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2.0 - 7.0 years
11 - 16 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 1-3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 5 days ago
2.0 - 7.0 years
10 - 14 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 3 to 5 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 5 days ago
2.0 - 7.0 years
12 - 17 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 3 to 5 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 5 days ago
3.0 - 8.0 years
14 - 19 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilites of the Role 6 - 8 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works independently with minimal supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 5 days ago
2.0 - 7.0 years
9 - 13 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 1 to 3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 5 days ago
9.0 - 14.0 years
25 - 27 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Qualcomm XR Research India is rapidly expanding to offer state of the art XR solutions. To scale and strengthen our offering in this domain, we are seeking a systems architect who will drive the next-generation technologies and architecture, shaping the future of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) use cases. Responsibilities: Your responsibilities will span across technical leadership, system architecture, software architecture, implementation and compute analysis. Here are the key aspects of your role: Drive technical workstreams related to perception, reprojection, split-processing and other XR technologies. Identify and deeply understand the use cases for AR/VR/MR applications. Collaborate with cross-functional teams to translate use case requirements into detailed implementation specifications. Define system and software architecture, considering hardware/software tradeoffs, compute and memory constraints. Optimize compute workload distribution across different subsystems on the SoC for efficient performance and power. Validate and optimize architecture definitions through system-level use case modeling. Prototype new use cases to understand the compute and memory requirements, and influence future software/hardware features and reference device specification. Minimum Qualifications: 9+ years of experience in systems engineering with a bachelors degree in electrical engineering, information systems, computer science, or related field. Hands-on experience in defining systems architecture and software design for multi-core architectures (CPUs, GPUs, DSPs, etc.), including performance analysis on heterogeneous architectures (core, multi-level cache, memory, etc.). Proficiency in documenting call flows and data flows for both software and hardware components. Strong communication skills and ability to work effectively in a team. Preferred Qualifications: 8+ years of experience in systems engineering with masters and/or PhD degree in electrical engineering, information systems, computer science. Proven expertise in AR/VR, computer vision, machine learning, perception, camera technology, graphics pipeline, hardware design, SoC architecture, HW/SW partitioning, and system modeling (power, performance). Proficiency in C++, and Object-Oriented SW design Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 5 days ago
5.0 - 10.0 years
12 - 16 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Technical Animator from the Animation background with Unreal Engine and/or Unity. This role expects candidate to showcase skills with humanoid & creature animation work from either game or animation industry. Candidate is expected to know working within the Unreal/Unity engines animation pipeline. This position works directly with our development team & reports to the Director of the department. Minimum Qualifications 5+ years of experience in Drawing-Animating. 3+ years of experience in Game Engine Animation pipeline. Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc. Demo reel for the previous shipped work in Games or Animation/VFX industry. Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations. Spot potential animation problems, research new technologies, have conversations and find solutions. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine. Working knowledge of Unreal Sequencer tool. Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow. Strong desire and ability to work collaboratively to fulfill project demands. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education PreferredA BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console
Posted 5 days ago
4.0 - 9.0 years
12 - 16 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications: Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 5 days ago
4.0 - 9.0 years
9 - 13 Lacs
Hyderabad
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Job overview: Qualcomms Adreno GPU has been the industry leading mobile graphics solution in todays Android smart phone market worldwide. Our power efficient GPU solution is fundamental to enable the new exciting markets like VR/AR, IoT, AI, Autonomous driving etc. GPU compiler is a key component of graphics solution. We are looking for talented engineers to create world class GPU compiler products to enable high performance graphics and compute with low power consumption. This role is multi-disciplinary, requiring collaboration with both internal teams and customers to ensure the delivery of a high-quality Graphics Compiler. Additionally, you will be responsible for developing unit tests by writing shaders for specific scenarios, identifying potential performance enhancements, and reporting any functional issues Preferred Qualifications: Strong proficiency in C/C++ Solid knowledge