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2.0 - 6.0 years

0 Lacs

karnataka

On-site

You are sought after to be a Research-Oriented Technical Artist who goes beyond using creative tools to scripting them, adapting them, and constructing new workflows from the ground up. Your focus will not be on production pipelines but on pushing visual boundaries in Mixed Reality by means of experimentation, custom rendering, and procedural creativity. If you have a passion for writing shaders, automating pipelines in Blender or Houdini, and envisioning groundbreaking visuals that are yet to be witnessed, then this position is tailored for you. Your responsibilities will include prototyping new visuals, effects, and rendering techniques for Mixed Reality, crafting custom shaders (GLSL, HLSL, OSL, Shader Graph, etc.), scripting and automating workflows in tools like Blender, Maya, Houdini, or similar software, applying a profound comprehension of 2D/3D rendering principles, lighting, materials, and post-effects, collaborating closely with developers and designers to actualize concepts across MR devices, and exploring the visual lexicon of Mixed Reality to introduce new aesthetics and interaction paradigms. To qualify for this role, you should possess 2 to 5+ years of experience as a Technical Artist, Shader Artist, or Visual R&D Specialist, a solid foundation in real-time and offline rendering basics, proficiency in scripting within Blender (Python), Maya (MEL/Python), Houdini (VEX/HScript), or similar tools, the ability to create and troubleshoot custom shaders, a mindset of a creative technologist characterized by being experimental, inquisitive, and multidisciplinary, and a profound interest in Mixed Reality, spatial design, or immersive visuals. Candidates with experience in MR frameworks such as ARKit/ARCore/WebXR, expertise in procedural content creation (Geometry Nodes, Houdini networks, etc.), familiarity with creative AI workflows like generative visuals and neural rendering, and a public portfolio, GitHub, ShaderToy, or shared custom tools are considered to have additional qualifications that are advantageous for this role. This position was posted by Manasa Kamarthi from Flam.,

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1.0 - 3.0 years

6 - 12 Lacs

Bengaluru

Work from Office

Position Summary Creates and/or edits the technical components of artistic visual elements used in electronic games or software products. Uses knowledge and experience with programming languages and 3D graphics packages such as 3ds Max and Maya to modify art assets for technical viability and performance within game engines and/or software code. Reviews import settings and technical requirements to ensure proper implementation and efficiency of 3D models and other art assets. Evaluates and monitors art asset rendering and modifies models to enhance technical performance. Company Profile: (Light & Wonder (lnw.com)) Light & Wonder (erstwhile Scientific Games) creates technology-based products and content for land-based casino gaming, social and digital organizations worldwide. We are the global leader in cross-platform games and entertainment. Through our amazing game content, technology platforms and Systems applications, we delight our players with what they want, wherever and whenever - be it online, mobile, or at their favourite land-based casino. We are excited to go all in on creating great games and a seamless player experience across all platforms. At Light & Wonder, all our team members are known as Creators. We empower our creators to innovate, create, and bring fun to the workspace. The core principles that unite our team, guide our actions, and drive our growth are Dare to be bold - We always bring courage to work to reach for the unbelievable Celebrate perspectives - We combine diverse talent to look at the familiar in unfamiliar ways Never settle - We relentlessly push forward to create the extraordinary in every detail Uphold integrity - We promote accountability and respect to raise the bar for ourselves and the industry Win as a team - We bring out the best in each other to share collective success We have 5000 creators working across in various regions globally. In India, we are a team of 1400 plus creators sharing the passion to excite our players and customers by creating the world's best game experiences. We strive to walk the walk and show that we are inspiring wonder and building magical worlds with endless possibilities. Light & Wonder is committed to offer very competitive benefits that are aligned with our values and inspires employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resources, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. If you are looking to work with teams that build cutting-edge technology, products, and content, we have multiple opportunities for you to pursue Software QA and Development roles in Chennai/Bangalore locations. Please carry an Original ID proof (PAN Card or Driving License or Any govt ID proof ), else the ITPL authorities would not let you inside the campus. At Light and Wonder, we advocate and promote a safe working environment. We remind you to wear a face mask in public and at the workplace. Thank you for your cooperation! Kindly Acknowledge this mail with your confirmation JOB DESCRIPTION:- Website: https://www.lnw.com/ Role:- Technical Artist. Experience:- 2 to 6 Years Location :- Bangalore. Type : - Full Time Job Title: Technical Artist Job Summary: The Technical Artist serves as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, coaching game artists on asset implementation, and staying current on game industry tools and processes. Responsibilities: • Implement art assets in Unity (Particle effects, Shader effects, Animations) • Integrating art into unity and connecting with gameplay code. • Identify and solve technical issues related to the art pipeline. • Provide artists with technical feedback to ensure the creation of optimized assets. • Document and evangelize best practices. • Suggest (or create) tools and scripts to optimize Unity workflow. • Maintain the game stability by optimizing the memory and performance. Education: • Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience. Required Experience: • 2 to 6 years game development studio experience. • Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent). • Working knowledge of Unity, Unreal, or equivalent game engine. • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar. • Knowledge of creating animations. • Familiar with particle systems (Unity or equivalent). • Exposure to scripting languages such as C#, JS, MEL, or Python. • Exposure to unity shaders and procedural art • Performance and memory profiling and optimization skills Qualifications: • Excellent organizational skills. • Excellent written and verbal communication skills. • Experience working under tight deadlines. • Self-motivated and able to work on multiple projects with minimal direction. • Experience playing video games, slot games. Qualifications

