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10 - 19 years
15 - 30 Lacs
Pune
Remote
We are seeking a highly skilled and innovative Solution Architect to join our dynamic innovation team, mainly focusing on AR/VR/XR/MR, AI and automation areas. The ideal candidate will be responsible for designing and implementing cutting-edge and diverse solutions that align with our companys vision and business objectives. The candidate will be leading the technical architecture of applications, ensuring the design and development process runs smoothly, and collaborating closely with cross-functional teams to deliver exceptional experiences. Skills: Experience with machine learning or AI in the context of AR/VR. Familiarity with game design principles and interactive content creation. Knowledge of VR/AR hardware capabilities, including specialized devices like hand controllers, motion trackers, etc. Experience with advanced sensor technologies. Proficiency in Design Thinking and Solutions. Strong understanding of AR/VR development frameworks and tools such as Unity 3D, Unreal Engine, Vuforia, ARCore, ARKit, etc. Strong understanding of Unity WebGL. Understanding of 3D graphics, rendering pipelines, and real-time interactive media. Proficient in programming languages such as C#, C++, or similar, with experience in performance optimization. Hands-on experience with cross-platform AR/VR/XR development, including mobile devices, desktop systems, and immersive headsets (e.g., Oculus, HoloLens). Experience in cloud-based architectures and real-time data integration for AR/VR applications. Strong problem-solving skills and the ability to troubleshoot complex technical issues. Excellent communication and collaboration skills, with the ability to convey technical concepts to non-technical stakeholders. Familiarity with Agile development methodologies. Key Responsibilities: Provide/design the technical architecture and design of different suitable solutions (internal and external requirements), ensuring scalability, performance, and high-quality user experiences. Apply design thinking principles to conceptualize and develop innovative solutions. Design user-centric and technically robust solutions that align with business needs and technological advancements. Lead calls and discuss the requirements with clients/stakeholders to understand requirements and problem statements. Drive Pre-Sales activities from a technical perspective, including solution design, estimation, and proposal writing. Assess project constraints, including budget, infrastructure, timelines, and other relevant factors. Create the roadmap for designing and developing AR/VR and AI based solutions to be presented to clients as service offerings. Liaison between client and development team from the requirements, solution and implementation, deployment point of view. Collaborate with product managers, designers, developers and stakeholders to define requirements and translate them into technical solutions. Collaborate with UX/UI and Content Design teams to design intuitive, immersive, and user-friendly experiences. Assess and evaluate emerging technologies, tools, and platforms, making recommendations for integration into existing/client systems. Lead integration of devised solutions with back-end systems, APIs, and third-party services. Provide technical leadership and mentorship to developers and engineers on the best practices and emerging technologies. Optimize applications for performance, stability, and cross-platform compatibility (iOS, Android, PC, and headsets such as Oculus, HoloLens, HTC Vive, etc.). Troubleshoot and resolve complex technical issues across the different stacks, including rendering, interaction design, and system integration. Keep up to date with trends in the industry and ensure the team is leveraging the latest technologies and best practices. It includes periodic code-reviews as well. Develop and maintain architectural documentation for applications, including workflows, data models, and system interactions. Developing single-user and multi-user environments, with hands-on experience in Metaverse development. Performing business analysis and feasibility analysis for infrastructure.
Posted 2 months ago
2 - 5 years
3 - 6 Lacs
Trivandrum, Bengaluru
Work from Office
Embright Infotech is looking for XR Game Developer to join our dynamic team and embark on a rewarding career journey A Game Developer is responsible for designing, developing, and implementing video games for various platforms. They collaborate with a team of artists, designers, and programmers to bring game concepts to life. Game Developers utilize their creativity, technical skills, and knowledge of game design principles to create engaging and immersive gaming experiences. Here is a general job description for a Game Developer: Responsibilities: Game Development: Design, develop, and implement video games for various platforms, such as consoles, computers, mobile devices, or virtual reality (VR) systems. Collaborate with the team to conceptualize game ideas, storylines, characters, levels, and gameplay mechanics. Programming: Write efficient, clean, and maintainable code for game systems, including gameplay mechanics, user interfaces, artificial intelligence (AI), physics simulations, networking, and audio. Utilize programming languages and game engines such as C++, C#, or Unity. Game Mechanics and Systems: Implement and balance game mechanics, including player controls, character movement, combat systems, puzzles, quests, and progression systems. Ensure a smooth and enjoyable gameplay experience for players. Game Assets Integration: Integrate and optimize game assets created by artists and designers, such as 3D models, textures, animations, sound effects, and music. Collaborate closely with the art and design teams to ensure assets are properly implemented and meet technical requirements. Join our team as an XR Game Developer and help us create immersive experiences for our users. We are looking for someone with experience in Unity, C#, and game design.