of OpenGL, DirectX, or Vulkan Familiarity with 3D graphics profilers and debuggers, including RenderDoc, Pix, and NSight Understanding of rendering pipelines for modern PC and console game engines Experience with using commercial game engines such as Unreal and Unity Excellent skills in GPU performance analysis Outstanding written and verbal communication abilities Self-motivated and independent, capable of working with minimal supervision while proactively contributing to a multifunctional team Background in creating technical training materials, including frameworks, samples, tutorials, and videos Experience in developing, profiling, and optimizing contemporary rendering algorithms Keywords: C/C++ , Python, Scripting language, Test automation, Winpix, Renderdoc Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Minimum Qualifications: Bachelors degree in engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Masters degree in engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 5 days ago
8.0 - 13.0 years
17 - 22 Lacs
Hyderabad
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Job Overview: We are looking for software engineers who can define software architectures while viewing software as part of a larger system comprising both software and hardware. Previous architecture experience is not necessary as long as you have good software engineering skills and are willing to approach problems at the system level.In this role you will have two related areas of responsibilities:1) Participating in the definition of next generation architectures for future Qualcomm SoCs, and2) Driving the software design to realize the architecture on each SoC. This role is focused on power, thermal and limits management but you must also consider other important metrics such as performance and cost.Qualcomm SoCs serve many product categories including smartphones, tablets, wearables, IoT, servers, AR/VR and automotive (telemetry, IVI and ADAS). One challenge in this role is to drive commonality in the architecture across these diverse product categories. Job function / Responsibilities Work with engineers across a range of disciplines (e.g. hardware, software and systems) and technologies (e.g. advanced CPUs, Hexagon DSPs, Adreno GPUs, AR/VR, ML/AI, 5G modems, Wireless LAN, and GPS) Participate in defining and communicating next generation architectures for Qualcomm SoCs with a focus on power, thermal and limits management Drive the process of converting the power, thermal and limits management architecture into a software design and software requirements for each SoC Work with software teams to provide guidance on the architecture and design, and to help resolve issues Design tools to identify and debug power consumption issues on development platforms and commercial devices Preferred skills/experience 8+ yrs of experience in software development for SoCs and platforms in wireless, automotive and/or IOT Strong analytical skills and the ability to approach problems at a system level One or more of the following: Device driver or board support package (BSP) knowledge or development experience Experience with one or more RTOSs Experience with ADAS or in vehicle infotainment systems Understanding of ARM processor architectures Experience in power, thermal and/or limits management at the system or device driver level Experience with virtualization and hypervisors Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 5 days ago
10.0 - 15.0 years
13 - 18 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications:10 years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. 3+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 5 days ago
7.0 - 12.0 years
13 - 17 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education PreferredA BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console.
Posted 5 days ago
10.0 - 15.0 years
13 - 17 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: We are seeking a highly motivated Test Engineer to join our XR research team. The role involves validating multimedia content transmission (audio/video) over wireless/wired networks, ensuring performance, stability, and interoperability across devices and platforms. Key Responsibilities: Design and execute test plans for streaming over wireless/wired network. Validate synchronization, latency, jitter, and throughput under various network conditions. Use tools such as sniffers, protocol analyzers, and automation frameworks to capture and analyze traffic. Collaborate with development teams to debug and resolve issues. Conduct interoperability testing with third-party devices. Maintain test beds and simulate real-world usage scenarios. Document test results, file bugs, and track issues to closure. Required Skills: Good understanding of Wi-Fi protocols and multimedia streaming standards. Experience with network analyzer tools like Wireshark, iPerf, etc. Familiarity with audio/video codecs, streaming formats, and synchronization techniques. Hands-on experience with Windows/Android/Linux-based test environments. Excellent scripting skills (Python preferred) for test automation and log analysis. Strong communication skills, ability to collaborate with cross-functional teams. Preferred Qualifications: Knowledge of Bluetooth/Wi-Fi coexistence testing is a plus. Knowledge of XR technologies is a plus. Experience in leading a technical team. Minimum Qualifications: Bachelors degree in engineering, Computer Science, or a related field with 10+ years of related work experience. OR Masters degree in engineering, Computer Science, or a related field with 8+ years of related work experience. Keywords: Python, Wi-Fi, Multimedia, Test Automation Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience.
