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UI / UX Designer

0 years

5 - 9 Lacs

Posted:4 hours ago| Platform: GlassDoor logo

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Work Mode

On-site

Job Type

Part Time

Job Description

UI / UX Designer


Responsibilities
:

  • We are looking for the visionary who will turn raw concepts into irresistibly polished player journeys. As our UI/UX Designer, you'll dissect the markets best, harness AI to accelerate ideation, and craft juicy, on-trend interfaces that captivate Western casual audiences. From building a cohesive design system to prototyping fresh event flows, you'll own every pixel that shapes how millions experience our games driving both delight and revenue in a fast-moving,startup-style environment.
    Core Responsibilities Event & Feature UX Draft end-to-end flows for live-ops screens, offers, and new mechanics; produce rapid wireframe alternatives. Visual Design & Art Production Create highly aesthetic casual-game UI assets; leverage AI for quick iterations; build final layouts in Figma and export dev-ready atlases while keeping reusability in mind. <<This will be where a major part of your time will be dedicated to>> Design-System Ownership Define and maintain cohesive colour, typography, dialog, and button kits; manage components in a shared Figma library. Competitive Teardowns Deconstruct reference titles and catalogue flows, screens, and event structures in Figma / Notion. Juice & Motion Specify micro-interactions, UI Vfx & collaborate with animators to implement. Cross-functional Communication & implementation Write lean specs; optimise sprite sheets / atlases for memory and APK size; work closely with engineers on integration. Convince & influence timebound outcomes User-Centred Iteration Conduct & Review play-test videos and soft-launch data; prototype quick fixes in Figma or Unity; champion accessibility basics. AI-Driven Workflows - Use of latest AI workflows for asset produtcion Must-Have Experience & Skills Hands-on UI/UX work on 1 shipped Game title or 2-3 shipped Apps (ideally western women-targeted). UI Art chops Portfolio of polished, on-trend mobile game interfaces, icons, HUDs. Tools Proficiency - Adobe Suite (PS, IL, Sketch), Figma AI-first mindset Demonstrated use of Gen-AI tools (Midjourney, PS GenAI, ChatGPT)& eagerness to master new workflows. Western-audience sensibility Grasp of colour, composition, humour, and cultural cues that resonate in North America & Europe. Clear communicator & team advocate Able to pitch, defend, and (politely) push back on UX decisions. Multi-hatter mentality Comfortable shifting between research, wireframing, visual design, light animation, writing specs and dev hand-off. About You: Bonus points for each of these 1. Free-to-Play pedigree Hands-on UI/UX work on 1 shipped F2P title 2. Startup track record Thrives amid ambiguity and rapid pivots. 3. Strong academic foundation Degree in Design, HCI, Fine Arts, or similar. 4. Toolbelt extras After Effects / Lottie, Spine-2D, Unity 3d 5. Data fluency Reads A/B dashboards and retention funnels to steer UI iterations. 6. Concept Art Abilities- Comfortable with making concept art and working on photoshop

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