Renderman Specialist / Engineer

2 years

0 Lacs

Posted:2 days ago| Platform: Linkedin logo

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Work Mode

On-site

Job Type

Full Time

Job Description

2+ years of hands-on experience with RenderMan

across production environments
  • Programming & Plugin Development: Proficient in C++ and Python for developing custom plugins using RenderMan C++ SDK to support proprietary and volumetric data formats such as OpenVDB
  • Computer Graphics & Shading: Expert understanding of computer graphics principles with practical experience in shader development, look development, shading, lighting, and ray tracing, including RIS, RSL (RenderMan Shading Language), physically-based rendering (PBR) workflows, and core rendering architecture (path tracing, ray tracing, global illumination)
  • Lighting & Color Management: Strong knowledge of color space management, image-based lighting (IBL), and global illumination techniques
  • Pipeline Integration: Experience integrating high-volume rendering pipelines with industry-standard DCC applications (Maya, Katana, Houdini) and other render engines (Arnold, V-Ray), with foundational knowledge of USD workflows
  • Optimization & Problem-Solving: Proven ability to troubleshoot complex rendering issues including noise reduction (denoising), sampling optimization, memory management for large-scale assets, and streamlining material assignment and texture workflows

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