Job
Description
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist
General Summary:
Job Overview
Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications
7+ years of Gaming/VFX industry experience in the field of Realtime rendering.Demo Reel and technical breakdown showing technical proficiency. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity.Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues.Should know about Particle system creation and optimization techniques.Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines.Ability to communicate and collaborate with multiple disciplines.Strong ability to work independently.Experience supporting art teams in game development environment.
Preferred Qualifications
BFA, BA, or Computer Science degree or equivalent on the job experience.Experience working with Particle systems such as Niagara is a huge plus.Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++.Knowledge of Houdini & it’s Unreal workflow is a huge plus.Experience optimizing art content using profilers such as Unreal Insights or RenderDoc.Experience writing shaders to get the best look within game engine technical limits/constraints.Experience working on AAA games as a technical artist.Experience with 3D graphics related mathematics.Passionate about gaming, well versed in modern game design techniques and best practices.
Minimum Qualifications:
Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR
Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR
PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Education
RequiredA BS, MS, or PhD degree in an engineering or computer science related field