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Graphics engineer with C++ Skill

2 years

0 Lacs

Posted:4 weeks ago| Platform: Linkedin logo

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Job Description

Official Notice period : Not more than 30 days [Job Title] Graphics Engineer with C++ Skill [Technology and Sub-technology] 3D Graphics, 3D Math Opengl, Directx Shader Programming (HLSL, GLSL, Cg) C++ [Base Location]: Bangalore [Type]: Hybrid [Qualifications] BTech/BE/MTech/ME 2+ years of experience [Job Overview]: With over 2 years of industry experience, you will be working with state-of-the-art graphics libraries to bring cutting-edge solutions to life. [Primary Skills]: Strong knowledge of industrial standard graphics libraries (DirectX 12, Vulkan, Metal, OpenGL). Proficiency in shader programming languages (HLSL, GLSL, Cg). Excellent 3D math skills. Advanced skills in C and C++ programming languages. Good understanding of GPU architectures. Solid grasp of OOPS, Data Structures, and Design patterns. [Good to have Skills]: Prior experience with Game Engine Design Console programming experience [Responsibilities and Duties]: Design and implement test cases for libraries related to graphics domains on PlayStation. Conduct regression testing to ensure reliability. Handle any tool test assigned with diligent proficiency. Work efficiently in the assigned technology area to drive results. Type Of Employment Contract Project Details [About SISC] Sony India Software Centre (SISC) was setup as a subsidiary of Sony India in the year 1997. In 2012, this organization was established as a separate legal entity as Sony India Software Centre Private Limited (SISCPL). This organization was primarily set-up as a high-quality service delivery center in the areas of embedded software development, enterprise applications development and support, information security services. Since inception, this organization has evolved into a very mature Global Capability Centre providing end to end technology solutions and high value services for global business organizations of Sony. [Job Title] Graphics engineer with C++ Skill [Technology and Sub-technology] 3D Graphics, 3D Math Opengl, Directx Shader Programming (HLSL, GLSL, Cg) C++ [Base Location]: Bangalore [Type]: Hybrid [Qualifications] BTech/BE/MTech/ME 2+ years of experience [Job Overview]: 2+ years of relevant work experience with industry standard graphics libraries. [Primary Skills]: Strong knowledge of industrial standard graphics libraries (DirectX 12, Vulkan, Metal, OpenGL). Knowledge of shader programming language (HLSL, GLSL, Cg). Excellent 3D math skills. Strong knowledge of C and C++ programming languages. Good understanding of GPU architectures. Knowledge of OOPS, Data Structures and Design patterns. [Good to have Skills]: Prior experience with Game Engine Design- Console programming experience. [Responsibilities and Duties]: Design and Implement Test Cases for Libraries related to Graphics domains on PlayStation. Regression Testing Perform any tool test assigned. Work on the technology area assigned. [Keywords] C++, Programming, Opengl, DirectX, HLSL, GLSL Cg Shader. Skills: shader programming (hlsl, glsl, cg),oops,design patterns,c,opengl shading language (glsl),3d math,gpu architectures,directx,hlsl,opengl,3d graphics,data structures,c++,directx 12 Show more Show less

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