Posted 2 months ago
5 - 10 years
15 - 20 Lacs
Bengaluru
Work from Office
Responsibilities : - Establish and maintain a world-class engineering culture appropriate for our mobile games team. - Set performance standards for engineering excellence and guide junior engineers to help them learn and improve. - Address the most significant challenges of a shooter game, such as hit accuracy, server-authoritative gameplay, animations, memory and performance optimizations. - Collaborate with product managers/producers, designers, and others to understand game features and break down engineering tasks for the team. - Regularly run profilers to ensure code performance and quality. - Lead code review sessions. - Guarantee optimal performance, quality, and stability of the game. - Develop live operations tools, editor tools, and automation. Requirements : Minimum Experience : 6+ years - Expert knowledge of the Unity game engine and a proven track record of shipping commercially successful games. - Ability to reasonably estimate and plan tasks and features. - Expert understanding of multithreading, asynchronous operations, and thread-safe code. - Proficient at profiling games to identify bottlenecks and performance issues. - Adherence to technical best practices and guidelines, with a creative problem-solving approach. - Deep experience and understanding of data-oriented programming and the Unity DOTS framework. - Familiarity with backend/networking is a plus.
Posted 2 months ago
0 - 5 years
3 - 6 Lacs
Noida
Work from Office
-Developing responsive 3D multiplayer applications for PC or mobile. -Utilizing game engines such as Unreal Engine 4 or Unity/Multiplayer Game Developer. -Researching & adopting other game engine-compatible technologies such as AR/VR/MR. Required Candidate profile - Degree (Minimum BCA/ B.Tech/ MCA) - You have strong knowledge Unity as well as good knowledge of , and C++. - Familiarity with 3D graphical and optimization aspects and AR/VR/MR
Posted 2 months ago
4 - 9 years
13 - 16 Lacs
Bengaluru
Hybrid
Job Description: We are seeking a world-class Unity3D/Game Developer with a passion for AR/VR/MR technologies to help develop next-generation immersive solutions. If you thrive in a fast-paced, innovative environment and love bringing applications to life, wed love to hear from you! Key Responsibilities: Develop and deploy high-quality AR/VR/MR applications using Unity3D. Work with Unity GUI, asset bundles, materials/shaders , and deployment. Implement object-oriented design principles , design patterns, and best coding practices in C# . Optimize 3D rendering environments/game engines for performance. Build and release applications with In-App Purchases (IAPs), social integration , and cross-platform support (web & mobile). Work on game physics, particle systems, multiplayer networking , and data structures . Develop, debug, and refine gameplay features, ensuring a smooth user experience. Stay updated with industry trends in AR/VR technologies, platforms, middleware , and tools. Collaborate with designers, developers, and stakeholders to bring ideas to life. Utilize Git, BitBucket, SourceTree , or other version control tools. Requirements: hands-on experience in Unity 3D development . Strong expertise in C#, object-oriented programming, and Unity design patterns . Proven experience in developing and publishing at least 3 Unity-based applications for AR/VR/MR devices. Solid understanding of 3D mathematics, physics, game mechanics, and rendering . Familiarity with industrial simulators (preferred, not just gaming). Experience with multiplayer networking and real-time rendering is a plus. Bachelor's/Masters degree in Computer Science, Game Design, Engineering (BE/B-Tech/MCA/M-Tech) or equivalent experience.
