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7.0 - 12.0 years

13 - 17 Lacs

Hyderabad

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Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education PreferredA BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console.

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2.0 - 4.0 years

6 - 15 Lacs

Bengaluru

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Position Summary Job Summary: The Technical Artist serves as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, coaching game artists on asset implementation, and staying current on game industry tools and processes. Responsibilities: • Implement art assets in Unity (Particle effects, Shader effects, Animations) • Integrating art into unity and connecting with gameplay code. • Identify and solve technical issues related to the art pipeline. • Provide artists with technical feedback to ensure the creation of optimized assets. • Document and evangelize best practices. • Suggest (or create) tools and scripts to optimize Unity workflow. • Maintain the game stability by optimizing the memory and performance. Education: • Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience. Required Experience: • 2 to 6 years game development studio experience. • Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent). • Working knowledge of Unity, Unreal, or equivalent game engine. • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar. • Knowledge of creating animations. • Familiar with particle systems (Unity or equivalent). • Exposure to scripting languages such as C#, JS, MEL, or Python. • Exposure to unity shaders and procedural art • Performance and memory profiling and optimization skills Qualifications: • Excellent organizational skills. • Excellent written and verbal communication skills. • Experience working under tight deadlines. • Self-motivated and able to work on multiple projects with minimal direction. • Experience playing video games, slot games. Qualifications

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5.0 - 10.0 years

7 - 12 Lacs

Mumbai

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Job Title: 3D Rigger Note**: Final Designation/Level will be decided based on the relevant experience and interview ratings. JOB SUMMARY: Ubisoft India Studio is seeking an experienced Technical Artist for the development of a new title! As the Technical Artist, you will be responsible for research, innovation and giving technical support to team members to guide and assist them in the best practices possible to ensure highest technical quality of asset production. JOB RESPONSIBILITIES: Develop and maintain numerous real time character and prop rigs. Work closely with character art team to ensure assets are suitable for rigging. Work closely with animation team to ensure rigs can get integrate into game engine with quality of result Facial rigging for motion capture and procedural animation using tools. Integrate reflex/dynamic constrains for character, quadruped & custom rig Deploy animation tools, workflows, and pipelines to improve production efficiency Work with motion capture data in Motion Builder. Motion Builder character setup and rigging. Produce documentation for technical things, training and future reference THE PROFESSIONAL VALUE YOU BRING: Good understanding and work experience of Control IK/FK setup Experience with game engine like Unity/Unreal Engine and related art pipeline. 5+ years of experience in AAA games and HD game. Experience coding/developing tools in Python/MEL, MaxScript. Familiarity with animation pipelines Good knowledge of 3Ds Max/Maya/Blender or any computer graphics software Experience using and developing animation pipelines and animation tools. Experience iterating and implementing quickly without sacrificing quality. NICE TO HAVE: Industry experience working on or shipping AAA titles Trajectories mocap data in software or tool Good understanding of Humanoid and Custom Expression Control Set Experience with perforce, JIRA and other data management software Knowledge or experience with animation tools like MotionBuilder THE PERSONAL VALUE YOU BRING: Positive influence and leadership skills Good organization skills Strong communication skills Considerable understanding of video games and broad video game culture Strong technical skills and ability to write technical documentations Self-motivated and agile UBISOFT OFFERS: International game projects & IPs. Access to cutting-edge hardware. Experience using hottest internally developed game engines. Proficient and fun-to-work-with colleagues.