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5.0 - 9.0 years

0 Lacs

maharashtra

On-site

The ideal candidate for the Senior Mulesoft Developer position should have at least 5-8 years of experience and active working knowledge of Mulesoft version 3.7+. In this role, you will be responsible for developing custom reusable connectors and creating complex Mule flows that are memory efficient and adhere to basic reusability principles. You should have a detailed understanding of OOTB transformers and connectors that come packaged with Mule, as well as strong JSON and ODBC skills, including streaming reads. Additionally, you should possess a solid understanding of Mule Expression Language (MEL) and be able to differentiate between parametrized and dynamic use of Mule variables, especially when working with DB connectors. Experience with deployment, including deploying Mule packages via Mule standalone engine and MMC, is also required. Joining our team at MarvyLogic will not only provide you with the opportunity to work with cutting-edge technologies and solutions that have a positive impact on businesses but also encourage you to pursue your individual passions. You will gain valuable insights into a wide range of industries and emerging technologies, helping you develop futuristic and impactful solutions. Working at MarvyLogic may even contribute to your personal growth and lead you towards a more fulfilling life. This position is based in Bangalore, Ahmedabad, Mumbai, or Chennai.,

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0.0 - 4.0 years

0 Lacs

kerala

On-site

Are you passionate about breathing life into characters and storytelling through animation We're looking for a 3D Animator Intern to join our dynamic team and help us create engaging and visually compelling content. You will collaborate with artists, designers, and developers to create high-quality 3D animations. Your responsibilities will include animating characters, objects, and environments for games, videos, or interactive media. Additionally, you will assist in rigging and skinning of characters as needed, participate in brainstorming sessions, and contribute creative ideas. Taking feedback and iterating animations to meet artistic and technical goals will be a crucial part of your role. We are seeking individuals who are currently pursuing a degree or recent graduate in Animation, Game Design, Fine Arts, or a related field. Proficiency in animation software Blender and basic knowledge of rigging and character animation principles are required. You should have a strong attention to detail and a keen eye for motion, timing, and weight. A portfolio or reel showcasing animation work, including student projects, is highly encouraged. An eagerness to learn, adapt, and grow in a creative environment is essential for success in this role. Bonus points if you have experience with Unity or Unreal Engine, an interest in storytelling, cinematics, or visual effects, or knowledge of scripting or tool development (Python/MEL). As a 3D Animator Intern, you will gain hands-on experience in real-world projects, receive mentorship from experienced animators and industry professionals, have the opportunity to expand your portfolio and skillset, and be part of a collaborative and supportive work culture. If you are ready to animate your career and meet the qualifications mentioned above, we encourage you to apply now with your resume and animation reel. Join our creative team and be a part of our exciting projects in animation, game development, and motion design.,

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7.0 - 12.0 years

13 - 17 Lacs

Hyderabad

Work from Office

Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements PreferredA BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console. Applicants Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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1.0 - 5.0 years