Posted 2 months ago
2 - 6 years
4 - 8 Lacs
Chennai
Work from Office
FX Artist BOT VFX (India) Private Limited 3D Department. Posted Date 13 Apr 2022. Location BOT VFX (India) Private Limited. Department 3D Department. Positions 1. Experience. This is a role which requires competence in creating CG effects such as fire, smoke, water, destruction, etc. Some of the available tools are Houdini, Maya, Phoenix, and Blender. Requires ability to communicate in English about complex artistic and technical concepts. Minimum 3 years vfx experience or equivalent. Requires experience with photo-real subject matter and have a good sense of look development, timing, and quality. Must present a reel that demonstrates experience and skills. Position is on-site in Chennai. Required Skills. CG FX creation from an empty scene in Houdini or Maya. Rendering and basic slap comp ability in Nuke. Please do not submit Houdini tutorial renders with application. Experience with other general areas of VFX is a plus and can be utilized. Such as modelling, texturing, animation, lighting, etc. Project Work Includes. Primarily creating CG elements and fx to integrate into live action photoreal plates. Some full CG productions do occur.. Responsibilities Includes. Primarily an FX role using Maya, Phoenix, Houdini, Blender, and any other tools to get the desired results. Stay current and present the latest technology for FX and CG. Maintain productivity while meeting deadlines and producing high quality work. Attend dailies and participate in teams problem solving. Learn new techniques and solve shot problems. Technical Skills. Houdini, Maya, Photoshop, Mudbox. Comparable software experience is also considered. Communication Skills. Fluent English written and verbal, Team coordination, Project planning, Technical design. Follow written technical instructions in English. Behavioral. Great team player and be resourceful and innovative. Learn new processes easily. Confident with challenging work and requirements. Ability to estimate time required for stages of completion and deliver timely. Able to listen to team and supervisor input to implement suggestions or tactfully propose alternative solutions. Detail oriented. Follow tasks to completion
Posted 2 months ago
3 - 7 years
5 - 10 Lacs
Coimbatore
Work from Office
Qualifications Expertise in Augmented Reality (AR) and Virtual Reality (VR) Proficiency in Blender Experience with Unity, Unreal Engine, or other relevant game engines Familiarity with AR/VR hardware and software development kits (SDKs) Strong skills in Graphics, including modeling, texturing, and lighting Experience in designing and developing AR and VR applications Bachelor's or Master's degree in Computer Science, Software Engineering, or related field Strong problem-solving and analytical skills Excellent communication and collaboration skills Experience in the relevant industry and additional skills in user-centered design, web development, and mobile app development would be beneficial for this role.
Posted 2 months ago
0 - 2 years
2 - 4 Lacs
Pune
Work from Office
About SuperGaming. At SuperGaming, we are building India's Gaming Revolution. We create engaging and innovative games for millions of players worldwide, including popular titles like MaskGun (90M users), Silly Royale (20M users), SuperPlatform (live ops engine on which PAC-MAN is built), and Indus, India's first battle royale game with over 5 million downloads. Join our team of passionate and creative individuals and contribute to the future of Indian gaming. Job Summary. We are looking for experienced Game Developers with a passion for creating high-quality mobile games using Unity. The ideal candidate will have at least 2 years of experience and a strong understanding of game development principles. You will be involved in all aspects of game development, from gameplay and graphics to AI and UI, and will have the opportunity to contribute your ideas and take ownership of your work. Responsibilities. Participate in all areas of game development, including graphics, game logic, artificial intelligence, and user interface. Develop and maintain robust and efficient code for mobile games. Independently create complete games from scratch. Translate game design concepts into functional code. Support and contribute new ideas to game design and feature development. Collaborate with game designers to implement and refine game mechanics. Write clean, well-documented, and maintainable code. Quickly get up to speed with existing codebases. Visualize how systems work and translate them into effective code. Work effectively in a dynamic and agile development environment. Participate in sprint planning, daily stand-ups, and code reviews. Work as part of a collaborative team, while also taking individual responsibility for tasks. Communicate effectively with team members and stakeholders. Build and launch mobile games on iOS and Android platforms. Optimize game performance for mobile devices. Demonstrate an understanding of free-to-play game mechanics and monetization strategies. Integrate and utilize analytics tools to track game performance and player behavior. Experience & Skills Required. At least 2 years of professional experience using Unity (preferred) or other game engines. Wide understanding of different game technology areas (gameplay, graphics, tools, etc.). Experience building and launching mobile games on iOS and Android. Strong programming skills in C# (for Unity). Ability to write clean, efficient, and maintainable code. Understanding of game development principles and best practices. Ability to visualize and implement game mechanics. Strong problem-solving and debugging skills. Ability to work effectively in a team environment. Excellent communication and interpersonal skills. Genuine passion for games and a strong desire to create engaging experiences. Understanding of Free to Play game mechanics. Experience with Analytics tools. Experience with specific game genres (e.g., battle royale, multiplayer). Knowledge of 3D modeling and animation. Experience with version control systems (e.g., Git). Experience with live operations. (ref:hirist.tech). Show more Show less