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5.0 - 8.0 years

7 - 10 Lacs

Mumbai

Hybrid

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JOB RESPONSIBILITIES: Develop and maintain numerous real time character and prop rigs. Work closely with character art team to ensure assets are suitable for rigging. Work closely with animation team to ensure rigs can get integrate into game engine with quality of result Facial rigging for motion capture and procedural animation using tools. Integrate reflex/dynamic constrains for character, quadruped & custom rig Deploy animation tools, workflows, and pipelines to improve production efficiency Work with motion capture data in Motion Builder. Motion Builder character setup and rigging. Produce documentation for technical things, training and future reference THE PROFESSIONAL VALUE YOU BRING: Good understanding and work experience of Control IK/FK setup Experience with game engine like Unity/Unreal Engine and related art pipeline. 5+ years of experience in AAA games and HD game. Experience coding/developing tools in Python/MEL, MaxScript. Familiarity with animation pipelines Good knowledge of 3Ds Max/Maya/Blender or any computer graphics software Experience using and developing animation pipelines and animation tools. Experience iterating and implementing quickly without sacrificing quality. NICE TO HAVE: Industry experience working on or shipping AAA titles Trajectories mocap data in software or tool Good understanding of Humanoid and Custom Expression Control Set Experience with perforce, JIRA and other data management software Knowledge or experience with animation tools like MotionBuilder THE PERSONAL VALUE YOU BRING: Positive influence and leadership skills Good organization skills Strong communication skills Considerable understanding of video games and broad video game culture Strong technical skills and ability to write technical documentations Self-motivated and agile

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4.0 - 6.0 years

6 - 8 Lacs

Mumbai

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SUMMARY: As a Technical Animator at Ubisoft Mumbai, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. In this role, you will follow, refine, or establish pipelines for both conventional and innovative features. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Create, own, and maintain gameplay animation graphs, scripted game events, state transitions, blend trees for realistic gameplay animations. Design, implement and improve animation state machines and procedural runtime animation solutions such as IK/Ragdoll/Retargeting. Create plug-ins and / or scripts to automate tasks in both DCC (3DS Max/Motion Builder/Maya) and engine and oversee smooth cross-software development. Design, develop, and maintain tools and scripts to improve the efficiency of the animation production pipeline. Work across a variety of areas including rigging, in-engine animation systems and physics systems for rigid/soft bodies, hair, and cloth. Master the engine and animation tools in terms of knowing the limits and propagating the corresponding changes to pipelines. Provide technical assistance to animators, troubleshooting and resolving issues that disrupt the production process. Create/Improve pipeline for special features and maintain technical documentation. Develop, test, and maintain animation systems in conjunction with animators, designers, programmers, and QA. Test work in-game to provide feedback/suggestions and resolve in-game problems. THE PROFESSIONAL VALUE YOU BRING: Bachelor's degree/diploma in 3D Animation Techniques for video games or equivalent. 4-6 years of experience in videogame technical animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Good understanding and technical knowledge of commercial game engine such as Unreal, Unity. Strong knowledge of animation state machines, gameplay mechanics and animations, in-engine IK. Scripting skills (MEL/Python/Lua etc.) and understanding of object oriented programming. Strong analytical skills to identify and resolve technical issues quickly and efficiently. Understanding of fundamental animation and rigging principles. Ability to communicate and collaborate effectively with animators and programmers. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be a big plus. Knowledge of version control tools and project management systems. Understanding of game design and level design will be an added advantage. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to quickly adapt, prioritize and manage tasks to meet deadlines. Strong problem-solving mindset with creative thinking to overcome technical challenges. Positive attitude and a genuine team player. Passion for video games and good knowledge of different game genres across all platforms with awareness on latest industry trends.

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5.0 - 10.0 years

13 - 17 Lacs

Hyderabad

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Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled Technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 5+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience and tech fluency in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses"™ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to create art content that is performant for runtime and appropriate for modern mobile & console game hardware. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Solid understanding of Maya, Unity, and Unreal Engine. Visual scripting experience a plus = Unreal Engine blueprint system. Experience with rigging cloth & hair in real-time engine. Experience with Animation Blueprints, Niagara system, Profiling tools is a huge plus. Experience writing shaders, rendering pipelines to get the best look within game engine technical limits/constraints. Experience with Android OS and Android application development. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. Education Requirements PreferredA BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.

