Posted:6 days ago|
Platform:
Remote
Contractual
Create photoreal human characters for real-time use in Unreal Engine, owning the full pipeline from sculpting and modeling through retopology, UVs, and PBR texturing, and setting assets up in engine. Rigging is a plus; MetaHumans experience is a strong bonus.
Responsibilities
Must-haves
Nice to have
Deliverables
How to apply
Contract: Remote, paid per asset or weekly. Start: ASAP.
Imageloom Visual Effects
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