Posted 5 days ago
4.0 - 9.0 years
13 - 17 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: General Summary Qualcomms Graphics PSE team is a part of the Graphics System team and is responsible for the overall quality of the Graphics IP in silicon. As a member of our Graphics PSE team, you will be working closely with architects, designers, verification, and software engineers to take the GPU from pre-Sil stage to tape out to silicon bring-up and to CS(Customer Samples). Job Functions/General Responsibilities In this position, you will be responsible for developing graphics applications using graphics API like DirectX, OpenGL ES , Vulkan, improving coverage, creating GPU bring-up test-plans and test methodologies. Analyzing and enabling new games and benchmark in pre-Si environment. Provide debug support in pre-Silicon environment (functional model) and driving end to end solutions for silicon bring-up issues including failure debug. We are looking for highly motivated engineers that enjoy working in a fast-paced environment with minimal guidance. Candidates must have strong programming, communication and teamwork skills and approach difficult challenges as learning opportunities. Critical "Must Have" skills/experience for role Strong programming in C/C++. GPU APIs knowledge (Vulkan/Direct3D/OpenGL/Direct X / OpenCL etc.) GPU architecture. Strong analytical skill. 4+ years of relevant experience. Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 10+ years of Systems Engineering or related work experience.ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience.ORPhD in Engineering, Information Systems, Computer Science, or related field and 5+ year of Systems Engineering or related work experience. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role Experience with at least one ofPerl, Python, TCL Games/graphics application development. OpenCL/CUDA knowledge. Graphics driver development or modelling experience. Post-silicon enablement and bring-up. Prior experience in working in emulation environments for development and debug. Debug tools including JTAG and kernel debuggers
Posted 5 days ago
8.0 - 13.0 years
11 - 16 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 8+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications - Master's or higher degree in Computer Engineering or Computer Science. - 7+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc"
Posted 5 days ago
3.0 - 8.0 years
14 - 18 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Adreno GPU has been the industry leading mobile graphics solution and has been the dominating GPU in todays smart phone market. Our power efficient GPU solution is fundamental to enable the exciting new markets like VR, IoT, AI, drone, autonomous driving etc. We are looking for talented Graphics System engineers to create world class GPU products to enable high performance graphics and compute with low power consumption. As a member of our Graphics System team, you will help create the simulator of our next generation graphics core for mobile devices. In this position, you will be responsible for development of the GPU architecture design using advanced modeling methodologies. You are expected to understand the design and implementation, define the development scope, develop the algorithm for some functional blocks, and verify the correctness of the design. You will be working with architects, designers, driver, and compiler teams to accomplish your tasks. Develop bitwise accurate functional models (C-model) (by using C/C++ etc.) to simulate our new architectures and solutions Develop solid test suites and perform functional verification & validation with the C-Model and RTL simulation Perform conformance tests, stress & random tests and stabilize GPUs & Compute systems Additional Additional Critical "Must Have" skills/experience for role Good understanding of modern 3D graphics pipeline. Programming experience in graphics or compute using API like DirectX, OpenGL OpenCL, Vulkan. Programming experience in modeling using C++ and good understanding of computer/GPU architecture and pipeline. Debugging and problem-solving skills. Ability to write clean, professional & maintainable code in C++. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role Knowledge on graphics/ray-tracing/compute architecture & pipeline (e.g., DirectX, OpenGL, OpenCL, Vulkan, etc.) C/C++/Perl/Python programming language Good communication skills and ability & desire to work as a team player. SystemC and TLM experience are desirable Agile development methodology experience is preferable Graphics & compute driver or compiler experience is a plus Verilog/Vera/System Verilog experience is a plus Required : Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field. 8+ years Systems Engineering or related work experience Preferred Qualifications - Master's or higher degree in Computer Engineering or Computer Science. 7+ years Systems Engineering or related work experience
Posted 5 days ago
8.0 - 12.0 years
10 - 14 Lacs
Bengaluru
Work from Office
