Assistant Professor - Game Design

5 years

0 Lacs

Posted:2 weeks ago| Platform: Linkedin logo

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Work Mode

On-site

Job Type

Full Time

Job Description

Role Overview


The Game Design & Development Faculty will teach, guide, and mentor students in core

game creation processes, including design fundamentals, gameplay mechanics, prototyping,

and development in industry-standard engines. The role includes academic delivery, project

supervision, and active participation in departmental and industry-driven activities.



Key Responsibilities

A. Teaching & Academic Delivery


  • Conduct lectures, labs, and workshops in:
  • Game Design Fundamentals (mechanics, dynamics, systems, level design)
  • Game Development using Unity / Unreal Engine
  • Gameplay prototyping and iteration UI/UX for games
  • Asset integration and optimization
  • Scripting basics (C# for Unity or Blueprint/Python for Unreal)
  • Prepare lesson plans, assignments, and evaluation material.


B. Student Mentoring & Project Supervision


  • Guide students in game projects, prototypes, and final-year capstone games.
  • Mentor teams participating in game jams, hackathons, and competitions.
  • Help students build industry-ready portfolios and demo reels.


C. Curriculum & Academic Contribution


  • Contribute to curriculum design and update modules as per current industry standards.
  • Integrate new technologies such as AR/VR, AI in games, procedural design, etc.


D. Industry Interaction & Departmental Activities


  • Support workshops, guest lectures, industry sessions, and events like game jams.
  • Assist in academic audits, documentation, and quality processes.


3. Required Skills & Expertise


  • Strong proficiency in Unity (C#) and/or Unreal Engine (Blueprints/C++).
  • Deep understanding of:

Game mechanics, systems design, and level design

Game production pipeline

Optimization techniques

Asset workflow (integration, lighting, materials, physics)

Version control (Git/Perforce)

2D/3D asset integration

Gameplay design documentation (GDD, flowcharts, prototypes)


4. Qualifications

  • Master’s degree in Game Design, Computer Science, Animation, Interactive Media, or related field.
  • Minimum 2–5 years of industry experience in game design or development.
  • Teaching experience is an advantage but not mandatory for skilled professionals.


5. Desirable Attributes


  • Passion for mentoring and working with students.
  • Creative and analytical thinking.
  • Ability to stay updated with modern tools and trends in gaming.
  • Strong communication and problem-solving skills.

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CHANDIGARH UNIVERSITY

Education Administration Programs

Mohali Punjab

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