3D Character Modelling Artist

5 years

0 Lacs

Posted:2 days ago| Platform: Linkedin logo

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Work Mode

On-site

Job Type

Full Time

Job Description

Position:

3D Character Modelling Artist

Location:

Chennai (On-Site)

Experience:

5+ Years

Employment Type:

Full-Time

About Knack Studios

Knack Studios is South India’s leading post-production house, transforming creative visions intocinematic experiences. With over 850+ successful projects across Tamil, Telugu, Hindi, Malayalam,and Kannada, our studios in Chennai (20,000 sq. ft.) and an upcoming facility in Hyderabad (6,000 sq.ft.) offer cutting-edge services in Sound, Colour Grading, and VFX.

Role Overview

We are seeking a Senior 3D Character Modelling Artist to join our production asset team. This roleis focused solely on building high-quality character models for VFX and animation pipelines. Fromblocking to final sculpt and topology, the artist will be responsible for delivering clean, animation-ready models with strong form and anatomical accuracy.

Key Responsibilities

  • Sculpt realistic and stylized 3D characters using ZBrush and Maya with correct anatomical proportions.
  • Create clean, efficient topology suitable for deformation and rigging.
  • Perform precise UV mapping and unwrapping using UDIM workflows (texturing will be handled by another department).
  • Prepare models with correct scale, orientation, and naming conventions according to pipeline standards.
  • Collaborate with rigging, lookdev, and groom departments to ensure model compatibility and technical readiness.
  • Revise and refine character models based on feedback from leads, supervisors, and production requirements.
  • Ensure all model assets are delivered on time and meet both technical and artistic standards.

Required Skills

  • Minimum 5 years of professional experience in VFX, animation, or gaming.
  • Proficiency in Maya and ZBrush for character modeling and sculpting.
  • Strong understanding of human and creature anatomy, proportions, and form.
  • Advanced knowledge of topology flow, edge loops, and deformation-ready modeling.
  • Skilled in UV layout using UDIMs, ensuring minimal distortion and logical UV distribution.
  • Familiarity with production asset delivery formats (OBJ, FBX) and integration into pipeline workflows.
  • Ability to interpret concept art and reference materials accurately.

Bonus Skills (Preferred)

  • Experience with scan cleanup or Lidar-based model detailing.
  • Basic knowledge of blendshapes or facial modeling workflows.
  • Understanding of grooming, cloth simulation, or how modeling choices affect downstream departments.
  • Exposure to USD-based workflows or version-controlled pipelines.

Qualifications

  • Diploma or Degree in VFX, Animation, Game Art, or a related field.
  • A strong portfolio or showreel demonstrating character modeling skills is mandatory.

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