersive and realistic simulations using Unreal Engine 5.3+ (preferably 5.5), utilizing Nanite, Lumen, and the Chaos physics system.
  • Integrate and collaborate through NVIDIA Omniverse, leveraging USD-based asset pipelines and real-time scene synchronization.
  • Set up and optimize VR streaming pipelines using CloudXR, SteamVR, or ALVR for seamless headset experiences over cloud infrastructure.
  • Optimize and prepare 3D environments for remote rendering, ensuring smooth performance across various VR headsets (Meta Quest 3, Pico 4 Enterprise, Lenovo VRX).
  • Implement custom physics simulations (e.g., radiation, eddy currents, ultrasonic waves, capillary action) within Unreal Engine.
  • Deploy simulations on high-performance GPU servers (RTX 6000 Ada / 4090) via AWS, Azure, or dedicated infrastructure.
  • Maintain low latency (<30ms) and bandwidth efficiency (25–50 Mbps per user) for real-time VR experiences.
  • Collaborate with 3D artists and developers using version control (Git, Perforce) and project management tools (Trello, Jira, Omniverse Nucleus).
  • (Optional) Contribute to web dashboards for trainers or admin management using React and Node.js.

Requirements

  • Proven experience in Unreal Engine 5 development (Blueprints and C++).
  • Strong understanding of real-time rendering, lighting systems (Lumen), and Nanite optimization techniques.
  • Familiarity with NVIDIA Omniverse and USD-based collaborative workflows.
  • Experience with VR streaming and cloud deployment (CloudXR, SteamVR, ALVR).
  • Working knowledge of AWS or Azure cloud services, particularly GPU-based instances.
  • Experience working with VR hardware (Meta, Pico, Lenovo) in both Wi-Fi and tethered configurations.
  • Understanding of 3D asset pipelines and tools such as Blender, Maya, 3ds Max, Substance Painter, and Quixel Mixer.
  • Ability to simulate real-world physical behaviors in Unreal Engine for industrial use cases.

Preferred Qualifications

  • Scripting with Python for Omniverse automation or tool development.
  • Knowledge of Non-Destructive Testing (NDT) standards such as ISO or ASNT.
  • Experience with hand tracking, haptics, and gesture-based interaction.
  • Familiarity with QA testing across multiple headset types.
  • Exposure to web technologies like React and Node.js.

Job Type: Full-time

Work Location: In person

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