Posted 2 months ago
7 - 12 years
9 - 14 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: At Qualcomm XR Research, we develop state-of-the-art XR technologies to enable exceptional AR/VR/MR experiences for users. We are seeking a highly skilled XR Testing Engineer to join our dynamic team. The ideal candidate will be responsible for ensuring the quality and performance of our XR systems through comprehensive testing and analysis. This role involves a combination of test automation, KPI development, UX testing, anchor testing, and reporting. The candidate will also engage in discussions with stakeholders to ensure alignment and clarity on testing objectives and outcomes. Key Responsibilities: Develop and implement test automation strategies for XR systems. Create and monitor Key Performance Indicators (KPIs) for various testing processes. Conduct User Experience (UX) testing to ensure optimal user interaction with XR systems. Perform anchor testing and develop anchor KPIs to measure system stability and accuracy. Generate detailed reports on testing outcomes and present findings to stakeholders. Collaborate with stakeholders to discuss testing requirements, progress, and results. Required Qualifications: Experience in testing XR/SLAM/VIO systems. Familiarity with test automation tools and frameworks. Knowledge of KPI development and monitoring. Background in UX testing focused on XR devices. Good knowledge of computer vision systems and their role in XR. Strong mathematical and analytical skills Exposure to multi-sensor data fusion techniques and their implementation. Strong communication skills to effectively discuss testing results with stakeholders. Education and experience: Required:Bachelor"™s in computer science or electrical & computer engineering with at least 7+ years of relevant experience. Preferred:Master"™s in computer science or electrical & computer engineering with at least 6+ years of relevant experience. Keywords XR Device testing, SLAM system testing, computer vision, user experience testing, KPI development. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Hardware Engineering General Summary: Qualcomm is a company of inventors that unlocked 5G, ushering in an age of rapid acceleration in connectivity and new possibilities. But this is just the beginning. It takes inventive minds with diverse skills, backgrounds, and cultures to transform its potential into world-changing technologies and products. Qualcomm GPU is an industry-leading solution which is driving the benchmarks in mobile computing industry and the future of mobile AR/VR. Selected candidates will be part of the GPU HW team which is passionate about developing and delivering the best GPU Cores for all Qualcomm Snapdragon SOC products. Minimum Qualifications: Bachelor's degree in Computer Science, Electrical/Electronics Engineering, Engineering, or related field and 4+ years of Hardware Engineering or related work experience. OR Master's degree in Computer Science, Electrical/Electronics Engineering, Engineering, or related field and 3+ years of Hardware Engineering or related work experience. OR PhD in Computer Science, Electrical/Electronics Engineering, Engineering, or related field and 2+ years of Hardware Engineering or related work experience. GPU Functional Verification Engineer In the role of GPU Functional Verification Engineer, your project responsibilities will include the following, Develop deep understanding of 3-D Graphics hardware pipeline, feature sets, data paths, block functionalities & interfaces Strategize, brainstorm, and propose a DV environment, develop test bench, own test plan, debug all RTL artefacts, and achieve all signoff matrices Engage with EDA vendors, explore new and innovative DV methodologies to push the limits of sign off quality Collaborate with worldwide architecture, design, and systems teams to achieve all project goals Currently, we are looking for candidates who can match one or more of the profiles listed below, Strong knowledge of UVM based System Verilog TB Knowledge of GPU pipeline design is a plus, not mandatory Proficiency with formal tools "“ working knowledge of Property based FV is a plus, not mandatory Strong communication skills (both written and verbal) Most importantly, ability to learn, improve and deliver The pre-Si verification team in Bangalore is currently heavily involved in the following UVM/SV based constrained random test bench for functional verification Subsystem level TB for complete GPU workload analysis and compliance Emulation platforms to analyze performance and pipeline bottlenecks Formal tools "“ both for reduced time to bug & property based FV sign-off Power Aware & Gate level simulations to deliver a high-quality GPU implementation Perl/Python scripts for automation in managing regressions, optimize run time, manage database and bug GPU Functional DV ( Clock/Power) Verification Engineer In this role of Graphics Verification Engineer, you will be verifying the Clock