0 Lacs

navi mumbai, maharashtra

On-site

As a 3D Designer, you will be responsible for creating visually stunning and realistic 3D content by utilizing your expertise in 3D modeling, texturing, lighting, rendering, and animation. Collaborating closely with design and development teams, you will bring concepts to life and enhance visual projects with high-quality 3D graphics. Your key responsibilities will include creating high-quality 3D models based on design briefs, applying textures and materials to achieve desired visual effects, setting up lighting and rendering scenes for realistic images, integrating 3D elements into projects, creating smooth and realistic animations, managing multiple projects simultaneously, and staying updated with industry trends. To qualify for this position, you should have a Bachelor's degree in 3D Design, Animation, Graphic Design, Computer Graphics, or a related field, or equivalent work experience. You should also have proven experience as a 3D Designer and a strong portfolio showcasing your skills in 3D modeling, texturing, lighting, and rendering. Proficiency in 3D modeling software such as Blender, Maya, or 3ds Max, as well as experience with texturing tools and animation software, is required. In addition to technical skills, you should possess strong artistic and visual design skills, excellent communication and teamwork abilities, creative problem-solving skills, and the capacity to work independently while managing multiple projects effectively. Preferred qualifications include experience with game engines like Unity or Unreal Engine, knowledge of scripting languages for automation, familiarity with VR and AR development, and a basic understanding of UX/UI design principles. If you are passionate about creating immersive and engaging 3D content, have a keen eye for detail, and enjoy working in a collaborative team environment, we invite you to apply for this Full-time position as a 3D Designer with our team.,

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1.0 - 5.0 years

0 Lacs

malappuram, kerala

On-site

As a VFX Artist at our company, you will play a crucial role in creating high-quality visual effects for a variety of projects including films, advertisements, games, and multimedia content. Your strong artistic skills and technical expertise will be put to the test as you design and implement visually stunning VFX sequences that align with project requirements. Collaboration is key in this role, as you will work closely with directors, producers, and team members to understand project vision and deliver exceptional results. You will also collaborate with animators, 3D modelers, and compositors to seamlessly integrate VFX into scenes. Problem-solving skills will be essential as you troubleshoot and resolve technical issues related to VFX pipelines and workflows. It will be important to optimize effects to ensure efficiency without compromising visual quality. Quality control is paramount, and you will be responsible for ensuring all VFX assets meet production standards and are delivered on time. Continuous improvement is encouraged, so be prepared to incorporate feedback and stay updated with industry trends. Innovation and research & development are also part of the job, as you will need to stay updated with new technologies and techniques in VFX to bring fresh ideas and innovations to projects. To excel in this role, you should have proven experience as a VFX Artist, proficiency in industry-standard software, a strong understanding of physics, lighting, and motion, excellent artistic and creative skills, and the ability to work under tight deadlines. Preferred qualifications include a degree in Visual Effects or Animation and experience with game engines like Unreal Engine or Unity. Joining our team will provide you with the opportunity to work on cutting-edge projects, collaborate with talented professionals, access state-of-the-art tools and resources, and be part of a dynamic work environment with growth and learning opportunities. If you are passionate about crafting breathtaking visual experiences and bringing imaginative ideas to life, we would love to hear from you! To apply, please send your resume, portfolio, and a cover letter to hr@duxbed.in. Only shortlisted candidates will be contacted. This is a full-time position with day shift schedule. One year of work experience is preferred. The work location is in person.,