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5 - 8 years

7 - 10 Lacs

Mumbai

Hybrid

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JOB RESPONSIBILITIES: Develop and maintain numerous real time character and prop rigs. Work closely with character art team to ensure assets are suitable for rigging. Work closely with animation team to ensure rigs can get integrate into game engine with quality of result Facial rigging for motion capture and procedural animation using tools. Integrate reflex/dynamic constrains for character, quadruped & custom rig Deploy animation tools, workflows, and pipelines to improve production efficiency Work with motion capture data in Motion Builder. Motion Builder character setup and rigging. Produce documentation for technical things, training and future reference THE PROFESSIONAL VALUE YOU BRING: Good understanding and work experience of Control IK/FK setup Experience with game engine like Unity/Unreal Engine and related art pipeline. 5+ years of experience in AAA games and HD game. Experience coding/developing tools in Python/MEL, MaxScript. Familiarity with animation pipelines Good knowledge of 3Ds Max/Maya/Blender or any computer graphics software Experience using and developing animation pipelines and animation tools. Experience iterating and implementing quickly without sacrificing quality. NICE TO HAVE: Industry experience working on or shipping AAA titles Trajectories mocap data in software or tool Good understanding of Humanoid and Custom Expression Control Set Experience with perforce, JIRA and other data management software Knowledge or experience with animation tools like MotionBuilder THE PERSONAL VALUE YOU BRING: Positive influence and leadership skills Good organization skills Strong communication skills Considerable understanding of video games and broad video game culture Strong technical skills and ability to write technical documentations Self-motivated and agile

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4 - 6 years

6 - 8 Lacs

Mumbai

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SUMMARY: As a Technical Animator at Ubisoft Mumbai, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. In this role, you will follow, refine, or establish pipelines for both conventional and innovative features. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Create, own, and maintain gameplay animation graphs, scripted game events, state transitions, blend trees for realistic gameplay animations. Design, implement and improve animation state machines and procedural runtime animation solutions such as IK/Ragdoll/Retargeting. Create plug-ins and / or scripts to automate tasks in both DCC (3DS Max/Motion Builder/Maya) and engine and oversee smooth cross-software development. Design, develop, and maintain tools and scripts to improve the efficiency of the animation production pipeline. Work across a variety of areas including rigging, in-engine animation systems and physics systems for rigid/soft bodies, hair, and cloth. Master the engine and animation tools in terms of knowing the limits and propagating the corresponding changes to pipelines. Provide technical assistance to animators, troubleshooting and resolving issues that disrupt the production process. Create/Improve pipeline for special features and maintain technical documentation. Develop, test, and maintain animation systems in conjunction with animators, designers, programmers, and QA. Test work in-game to provide feedback/suggestions and resolve in-game problems. THE PROFESSIONAL VALUE YOU BRING: Bachelor's degree/diploma in 3D Animation Techniques for video games or equivalent. 4-6 years of experience in videogame technical animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Good understanding and technical knowledge of commercial game engine such as Unreal, Unity. Strong knowledge of animation state machines, gameplay mechanics and animations, in-engine IK. Scripting skills (MEL/Python/Lua etc.) and understanding of object oriented programming. Strong analytical skills to identify and resolve technical issues quickly and efficiently. Understanding of fundamental animation and rigging principles. Ability to communicate and collaborate effectively with animators and programmers. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be a big plus. Knowledge of version control tools and project management systems. Understanding of game design and level design will be an added advantage. THE PERSONAL VALUE YOU BRING: Autonomous, organization skills and proactive attitude. Great interpersonal and communication skills. Ability to quickly adapt, prioritize and manage tasks to meet deadlines. Strong problem-solving mindset with creative thinking to overcome technical challenges. Positive attitude and a genuine team player. Passion for video games and good knowledge of different game genres across all platforms with awareness on latest industry trends.