and power management module with design features for low power. The responsibilities will majorly include: Understanding of GPU power and clock domains with power-up/down sequences Own end to end DV tasks from coding Test bench and test cases, write assertions, debugging simulations and achieving all coverage goals Develop test plan to verify sequences and design components for Clock and power management modules. Explore innovative DV methodologies (formal and simulation ) to continuously push the quality and efficiency of test benches Successful candidate will be required to collaborate with worldwide design, silicon and architecture teams to achieve all project goals. Hence, we are looking for candidates with strong communication skills. Understanding of GPU power and clock domains with power-up/down sequences Strong System Verilog/UVM based verification skills & experience with assertion & coverage-based verification methodology Experience in formal / static verification methodologies will be a plus Basic understanding of low power design techniques Good understanding of design components such as clock gates, level shifters, isolation cells and state retention cells. Experience with Synopsys NLP (native Low Power) tool. Experience with scripting languages such as Perl, Python is a plus
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Hyderabad
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Embedded software development of graphics for mobile or compute devices. Position involves user mode drivers design and development on multiprocessor and multithreaded platforms, interactions/collaboration with software, hardware and systems teams to develop/support optimized OpenGL, Vulkan, OpenCL or DirectX drivers for mobile devices running on Android or compute devices on Windows. Required Skills: 12 to 16 years of experience. Good C/C++ programming skills, good analytical & problem solving skills, Android/ Windows graphics framework knowledge and embedded system concepts. Prior development experience in implementing/supporting Graphics driver for Graphics standards (OpenGL, Direct3D) is optional. Good XR Framework experience is needed Educational Requirements:Bachelor's or Master's degree in Computer Science or Electrical/Electronic Engineering. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. 3+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Hyderabad
Work from Office
Project Role : Application Developer Project Role Description : Design, build and configure applications to meet business process and application requirements. Must have skills : Unity Programming Good to have skills : Android Application Development, No Function Specialty Minimum 5 year(s) of experience is required Educational Qualification : 15 years full time education Summary :As an Application Developer, you will design, build, and configure applications to meet business process and application requirements. Your typical day will involve collaborating with team members to develop and enhance applications for various business needs. Roles & Responsibilities: Expected to be an SME Collaborate and manage the team to perform Responsible for team decisions Engage with multiple teams and contribute on key decisions Provide solutions to problems for their immediate team and across multiple teams Lead the application development process Conduct code reviews and provide feedback Stay updated on industry trends and best practices Professional & Technical Skills: Must To Have Skills:Proficiency in Unity Programming Good To Have Skills:Experience with Apple iOS Application Development, Android Application Development Strong understanding of game development principles Experience with 3D modeling and animation Knowledge of augmented reality (AR) and virtual reality (VR) technologies Additional Information: The candidate should have a minimum of 5 years of experience in Unity Programming This position is based at our Hyderabad office A 15 years full-time education is required Qualifications 15 years full time education
Posted 3 months ago
2 - 5 years
3 - 7 Lacs
Bengaluru
Work from Office
Collaborate closely with designers, artists, and other developers to create immersive and engaging experiences using Unity3D. Develop and maintain high-quality code, ensuring optimal performance and compatibility across different platforms. Participate in the entire development lifecycle, from concept to release and post-launch support. Implement gameplay mechanics, user interfaces, visual effects, and interactive features. Debug and optimize code to ensure smooth and seamless user experiences. Stay updated with the latest trends, techniques, and technologies in game development and apply them to enhance our projects. Problem-solve and find innovative solutions to technical challenges. Qualifications and Skills Bachelor's degree in Computer Science, Game Development, or a related field (or equivalent experience). 2-5 years of professional experience in Unity3D development. Proficiency in C# programming language. Strong understanding of game mechanics, physics, and graphics. Experience with 3D graphics tools, animation, and visual effects. Familiarity with version control systems, such as Git. Ability to work collaboratively in a team environment. Excellent problem-solving skills and attention to detail. Strong communication skills to effectively convey technical concepts. Bonus Skills Experience with VR/AR development. Knowledge of shader programming. Previous work on mobile platforms (iOS/Android). Familiarity with other game engines or development frameworks.