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3.0 - 7.0 years

0 Lacs

karnataka

On-site

Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ Lakshya Digital, a Keywords Studio is looking for experienced Rigging Artists to join our team and work on AAA game Titles. Requirements A graduate with working experience of more than 3+ years in character setup / rigging Able to build custom biped, quadruped, facial and mechanical rigs Good knowledge of anatomy for both human/biped and animal/quadruped Equally proficient in Maya and 3DS MAX Good understanding of the game art creation pipeline Candidates should be able to work with minimal guidance and be comfortable working in a team environment Self-motivated, good communications skills and problem-solving abilities Background in visual arts/design with a strong understanding of form, geometry and movement Artists who have skills in other functional areas (modeling, texturing etc.) Passionate gamer with experience playing a wide range of video games Basic Knowledge of MEL & Python scripting Responsibilities Study the task specifications and client brief thoroughly before initiating estimation or commencing work on tasks. Understand the information provided and highlight to the Lead any missing or contradictory information Provide a list of queries to the Lead to seek clarification on the task allocated. Ensure that maximum clarity is achieved regarding the specifications, art direction and approach for a task before commencing work on it Work closely with the Lead to arrive at appropriate effort estimates for tasks Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity Before commencing work on the task, ensure that there is clear identification of the approach to be taken to create the task as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization Collect adequate and appropriate references before commencing work Create controls for animation. Rigging and skinning of characters and props Provide daily update of task status to Lead/sub-Lead Adopt organization mandated Best Practices and Work Processes while working on a task Deliver high quality work with zero QC errors and resulting in minimal iteration. Diligently check task against checklist to ensure that the task complies with all specifications Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career . And a lot more!,

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2.0 - 4.0 years

6 - 15 Lacs

Bengaluru

Work from Office

Position Summary Company Profile: (Light & Wonder (lnw.com)) Light & Wonder creates technology-based products and content for land-based casino gaming, social and digital organizations worldwide. We are the global leader in cross-platform games and entertainment. Through our amazing game content, technology platforms and Systems applications, we delight our players with what they want, wherever and whenever - be it online, mobile, or at their favourite land-based casino. We are excited to go all in on creating great games and a seamless player experience across all platforms. At Light & Wonder, all our team members are known as Creators. We empower our creators to innovate, create, and bring fun to the workspace. The core principles that unite our team, guide our actions, and drive our growth are Dare to be bold - We always bring courage to work to reach for the unbelievable Celebrate perspectives - We combine diverse talent to look at the familiar in unfamiliar ways Never settle - We relentlessly push forward to create the extraordinary in every detail Uphold integrity - We promote accountability and respect to raise the bar for ourselves and the industry Win as a team - We bring out the best in each other to share collective success We have 6000 creators working across in various regions globally. In India, we are a team of 1400 plus creators sharing the passion to excite our players and customers by creating the world's best game experiences. We strive to walk the walk and show that we are inspiring wonder and building magical worlds with endless possibilities. Light & Wonder is committed to offer very competitive benefits that are aligned with our. Company Profile: (Light & Wonder (lnw.com)) Light & Wonder creates technology-based products and content for land-based casino gaming, social and digital organizations worldwide. We are the global leader in cross-platform games and entertainment. Through our amazing game content, technology platforms and Systems applications, we delight our players with what they want, wherever and whenever - be it online, mobile, or at their favourite land-based casino. We are excited to go all in on creating great games and a seamless player experience across all platforms. At Light & Wonder, all our team members are known as Creators. We empower our creators to innovate, create, and bring fun to the workspace. The core principles that unite our team, guide our actions, and drive our growth are Dare to be bold - We always bring courage to work to reach for the unbelievable Celebrate perspectives - We combine diverse talent to look at the familiar in unfamiliar ways Never settle - We relentlessly push forward to create the extraordinary in every detail Uphold integrity - We promote accountability and respect to raise the bar for ourselves and the industry Win as a team - We bring out the best in each other to share collective success We have 6000 creators working across in various regions globally. In India, we are a team of 1400 plus creators sharing the passion to excite our players and customers by creating the world's best game experiences. We strive to walk the walk and show that we are inspiring wonder and building magical worlds with endless possibilities. Light & Wonder is committed to offer very competitive benefits that are aligned with our values and inspires employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resources, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. If you are looking to work with teams that build cutting-edge technology, products, and content, we have multiple opportunities for you to pursue Software QA and Development roles in Chennai/Bangalore locations. Please carry an Original ID proof (PAN Card or Driving License or Any govt ID proof ), else the ITPL authorities would not let you inside the campus. At Light and Wonder, we advocate and promote a safe working environment. We remind you to wear a face mask in public and at the workplace. Thank you for your cooperation! Values and inspires employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resources, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. If you are looking to work with teams that build cutting-edge technology, products, and content, we have multiple opportunities for you to pursue Software QA and Development roles in Chennai/Bangalore locations. Please carry an Original ID proof (PAN Card or Driving License or Any govt ID proof ), else the ITPL authorities would not let you inside the campus. At Light and Wonder, we advocate and promote a safe working environment. We remind you to wear a face mask in public and at the workplace. Thank you for your cooperation! Job Summary: The Technical Artist serves as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, coaching game artists on asset implementation, and staying current on game industry tools and processes. Responsibilities: • Implement art assets in Unity (Particle effects, Shader effects, Animations) • Integrating art into unity and connecting with gameplay code. • Identify and solve technical issues related to the art pipeline. • Provide artists with technical feedback to ensure the creation of optimized assets. • Document and evangelize best practices. • Suggest (or create) tools and scripts to optimize Unity workflow. • Maintain the game stability by optimizing the memory and performance. Education: • Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience. Required Experience: • 2 to 6 years game development studio experience. • Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent). • Working knowledge of Unity, Unreal, or equivalent game engine. • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar. • Knowledge of creating animations. • Familiar with particle systems (Unity or equivalent). • Exposure to scripting languages such as C#, JS, MEL, or Python. • Exposure to unity shaders and procedural art • Performance and memory profiling and optimization skills Qualifications: • Excellent organizational skills. • Excellent written and verbal communication skills. • Experience working under tight deadlines. • Self-motivated and able to work on multiple projects with minimal direction. • Experience playing video games, slot games. Qualifications