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4 - 6 years

6 - 8 Lacs

Mumbai

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SUMMARY: As a Technical Animator at Ubisoft Mumbai, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. In this role, you will follow, refine, or establish pipelines for both conventional and innovative features. As part of a multinational group that specializes in player-facing products, you will have the opportunity to bring value to the Ubisoft communities and have direct impact on millions of players from the first day. NATURE OF SERVICES: Create, own, and maintain gameplay animation graphs, scripted game events, state transitions, blend trees for realistic gameplay animations. Design, implement and improve animation state machines and procedural runtime animation solutions such as IK/Ragdoll/Retargeting. Create plug-ins and / or scripts to automate tasks in both DCC (3DS Max/Motion Builder/Maya) and engine and oversee smooth cross-software development. Design, develop, and maintain tools and scripts to improve the efficiency of the animation production pipeline. Work across a variety of areas including rigging, in-engine animation systems and physics systems for rigid/soft bodies, hair, and cloth. Master the engine and animation tools in terms of knowing the limits and propagating the corresponding changes to pipelines. Provide technical assistance to animators, troubleshooting and resolving issues that disrupt the production process. Create/Improve pipeline for special features and maintain technical documentation. Develop, test, and maintain animation systems in conjunction with animators, designers, programmers, and QA. Test work in-game to provide feedback/suggestions and resolve in-game problems. THE PROFESSIONAL VALUE YOU BRING: Bachelors degree/diploma in 3D Animation Techniques for video games or equivalent. 4-6 years of experience in videogame technical animation or equivalent. Experience with animation software such as Motion Builder, 3ds Max or Maya. Good understanding and technical knowledge of commercial game engine such as Unreal, Unity. Strong knowledge of animation state machines, gameplay mechanics and animations, in-engine IK. Scripting skills (MEL/Python/Lua etc.) and understanding of object oriented programming. Strong analytical skills to identify and resolve technical issues quickly and efficiently. Understanding of fundamental animation and rigging principles. Ability to communicate and collaborate effectively with animators and programmers. A noticeable demo reel with a breakdown of your best work. NICE TO HAVE: Experience of one full game development cycle will be a big plus. Knowledge of version control tools and project management systems. Understanding of game design and level design will be an added advantage.

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5 - 10 years

7 - 12 Lacs

Mumbai

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Job Title: 3D Rigger Note**: Final Designation/Level will be decided based on the relevant experience and interview ratings. JOB SUMMARY: Ubisoft India Studio is seeking an experienced Technical Artist for the development of a new title! As the Technical Artist, you will be responsible for research, innovation and giving technical support to team members to guide and assist them in the best practices possible to ensure highest technical quality of asset production. JOB RESPONSIBILITIES: Develop and maintain numerous real time character and prop rigs. Work closely with character art team to ensure assets are suitable for rigging. Work closely with animation team to ensure rigs can get integrate into game engine with quality of result Facial rigging for motion capture and procedural animation using tools. Integrate reflex/dynamic constrains for character, quadruped & custom rig Deploy animation tools, workflows, and pipelines to improve production efficiency Work with motion capture data in Motion Builder. Motion Builder character setup and rigging. Produce documentation for technical things, training and future reference THE PROFESSIONAL VALUE YOU BRING: Good understanding and work experience of Control IK/FK setup Experience with game engine like Unity/Unreal Engine and related art pipeline. 5+ years of experience in AAA games and HD game. Experience coding/developing tools in Python/MEL, MaxScript. Familiarity with animation pipelines Good knowledge of 3Ds Max/Maya/Blender or any computer graphics software Experience using and developing animation pipelines and animation tools. Experience iterating and implementing quickly without sacrificing quality. NICE TO HAVE: Industry experience working on or shipping AAA titles Trajectories mocap data in software or tool Good understanding of Humanoid and Custom Expression Control Set Experience with perforce, JIRA and other data management software Knowledge or experience with animation tools like MotionBuilder THE PERSONAL VALUE YOU BRING: Positive influence and leadership skills Good organization skills Strong communication skills Considerable understanding of video games and broad video game culture Strong technical skills and ability to write technical documentations Self-motivated and agile UBISOFT OFFERS: International game projects & IPs. Access to cutting-edge hardware. Experience using hottest internally developed game engines. Proficient and fun-to-work-with colleagues.

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4 - 6 years

3 - 6 Lacs

Pune, Bengaluru

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Possesses in-depth knowledge of the Exalead Cloud View tool and indexing details. Experience in PLM Analytics Templates customization is considered an additional advantage. Demonstrates strong expertise in Java programming, adhering to coding standards, and performing code reviews. Has good knowledge of MEL, JavaScript, CSS, HTML, MQL, and SQL. Hands-on experience with Highcharts library or similar APIs for visualization and widget development, along with controller writing skills. Familiarity with Enovia V6 is an added advantage. Capable of understanding client requirements and independently mapping them to provide effective solutions. Possesses strong communication skills. Able to manage and work on multiple projects simultaneously.