About The Role : Senior Architect - Emerging Technologies & Innovation Location:Kodathi Job Summary: Seeking a dynamic and technically proficient Senior Architect to provide technology leadership in emerging technologies. This role involves designing, building and showcasing innovative solutions using cutting edge technologies and leading a team to create immersive demos for business and executive leaders. The ideal candidate will have a strong technical background, excellent leadership skills, and the ability to collaborate effectively with both internal and external stakeholders. Key Responsibilities: - Developing and showcasing innovative solutions using emerging technologies such as Agentic AI, XR (Extended Reality), Autonomous Machines, Web 3.0 and others. - Design and implement immersive demos that effectively communicate the potential and value of these technologies to business and executive leaders. - Collaborate with internal teams and external partners to build and rapidly onboard solutions to innovation centre. - Maintain a hands-on approach to technology development, ensuring high standards of quality and innovation. - Drive the adoption and integration of new technologies and methodologies within the team. - Provide technical guidance and manage a team of developers and engineers, fostering a culture of innovation and continuous improvement. - Stay informed about industry trends and advancements in emerging technologies to guide the strategic direction of the Innovation Center. - Work from Wipro Kodathi, Bangalore office Required Qualifications : - Bachelors or Masters degree in Computer Science, Engineering, or a related field. - 12 to 15 years of experience in technology development, with a minimum of 5 years in a leadership role. - Proven track record of delivering impactful solutions using emerging technologies such as AI, XR, Autonomous Machines, Web 3.0, etc. - Strong technical skills and hands-on experience with modern development tools and methodologies. - Excellent communication and collaboration skills, with the ability to work effectively with internal and external stakeholders. - Demonstrated leadership abilities, ability to think out of the box and experience managing a team in a fast-paced environment. Preferred Qualifications: - Certifications or advanced training in emerging technologies. - Experience presenting to executive audiences or public speaking.
Posted 1 week ago
2.0 - 3.0 years
1 - 4 Lacs
Mumbai
Work from Office
Responsibilities: Identifying new business opportunities through various online platforms Responding to bids and proposals on Up work, Freelancer, Guru, Fiver, etc., and submitting high-quality, tailored proposals to meet the clients' requirements. Conducting market research to understand client needs, pricing, and competition. Building and maintaining relationships with clients through regular communication Negotiating project terms and conditions with clients Collaborating with internal teams to ensure project delivery meets client expectations. Monitoring and tracking projects through their lifecycle and maintaining accurate records Bachelor's degree in business, marketing, or related field Proven experience as an Online Bidder on platforms such as Up work, Freelancer, Guru, etc. Strong communication and negotiation skills Ability to identify new business opportunities and generate leads. Familiarity with project management methodologies and tools Understanding of web development, software development, Meta verse, AR/VR, IoT, digital marketing, and other technical areas Ability to work independently and manage multiple priorities in a fast-paced environment. Strong organizational skills and attention to detailIf you are a results-driven Online Bidder with experience working on online platforms, we encourage you to apply for this exciting opportunity.
Posted 1 week ago
0.0 - 2.0 years
1 - 4 Lacs
Mumbai
Work from Office
Identifying new business opportunities through various online platforms Responding to bids and proposals on Upwork, Freelancer, Guru, Fiverr, etc., and submitting high-quality, tailored proposals to meet the clients' requirements. Conducting market research to understand client needs, pricing, and competition. Building and maintaining relationships with clients through regular communication Negotiating project terms and conditions with clients Collaborating with internal teams to ensure project delivery meets client expectations. Monitoring and tracking projects through their lifecycle and maintaining accurate records. Bachelor's degree in business, marketing, or related field Proven experience as an Online Bidder on platforms such as Upwork, Freelancer, Guru, etc. Strong communication and negotiation skills Ability to identify new business opportunities and generate leads. Familiarity with project management methodologies and tools Understanding of web development, software development, Metaverse, AR/VR, IoT, digital marketing, and other technical areas Ability to work independently and manage multiple priorities in a fast-paced environment. Strong organizational skills and attention to detail If you are a results-driven Online Bidder with experience working on online platforms, we encourage you to apply for this exciting opportunity.