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6.0 - 10.0 years

6 - 10 Lacs

Chennai

Work from Office

An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They are responsible for simulating natural phenomena (e.g., fire, water, smoke, explosions) and creating dynamic, visually compelling elements using software like Houdini, Maya, and After Effects. Working closely with animators, designers, and technical teams, they ensure the effects integrate seamlessly into the project's creative vision while meeting technical requirements. Strong problem-solving skills, artistic creativity, and a deep understanding of physics and fluid dynamics are essential.. Collaborate effectively with creative Head, VFX/DFX supervisors and lead(s) to incorporate feedback and revisions into grooming work.. Key Responsibilities. Effect Creation: Design and create natural or stylized effects such as fire, smoke, water, explosions, and environmental phenomena.. Simulation Work: Develop simulations for destruction, particle systems, and other procedural effects using tools like Houdini, Maya, or Blender.. Integration: Work with Lighting and Compositing teams to integrate effects into live-action footage or CG renders.. Cloth and Fur Simulations: Create realistic or stylized cloth, fur, and hair dynamics using tools like nCloth, XGen, Houdini, or Marvelous Designer.. Deformation Corrections: Address secondary character motions, such as jiggle, muscle simulation, and skin sliding.. Collaboration with Rigging and Animation Teams: Work closely with animators and riggers to ensure character effects enhance performance while maintaining technical accuracy.. Required Skills. Proficiency in industry-standard software such as Houdini, Maya, Blender, Nuke, and other simulation tools.. Strong understanding of physics-based simulations (fluids, particles, soft/rigid body dynamics).. Knowledge of scripting languages (Python, MEL, VEX) for automation and customization.. Experience with rendering engines Arnold, Redshift, Mantra, or similar.. Strong sense of motion, scale, and detail to create believable effects.. Understanding of color, light, and composition to ensure seamless integration.. Experience. Minimum of 4-6 years of experience in a similar role within a VFX studio or production environment.. A portfolio demonstrating expertise in creating high-quality grooms for feature film, episodics, commercials..

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6.0 - 10.0 years

3 - 7 Lacs

Chennai

Work from Office

Key Responsibilities . Prepare and maintain character and creature assets for animation and FX simulation. Work with the Model department to ensure that the geometry being simulated meets Technical Animation needs.. Apply cloth, hair, muscle, and flesh simulations using proprietary or industry-standard tools.. Collaborate with animators to clean up motion and deformation artifacts.. Work closely with rigging, animation, and FX teams to ensure proper handoff and continuity.. Troubleshoot and solve technical issues in character/creature performances.. Optimize simulation workflows and develop tools/scripts as needed to improve efficiency.. Ensure assets meet both visual and technical requirements of the production pipeline.. Contribute to the development and documentation of best practices and workflows.. Requirements:. 5 years of experience in a similar role in the VFX industry.. Good working knowledge in a production environment with Maya, Houdini, Nuke.. Solid understanding of character rigging, deformation, and dynamics.. Experience with cloth, muscle, and soft body simulations (e.g., nCloth, nHair, Marvelous Designer, Ziva, etc.).. Strong Python and/or MEL scripting skills.. Excellent problem-solving skills and attention to detail.. Work with the technical teams to document and maintain libraries for rigging & tools.. Understanding physics and natural phenomena.. Strong communication and collaboration abilities.. Preferred Qualifications:. Experience with muscle systems (e.g., Ziva Dynamics, Houdini FEM).. Knowledge of real-time engines like Unreal Engine for Tech Anim workflows.. C knowledge or plugin/tool development experience..