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8 - 12 years

10 - 14 Lacs

Chennai

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An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They are responsible for simulating natural phenomena (e.g., fire, water, smoke, explosions) and creating dynamic, visually compelling elements using software like Houdini, Maya, and After Effects. Working closely with animators, designers, and technical teams, they ensure the effects integrate seamlessly into the project™s creative vision while meeting technical requirements. Strong problem-solving skills, artistic creativity, and a deep understanding of physics and fluid dynamics are essential. Collaborate effectively with creative Head, VFX/DFX supervisors and lead(s) to incorporate feedback and revisions into grooming work. Key Responsibilities. Effect CreationDesign and create natural or stylized effects such as fire, smoke, water, explosions, and environmental phenomena. Simulation WorkDevelop simulations for destruction, particle systems, and other procedural effects using tools like Houdini, Maya, or Blender. IntegrationWork with Lighting and Compositing teams to integrate effects into live-action footage or CG renders. Cloth and Fur SimulationsCreate realistic or stylized cloth, fur, and hair dynamics using tools like nCloth, XGen, Houdini, or Marvelous Designer. Deformation CorrectionsAddress secondary character motions, such as jiggle, muscle simulation, and skin sliding. Collaboration with Rigging and Animation TeamsWork closely with animators and riggers to ensure character effects enhance performance while maintaining technical accuracy. Required Skills. Proficiency in industry-standard software such as Houdini, Maya, Blender, Nuke, and other simulation tools. Strong understanding of physics-based simulations (fluids, particles, soft/rigid body dynamics). Knowledge of scripting languages (Python, MEL, VEX) for automation and customization. Experience with rendering engines Arnold, Redshift, Mantra, or similar. Strong sense of motion, scale, and detail to create believable effects. Understanding of color, light, and composition to ensure seamless integration. Experience. Minimum of 4-6 years of experience in a similar role within a VFX studio or production environment. A portfolio demonstrating expertise in creating high-quality grooms for feature film, episodics, commercials

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17 - 22 years

35 - 55 Lacs

Pune

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Job Title: QA Delivery Head Product Engineering Experience: 20 years Industry: IT Services / Product Engineering Domains : Industrial Automation, Storage, and Medical Devices Job Summary: We are seeking an experienced QA Delivery Head with a strong product engineering background to lead Quality Assurance (QA) delivery across Industrial Automation, Storage, and Medical Devices domains. The ideal candidate will have 20+ years of experience in managing large-scale QA programs, driving innovation, ensuring compliance with industry standards, and building high-performing teams. Key Responsibilities: 1. Project Leadership: Oversee and deliver multiple QA projects, ensuring timely execution, quality, and budget adherence. Implement best practices in software testing, automation, and performance engineering. Define and manage QA strategies tailored to product engineering and embedded systems. 2. Client Management: Act as the primary point of contact for clients, understanding requirements, aligning expectations, and fostering long-term relationships. Ensure high customer satisfaction by proactively addressing concerns and optimizing QA processes. Travel as needed to customer locations in India, USA, Japan, and Singapore for stakeholder engagement. 3. KPI Management: Monitor and drive key performance indicators (KPIs) including revenue, customer satisfaction, team utilization, and retention. Optimize resource allocation and cost efficiencies across projects. 4. Infrastructure Development: Build and enhance QA delivery infrastructure, ensuring scalability, automation, and efficiency in testing practices. Establish continuous integration/continuous deployment (CI/CD) frameworks, DevOps alignment, and cloud-based testing environments. 5. People Leadership: Manage and mentor QA teams, fostering a culture of collaboration, innovation, and high performance. Conduct performance reviews, career development initiatives, and succession planning. 6. Innovation & IP Development: Drive the establishment of Centers of Excellence (COEs) in QA for Medical Devices, Industrial Automation, and Storage domains. Promote innovation, IP development, and expertise in Agile, DevOps, and test automation frameworks. 7. Business Development: Develop strategies for customer acquisition, market expansion, and business growth in the QA space. Collaborate with sales and pre-sales teams to propose QA solutions that align with business goals. Identify emerging trends and drive differentiated service offerings in testing, automation, compliance, and performance engineering. Key Qualifications & Skills: 20+ years of experience in QA Delivery Management with a strong product engineering background. Deep expertise in Quality Assurance (QA), Test Automation, Performance Testing, and Compliance Testing. Proven experience in Industrial Automation, Storage, and Medical Devices domains. Strong knowledge of QA methodologies, Agile, DevOps, CI/CD, and cloud-based testing environments. Experience in regulatory compliance testing for medical devices (e.g., FDA, ISO 13485, IEC 62304). Ability to define and drive KPIs, ensuring customer success and operational excellence. Strong leadership, stakeholder management, and global client-handling experience. Willingness to travel internationally (India, USA, Japan, Singapore) for client engagements. Preferred Skills: Experience in AI-driven testing, cloud-based QA strategies, and cybersecurity testing. Familiarity with modern test automation tools, frameworks, and scripting languages. Prior experience in business development and pre-sales support for QA services.

