VR Application Solution Developer

5 - 10 years

7 - 12 Lacs

Posted:4 days ago| Platform: Naukri logo

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Job Type

Full Time

Job Description

Job Description:

Experienced Unity developer who can deliver end to end VR training solutions and build editor tooling and plugins that make VR content authoring fast, repeatable, and low effort. The ideal candidate combines strong Unity/C# development, XR platform knowledge, and Unity editor/plugin engineering, with a focus on performance, usability, and maintainability. Strong Professional experience with unity (5+ years preferred) and advanced C# skills .

Required Qualifications:

Strong professional experience with Unity (5+ preferred) and advanced C# skills.

Proven hands on experience developing VR/AR applications (at least one shipped/production title or enterprise project).

Experience building Unity Editor tools, custom inspectors, editor windows, and packages (UPM or. unitypackage) to extend Unity s authoring workflow.

Familiarity with XR toolchains and SDKs: OpenXR, XR Interaction Toolkit, Oculus SDK, SteamVR, or platform-specific SDKs.

Solid understanding of performance profiling and optimization in Unity (Unity Profiler, GPU/CPU, batching, memory).

Experience creating reusable content pipelines (asset import automation, ScriptableObjects, data-driven configuration).

Comfortable with version control (Git or Perforce), CI systems, and automated build pipelines.

Strong problem solving, communication, and documentation skills; ability to translate product needs into tools non engineers can use.

Highly desirable Qualifications:

Shader/visuals experience (Shader Graph, HLSL) and knowledge of SRP (URP/HDRP) for platform-appropriate rendering.

Experience building distributable Unity packages and publishing assets to private registries or UPM.

Knowledge of UX for VR and usability testing methodologies for training scenarios.

Familiarity with 3D authoring tools (Blender, Maya) and asset optimization techniques.

Experience integrating Learning Management Systems (SCORM, xAPI/Tin Can) or analytics platforms.

Experience with multiplayer or cloud sync features for instructor-trainee scenarios.

Bachelor s degree in computer science or equivalent,

Portfolio/GitHub with relevant projects, sample tools, or published Unity assets.

Core responsibilities:



Design, implement, and maintain VR training applications in Unity for target platforms (e.g., Meta Quest, PC VR, mobile VR).



Build robust Unity Editor tools, custom inspectors, and plugins (packages/UPM) that streamline content creation and reduce manual tasks for instructional designers.



Create reusable systems and frameworks (interaction, locomotion, UI, event systems, data-driven scenarios, analytics hooks) to accelerate training content development.



Optimize runtime performance (rendering, CPU, memory) and iterate on fidelity vs. performance tradeoffs for target hardware.



Implement cross platform build pipelines and automated build/test workflows; manage build settings and platform-specific integrations.



Integrate with external systems/APIs (LMS, analytics, telemetry, authentication, content management) and support content import pipelines (FBX, glTF).



Write clear technical documentation, sample scenes, and onboarding guides so non engineer authors can use tools with minimal ramp time.



Mentor junior developers and collaborate closely with instructional designers, 3D artists, and QA to refine tools and workflows.



Maintain code quality, unit/editor tests, and version control (Git/Perforce) best practices for reproducible builds and releases.



Prototype and evaluate new XR tech (OpenXR, hand tracking, spatial anchors) that could improve training outcomes.

Expected deliverables:



Editor plugin(s) that automate scene/template creation, spawn/arrange assets, and configure training sequences.



Reusable interaction framework (pick-up, tools, gaze/point interactions) with visual debugging tools in editor.



Packaged Unity assets (UPM) and sample scenes showing how to author a new training module in under X hours.



Build pipeline scripts and documentation for one click builds to target platforms.



Onboarding guide + short tutorial videos for content authors.


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