Lighting Artist / 2 to 4 yrs

3 years

0 Lacs

Posted:6 days ago| Platform: Linkedin logo

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Work Mode

On-site

Job Type

Full Time

Job Description

Hello Linkedin Family!!!


Position: Lightning Artist (Unreal, Maya & Compositing)

Location: On-site- Noida

Experience Level: 3 years

Employment Type: Full-time

Budget- 5 LPA



About the Role

We are looking for a talented and detail-oriented Lighting Artist with strong expertise in Unreal Engine, Maya, and Compositing tools. You will be responsible for crafting and optimizing high-quality lighting setups for cinematic sequences, in-game environments, and real-time renders. The role demands a perfect blend of artistic vision and technical knowledge to deliver immersive, visually stunning experiences.

  • Key ResponsibilitiesDesign and implement lighting setups in Unreal Engine for real-time and cinematic workflows.
  • Light characters, environments, and props in Maya for production-quality outputs.
  • Perform look development, shading, and lighting passes to match artistic and technical requirements.
  • Execute compositing tasks using Nuke, After Effects, or similar tools to refine and polish final shots.
  • Collaborate with art directors, environment artists, animators, and VFX teams to enhance mood, storytelling, and visual fidelity.
  • Optimize lighting setups for real-time performance without compromising quality.
  • Maintain lighting consistency across assets, levels, and cinematic sequences.
  • Research and implement cutting-edge techniques, shaders, and workflows to push creative boundaries.
  • Required Skills & Experience3+ years of proven experience as a Lighting Artist in games, film, or animation projects.
  • Strong proficiency in Unreal Engine (Lumen, Ray Tracing, Lighting Blueprints).
  • Expertise in Autodesk Maya lighting and rendering pipelines.
  • Hands-on experience with Compositing tools (Nuke, After Effects, Fusion, etc.).
  • Solid understanding of lighting theory (color, shadows, reflections, atmosphere, exposure).
  • Knowledge of render engines (Arnold, V-Ray, Redshift) is a plus.
  • Ability to optimize scenes for performance in real-time workflows.
  • Strong artistic eye with attention to detail and realism.
  • Familiarity with PBR workflows, shaders, and materials.
  • Excellent problem-solving, communication, and teamwork skills.


NOTE: Only candidates falling within the specified budget will be considered; irrelevant resumes will not be entertained.



Thanks & Regards

Srishti Goel (HR)

srishti@bastionex.net

8477858611


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