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5 - 10 years

7 - 12 Lacs

Hyderabad

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Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred:A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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4 - 8 years

8 - 12 Lacs

Delhi NCR, Delhi, Gurgaon

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Graduates with minimum 4 years of experience in Mulesoft and API tools. Experience of MuleSoft Anypoint Platform, including API Manager, Cloud Hub, Data Weave, and MUnit. Shifts - 12pm to 9pm Work Model: Hybrid Location - Gurugram Cabs & Meals Required Candidate profile Knowledge & Skills Required: Mulesoft Anypoint Middleware Familiarity with DevOps tools such as Jenkins, Git, Maven, and CI/CD pipelines.

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3 - 5 years

4 - 8 Lacs

Pune

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Project Role : Software Development Engineer Project Role Description : Analyze, design, code and test multiple components of application code across one or more clients. Perform maintenance, enhancements and/or development work. Must have skills : MuleSoft Anypoint Platform Good to have skills : SOA Strategy, API Management Minimum 3 year(s) of experience is required Educational Qualification : 15 years minimum fulltime education Summary :As a Software Development Engineer with expertise in MuleSoft Anypoint Platform, you will be responsible for analyzing, designing, coding, and testing multiple components of application code across one or more clients. Your typical day will involve performing maintenance, enhancements, and/or development work using your knowledge of API Management and SOA Strategy. Roles & Responsibilities: Experience with SFDC platform as developer and with MuleSoft applications. -Works closely with MuleSoft architect to design, develop, test, and deploy integration solutions, involving REST and SOAP APIs, Web Services. -Good knowledge in designing, developing, and managing APIs using MuleSoft's API Manager and API Gateway. -Good understanding of SOA and integration patterns. -Debugging, troubleshooting and resolve application issues. -Prepares technical documentation of integration designs, implementation details. -Understanding of API security best practices and the ability to implement authentication and authorization mechanisms in MuleSoft integrations. -Designs and implements complex solutions in the field of integrations, LWC and APEX, SOQL, REST and SOAP API, Web Services.-Primarily responsible for the analysis and design of integration patterns within the project, including error handling, security, etc. -Integration technologies such as HTTP, JMS, JDBC, -REST, SOAP, WebServices and APIs -Understanding of architectural concepts for MuleSoft implementations including encryption, security, logging, throttling, scalability, clustering, and securing solutions -Experience with continuous integration and test tools such as Maven and Hudson in a Java/SOA environment Professional & Technical Skills: Work experience - 4+ years.-Strong experience in SOA, REST and web services-Proficiency in designing Mule components (Mule ESB v3.0 and above, any point Studio, flows, MEL, message modelling, pub-sub, routing, filtering, database, exception handling, and API Management)Good understanding of SOA and integration patternsAdditional Information: The candidate should have a minimum of 3 years of experience in MuleSoft Anypoint Platform. The ideal candidate will possess a strong educational background in computer science or a related field, along with a proven track record of delivering impactful solutions. This position is based at our Pune office.

Posted 3 months ago

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