About VolumX VolumX is India’s first and leading company for digital humans, trusted by Oscar-winning studios and global brands. Using some of the most advance technologies, we are creating lifelike digital doubles for celebrities powering face replacements, de-aging, and autonomous digital humans. Now, we’re pushing into AI driven performance synthesis and we’re inviting talented engineers to join us in shaping the future of content and immersive interactions. Requirement - Strong experience in AI/ML model development (PyTorch, TensorFlow). - Practical experience with video generation, face replacement, digital doubles. - Understanding of Gaussian splats / NeRF / neural rendering concepts. - Knowledge of emotion recognition & sentiment analysis models. - Experience with real-time inference optimization (ONNX, TensorRT, quantization). - Background in speech processing (ASR, vocoders, prosody control) to train facial expression model . - Familiarity with lip-sync engines (e.g., Rhubarb, Wav2Lip, custom phoneme alignment). - Strong programming skills in Python - Experience in multimodal AI (audio + video + text). - Experience deploying AI in cloud environments (AWS/GCP/Azure, Docker, Kubernetes). - Hands-on expertise with STT/TTS frameworks (LiveKit, Whisper, Riva, Coqui TTS, Tacotron, FastSpeech, VITS, etc.). Responsibilities Face & Video Models - Train person-specific models for face reenactment, face swapping, and de-aging. - Build high-res, temporally consistent face replacement pipelines. - Test and implement neural rendering pipelines using Gaussians, Nerfs, Diffusion Lip Sync & Emotions - Implement or adapt lip-sync models (e.g. Wav2Lip-style, phoneme/viseme-based). - Research and integrate emotion recognition models (from audio/text input). - Map emotion states into facial rigs and lip-sync engines. - Interface outputs with rigs / MetaHumans via blendshapes or bone controls. Pipeline Engineering - Design low-latency inference pipelines for STT → NLU → TTS. - Optimize models for real-time streaming (GPU/TPU/Cloud deployment). - Work with backend engineers to expose AI services via APIs/WebSockets. Collaboration & Integration - Partner with Unreal engineers to sync AI outputs with Pixel Streaming. - Ensure smooth coordination between voice, facial animation, and emotional response.
About VolumX VolumX is India’s first and leading company for digital humans, trusted by Oscar-winning studios and global brands. Using some of the most advance technologies like LightStage, 4D Scanning Photometric Scanning, we are creating lifelike digital doubles for celebrities, powering face replacements, de-aging, and autonomous digital humans. We’re inviting talented character artists to join us in shaping the future of Digital Humans. Key Responsibilities: Create photorealistic characters from scratch, including humans, creatures, and stylized variants. Handle the full pipeline: Modeling, Sculpting, Texturing, Grooming, LookDev, Lighting, Rigging , and Realtime integration . Collaborate with tech, animation, and pipeline teams to deliver production-ready assets. Optimize characters for VFX and Unreal Engine workflows. Work on 3D Scan/4D Scan data to create photoreal digital-doubles. Softwares: You must be fluent in the following tools: Maya ZBrush Mari Arnold Houdini XGen (Grooming) Nuke Photoshop Wrap3D / Wrap4D Unreal Engine Marvelous Designer Required Skill Sets: Strong understanding of anatomy , silhouette, and form. Expert in high-poly and low-poly character workflows. Mastery of PBR texturing , UDIMs, displacement & normal workflows. Experience developing hair/fur grooms (XGen, Houdini). Lookdev proficiency in Arnold/Renderman and realtime shaders in Unreal . Ability to set up functional rigs or work closely with rigging teams. Understanding of facial pipelines , FACS, blenshapes and scan processing (Wrap3D/4D). Strong artistic eye + technical problem-solving abilities.
