Unreal Engineer

3 - 8 years

8 - 15 Lacs

Posted:2 days ago| Platform: Naukri logo

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Job Type

Full Time

Job Description

About the Role:

Role & Responsibilities:

Unreal Engine Development

  • Develop real-time 3D environments, tools, and interactive features using Unreal Engine 5 (Blueprints & C++).
  • Build and optimize levels using Lumen, Nanite, World Partition, and modern UE5 workflows.
  • Implement gameplay or simulation logic, cinematic sequences, VFX, and UI/UX elements.
  • Integrate real-time assets including models, animations, lighting setups, and audio.
  • Develop and optimize shaders, materials, and custom rendering pipelines for visual fidelity and performance.
  • Implement real-time ray tracing and path-tracing systems for premium visual quality.
  • Optimize Nanite/Lumen rendering pipelines for real-time ray tracing and dynamic global illumination.
  • Use MetaHuman and implement complex facial expressions and lip-sync systems.
  • Deploy and optimize Pixel Streaming for cloud-based rendering and distributed applications.
  • Implement Chaos Physics systems for destruction, rigid-body dynamics, and complex simulations.

Asset Integration & Pipeline Collaboration

  • Integrate assets from DCC tools (Maya, Blender, Houdini, ZBrush, Substance).
  • Collaborate with 3D artists, animators, and technical artists to maintain smooth pipelines.
  • Build reusable systems, tools, and frameworks to support production needs.

Performance Optimization

  • Profile and optimize scenes for FPS, lighting, shaders, LODs, and streaming efficiency.
  • Resolve rendering issues, memory bottlenecks, and shader-complexity problems.
  • Ensure stability and performance across target platforms (PC, VR, AR, and mobile).
  • Optimize GPU memory usage and graphics API performance (DirectX 12, RHI optimization).

Testing, Documentation & Deployment

  • Test features, fix bugs, and maintain project stability.
  • Manage builds, source control (Git/Perforce), and integration pipelines.
  • Write clear documentation for tools, systems, and production workflows.
  • Implement and maintain automated testing, build validation, and CI/CD deployment pipelines.

Virtual Production & Cinematics (Good to Have)

  • Set up virtual cameras, tracking systems, live compositing, and LED wall workflows.
  • Collaborate with directors, DOPs, and production teams to prepare real-time scenes.
  • Work with nDisplay, LiveLink, DMX, or stage control systems.
  • Create tools to assist in pre-visualization, techvis, and motion capture integration.

What We're Looking For:

  • 3+ years of experience in Unreal Engine 4/5 (UE5 preferred) with strong skills in Blueprints, C++, real-time rendering, lighting, shaders, and materials.
  • Experience with Sequencer, CineCamera, Control Rig, animation workflows, and virtual production tools such as nDisplay, LiveLink, mocap, and LED wall/green-screen setups.
  • Familiarity with Niagara VFX systems and GPU particle simulation.
  • Hands-on experience with Houdini Engine for procedural content generation, destruction simulation, and landscape automation.
  • Proficient in asset optimization, PBR workflows, real-time performance tuning, and familiar with VR/AR development, OpenXR, Houdini, and MetaHuman/real-time character systems.
  • Background in game development, simulations, training content, or digital production/cinematics is preferred.
  • Strong problem-solving, communication, and documentation skills, with the ability to work effectively in fast-paced, creative production environments.

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