0 - 4 years

2 - 6 Lacs

Posted:1 month ago| Platform: Naukri logo

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Job Type

Full Time

Job Description

Job Description 3D modelling artists/ 3D Generalists are to create Hard Surface/ Product Modelling and Soft Body 3D models. Sculpting artists are to use Zbrush for adding details to 3D Assets. Roles and Responsibilities Modelling skills in Zbrush/ Autodesk Maya. Ability to create excellent neat and clean low poly 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya, Zbrush. Cleaning up the mesh and texture of raw 3D scans using Zbrush/ Mudbox. Retopology of the clean 3D scans. Create High and Mid poly 3d models: Ability to create the LOD (Level of detail) of the same model as per prescribed poly budget. Follow design references and work in a range of styles: Must have an eye to capture the details from the provided references, and create the 3d models accordingly. Create alternate visual styles in accordance with the client s vision and needs. Software Needed: Modelling/Sculpting - Autodesk Maya/MAX/Zbrush. Experience required : 1 + years experience in 3D Product Modeling

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Superdna 3d Lab

3D Printing

San Francisco

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