Posted 1 week ago
1.0 - 4.0 years
3 - 7 Lacs
Vellore
Work from Office
- Develop immersive augmented reality (AR) and virtual reality (VR) applications and experiences. - Collaborate with cross-functional teams to define, design, and ship new features. - Implement interactive user interfaces and experiences using Unity3D or Unreal Engine. - Integrate AR/VR functionality with backend systems and APIs. - Optimize applications for performance and scalability. Requirements: - Proven experience as an AR/VR Developer or similar role. - Strong proficiency in Unity3D or Unreal Engine. - Experience with ARKit, ARCore, Vuforia, or other AR/VR SDKs. - Knowledge of version control systems (e.g., Git). - Bachelors degree in Computer Science, Engineering, or a related field (preferred).
Posted 1 week ago
2.0 - 7.0 years
3 - 7 Lacs
Pune
Work from Office
We are looking for a super talented developer with a passion for the latest immersive technologies to join our expanding team and work on world-class projects. Key Responsibilities Working in Unity to code a range of interactions for VR/AR/MR 3D experiences on AR/VR devices and on mobile and Web. Game programming such as implementing game physics for integrating game-based elements in 3D experiences. Integration of various interactive tech as Wearable devices, Gesture Recognition devices, 3D humanoid interactions through AI, Conferencing solutions, and others within the 3D experience. Independently create complete solutions from scratch. Working in a small team using your own initiative and problem-solving skills to come up with optimized code and solutions. Work as part of a team, but with plenty of opportunities to take responsibility on an individual level. Support and contribute new ideas to digital experiences. Testing and debugging solutions on various devices and platforms. Must have 2+ years using Unity 3D Object-orientated programming C++ / C# / Java Script General 3D graphics programming experience (understanding of the graphics pipeline) Previous AR/VR/MR project experience Strong understanding of UI and UX design within 3D environments Nice to have Scrum / Agile Methodology Experience (Jira) Strong interest in VR/AR latest technology Excellent communication skills
Posted 1 week ago
1.0 - 4.0 years
2 - 2 Lacs
Visakhapatnam
Work from Office
Job Description As a Project Engineer, you will play a crucial role in managing and maintaining our project portfolio, encompassing both ongoing projects and consultancy works undertaken by our students and staff. Your responsibilities will involve overseeing project timelines, ensuring data accuracy, and maintaining a comprehensive grasp on all project aspects. Key Responsibilities Project Management Oversee and coordinate various extended reality projects from inception to completion. Ensure projects are delivered on time, within scope, and budget. Data Management and Reporting Maintain accurate and up-to-date records of project data, including progress reports, budgeting, and resource allocation. Prepare and present regular project status reports to stakeholders. Technical Guidance and Support Provide technical support and guidance on AR, VR, and MR to project teams. Stay abreast of the latest developments in extended reality technologies and apply this knowledge to enhance project outcomes. Collaboration and Communication Liaise with students, staff, and external stakeholders to ensure seamless project execution. Foster a collaborative environment and provide mentorship to students engaged in project work. Quality Assurance Ensure all project deliverables meet the highest quality standards and align with the Implement and oversee rigorous testing protocols for extended reality applications. Qualifications Bachelors or Masters degree in Computer Science, Engineering, or a related field -- Most preferably with computer graphics and computer vision as major. Proven experience in project management, preferably in AR, VR, or MR environments. Strong technical background with a deep understanding of extended reality technologies. Excellent organizational and leadership skills. Strong analytical and problem-solving abilities. Outstanding communication and interpersonal skills. What We Offer A dynamic and innovative work environment at the leading edge of extended reality research and development. Opportunities for professional growth and development. Competitive salary. A collaborative culture that values creativity and diverse perspectives.