Posted 3 months ago
8 - 13 years
10 - 15 Lacs
Gurgaon
Work from Office
Job Area: Sales, Business Development & Marketing Group, Sales, Business Development & Marketing Group > Business Development Qualcomm Overview: Qualcomm is a company of inventors that unlocked 5G ushering in an age of rapid acceleration in connectivity and new possibilities that will transform industries, create jobs, and enrich lives. But this is just the beginning. It takes inventive minds with diverse skills, backgrounds, and cultures to transform 5Gs potential into world-changing technologies and products. This is the Invention Age - and this is where you come in. General Summary: As part of the India Sales and business development team, this role is responsible for driving incremental sales in Mobile, Compute and Hearable/Wearable category with Online and Offline Channels, LFRs in coordination with OEMs, Enterprises. This role requires leadership and coordination across regional sales teams, leads from the product, engineering, marketing, finance, and operations business units. The ideal candidate will develop strong partnership with Channel partners (offline, online & LFRs). Manage Partnership to drive volume and brand visibility and preference. Business Development activities to introduce new products as well grow Qualcomm market share in the sales channels. The candidate must possess excellent customer engagement, execution and communication skills complimented by technical understanding to drive deals across key stakeholders, both internal and external including ecosystem partners. Candidate should have strong experience in sales & distribution with strategic roles in channel engagement. Roles & Responsibilities Channel: Ensure growth, drive technology adoption, and Create roadmap for conversion to direct accounts. Responsible for educating customers on Qualcomm product roadmap & feature differentiators and influencing executive decisions to further adoption of Qualcomm based products. Market the benefits of co-marketing, branding, and PR with Qualcomm to distribution partners. Work with the marketing function to envision and execute joint marketing and PR campaigns. Develop and drive strategies to scale adoption of Qualcomm based products and features. Develop channel programs for deeper collaboration with distribution partners. Set goals/ KPIs with partners and monitor program progress. Manage go-to-market of programs, including building and managing partner implementation, training partner managers, and reporting progress within global cross functional teams. Industry Experience : Strong knowledge of the Mobile, PC and XR market landscape Solid Knowledge and experience in distribution (online, offline, LFR) with deep relationships across key partners. Experience of managing/ driving business development in high-technology organizations, catering in the B2B space. Preferred Qualifications Minimum Qualifications 8+ years of sales & business development, most of it in distribution players and managing products. Management skills and proven record working in matrix organizations B.Tech/ BE or equivalent and MBA in sales & marketing with strong Analytical skills Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail myhr.support@qualcomm.com or call Qualcomm's toll-free number found here . Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies: Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Interested in enabling next generation graphics, games, ray tracing, machine learning, image and video processing, even Mars drones? In the GPU Developer Tools team, you will contribute to initiatives that provide developers the capabilities to learn, debug, and advance these technologies and more. The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications: 3+ years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
2 - 7 years
4 - 9 Lacs
Pune
Work from Office
Project Role : Application Developer Project Role Description : Design, build and configure applications to meet business process and application requirements. Must have skills : PTC Thingworx Good to have skills : NA Minimum 2 year(s) of experience is required Educational Qualification : Any Graduation B Tech / BE / M Tech / MCA Summary :As an Application Developer, you will be responsible for designing, building, and configuring applications to meet business process and application requirements using PTC Thingworx. Your typical day will involve working with PTC Thingworx, developing and configuring applications to meet business needs. Roles & Responsibilities: Design, build, and configure applications using PTC Thingworx to meet business process and application requirements. Collaborate with cross-functional teams to identify and prioritize business requirements and translate them into technical solutions. Develop and configure applications using PTC Thingworx to meet business needs. Ensure the quality of the application by conducting unit testing and debugging. Provide technical support to end-users and resolve any issues related to the application. Professional & Technical Skills: Must To Have Skills:Experience in PTC Thingworx. Good To Have Skills:Experience in PTC Vuforia Engine. Strong understanding of software engineering principles. Experience in developing and configuring applications using PTC Thingworx. Experience in conducting unit testing and debugging. Excellent problem-solving and analytical skills. Additional Information: The candidate should have a minimum of 2 years of experience in PTC Thingworx. The ideal candidate will possess a strong educational background in software engineering or a related field, along with a proven track record of delivering impactful solutions. This position is based at our Pune office. Qualifications Any Graduation B Tech / BE / M Tech / MCA