About VolumX VolumX is India's first and leading company for digital humans, trusted by Oscar-winning studios and global brands. Using some of the most advance technologies like LightStage, 4D Scanning Photometric Scanning, we are creating lifelike digital doubles for celebrities, powering face replacements, de-aging, and autonomous digital humans. We're inviting talented character artists to join us in shaping the future of Digital Humans. Key Responsibilities: Create photorealistic characters from scratch, including humans, creatures, and stylized variants. Handle the full pipeline: Modeling, Sculpting, Texturing, Grooming, LookDev, Lighting, Rigging , and Realtime integration . Collaborate with tech, animation, and pipeline teams to deliver production-ready assets. Optimize characters for VFX and Unreal Engine workflows. Work on 3D Scan/4D Scan data to create photoreal digital-doubles. Softwares: You must be fluent in the following tools: Maya ZBrush Mari Arnold Houdini XGen (Grooming) Nuke Photoshop Wrap3D / Wrap4D Unreal Engine Marvelous Designer Required Skill Sets: Strong understanding of anatomy , silhouette, and form. Expert in high-poly and low-poly character workflows. Mastery of PBR texturing , UDIMs, displacement & normal workflows. Experience developing hair/fur grooms (XGen, Houdini). Lookdev proficiency in Arnold/Renderman and realtime shaders in Unreal . Ability to set up functional rigs or work closely with rigging teams. Understanding of facial pipelines , FACS, blenshapes and scan processing (Wrap3D/4D). Strong artistic eye + technical problem-solving abilities.
About VolumX VolumX is India’s first and leading company for digital humans, trusted by Oscar-winning studios and global brands. Using some of the most advance technologies like LightStage, 4D Scanning Photometric Scanning, we are creating lifelike digital doubles for celebrities, powering face replacements, de-aging, and autonomous digital humans. We’re inviting talented character artists to join us in shaping the future of Digital Humans. Key Responsibilities: Create photorealistic characters from scratch, including humans, creatures, and stylized variants. Handle the full pipeline: Modeling, Sculpting, Texturing, Grooming, LookDev, Lighting, Rigging , and Realtime integration . Collaborate with tech, animation, and pipeline teams to deliver production-ready assets. Optimize characters for VFX and Unreal Engine workflows. Work on 3D Scan/4D Scan data to create photoreal digital-doubles. Softwares: You must be fluent in the following tools: Maya ZBrush Mari Arnold Houdini XGen (Grooming) Nuke Photoshop Wrap3D / Wrap4D Unreal Engine Marvelous Designer Required Skill Sets: Strong understanding of anatomy , silhouette, and form. Expert in high-poly and low-poly character workflows. Mastery of PBR texturing , UDIMs, displacement & normal workflows. Experience developing hair/fur grooms (XGen, Houdini). Lookdev proficiency in Arnold/Renderman and realtime shaders in Unreal . Ability to set up functional rigs or work closely with rigging teams. Understanding of facial pipelines , FACS, blenshapes and scan processing (Wrap3D/4D). Strong artistic eye + technical problem-solving abilities.
You will be responsible for creating photorealistic characters from scratch, including humans, creatures, and stylized variants. Additionally, you will handle the full pipeline which includes Modeling, Sculpting, Texturing, Grooming, LookDev, Lighting, Rigging, and Realtime integration. Collaboration with tech, animation, and pipeline teams to deliver production-ready assets will be a key part of your role. You will also need to optimize characters for VFX and Unreal Engine workflows and work on 3D Scan/4D Scan data to create photoreal digital-doubles. Key Responsibilities: - Create photorealistic characters from scratch, including humans, creatures, and stylized variants. - Handle the full pipeline: Modeling, Sculpting, Texturing, Grooming, LookDev, Lighting, Rigging, and Realtime integration. - Collaborate with tech, animation, and pipeline teams to deliver production-ready assets. - Optimize characters for VFX and Unreal Engine workflows. - Work on 3D Scan/4D Scan data to create photoreal digital-doubles. Softwares: You must be fluent in the following tools: - Maya - ZBrush - Mari - Arnold - Houdini - XGen (Grooming) - Nuke - Photoshop - Wrap3D / Wrap4D - Unreal Engine - Marvelous Designer Required Skill Sets: - Strong understanding of anatomy, silhouette, and form. - Expert in high-poly and low-poly character workflows. - Mastery of PBR texturing, UDIMs, displacement & normal workflows. - Experience developing hair/fur grooms (XGen, Houdini). - Lookdev proficiency in Arnold/Renderman and realtime shaders in Unreal. - Ability to set up functional rigs or work closely with rigging teams. - Understanding of facial pipelines, FACS, blenshapes and scan processing (Wrap3D/4D). - Strong artistic eye + technical problem-solving abilities.,
