As a company that has successfully delivered shots for multiple Hollywood shows and is actively seeking new projects with various clients, we are on the lookout for a highly talented individual to join our team and help expand our VFX business by acquiring new clients both internationally and domestically. Responsibilities: - Develop and implement a comprehensive marketing and sales strategy to meet predetermined revenue targets. - Utilize existing industry contacts or establish new ones through networking and market expertise to build new client relationships and business opportunities. - Conduct thorough research on potential partner companies to generate high-quality leads. - Work closely with the founders and creative team to bid on projects and secure deals. - Stay up-to-date on industry trends to identify emerging markets and potential clients. - Monitor the competitive landscape to maintain a competitive edge. Requirements: - A minimum of 5 years of experience in Business Development. - Proven track record of closing deals and driving revenue growth. - Demonstrable personal industry contacts. - Exposure to the Visual Effects industry would be advantageous. - Excellent communication skills, with the ability to understand others" perspectives and effectively convey one's own. Compensation: Competitive compensation package offered based on the candidate's qualifications and experience level. To apply for this position, please submit your resume to jobs@imageloomvfx.com with the specific job title in the subject line of the email.,
Creative Producer / Executive Producer – Feature Films Location: Chennai Job Description: We are looking for a talented Creative Producer/Executive Producer to help us pitch both finished screenplays and developed concepts to Directors, Actors, Studios, production houses, and OTT platforms. The role involves managing the creative development of our projects, whether taking a concept from its early stages to a finished screenplay or presenting ready-to-produce screenplays to potential partners. You will collaborate with writers and other creatives to ensure that concepts and scripts align with our vision and are ready for production. Key Responsibilities: - Pitch and present finished screenplays and developed concepts to directors, production houses, and OTT platforms. - Guide the creative process of taking concepts from initial development to final screenplays, collaborating with writers to enhance storylines and structure. - Build and maintain relationships with production houses, directors, studios, and streaming platforms to secure partnerships and distribution deals. - Oversee budgets, timelines, and production logistics to ensure smooth project delivery. - Provide strategic input on the creative and business aspects of the content pipeline to align with market trends and audience preferences. Requirements: - Proven experience as a Creative Producer, Executive Producer, or in a similar role within the film or OTT industry. - Strong network within the Mumbai production community, particularly with directors, production houses, and streaming platforms. - Ability to pitch both concepts and completed screenplays to industry professionals and secure development or production deals. - Experience guiding projects through the development and screenwriting process, with a focus on creative excellence. - Knowledge of the full production cycle, from development to post-production. - Strong project management skills, with experience managing budgets, timelines, and teams. - Passion for storytelling and a deep understanding of current industry trends. About Us: Imageloom has partnered with some of the biggest names in the entertainment industry, including Disney, Sony, 20th Century Fox, and Universal Pictures. Known for delivering stunning visual effects that elevate storytelling, we are now expanding into content production. Our focus is on developing original concepts for feature films and OTT platforms, combining imaginative narratives with our visual expertise. To Apply: If you're excited about the opportunity to work on original concepts for feature films and OTT content, we’d love to hear from you. Please submit your resume, a portfolio of your work (if applicable), and a brief cover letter explaining your interest to jobs@imageloomvfx.com , including the job title you are applying for.
As a talented Creative Producer/Executive Producer, you will play a crucial role in pitching finished screenplays and developed concepts to industry professionals such as Directors, Actors, Studios, production houses, and OTT platforms. Your main responsibility will revolve around managing the creative development of projects, whether it involves taking a concept from its early stages to a finished screenplay or presenting ready-to-produce screenplays to potential partners. Collaboration with writers and other creatives is essential to ensure that concepts and scripts align with the company's vision and are prepared for production. Your key responsibilities will include pitching and presenting finished screenplays and concepts to various stakeholders, guiding the creative process from initial development to final screenplays, building and maintaining relationships with industry partners, overseeing budgets, timelines, and production logistics, and providing strategic input on the creative and business aspects of the content pipeline to stay aligned with market trends and audience preferences. To excel in this role, you should have proven experience as a Creative Producer, Executive Producer, or in a similar role within the film or OTT industry. A strong network within the Mumbai production community, the ability to pitch concepts and completed screenplays effectively, experience in guiding projects through development and screenwriting processes, knowledge of the full production cycle, strong project management skills, and a passion for storytelling are also essential requirements. Imageloom, a renowned company in the entertainment industry, has collaborated with major names such as Disney, Sony, 20th Century Fox, and Universal Pictures. With a focus on developing original concepts for feature films and OTT platforms, the company combines imaginative narratives with visual expertise to deliver outstanding results. If you are enthusiastic about working on original concepts for feature films and OTT content, we encourage you to apply by submitting your resume, a portfolio of your work (if applicable), and a brief cover letter to jobs@imageloomvfx.com, specifying the job title you are applying for.,