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 10+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications: - Master's or higher degree in Computer Engineering or Computer Science. - 10+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred:A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: At Qualcomm XR Research, we develop state-of-the-art XR technologies to enable exceptional AR/VR/MR experiences for users. We are seeking a highly skilled and motivated XR Calibration Engineer to join our dynamic team. The ideal candidate will have a strong background in XR device calibration and automation. This role involves working on cutting-edge XR technologies and requires a deep understanding of calibration processes and automation techniques. Responsibilities: Maintain XR Calibration Infrastructure:Work and maintain the XR calibration infrastructure to ensure it is up-to-date and functioning efficiently. Develop Automation Scripts:Create and optimize automation scripts to calibrate different XR products, improving efficiency and accuracy. Support Customers:Provide support to customers with calibration setup, troubleshooting issues, and ensuring successful calibration of their XR devices. Collaborate with Teams:Work closely with cross-functional teams, including hardware engineers, software developers, and system engineers. Continuous Improvement:Stay updated with the latest advancements in XR calibration technologies and continuously improve the calibration processes and tools. Required Skillsets: XR Device Calibration:Expertise in calibrating XR devices to ensure accurate and consistent performance. Camera/IMU Calibration:Proficiency in calibrating cameras/IMUs to achieve accurate motion tracking. Display Calibration:Experience in calibrating XR devices displays for optimal visual quality and performance. Robot Pose Planning:Ability to plan and execute robot poses for various calibration tasks. Optical Systems:Good understanding of optical systems such as cameras, time of flight cameras, lidar, etc. Automation (Python):Proficiency in developing automation scripts. Computer Vision:Good understanding of computer vision techniques and their applications in XR. Required qualifications: Good understanding of calibration setups and systems, Computer Vision, etc. Strong mathematical and analytical skills Strong knowledge of Python and data handling libraries (NumPy, pandas, etc.) Education and experience: Required:Bachelors in computer science or electrical & computer engineering with at least 3+ years of relevant experience. Preferred:Masters in computer science or electrical & computer engineering with at least 2+ years of relevant experience. Keywords XR Device calibration, Camera Calibration, Display Calibration, IMU Calibration. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
7 - 12 years
9 - 14 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: At Qualcomm XR Research, we develop state-of-the-art XR technologies to enable exceptional AR/VR/MR experiences for users. We are seeking a highly skilled XR Testing Engineer to join our dynamic team. The ideal candidate will be responsible for ensuring the quality and performance of our XR systems through comprehensive testing and analysis. This role involves a combination of test automation, KPI development, UX testing, anchor testing, and reporting. The candidate will also engage in discussions with stakeholders to ensure alignment and clarity on testing objectives and outcomes. Key Responsibilities: Develop and implement test automation strategies for XR systems. Create and monitor Key Performance Indicators (KPIs) for various testing processes. Conduct User Experience (UX) testing to ensure optimal user interaction with XR systems. Perform anchor testing and develop anchor KPIs to measure system stability and accuracy. Generate detailed reports on testing outcomes and present findings to stakeholders. Collaborate with stakeholders to discuss testing requirements, progress, and results. Required Qualifications: Experience in testing XR/SLAM/VIO systems. Familiarity with test automation tools and frameworks. Knowledge of KPI development and monitoring. Background in UX testing focused on XR devices. Good knowledge of computer vision systems and their role in XR. Strong mathematical and analytical skill Exposure to multi-sensor data fusion techniques and their implementation. Strong communication skills to effectively discuss testing results with stakeholders. Education and experience: Required:Bachelors in computer science or electrical & computer engineering with at least 7+ years of relevant experience. Preferred:Masters in computer science or electrical & computer engineering with at least 6+ years of relevant experience. Keywords XR Device testing, SLAM system testing, computer vision, user experience testing, KPI development. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
2 - 7 years
4 - 9 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Test Engineering General Summary: Responsibilities: The engineers role would be to support testing efforts for XR sw stack and adjacent technologies like game/3d app dev kits (unity 3d, unreal engine), connectivity (usb, wifi 6, Wifi 6E), multimedia(video, camera, graphics, audio, display). Primary responsibilities will be to write and execute testcases, develop test applications on Android/Linux/Windows systems and develop automation scrips using python/C/C++. Evaluate technologies, systems, and devices through testing, logging and analysis. Candidate must be able to create test environments using software and hardware tools. Develop test procedures, execute tests, and isolate problems. Develop automation systems for executing tests and parsing results. Develop app/test content for exercising new features. Actively study user experience