Character Artist

5 years

0 Lacs

Posted:1 week ago| Platform: Linkedin logo

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Work Mode

On-site

Job Type

Full Time

Job Description

This role is for one of the Weekday's clients

JobType: full-time

Requirements

Key Responsibilities

  • Design and produce high-quality 3D character assets for mobile and console games, including humanoid, creature, and stylized characters.
  • Create production-ready character models from concept to final implementation, including sculpting, modeling, UV mapping, texturing, materials, and skinning.
  • Collaborate closely with the Art Director, Character Lead, Animators, and Technical Artists to develop visually compelling characters aligned with project artistic direction.
  • Optimize character assets for real-time performance while maintaining exceptional visual quality.
  • Support cinematic and marketing teams by creating high-quality character assets for trailers, renders, and promotional content.
  • Work cross-functionally with design and engineering teams to ensure seamless integration into game engines.
  • Contribute to developing and improving character art workflows, tools, and best practices.

What We're Looking For

Experience:

Minimum 5 years of professional gaming industry experience as a Character Artist.

Portfolio:

A strong portfolio showcasing character modeling, digital sculpting, realistic and stylized texturing, topology, facial and body anatomy, and a full high-poly to low-poly pipeline.

Skills & Expertise

  • Expert-level proficiency in character modeling, sculpting, retopology, UV unwrapping, baking, and texture creation.
  • Strong understanding of character anatomy, proportions, silhouette, and deformation for animation.
  • Mastery of 3D tools such as Maya, ZBrush, Substance Painter/Designer, Photoshop, and related software.
  • Solid understanding of real-time workflow and game engine implementation.
  • Experience working in fast-paced, collaborative production environments.
  • Ability to take and apply feedback constructively and work within style and pipeline requirements.
  • Strong communication and teamwork skills.

Nice-to-Have Skills

  • Experience creating hair cards, grooming, cloth simulation, or creature development.
  • Familiarity with Unreal Engine and/or Unity, including look dev and integration.
  • Generalist abilities in props or environment art are a plus.

What We Offer

  • Competitive compensation and benefits.
  • Opportunity to contribute to groundbreaking game experiences.
  • Access to advanced tools, creative freedom, and a highly collaborative environment.
  • Work with a skilled team pushing artistic and technical boundaries

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