3D Character Artist

4 years

0 Lacs

Posted:1 week ago| Platform: Linkedin logo

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Work Mode

On-site

Job Type

Full Time

Job Description

At Ayelet Studio, we craft characters that don’t just exist in the world, they define it. We’re looking for a 3D Character Artist with hands-on experience in MetaHuman, Unreal Engine 5, and Maya, who can take a character from sculpt to final engine-ready asset. If you enjoy sculpting expressive details, refining low-poly models, and bringing characters to life with textures, rigging, skinning, and realistic hair & grooming, this role is for you.


Experience: 2–4 years


What you’ll do


  • Sculpt high-quality characters with attention to anatomy, form, and style.
  • Create optimized low-poly models, clean retopology, and efficient UVs for production.
  • Perform baking, texturing, and shader work to deliver realistic, game-ready assets.
  • Build and prepare characters for animation through rigging and skinning workflows.
  • Develop believable hair and grooming setups for MetaHuman and non-MetaHuman characters.
  • Integrate assets smoothly into UE5, collaborating with tech artists and C++ programmers to ensure performance and visual fidelity.
  • Work closely with the art and design team to iterate based on feedback while maintaining the studio’s artistic vision.


What we’re looking for


  • 2–4 years of professional experience as a 3D Character Artist in games, film, or related industries.
  • Proven expertise in Maya, MetaHuman, and Unreal Engine 5 pipelines.
  • Strong sculpting skills (ZBrush or equivalent) with knowledge of anatomy and character proportions.
  • Proficiency in low-poly modeling, retopology, and baking workflows.
  • Strong grasp of PBR texturing using tools like Substance Painter, Photoshop, or similar.
  • Solid experience with rigging, skinning, and deformation techniques.
  • Practical experience in hair & grooming systems (grooms, cards, or MetaHuman workflows).
  • Ability to troubleshoot technical issues and collaborate across art, design, and engineering.
  • A portfolio showcasing finished character work across sculpting, modeling, texturing, rigging, and grooming.

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