Lead Economy and Systems Designer

5 - 10 years

7 - 12 Lacs

Posted:1 day ago| Platform: Naukri logo

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Job Type

Full Time

Job Description

What You Will Do

Lead Economy & Game Designer

  • Economy & Progression Design

    • Design and optimize in-game economies - including currencies, pricing models, existing systems, upcoming features, and progression paths - from early player onboarding through elder player end-game - to drive long-term engagement and maximize revenue
    • Conduct segmentation analysis and craft economy models tailored to different user archetypes and LTV tiers
    • Define economy KPIs and build mathematical models & simulations to monitor, predict and validate the impact of features on game balance and player behavior
  • Game Design Leadership

    • Own feature development from pitch to live operation
    • Gain complete understanding and ownership of back-end Admin tool for game configurations
    • Design, implement and balance new features and systems: Combat systems, Player progression, Game Modes and feature loops
    • Lead the design of tools and workflows that enable scalable live operations and event-driven gameplay
    • Generate clear feature documentation, user flows, diagrams, wireframes, and/or prototypes for new features and systems
    • Analyze game data and player behavior to iterate and evolve live features
  • Collaboration & Strategy

    • Collaborate with the product team, Engineers, Artists & LiveOps to design the optimal daily experience for our players, and deliver impactful features
    • Mentor and support junior designers on economy and systems design best practices
    • Influence the product roadmap with innovative, data-informed design proposals

What Were Looking For

  • 5+ years of experience in mobile F2P game design with a focus on economy and systems design
  • Demonstrated expertise in crafting game features, systems, and economies on at least one shipped live-operated game, preferably RPG or strategy-based
  • Experience modelling/maintaining complex Economies (MMO, Strategy-MMO, RPG)
  • Ability to simulate and prototype progression systems in Excel, and familiarity with Unity
  • Strong game balance instincts paired with quantitative & analytical decision-making
  • Bachelors degree in Game Design, Economics, Statistics, or related field

Bonus Points

  • Knowledge of live-ops tooling and event planning systems
  • Familiarity with Looney Tunes IP and a passion for character-based RPGs
  • Experience mentoring or leading small design teams

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