Posted:1 week ago|
Platform:
On-site
Full Time
Bachelor’s or Master’s degree in Computer Science, Electronics, Electrical Engineering, or related field.
3–7 years of experience in embedded graphics programming.
Strong hands-on experience with OpenGL ES (2.0/3.0/3.1) and shader programming (GLSL). Proficiency in C/C++ with experience in embedded Linux or RTOS environments.
Solid understanding of graphics pipelines, GPU architecture, and rendering optimization techniques.
Experience with framebuƯer, EGL, DRM/KMS, and display driver interfaces.
Familiarity with UI frameworks (Qt/QML, GTK, or similar) for HMI applications.
Knowledge of cross-compilation, build systems (CMake, Yocto, or Buildroot).
Strong debugging and profiling skills (e.g., RenderDoc, Perf, gDEBugger, GPU vendor tools).
Experience with Vulkan API and modern graphics techniques.
Exposure to safety-critical systems (automotive, avionics, medical).
Knowledge of computer vision and GPU compute shaders (OpenCL, CUDA, or similar).
Familiarity with hypervisors and display sharing between multiple domains (e.g., Xen, QNX). Experience with HMI development in automotive infotainment systems (Cluster, IVI, HUD). Understanding of multi-display, multi-GPU rendering, and composition techniques.
People Tech Group Inc
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