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5.0 - 10.0 years

4 - 9 Lacs

Chennai

Work from Office

Maintenance and Material Data creation, cleansing, classification, verification, validation, standardization, and enrichment activities for ERP / CMMS master data management (MDM) as per SAP PM / MM module compliance.

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5.0 - 10.0 years

4 - 9 Lacs

Vadodara

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Maintenance and Material Data creation, cleansing, classification, verification, validation, standardization, and enrichment activities for ERP / CMMS master data management (MDM) as per SAP PM / MM module compliance

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7.0 - 12.0 years

13 - 17 Lacs

Hyderabad

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Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Knowledge of Houdini & it’s Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Education RequiredA BS, MS, or PhD degree in an engineering or computer science related field

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1.0 - 5.0 years

1 - 3 Lacs

Kolkata

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Designation: Senior Coordinator MEL (SaaS Platform) Organization: SwitchON Foundation Location: Kolkata Work Experience: Minimum 2 years in the development sector, including 1+ years in M&E Compensation: Up to 3 Lakh (Fixed) + Annual Variable Pay + Commitment Bonus (Compensation will be aligned with qualifications, experience, and last salary drawn) Language Proficiency: English, Hindi, and Bengali (verbal and written) About SwitchON Foundation Established in 2008, SwitchON Foundation is a pioneering non-profit organization committed to driving sustainable development through innovative solutions in climate-resilient agriculture, clean energy, green livelihoods, and industry decarbonization . With a passionate team of over 175 professionals , we operate across 10 states in India, empowering communities with climate-smart technologies and practices. Recognized as a Great Place to Work , SwitchON Foundation takes pride in its inclusive and diverse workplace , with strong representation of women in leadership roles . Our impact is amplified through a combination of innovative programs, social enterprises , and strategic policy advocacy aimed at creating lasting change. To learn more about our work, please visit: www.switchon.org.in Position Summary We are looking for a data-savvy and tech-oriented professional to serve as the Sr. Coordinator MEL (SaaS Platform). This role involves leading monitoring and evaluation processes, managing large datasets, implementing MIS frameworks, and enabling real-time, technology-driven insights for strategic decision-making and programmatic improvements. Key Responsibilities Monitoring & Evaluation Frameworks Design and implement program-specific M&E frameworks aligned with SwitchONs Theory of Change. Create SaaS-based MIS templates and dashboards for real-time insights Team & Capacity Building Train and support MIS team and field data collectors in data collection, SaaS platform use, and reporting Manage and guide a team of at least 5 MIS professionals Data Management & Quality Assurance Oversee large-scale data handling (15,000+ rows & 100+ columns) using Excel, Google Sheets, and SaaS platforms Conduct field verification to ensure high-quality data across all program locations Impact Analysis & Reporting Analyze program impact using descriptive statistics and pre-defined indicators (outputs, outcomes, and resources) Identify best practices and challenges through surveys, interviews, and sustainability assessments Prepare comprehensive M&E reports for stakeholders, including community members, local government, and internal leadership Qualitative Documentation & Research Document qualitative processes for diverse programs Contribute to programmatic research and identify thematic focus areas Technology Integration Leverage SaaS-based tools for real-time visualization, monitoring, and reporting Innovate digital solutions for streamlined and effective M&E operations Qualifications, Experience & Skills Education: Masters degree in Social Work or equivalent Experience: Minimum 2 years in the development sector, including rural engagement (PRA/FGDs) At least 1 year in a dedicated M&E role in a social sector organization Experience managing an MIS team of 5+ Technical Skills: Proficient in SaaS-based M&E platforms Expertise in MS Excel, Google Sheets, and dashboard creation Capable of data analysis and visualization for real-time monitoring Experience creating and processing data in multiple languages (English, Hindi, Bengali) Strong communication skills for presenting insights and findings Reporting Structure Reports To: [To be specified if available] Team Size: 5+ MIS team members Travel Requirements Extensive field travel across 9 states for monitoring, training, data verification, and stakeholder interaction Compensation Annual CTC: Upto 3 Lakhs per annum(Fixed) Additional Benefits: Variable Pay + Commitment Bonus (Compensation will be aligned with experience, qualifications, and current salary) Reimbursement : Official travel, stay, and logistics as per organizational policy Application Process Interested candidates may apply by sending their updated CV and a Cover Letter to: apply@switchon.org.in Subject Line: Application for Senior Coordinator MEL (SaaS Platform)