to improve customer experience on Qualcomm MM solution across ARM based chipset productThe Engineer must have a good understanding of Augmented/Virtual Reality technologies and multimedia technologies of Graphics, Video and Camera. Required Qualifications: Experience working with and testing applications on Windows, Linux and Android. Expertise on Windows and Linux OS concepts and tools- bat script, linux commands. Expert in C/C++/Python programming Expertise in Augmented/Virtual Reality technologies- 6DOF tracking, OpenXR, OpenVR, WebXR Outstanding problem-solving skills Excellent communication and team working skills. Physical presence in Qualcomm Bangalore office is expected Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Test Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Test Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 1+ year of work or academic experience with Software Test or System Test, developing and automating test plans and/or tools (e.g., Source Code Control Systems, Continuous Integration Tools, and Bug Tracking Tools). Preferred additional qualifications: Experience with development of 3D experiences- games/apps using SDKs like Unity and Unreal. Expertise in Video technologies - Video Decode & Encode techniques Data analysis, automation and scripting- Python programming Experience with image processing and computer graphics pipelines and architecture Expertise in AI/Machine Learning technologies Expertise in Wireless transmission systems for video and gaming applications and networking technologies- 802.11ad/ay, 802.11ac/ax Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
7 - 12 years
9 - 14 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 8+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications: - Master's or higher degree in Computer Engineering or Computer Science. - 7+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Technical Animator from the Animation background with Unreal Engine and/or Unity. This role expects candidate to showcase skills with humanoid & creature animation work from either game or animation industry. Candidate is expected to know working within the Unreal/Unity engines animation pipeline. This position works directly with our development team & reports to the Director of the department. Minimum Qualifications 5+ years of experience in Drawing-Animating. 3+ years of experience in Game Engine Animation pipeline. Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc. Demo reel for the previous shipped work in Games or Animation/VFX industry. Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations. Spot potential animation problems, research new technologies, have conversations and find solutions. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine. Working knowledge of Unreal Sequencer tool. Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow. Strong desire and ability to work collaboratively to fulfill project demands. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education Requirements Preferred:A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. We have openings for GPU Modelling / Power Performance / Graphics Research / GPU Compiler Open Positions:- GPU Modelling:( https://surl.li/nryfhv) - GPU Compiler:( https://surl.li/sdhjgh) - GPU Research:( https://surl.li/dyrsuz) - GPU Performance Modelling:( https://surl.li/uebbcd) - GPU Power Performance:( https://surl.li/atdkdg) Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. - Master's or higher degree in Computer Engineering or Computer Science. - 8 - 15+ years of relevant GPU System Engineering . - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
3 - 8 years
5 - 10 Lacs
Bengaluru
Work from Office
Utilize strong knowledge of object-oriented design, design patterns, 3D Math, and data structures to develop robust game architectures. Design, develop, and maintain scalable, reusable, and efficient code for mobile and web-based multiplayer games. Implement and optimize multiplayer game mechanics using WebSockets and other real-time communication technologies. Integrate and manage Firebase for real-time databases, analytics, and backend services to support game functionality. Optimize memory usage and application performance for target platforms, ensuring smooth gameplay. Implement industry-standard design patterns to ensure codebase scalability and maintainability. Build engaging and performance-optimized game features, focusing on multiplayer gameplay experiences. Provide mentorship and technical guidance to team members, ensuring adherence to best practices in development. Collaborate with technical artists and designers to efficiently utilize 2D/3D assets and technologies. Work with version control systems such as GitHub to manage code changes and collaborate effectively with the team. Ensure high-quality deliverables and meet project deadlines with a focus on efficiency and performance. Required Experience and Qualifications Mobile Game Development: Proven expertise in developing mobile games with a deep understanding of platform-specific challenges Multiplayer Games: Hands-on experience in developing and maintaining multiplayer games with real-time communication features. WebSockets: Proficiency in building real-time communication systems using WebSockets or similar technologies. Game Data Management: Experience in implementing structured game data storage formats like JSON or XML. Game Launch Experience: Successfully launched at least one game title on iOS, Android, and Web platforms. UnityAsset Bundles: Familiarity with usingUnityAsset Bundles for efficient asset loading and management. Design Patterns: Proficiency in implementing design patterns for creating scalable and maintainable code architectures.
Posted 3 months ago
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