Company Description VolumX is India's leading Digital Human company, recognized for its cutting-edge advancements in creating hyper-realistic digital humans. With contributions to over 35 movies, VolumX is a trusted partner for top celebrities and filmmakers, as well as Oscar-winning studios and global corporations leveraging their technology. Founded in 2015 with the development of India's first Photogrammetry rig, VolumX has since pioneered advanced technologies, including LightStage, 4D Scanning, Photometric Scanning, and Neural HDRI Scanning. The company is dedicated to solving complex problems in media, entertainment, and digital interactions through innovative AI and proprietary hardware solutions. Role Description We’re looking for an experienced Unreal Engine Developer to build and scale high-performance, real-time 3D applications. If you’ve worked with Pixel Streaming, mobile apps, MetaHumans, and Linux builds , we’d love to talk. What You’ll Do Build and optimize Unreal Engine applications Scale and optimize Unreal Engine Pixel Streaming for production Develop mobile apps (iOS & Android) using Unreal Engine Work with MetaHumans (integration, animation, optimization) Develop and deploy Unreal Engine projects on Linux Profile and optimize performance (GPU, CPU, memory, network) What We’re Looking For Strong experience with Unreal Engine (C++ & Blueprints) Hands-on experience with Pixel Streaming Experience building Unreal Engine mobile applications Experience working with MetaHumans Comfortable developing Unreal Engine projects on Linux Strong understanding of real-time performance optimization Nice to Have WebRTC & streaming tech experience Cloud scaling (AWS / GCP / Azure) CI/CD or DevOps experience for Unreal Engine Experience with large-scale real-time or interactive systems 📍 Location: Gurgaon (work from office only) 💼 Type: Full-time / Contract
As an experienced Unreal Engine Developer at VolumX, you will be responsible for building and scaling high-performance, real-time 3D applications. Your expertise in Pixel Streaming, mobile apps, MetaHumans, and Linux builds will be invaluable in this role. **Key Responsibilities:** - Build and optimize Unreal Engine applications - Scale and optimize Unreal Engine Pixel Streaming for production - Develop mobile apps (iOS & Android) using Unreal Engine - Work with MetaHumans (integration, animation, optimization) - Develop and deploy Unreal Engine projects on Linux - Profile and optimize performance (GPU, CPU, memory, network) **Qualifications Required:** - Strong experience with Unreal Engine (C++ & Blueprints) - Hands-on experience with Pixel Streaming - Experience building Unreal Engine mobile applications - Experience working with MetaHumans - Comfortable developing Unreal Engine projects on Linux - Strong understanding of real-time performance optimization It would be a plus if you have experience with WebRTC & streaming tech, cloud scaling (AWS / GCP / Azure), CI/CD or DevOps for Unreal Engine, or working with large-scale real-time or interactive systems. Please note that the location for this role is Gurgaon, and it is a full-time or contract position. Work from the office is required. As an experienced Unreal Engine Developer at VolumX, you will be responsible for building and scaling high-performance, real-time 3D applications. Your expertise in Pixel Streaming, mobile apps, MetaHumans, and Linux builds will be invaluable in this role. **Key Responsibilities:** - Build and optimize Unreal Engine applications - Scale and optimize Unreal Engine Pixel Streaming for production - Develop mobile apps (iOS & Android) using Unreal Engine - Work with MetaHumans (integration, animation, optimization) - Develop and deploy Unreal Engine projects on Linux - Profile and optimize performance (GPU, CPU, memory, network) **Qualifications Required:** - Strong experience with Unreal Engine (C++ & Blueprints) - Hands-on experience with Pixel Streaming - Experience building Unreal Engine mobile applications - Experience working with MetaHumans - Comfortable developing Unreal Engine projects on Linux - Strong understanding of real-time performance optimization It would be a plus if you have experience with WebRTC & streaming tech, cloud scaling (AWS / GCP / Azure), CI/CD or DevOps for Unreal Engine, or working with large-scale real-time or interactive systems. Please note that the location for this role is Gurgaon, and it is a full-time or contract position. Work from the office is required.