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7.0 - 12.0 years

13 - 17 Lacs

Hyderabad

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Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education PreferredA BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console.

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2.0 - 4.0 years

6 - 15 Lacs

Bengaluru

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Position Summary Job Summary: The Technical Artist serves as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, coaching game artists on asset implementation, and staying current on game industry tools and processes. Responsibilities: • Implement art assets in Unity (Particle effects, Shader effects, Animations) • Integrating art into unity and connecting with gameplay code. • Identify and solve technical issues related to the art pipeline. • Provide artists with technical feedback to ensure the creation of optimized assets. • Document and evangelize best practices. • Suggest (or create) tools and scripts to optimize Unity workflow. • Maintain the game stability by optimizing the memory and performance. Education: • Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience. Required Experience: • 2 to 6 years game development studio experience. • Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent). • Working knowledge of Unity, Unreal, or equivalent game engine. • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar. • Knowledge of creating animations. • Familiar with particle systems (Unity or equivalent). • Exposure to scripting languages such as C#, JS, MEL, or Python. • Exposure to unity shaders and procedural art • Performance and memory profiling and optimization skills Qualifications: • Excellent organizational skills. • Excellent written and verbal communication skills. • Experience working under tight deadlines. • Self-motivated and able to work on multiple projects with minimal direction. • Experience playing video games, slot games. Qualifications

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5.0 - 10.0 years

7 - 12 Lacs

Mumbai

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Job Title: 3D Rigger Note**: Final Designation/Level will be decided based on the relevant experience and interview ratings. JOB SUMMARY: Ubisoft India Studio is seeking an experienced Technical Artist for the development of a new title! As the Technical Artist, you will be responsible for research, innovation and giving technical support to team members to guide and assist them in the best practices possible to ensure highest technical quality of asset production. JOB RESPONSIBILITIES: Develop and maintain numerous real time character and prop rigs. Work closely with character art team to ensure assets are suitable for rigging. Work closely with animation team to ensure rigs can get integrate into game engine with quality of result Facial rigging for motion capture and procedural animation using tools. Integrate reflex/dynamic constrains for character, quadruped & custom rig Deploy animation tools, workflows, and pipelines to improve production efficiency Work with motion capture data in Motion Builder. Motion Builder character setup and rigging. Produce documentation for technical things, training and future reference THE PROFESSIONAL VALUE YOU BRING: Good understanding and work experience of Control IK/FK setup Experience with game engine like Unity/Unreal Engine and related art pipeline. 5+ years of experience in AAA games and HD game. Experience coding/developing tools in Python/MEL, MaxScript. Familiarity with animation pipelines Good knowledge of 3Ds Max/Maya/Blender or any computer graphics software Experience using and developing animation pipelines and animation tools. Experience iterating and implementing quickly without sacrificing quality. NICE TO HAVE: Industry experience working on or shipping AAA titles Trajectories mocap data in software or tool Good understanding of Humanoid and Custom Expression Control Set Experience with perforce, JIRA and other data management software Knowledge or experience with animation tools like MotionBuilder THE PERSONAL VALUE YOU BRING: Positive influence and leadership skills Good organization skills Strong communication skills Considerable understanding of video games and broad video game culture Strong technical skills and ability to write technical documentations Self-motivated and agile UBISOFT OFFERS: International game projects & IPs. Access to cutting-edge hardware. Experience using hottest internally developed game engines. Proficient and fun-to-work-with colleagues.

