3D Animator

0 - 31 years

1 Lacs

Posted:2 days ago| Platform: Apna logo

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Work Mode

Remote

Job Type

Full Time

Job Description

Here's a job description for a 3D Animator who also has skills in modeling and texturing. You can customize the specific software, required experience, and responsibilities based on your company's needs. 3D Animator (Modeling, Texturing, Animation) We're looking for a talented and versatile 3D Animator to join our creative team. The ideal candidate has a strong understanding of the entire 3D pipeline, with a focus on bringing characters and environments to life through dynamic and expressive animation. In addition to a core animation skill set, you will also be responsible for creating and refining 3D models and applying textures to prepare them for animation and final rendering. Responsibilities:  * Create high-quality 3D character and environmental animations, including keyframe, motion capture, and procedural techniques.  * Develop realistic and stylized 3D models from concepts, storyboards, or existing assets.  * Apply textures, materials, and shaders to 3D models to achieve desired visual styles.  * Work closely with the art and design teams to ensure a consistent and cohesive look and feel for all assets.  * Rig and skin characters for animation, including creating inverse kinematics (IK) and forward kinematics (FK) controls.  * Optimize 3D models and assets for performance across various platforms.  * Iterate on work based on feedback from the creative director and other team members.  * Stay up-to-date with industry trends, software, and techniques to continuously improve skills and workflow. Requirements:  * Bachelor's degree in Animation, Digital Media, or a related field, or equivalent professional experience.  * A strong portfolio or reel demonstrating a high level of proficiency in 3D animation, modeling, and texturing.  * Expertise in industry-standard 3D software (e.g., Autodesk Maya, Blender, 3ds Max, Cinema 4D).  * Proficiency in texture painting and sculpting software (e.g., Substance Painter, ZBrush, Mari).  * Knowledge of rendering engines (e.g., Arnold, V-Ray, Redshift, Cycles).  * Solid understanding of animation principles, including timing, spacing, weight, and anticipation.  * Strong artistic eye with a keen attention to detail.  * Excellent communication and collaboration skills.  * Ability to work both independently and as part of a team to meet project deadlines. Nice to Have:  * Experience with rigging and character setup.  * Familiarity with game engines like Unreal Engine or Unity.  * Knowledge of scripting languages like Python or MEL.  * Experience with motion capture pipelines and data cleanup.  * Previous experience in a studio environment for games, film, or advertising.

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