Posted 1 week ago
1.0 - 4.0 years
2 - 3 Lacs
Visakhapatnam
Work from Office
Job Description We are seeking a skilled and detail-oriented Lab Technician to join our team. In this role, you will be responsible for maintaining and troubleshooting extended reality equipment, providing technical support to students and faculty, and ensuring the smooth operation of our lab facilities. Key Responsibilities Equipment Maintenance and Troubleshooting Inspect, maintain, and repair extended reality hardware and related equipment regularly. Diagnose and troubleshoot technical issues with VR headsets, AR glasses, motion capture systems, and other hardware. Technical Support and Problem Solving Provide technical assistance to students and faculty working on AR, VR, and MR projects. Collaborate with vendors and external technical support teams for servicing and repairs. Lab Management Maintain a safe, organized, and efficient lab environment conducive to learning and research. Manage inventory and keep accurate records of equipment status and usage. Knowledge and Research Stay updated with the latest advancements in AR, VR, and MR hardware and software. Assist in researching and acquiring new technologies to enhance the center's capabilities. Training and Education Support workshops and training sessions on using extended reality equipment. Develop and update instructional materials for equipment usage. Collaboration and Communication Collaborate with researchers and students to understand project requirements and provide technical support. Communicate equipment-related concerns to management promptly. Qualifications 12th with certifications related to AR/VR development tools or Degree or diploma in Computer Science, Engineering, or a related technical field. Prior experience in handling and maintaining AR, VR, and MR equipment is preferred. Basic understanding of extended reality hardware and software. Strong problem-solving and troubleshooting skills. Excellent organizational and time-management abilities. Effective communication and interpersonal skills. What We Offer A unique opportunity to work in a state-of-the-art extended reality lab. A collaborative and innovative work environment. Professional development opportunities in the rapidly growing field of extended reality. Competitive salary.
Posted 1 week ago
2.0 - 5.0 years
7 - 8 Lacs
Pune
Work from Office
Role & responsibilities Identify potential prospect key account through networking, and lead generation techniques. Conduct in-depth market research and analysis to identify market trends, competitive landscapes, and customer pain points. Fix appointments with potential customers through cold callings. Do presentations and demonstration of products or services to clients, highlighting key features and benefits. Negotiate terms, pricing, and contractual agreements with clients to secure profitable deals.. Reporting to sales director and mange the internal team communication for payment and delivery. Provide post-sales support, addressing client concerns, and fostering long-term relationships. Prepare and deliver persuasive sales presentations, proposals, invoices and contracts. Provide post-sales support, addressing client concerns, and fostering long-term relationships Stay updated with industry trends, market dynamics, and competitor activities to identify new business opportunities. Collaborate with marketing teams to develop effective marketing campaigns and strategies. Participate in industry events, conferences, and trade shows to enhance brand visibility and generate leads. Keeping up with the newest Augmented and Virtual reality trends and developments.
Posted 1 week ago
4.0 - 6.0 years
1 - 4 Lacs
Mumbai
Work from Office
Job Information Job Opening ID ZR_1831_JOB Date Opened 03/04/2023 Industry Technology Job Type Work Experience 4-6 years Job Title Online Bidder City Mumbai Province Maharashtra Country India Postal Code 400008 Number of Positions 1 Identifying new business opportunities through various online platforms Responding to bids and proposals on Upwork, Freelancer, Guru, Fiverr, etc., and submitting high-quality, tailored proposals to meet the clients' requirements. Conducting market research to understand client needs, pricing, and competition. Building and maintaining relationships with clients through regular communication Negotiating project terms and conditions with clients Collaborating with internal teams to ensure project delivery meets client expectations. Monitoring and tracking projects through their lifecycle and maintaining accurate records. : Bachelor's degree in business, marketing, or related field Proven experience as an Online Bidder on platforms such as Upwork, Freelancer, Guru, etc. Strong communication and negotiation skills Ability to identify new business opportunities and generate leads. Familiarity with project management methodologies and tools Understanding of web development, software development, Metaverse, AR/VR, IoT, digital marketing, and other technical areas Ability to work independently and manage multiple priorities in a fast-paced environment. Strong organizational skills and attention to detail If you are a results-driven Online Bidder with experience working on online platforms, we encourage you to apply for this exciting opportunity. check(event) ; career-website-detail-template-2 => apply(record.id,meta)" mousedown="lyte-button => check(event)" final-style="background-color:#2B39C2;border-color:#2B39C2;color:white;" final-class="lyte-button lyteBackgroundColorBtn lyteSuccess" lyte-rendered=""> I'm interested
Posted 1 week ago
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