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5.0 - 8.0 years

7 - 10 Lacs

Mumbai

Hybrid

JOB RESPONSIBILITIES: Develop and maintain numerous real time character and prop rigs. Work closely with character art team to ensure assets are suitable for rigging. Work closely with animation team to ensure rigs can get integrate into game engine with quality of result Facial rigging for motion capture and procedural animation using tools. Integrate reflex/dynamic constrains for character, quadruped & custom rig Deploy animation tools, workflows, and pipelines to improve production efficiency Work with motion capture data in Motion Builder. Motion Builder character setup and rigging. Produce documentation for technical things, training and future reference THE PROFESSIONAL VALUE YOU BRING: Good understanding and work experience of Control IK/FK setup Experience with game engine like Unity/Unreal Engine and related art pipeline. 5+ years of experience in AAA games and HD game. Experience coding/developing tools in Python/MEL, MaxScript. Familiarity with animation pipelines Good knowledge of 3Ds Max/Maya/Blender or any computer graphics software Experience using and developing animation pipelines and animation tools. Experience iterating and implementing quickly without sacrificing quality. NICE TO HAVE: Industry experience working on or shipping AAA titles Trajectories mocap data in software or tool Good understanding of Humanoid and Custom Expression Control Set Experience with perforce, JIRA and other data management software Knowledge or experience with animation tools like MotionBuilder THE PERSONAL VALUE YOU BRING: Positive influence and leadership skills Good organization skills Strong communication skills Considerable understanding of video games and broad video game culture Strong technical skills and ability to write technical documentations Self-motivated and agile

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4.0 - 6.0 years

6 - 8 Lacs

Mumbai

Work from Office

SUMMARY: As a Technical Animator at Ubisoft Mumbai, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. In this role, you will follow, refine, or establish pipelines for both conventional and innovative features. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Create, own, and maintain gameplay animation graphs, scripted game events, state transitions, blend trees for realistic gameplay animations. Design, implement and improve animation state machines and procedural runtime animation solutions such as IK/Ragdoll/Retargeting. Create plug-ins and / or scripts to automate tasks in both DCC (3DS Max/Motion Builder/Maya) and engine and oversee smooth cross-software development. Design, develop, and maintain tools and scripts to improve the efficiency of the animation production pipeline. Work across a variety of areas including rigging, in-engine animation systems and physics systems for rigid/soft bodies, hair, and cloth. Master the engine and animation tools in terms of knowing the limits and propagating the corresponding changes to pipelines. Provide technical assistance to animators, troubleshooting and resolving issues that disrupt the production process. Create/Improve pipeline for special features and maintain technical documentation. Develop, test, and maintain animation systems in conjunction with animators, designers, programmers, and QA. Test work in-game to provide feedback/suggestions and resolve in-game problems. THE PROFESSIONAL VALUE YOU BRING: Bachelor's degree/diploma in 3D Animation Techniques for video games or equivalent. 4-6 years of experience in videogame technical animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Good understanding and technical knowledge of commercial game engine such as Unreal, Unity. Strong knowledge of animation state machines, gameplay mechanics and animations, in-engine IK. Scripting skills (MEL/Python/Lua etc.) and understanding of object oriented programming. Strong analytical skills to identify and resolve technical issues quickly and efficiently. Understanding of fundamental animation and rigging principles. Ability to communicate and collaborate effectively with animators and programmers. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be a big plus. Knowledge of version control tools and project management systems. Understanding of game design and level design will be an added advantage. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to quickly adapt, prioritize and manage tasks to meet deadlines. Strong problem-solving mindset with creative thinking to overcome technical challenges. Positive attitude and a genuine team player. Passion for video games and good knowledge of different game genres across all platforms with awareness on latest industry trends.

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5.0 - 10.0 years

13 - 17 Lacs

Hyderabad

Work from Office

Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled Technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 5+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience and tech fluency in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses"™ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to create art content that is performant for runtime and appropriate for modern mobile & console game hardware. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Solid understanding of Maya, Unity, and Unreal Engine. Visual scripting experience a plus = Unreal Engine blueprint system. Experience with rigging cloth & hair in real-time engine. Experience with Animation Blueprints, Niagara system, Profiling tools is a huge plus. Experience writing shaders, rendering pipelines to get the best look within game engine technical limits/constraints. Experience with Android OS and Android application development. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. Education Requirements PreferredA BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.

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