We’re looking for skilled Unreal Engine artists to collaborate on a high-quality animated project blending stylized art and real-time visuals. Open Roles: Environment / Level Artist – Expert in scene assembly, modular design, and atmosphere. Lighting Artist – Strong eye for mood, divine or dramatic tones, volumetric fog, and Lumen lighting. FX Artist (Niagara) – Capable of creating cinematic energy trails, smoke, dust, or elemental effects. Technical Artist / Unreal TD – Shader setup, material optimization, LODs, and scene performance tuning. Requirements: Proven experience in Unreal Engine (Lumen, Nanite, Sequencer). Strong sense of composition, scale, and storytelling through visuals. Ability to collaborate remotely and deliver clean, optimized project files. Comfortable integrating assets from Blender/Substance/Quixel pipelines. Nice-to-have: Experience in stylized or cinematic-fantasy art direction. Familiarity with real-time rendering for film or short-form projects. Type: Freelance / Remote Duration: Short-term to mid-term engagement (project-based) Start: Immediate If you’re passionate about cinematic world-building and Unreal-driven storytelling, send your portfolio link + role preference to jobs@imageloomvfx.com
We’re looking for skilled Blender artists to collaborate on a high-quality animated project blending stylized art and real-time visuals. Character Modeler (Blender ) Create high-quality hero and secondary characters (stylized-realistic). Work from concept art or photoreal references. Sculpt, retopo, and UV fully within Blender. Prepare clean topology ready for rigging and animation. Export optimized assets for Unreal Engine (FBX/USD). Rigger (Blender) Build efficient deformation rigs for humanoid and creature characters. Create facial and body controls for cinematic performance. Test weights, correctives, and ensure Unreal compatibility. Collaborate with animation and lighting teams for smooth integration. Required Skills Advanced proficiency in Blender for modeling, rigging, and shading. Strong sculpting fundamentals. Familiarity with Unreal Engine 5 pipelines (import, materials, lighting). Understanding of topology, deformation, and facial rigging. Ability to deliver clean, production-ready assets while working remotely. Nice to Have Experience with hair / fur grooming in Blender or Unreal . Basic understanding of Cloth or Physics simulation . Interest in mythological or stylized cinematic characters . Type: Freelance / Remote Duration: Short-term to mid-term engagement (project-based) Start: Immediate If you’re passionate about cinematic world-building and Unreal-driven storytelling, send your portfolio link + role preference to jobs@imageloomvfx.com
Unreal Animator (Freelance / Remote) Type: Freelance / Remote Duration: Project-based Start: Immediate We’re looking for a skilled Unreal Engine Animator to help bring cinematic sequences to life for an upcoming high-fantasy / mythological animation project. Responsibilities Animate characters, creatures, and props within Unreal Engine Sequencer . Work with mocap data. Perform cleanup, retargeting, and polish for final performance. Set up and manage camera movements , shot composition, and cinematic framing. Implement and refine animation timing , transitions, and staging for storytelling clarity. Collaborate with lighting, FX, and environment teams to ensure cohesive visual flow. Maintain performance optimization for real-time playback and rendering. Requirements Strong experience animating inside Unreal Engine (5.x preferred) . Good understanding of Sequencer , Control Rig , and Cinematic Camera setup . Experience with mocap data cleanup Comfortable with animation layering, keyframe polish , and motion blending. Familiarity with Alembic / FBX import-export , basic rigging awareness. Ability to deliver cinematic-quality results under tight timelines. Bonus: Familiarity with Blueprint animation controls , Niagara / lighting timing , or prior film / trailer animation experience. Nice to Have Basic understanding of storytelling and shot continuity . Experience in game cinematics, animated shorts, or real-time previsualization . Understanding of body mechanics and character performance . Type: Freelance / Remote Duration: Short-term to mid-term engagement (project-based) Start: Immediate If you’re passionate about cinematic world-building and Unreal-driven storytelling, send your portfolio link + role preference to jobs@imageloomvfx.com
Type: Freelance / Remote Duration: Project-based Start: Immediate Create photoreal human characters for real-time use in Unreal Engine, owning the full pipeline from sculpting and modeling through retopology, UVs, and PBR texturing, and setting assets up in engine. Rigging is a plus; MetaHumans experience is a strong bonus. Responsibilities Build photoreal human characters (head-to-toe) with deformation-friendly topology, especially face/eyes/mouth/hands. Create PBR textures/shaders (skin, eyes, teeth, hair/fuzz, wardrobe) and set up material instances in UE (SSS, micro-detail, eye shading). Import and validate in Unreal (skeletal mesh, scale/orientation, sockets, LODs/Nanite strategy, collisions as needed). Prepare turntables and Sequencer previews; collaborate on notes and iterate efficiently. Optimize for real-time cinematics (shader complexity, texture budgets, streaming/VT). Must-haves Strong human character modeling portfolio (anatomy, facial topology, edge flow). In-engine Unreal captures/renders in your reel (wireframe, UVs, bakes, final). Solid sculpt, texture pipeline and PBR fundamentals. Comfortable troubleshooting imports/materials/LODs/Nanite directly in UE. Clear naming/versioning and source organization; familiarity with Git/LFS or Perforce. Nice to have Rigging/skin-weighting (especially faces) and Control Rig basics. MetaHumans: custom heads/bodies, Animator, or rig-compatibility workflows. Hair via Unreal Groom or high-quality hair cards; cloth/physics assets. ARKit/FACS-style corrective shapes; basic facial performance prep. Deliverables UE-ready character folder containing: skeletal mesh, UVs, LODs/Nanite settings, packed maps (e.g., ORM/RMA), material instances, optional groom/cards, and a simple UE showcase level (idle/turntable). Exchange formats as needed (FBX/GLTF/USDC) plus a short README (tris/map budgets, notes). How to apply Portfolio/reel link with photoreal humans shown in Unreal (required). 2–3 breakdowns, including face topology close-ups. A brief note on your workflow and typical turnaround per character. (Optional) Links to rigs, MetaHuman integrations, or Control Rig demos. Contract: Remote, paid per asset or weekly. Start: ASAP.